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Stormwolf69
2024-01-07, 07:41 PM
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Pathfinder / D&D

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

High Fantasy homebrewed campaign setting

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

5-6 players

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

Play-by-post, right here on the forums.

5. What is the characters' starting status (i.e. experience level)?

level ten Gestalt


6. How much gold or other starting funds will the characters begin with?

62,000 gp but I will strongly advise getting something with feather fall as you will quickly find out the hard way.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

two different prestige classes on both sides are fine. As for Homebrew run it past me first.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

any is fine just list your scorces

9. By what method should Players generate their attributes/ability scores and Hit Points?

36-point buy, Maximum HP + Con modifier

10. Does your game use alignment? What are your restrictions, if so?

No

11. Do you allow multi-classing, or have any particular rules in regards to it?

multi classing allowed no limits.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

Rolls will be using the forum.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

No not that I can think of.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

it does not have to be a big one but I want some background to get a base line feel for your character.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

I expect there to be a mix of all of the above. Remember the world is reacting to you.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

Originally Posted by Lady's Gambit (General Feat), Dragon Magazine #317, page 82
You can sacrifice your health to gain an advantage in combat.
Prerequisite: Base attack bonus +6, Iron Will, Power Attack.
Benefit: You may sacrifice a number of hit points (maximum sacrifice equals your character level), taking them from your current hit point total as if you had lost them to damage. For every two hit points so sacrificed, you gain a +1 bonus on attack and damage rolls for i round. Hit points sacrificed in this manner may be regained in the same way that hit points lost to damage can.
Special: Using this feat is a free action, but you may use it only once per round on your turn.
Fire arms
Fire arms are Emerging Guns: Firearms become more common. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or two—the secret is slipping out, and the occasional rare adventurer uses guns. The baseline gunslinger rules and the ammunition prices given in this chapter are for this type of campaign. Early firearms are available, but are relatively rare. Adventurers who want to use guns must take the Gunsmithing feat just to make them feasible weapons. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves. Or you might have to End up building the higher-end guns your self.

- Iaijutsu Focus Skill (3.0)
Would these be allowed
Dread Vampire CR +3
Vampire Lord CR +3
Simple Template: Advanced CR +1
On
Doppelganger
Dhampir (11 RP)
Synthesist Summoner 10
Executioner Slayer 10
http://spheresofpower.wikidot.com/bear

(Cr3)Bog Nixie monster
(Cr3)Dread Vampire template
(LA1)Ferral template
(Cr1)Simple advanced template
- Unseelie Fey Template
- Magic Blooded Template
- Warlord's Bonus Feats back in place of: Tactical Assistance (Ex) And Force of Personality (Ex)
- Void Mystery

https://www.d20pfsrd.com/bestiary/monster-listings/templates/half-dragon/
https://forums.giantitp.com/showthread.php?663442-Evil-campain-4-6-players-pathfinder-3-5-high-level/page2
https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-vampire-cr-3/
https://www.d20pfsrd.com/bestiary/monster-listings/templates/suzerain-creature-cr-1
https://www.d20pfsrd.com/bestiary/monster-listings/undead/pale-stranger
https://www.d20pfsrd.com/bestiary/monster-listings/templates/sublime-creature-cr-2/
https://libraryofmetzofitz.fandom.co...xplosive_Bolts
https://libraryofmetzofitz.fandom.co...ismatic_Caster
https://libraryofmetzofitz.fandom.co...Casting_Savant
https://libraryofmetzofitz.fandom.co...ystic_Accuracy
https://libraryofmetzofitz.fandom.com/wiki/Sniper_Bolts
https://www.d20pfsrd.com/bestiary/monster-listings/templates/green-warden-cr-1
Path of War
https://docs.google.com/document/d/13BTXECvhnDi-9fmvzO7KNF71NFVUMGw9Sx2hF8Ye6XU/edit
https://forums.giantitp.com/showthread.php?195580-Lord-of-the-Uttercold-3-5-Base-Class-PEACH
https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-wraith-sovereign-cr-3
Basics (1)
Type (0): Humanoid (orc)
Size (0): Medium
Speed (0): Normal
Attributes (1): Specialized (Str +2/Con +2/Cha -2)
Languages (0): Standard

