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View Full Version : Mutants and Masterminds Living Armor



Flashkannon
2024-01-08, 01:20 AM
I was going through the Deluxe Handbook recently, and I had the idea to make a character that's a suit of armor that can walk and talk by itself. Only, the most crucial part of that idea, being hollow inside and potentially being worn by someone else that isn't already on your character sheet, doesn't seem to be... possible without GM intervention? Feature explicitly disallows this unless you're a few size categories larger, and I suppose Morph Metamorph could get you close, but that seems... odd. Anyone have a good idea on how to make a human-sized character that can put another human-sized character within them, or better yet, extend the protections of the living armor to their passenger by default without applying the "Extra: Affects Others, Flaw: Limited (only the person inside)" to every defensive power?

Flashkannon
2024-01-10, 12:11 AM
Nevermind I don't need DM fiat I found the shark/whale statblock - basic morphological concerns are below the notice of the M&M rules. Good enough!