virtualslayer22
2024-01-07, 04:50 PM
Fellow adventurers!! Greetings! I have begun a new low level campaign for some fresh DnD meat. We are a mere 4 sessions in, but they’ve somehow managed to be abducted by an alien (well, an Illithid who snaps in and out of dimensions in his “spaceship”) who conducts experiments on the specimen he collects. Often, he simply dissects creatures to learn, but when he captures more…promising creatures, we’ll be just can’t help but try to enhance them a bit.
Anywhosits, I’m trying to decide on what “enhancements” my players will get. I’ve boiled it down to adding a feat or two for each of them (ie tough or athlete, etc) that enhances an ability, OR giving them a tattoo from Tasha’s, OR bringing something original to them.
Would love some brainstorming and open to any ideas many of you may have as to how I could do this. Not trying to break my game, so I’m also open to drawbacks to these abilities (ie level of exhaustion after use, or losing walking speed after, something silly, etc).
The party consists of the following:
Half orc barbarian bear totem
Half elf fighter battle master
Firbolg Cleric twilight domain
Warforged Ranger hunter
Wizard Bladesing
Hope to have a great thread and thanks in advance!
Anywhosits, I’m trying to decide on what “enhancements” my players will get. I’ve boiled it down to adding a feat or two for each of them (ie tough or athlete, etc) that enhances an ability, OR giving them a tattoo from Tasha’s, OR bringing something original to them.
Would love some brainstorming and open to any ideas many of you may have as to how I could do this. Not trying to break my game, so I’m also open to drawbacks to these abilities (ie level of exhaustion after use, or losing walking speed after, something silly, etc).
The party consists of the following:
Half orc barbarian bear totem
Half elf fighter battle master
Firbolg Cleric twilight domain
Warforged Ranger hunter
Wizard Bladesing
Hope to have a great thread and thanks in advance!