Attribute Traits (4)
4: Advanced Strength

Defense Traits (3)
1: Fearless
2: Natural Armor

Senses Traits (2)
2: Darkvision 60 ft
https://www.realmshelps.net/charbuild/classes/prestige/realms/orcwarlord.shtml

https://www.d20pfsrd.com/traits/3rd-party-traits/dreamscarred-press/



note due to some ideas that were given to me in the OCC I will allow cohorts to have leadership. As well as undead leadership and leadership or variants like Vile Leadership can also be taken.



ok this is your OOC area if you want to post anything or make notes go ahead will post the characters shortly after I go through and select them Also check the homebrew area if I missed something

Stormwolf69
2024-01-08, 11:27 AM
ok players that have been chosen mostly due to being complete

Marceline AC:37 F:24 R:39 W:29 Init:17 Highest attack:+20/+15 Role:Support
Moriko AC:22 F:13 R:13 W:10 Init:5 Highest attack:+16/+11 Role:Caster
Phage AC:28 F:13 R:19 W:15 Init:10 Highest attack:+14/+9 Role:Sneaky
Viggu AC:21 F:14 R:10 W:10 Init:8 Highest attack:+25/+20 Role:Melee
Mirage AC:42 F:3 R:20 W:20 Init:19 Highest attack:+24/+19 Role:Caster
Bloom AC:44 F:6 R:29 W:17 Init:24 Highest attack:+31/+26 Role:Face


I will add one more Triskavanski normal guy is also in the group.

https://og.myth-weavers.com/sheet.html#id=2868235




Player
Character
Race/Classes
Role/Concept
Complete


Hellfire014
Moriko (https://og.myth-weavers.com/sheet.html#id=2867252)
Kitsune Frostweaver Incanter // Spellvampire Shifter
BFC/Utility/Spellthief
Yes


Triskavanski
Neuro (https://og.myth-weavers.com/sheet.html#id=2541494)
Kitsune Warlock vigilante | Slayer?
Damage, sneak and spells
halfway


Aegis013
Phage (https://www.myth-weavers.com/sheets/?id=2867292)
Necropolitan Parasite//Binder
Stealth, Utility, Summons/Minions
Yes


AvatarVecna
Viggu (https://www.myth-weavers.com/sheets/?id=2867083)
Orc Barbarian//Fighter
Ugly Lumberjack (Melee DPR)
Yes


TheAlmightyKue
Mirage (https://og.myth-weavers.com/sheet.html#id=2868614)
[Templated]Sandman Wizard
Magical Knowledge, Stealth, Crowd Control
Yes


Samduke
Marceline (https://www.myth-weavers.com/sheets/?id=2867761)
Petal/Dread Vampire/ Anti-Paladin/ Conscript // Oracle/Slayer
Damage/Utility/sneak and spells
Yes


HereBeMonsters
Bloom (https://og.myth-weavers.com/sheet.html#id=2867790)
Young Repeatedly Drained Sublime Exemplar Pixie, Dread Vampire//Bard
Buff, Face, Utility, Stealth
Complete (Minus spells, will only do those if selected)





expect the first post this afternoon.

