bramblefoot
2024-01-20, 01:45 AM
welcome to the small town of sinhole Arizona, a wretched hive of scum and villainy if ever there was one. maybe you were born here, maybe you're just heading in for a drink at the saloon, but be careful, for evil lurks, and the shadows lengthen. good luck cowpoke, youll need it
sinhole arizona
fear level -2
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
swade deadlands the weird west
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
no clue. im a see what the players prep and prepare accordingly
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
3-4, one alternate
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
forum
5. What is the characters' starting status (i.e. experience level)?
2 free advances
6. How much gold or other starting funds will the characters begin with?
you all start with the starting funds in the weird west book which i believe is $250
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
go wild! as a proud member of the no-prep dm club, im confident i can handle ya'll
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
you're all human. im fine with homebrew, i just ask that you keep it fair and balanced
9. By what method should Players generate their attributes/ability scores and Hit Points?
n/a
10. Does your game use alignment? What are your restrictions, if so?
n/a
11. Do you allow multi-classing, or have any particular rules in regards to it?
n/a
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
roll em loud and proud, as they should be
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
none that i can think of
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
backgrounds should be skirt length. you should end up in the little town of sinhole, arizona
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
personally, i like combat, and i like roleplaying between players. puzzles will not be a thing, unless they can be solved by dice rolls. i do like riddles, and dream sequences tho
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
use the weird west book and companion, along with swade core. feel free to pitch me homebrew edges, which i will happily yoink for my own use
sinhole arizona
fear level -2
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
swade deadlands the weird west
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
no clue. im a see what the players prep and prepare accordingly
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
3-4, one alternate
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
forum
5. What is the characters' starting status (i.e. experience level)?
2 free advances
6. How much gold or other starting funds will the characters begin with?
you all start with the starting funds in the weird west book which i believe is $250
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
go wild! as a proud member of the no-prep dm club, im confident i can handle ya'll
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
you're all human. im fine with homebrew, i just ask that you keep it fair and balanced
9. By what method should Players generate their attributes/ability scores and Hit Points?
n/a
10. Does your game use alignment? What are your restrictions, if so?
n/a
11. Do you allow multi-classing, or have any particular rules in regards to it?
n/a
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
roll em loud and proud, as they should be
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
none that i can think of
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
backgrounds should be skirt length. you should end up in the little town of sinhole, arizona
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
personally, i like combat, and i like roleplaying between players. puzzles will not be a thing, unless they can be solved by dice rolls. i do like riddles, and dream sequences tho
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
use the weird west book and companion, along with swade core. feel free to pitch me homebrew edges, which i will happily yoink for my own use