Stormwolf69
2024-01-08, 02:17 PM
Big notes and maps

https://www.milbysmaps.com/wp-content/uploads/2020/11/Brazenthrone-COMPLETE.jpg

Triskavanski
2024-01-08, 04:55 PM
https://cdn.discordapp.com/attachments/537525713792925707/895084031220265050/1633474000.png

Neuro
Warlock Vigilante | Conscript (https://og.myth-weavers.com/sheet.html#id=2868235)
HP: 120/120 Init: 4
AC: 22 F: 12 R: 13: W: 12
Attack: 14/9









https://media.discordapp.net/attachments/1191562039722782740/1191562410381820086/unknown-1.png

https://cdn.discordapp.com/attachments/785734033647599636/1192125096656130089/4b5a5e0dae47d92ecc6aa28e856b9b9c.jpg

samduke
2024-01-08, 05:40 PM
Marceline (https://www.myth-weavers.com/sheets/?id=2867761) will claim blue for speaking

Hellfire014
2024-01-08, 05:46 PM
I did move over to the autosheet (https://docs.google.com/spreadsheets/d/17lCaSMbQG5HGJtNPeJxbd_3E0yf4Q7eWMulHQuAczMg/edit#gid=0) on the 5th and replaced the old sheet on the table, but it looks like people missed that when they updated the table. I'll update and clean the old sheet to keep things even.

Claiming pink.

AvatarVecna
2024-01-08, 06:14 PM
Um...

I suppose Viggu (https://www.myth-weavers.com/sheets/?id=2867083) will speak in bold indigo?

I must confess, though, I didn't really expect to get in with a joke character. I mean I really like the character, and it's inspiring me to do lumberjack stuff in other games going forward. But given that you said you wanted characters in the same range as each other, I'm incredibly surprised he got picked. He kinda...sucks?

EDIT: Yeah, a glance over the other sheets basically confirms my initial expectations. Viggu as-is will basically be a liability to this team. It's not fair to the team to burden them with his presence, and it's not fair to those that didn't get in if I rebuild to fit better. I think I'm just gonna bow out.

Aegis013
2024-01-08, 06:16 PM
Phage (https://www.myth-weavers.com/sheets/?id=2867292) will speak in "Bold Dark Gray".

TheAlmightyKue
2024-01-08, 06:26 PM
Mirage will speak using Golden Rod

Stormwolf69
2024-01-08, 07:40 PM
Um...

I suppose Viggu (https://www.myth-weavers.com/sheets/?id=2867083) will speak in bold green?

I must confess, though, I didn't really expect to get in with a joke character. I mean I really like the character, and it's inspiring me to do lumberjack stuff in other games going forward. But given that you said you wanted characters in the same range as each other, I'm incredibly surprised he got picked. He kinda...sucks?

EDIT: Yeah, a glance over the other sheets basically confirms my initial expectations. Viggu as-is will basically be a liability to this team. It's not fair to the team to burden them with his presence, and it's not fair to those that didn't get in if I rebuild to fit better. I think I'm just gonna bow out.


too bad I picked him based mostly on the back story and concept. and there was a way to rebuild characters at shrines for 1000 gold.

HereBeMonsters
2024-01-08, 07:55 PM
Bloom will use the Green then.

AvatarVecna
2024-01-08, 08:21 PM
too bad I picked him based mostly on the back story and concept. and there was a way to rebuild characters at shrines for 1000 gold.

...I guess if there's already an intended rebuilding mechanic in the game it's not really unfair to the unselected. And then I just gotta suffer through being useless for a bit but that's good RP fodder. Viggu prides himself on his competence, and being a liability to the team would chafe enough to get him to seek out a shrine.

EDIT: changed my color to indigo cuz it's not worth fighting over green and indigo is cool too.

TheAlmightyKue
2024-01-08, 08:31 PM
If all else fails we can offer him a spot in the Dread Vampire club.

Triskavanski
2024-01-08, 09:02 PM
...I guess if there's already an intended rebuilding mechanic in the game it's not really unfair to the unselected. And then I just gotta suffer through being useless for a bit but that's good RP fodder. Viggu prides himself on his competence, and being a liability to the team would chafe enough to get him to seek out a shrine.

EDIT: changed my color to indigo cuz it's not worth fighting over green and indigo is cool too.

Well if it makes you feel any better Neuro is much in the same spot.

Stormwolf69
2024-01-08, 09:11 PM
I thought I would remind you that you are at 35000 feet up. going splat in a small creator is possible.

TheAlmightyKue
2024-01-08, 09:21 PM
I thought I would remind you that you are at 35000 feet up. going splat in a small creator is possible.
Mirage can carry them down if need be. Mirage's light load carry weight is 1500 lbs. But also has access to Feather Fall.

Triskavanski
2024-01-08, 09:22 PM
Jumping check [roll0]

Hellfire014
2024-01-08, 09:24 PM
So we still have a bit before we hit the ground.


When using Entangle or Tremor, you may affect flying creatures up to 10 feet per caster level over the effect. Affected creatures must succeed at a Fly check (DC 15 + caster level) or fall; Entangle pulls targets harmlessly to the ground and entangles them as normal, while Tremor causes targets to suffer falling damage.

Might not be flying, but we'd be over the effect.

Triskavanski
2024-01-08, 09:30 PM
Yeah, like every 500 feet or so is another round of falling, but with my Air Stunt I can arrest the distance I fall by doing the leap and then air walking my way down.

If that fails, I do have the fly spell as well.

And if that fails I have catboots.

AvatarVecna
2024-01-08, 09:40 PM
Is falling damage not capped at 20d6 like usual? Cuz otherwise I'm pretty sure we could all be falling naked and unconscious and still be basically fine upon landing.

Hellfire014
2024-01-08, 09:49 PM
Technically, yes, though I'm also the only one here who doesn't require an absolute max damage roll to get downed by it.

Triskavanski
2024-01-08, 10:22 PM
There is the inevitable monster attack after we touch down on the ground that will finish us off.

Lots of ways to handle it, and several rounds to come up with a plan. I like to have multiple contingencies.

Moriko and Neuro though are pretty easy to handle. Both of us become foxes, cast fly on Viggu, and we hang onto their shoulders.

Aegis013
2024-01-09, 12:19 AM
Phage has too little strength to carry Viggu down and so won't even offer.

Glad Phage has Telepathy, as otherwise, my character would only be able to communicate with Marceline and Mirage.

TheAlmightyKue
2024-01-09, 12:34 AM
We should pick a common language for us.

Triskavanski
2024-01-09, 12:36 AM
I thought we had undercommon as a common language for monsters.

I am taking common as a language, even if we can't speak it for certain reasons we might be able to use some sort of magical writing.

samduke
2024-01-09, 07:48 AM
I thought we had undercommon as a common language for monsters.

I am taking common as a language, even if we can't speak it for certain reasons we might be able to use some sort of magical writing.

Known Languages by the Party

Moriko - xCommonx, Sylvan, Aklo, Celestial, Elven, Gnome, Tengu, Draconic, Undercommon, Orc, Goblin, Druidic

Phage - Abyssal, Infernal

Viggu - Orc, Dwarven, Giant

Marceline - Common, Sylvan, Infernal, Abyssal, Draconic, Celestial, Undercommon, Primordial

Neuro - no languages listed * you should have at least 2 from int mod

Mirage - Terran, Elven, Draconic, Undercommon, Celestial, Abyssal ** you should have 20 languages (int mod 15 + linguisitcs 5)

Bloom - Sylvan, Celestial, Elven, Goblin, Infernal, Undercommon, Abyssal, Draconic, Giant, Common "Cannot speak it" ** you should have 21 languages (int mod 12 + linguisitcs 9)

* seems you forgot to list the languages
** unless you have some sort of attribute boost to Int, you guys really should have allmost all of the languages I think

4 party members share Undercommon, who can fortunately talk to these guys
As it sits Viggu can only talk to Bloom
As it sits Phage can only talk to Marceline, Mirage & Bloom

Aegis013
2024-01-09, 08:05 AM
Phage can communicate telepathically with any creature with language within 100ft thanks to the Telepathy granted by the Zceryll bind.

When it was mentioned undercommon could serve as common for monsters I thought it meant we still needed to obtain it, and it wasn't granted to us for free as common would usually be. Otherwise the no common language curse wouldn't be much of curse.

TheAlmightyKue
2024-01-09, 08:58 AM
Phage can communicate telepathically with any creature with language within 100ft thanks to the Telepathy granted by the Zceryll bind.

When it was mentioned undercommon could serve as common for monsters I thought it meant we still needed to obtain it, and it wasn't granted to us for free as common would usually be. Otherwise the no common language curse wouldn't be much of curse.

The curse is more to prevent us from talking to npcs, not to hinder communication between the party. I kept Mirage's languages limited because I wanted to wait till we decided on a shared language. Ill fill it out now I should have 21 Terran being an automatic language for Sandman.
Updated Language List
Terran, Aquan, Ignan, Auran, Undercommon, Elven, Celestial, Draconic, Abyssal, Giant, Goblin, Infernal, Sylvan, Aklo, Dark Folk, Dwarven, Necril, Orc, Sphinix, Vegepygmy, and Common -Cursed-

Triskavanski
2024-01-09, 09:04 AM
As long as I can see your mouth, I can read your lips and comprehend the language.

My Ring of Eloquence allows me to talk in 4 languages even while in fox form, though it will not be able to get around the divine curse against common.

Updates on my language list - Common, undercommon, sylvan, draconic.

HereBeMonsters
2024-01-09, 02:27 PM
I updated my languages too. I was just waiting to see if we decided on something. Honestly I like the idea of Vegepygmy because no one would have a clue what we were saying with us tapping on stuff. Great secret code language. I just used the PFSRD so I only added languages that were listed there.


DM Question:
Would it be possible for my character to memorize the layout they are seeing? So they have a sort of map in their minds from a top-down view? What would i roll Knowledge Geography or Survival?

Stormwolf69
2024-01-09, 06:13 PM
I updated my languages too. I was just waiting to see if we decided on something. Honestly I like the idea of Vegepygmy because no one would have a clue what we were saying with us tapping on stuff. Great secret code language. I just used the PFSRD so I only added languages that were listed there.


DM Question:
Would it be possible for my character to memorize the layout they are seeing? So they have a sort of map in their minds from a top-down view? What would I roll Knowledge Geography or Survival?

give me both a Geography and perception rolls

HereBeMonsters
2024-01-09, 06:30 PM
I can take 10 on my Knowledge (Geography) Rolls due to Lore Master so that is Knowledge (Geography) 35

Perception roll
[roll0]

Stormwolf69
2024-01-09, 07:06 PM
yes, you will get a map when it is finished. but you still don't know the names of the cities.

Stormwolf69
2024-01-09, 08:08 PM
So the three of you are going after the scouting party.

samduke
2024-01-09, 08:24 PM
So the three of you are going after the scouting party.

so far it appears to be the case

Checks to determine distance/time fall/flying via angle of approach until we reach the scouting party ect.

Perception: [roll0]
Geography: [roll1]
Acrobatics: [roll2]


edited

Hellfire014
2024-01-10, 09:23 AM
Looks like we're all heading towards the scouting party.

Stormwolf69
2024-01-11, 12:43 AM
note due to a small change in the 16.

it is also in the bottom of the 16



note due to some ideas that were given to me in the OCC I will allow cohorts to have leadership. As well as undead leadership and leadership or variants like Vile Leadership can also be taken.

samduke
2024-01-11, 08:17 AM
@GM did I get this information learned or estimated ?



Checks to determine distance/time fall/flying via angle of approach until we reach the scouting party ect.

Perception: (1d20+34)[38]
Geography: (1d20+14)[17]
Acrobatics: (1d20+23)[38]

Stormwolf69
2024-01-11, 10:26 AM
Perception: (1d20+34)[38]
Geography: (1d20+14)[17]
Acrobatics: (1d20+23)[38]


let's see you make out the scouting party. As well as one of the cities.

you notice that the area looks like the common type for bad lands Badlands type of dry terrain where softer sedimentary rocks and clay-rich soils have been extensively eroded. They are characterized by steep slopes, minimal vegetation, lack of a substantial regolith, and high drainage density. Ravines, gullies, buttes, hoodoos, and other such geologic forms are common in badlands. As well as a lot of two main rivers and a lot of dry rivers making it look like this area also will sooner or latter be flooded.

you are headed towards the scouting party at a 45 degree angle.

TheAlmightyKue
2024-01-11, 08:17 PM
Can Mirage try a knowledge check on if they know this particular species of goblinoid, have any experience with this kind of goblin, etc. Also with Mirage being heavier as a solid form, they should fall faster, is it possible they could get within 40 ft of the goblins this turn or will it be rounds in the future? The Sleep Aura is 40 ft radius and requires a DC 30 will save. (I am treating it as able to turn off for party members, no reason to keep knocking out the kitsunes and orc)

Stormwolf69
2024-01-11, 09:40 PM
Roll Knowledge Nature

As for getting closer to the goblins can I get an acrobatics check. As you are trying to manipulate a free fall to get more speed and close the distance.

As for the map still trying to learn Dungeon Fog and it is taking longer then I would have hoped sorry for the inconvenience.

TheAlmightyKue
2024-01-11, 09:54 PM
Alright.

Knowledge (Nature)
[roll0]

Acrobatics
[roll1]

Stormwolf69
2024-01-11, 10:15 PM
Knowledge (Nature)
(1d20+23)[37]

They are something interesting in that it looks like a goblinoid and has it bloodline. These goblins have been magically modified into their breed. It would take a powerful mage or an experienced group of magic wielders to do something like this. But why would a caster or group of caster make female goblins? make better slaves, to show that they could. or is there something more that they have held back on?


Acrobatics
(1d20+23)[41]

yes, you can dive down and cast the spell.

Aegis013
2024-01-13, 11:50 AM
Stormwolf69, if Phage is successful at making two skeletons from the dwarven remains, how many HD are they? I'll make statblocks and stick them into the Other Notes section unless Phage is unsuccessful or if you want me to just use a pre-made skeleton entry from the PFSRD or similar.

Stormwolf69
2024-01-13, 06:53 PM
it is ok I was going to give you two level 2 skeletons fighters with 20 hp.

samduke
2024-01-18, 04:16 PM
@gm ive gone and hurt my wrist , posts are painful

Aegis013
2024-01-19, 12:38 PM
I hope you recover quickly, samduke.

TheAlmightyKue
2024-01-19, 10:09 PM
Same, hope you recover quickly Samduke.

Stormwolf69
2024-01-20, 12:02 AM
Samduke just focus on getting better and don't worry you will not miss anything.

HereBeMonsters
2024-01-21, 03:43 PM
Im hoping everyone is doing well. Especially Samduke with the wrist. But also I know that myth-weaver issue had me stymied for a little bit I thought I lost access to Bloom's sheet. Made a whole new sheet/character in the meantime due to that panic. I hope that didn't hang anyone else up.

Stormwolf69
2024-01-21, 06:03 PM
ok given the situation with Samduke being out with her wrist. HereBeMonsters is having character sheet problems and AvatarVecna wanted to redo Viggu at a shrine I will give you guys a shine in so that way you guys can have a few days to get everything in order. Sounds like a plan. it sort of gets something taken care of with out others missing out.

HereBeMonsters
2024-01-21, 08:29 PM
What exactly does a Shrine do? What do you mean by redo a character. Like ground up, or what? I was curious but didn't want to bother you. I did get the sheet thing sorted, but it took me way longer than I would have liked (long enough to make a second character just in case)

Stormwolf69
2024-01-21, 09:34 PM
Shrines to Luna do a lot of things for you. For a cost. right now for 1000 gold, you can rebuild characters if something is not working as you thought it would.

Other larger shrines have other bonuses. For a cost. I am still not sure yet. But I am open to ideas.

HereBeMonsters
2024-01-21, 10:13 PM
Shrines to Luna do a lot of things for you. For a cost. right now for 1000 gold, you can rebuild characters if something is not working as you thought it would.

Other larger shrines have other bonuses. For a cost. I am still not sure yet. But I am open to ideas.

By rebuild, you mean complete reboot, not just rechoosing feats and stuff? Like completely rework the sheet templates, classes, etc Or am I misunderstanding? I am curious because its a cool concept so I want to understand it.

Aegis013
2024-01-21, 11:39 PM
Sounds like a reasonable compromise to me.

Stormwolf69
2024-01-22, 11:13 AM
There are a few things that you can't change. like age or Race. But Stats, Classes/templates, skills, and feats. are changeable.

TheAlmightyKue
2024-01-22, 01:55 PM
I could work with this, I spotted a Dread Sayona template, it absorbs blood into it from afar that actually makes more sense than drinking it for a sand creature. Its focused on beauty though, might rework that concept into it.

Would you mind me dming you some templates for a look over?

samduke
2024-01-23, 07:51 AM
ok given the situation with Samduke being out with her wrist. HereBeMonsters is having character sheet problems and AvatarVecna wanted to redo Viggu at a shrine I will give you guys a shine in so that way you guys can have a few days to get everything in order. Sounds like a plan. it sort of gets something taken care of with out others missing out.

So long story short, I slept really wrong, I may have hyper-extended my wrist (unknown). but the swelling has finally gone down and I can type, though still minor pain, but to be expected.

reading the IC, my characters is basically along for the ride at this point, following the others back to the door and such

TheAlmightyKue
2024-01-26, 06:16 PM
Question about the map, were is the entrance we are on in relation to the map provided I couldn't see it. Also could I ask about the PM I sent?

Stormwolf69
2024-01-26, 07:28 PM
Question about the map, were is the entrance we are on in relation to the map provided I couldn't see it. Also could I ask about the PM I sent?


let's see if this simpler map helps ignore the surface trading post that is a buildable upgrade to the settlement if you decide to make it your base. but over all, you walked past the gates and made your way into the main hall.

https://www.milbysmaps.com/wp-content/uploads/2020/07/Brazenthrone-Overview-New-Annotated-WEB.jpg


Just as a side note a lot of the stuff on this map will be selling to you as upgrades.

Aegis013
2024-01-26, 07:40 PM
Sounds like we're in chamber 6 on the map, where the ~50 goblins have set up camp.

TheAlmightyKue
2024-01-26, 08:22 PM
Sounds like we're in chamber 6 on the map, where the ~50 goblins have set up camp.

I thought so but I didnt want to make some mistake and mess up where we were.

Stormwolf69
2024-01-27, 07:46 AM
yes, you are in chamber 6

HereBeMonsters
2024-01-29, 09:38 PM
Sorry for delay in posting, work has been a little busy and been playing Palworld too. Lost so many hours to that game already.
As for like retooling the character through the spending off 1000 GP. I might just look into switching that up from Dread Vamp to Vamp Lord like I originally intended.

samduke
2024-02-18, 09:32 AM
sorry as well these server issues are making it very difficult to get on let alone post

Stormwolf69
2024-02-18, 09:30 PM
No problem I have been having the same problems just a quick double check who is going to the into the deeper parts of the underdark ?

samduke
2024-02-20, 09:30 AM
No problem I have been having the same problems just a quick double check who is going to the into the deeper parts of the underdark ?

my character is.

Triskavanski
2024-02-20, 08:32 PM
Neruo is to follow down deeper.

Aegis013
2024-02-20, 10:21 PM
Phage is leading the way, so definitely going further in.

Triskavanski
2024-03-06, 11:58 PM
I'm glad the forums are starting to work again.

Aegis013
2024-03-29, 12:11 PM
I guess let me know if a new Stealth roll is needed, otherwise, I figure the previous roll would carry over.