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J-H
2024-02-01, 11:40 AM
OOC thread (https://forums.giantitp.com/showthread.php?664180-Dangerous-Old-Men-amp-Women-OOC&p=25956370)

J-H
2024-02-02, 09:03 AM
At last, you're pretty sure you've found her - Shuraya the Plague. The old woman has ruled the countryside for hundreds of miles by her whim for two hundred years, chasing off or striking down those who farm too much, those who hunt too much, or those who simply need to pass through in large numbers.

If she has friends that walk on two legs, they're a mystery to the rest of the world. Her face is known through drawings and tales.
https://i.ibb.co/vDn5gwB/nightcafe-druid.jpg (https://ibb.co/0QbN8DX)
You, however, cannot see her face... but you can see a giant cloud of swarming insects, some 60' across, ahead of you. This is one of her trademarks - she attacks from within a buzzing cloud of flies, wasps, locusts and beetles. She's probably in the middle of it.

She is 300' away. Between you and her position atop a hill are scattered trees and boulders.

=>Lanius, Mery, Hyra, Jessica

Amnestic
2024-02-02, 09:19 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 102/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1

Seeing their foe's...insectoid defences, Hyra leaps into action, heading left while dodging between trees and boulders. At her command, her angelic companion rises higher, trying to find a target for its radiant bow.






Reiterating pre-battle buffs here:-
For long duration buffs:-
Death Ward on Merry.

For pre-battle buffs:-
Freedom of Movement on Lanius.
Summon Celestial (6th)

Action: Dash
Move: Diagonally forward+left around the largest, closest cloud of flies, aiming to end turn behind a boulder for cover.

Celestial:-
Move: Fly up+forwards 40ft.
Action: If it can target our druid foe, attack thrice. Otherwise, dash 40ft closer.
Attack 1: [roll0] Disadvantage (range/sight?): [roll1] Damage: [roll2] radiant damage.
Attack 2: [roll3] Disadvantage (range/sight?): [roll4] Damage: [roll5] radiant damage.
Attack 3: [roll6] Disadvantage (range/sight?): [roll7] Damage: [roll8] radiant damage.




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.


[/SPOILER]

Infernally Clay
2024-02-02, 09:26 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 21 | HP: 103/103 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 4/4 | 2nd: 2/3 | 3rd: 3/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Bless (d4), Boots of Speed
Concentrating: Bless
Immunities: Disease, Frightened
Conditions: None




Before initiative is rolled, Jessica will activate Watcher's Will.

On her turn she will cast Bless at second level, targeting all four members of the group, and move to remain within 10ft of them to continue providing the benefits of her auras.

Finally she will use her bonus action to activate her Boots of Speed.

Watcher's Will: For 1 minute, you and your allies have advantage on Intelligence, Wisdom, and Charisma saving throws.

Bless (at 2nd level): For 1 minute, you bless up to four creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

Pyrophilios
2024-02-02, 09:40 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius moved behind cover, concentrated, steadied his aim and fired three arrows in quick succession at the distant spot where the plague lady probably stood



Move behind cover of a tree - preferably to a distance of 350 ft.
Bonus action to give myself advantage with a hide check (18 roll in discord), negating disadvantage from invisible target and distance

Gloomstalker bonus attack in first round

[roll0], damage [roll1], if crit [roll2]
[roll3], damage [roll4], if crit [roll5]
[roll6], damage [roll7], if crit [roll8]

If all three hit, add [roll9]

Archemist
2024-02-02, 12:52 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 2/2 | 6th: 1/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (8/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions:




Merry grumpily paces along after Jessica and Hyra. "We're hoofing it like cattle, I suppose," he says.

Dashing gets Merry another 60' closer to the Plague witch.

J-H
2024-02-02, 02:01 PM
Lanius moves back and away, aiming three shots from behind cover. It seems his target can still see him, though.


Didn't make the Stealth check to be hidden and gain advantage, so disadvantage
13, didn't roll
26, 19+12=31
24, 16+12=28
2 hits for 14 & 18


Merry moves up, going invisible as she drinks the potion.

Hyra moves forward and to the left. The cloud of bugs seems to surround your target, so moving to the side doesn't give you a better view. Her Celestial fires three arrows, but none seem to score a hit.

Jessica moves forward, keeping pace with Hyra.

The air around you is suddenly filled with a harsh buzzing, as insects appear out of nowhere and swarm around you.

20’ radius sphere spreads around corners, [roll0] pierce damage, Con DC21 half on cast, enter area, or ending turn there; area lightly obscured, becomes difficult terrain.
Merry Con [roll1]
Jessica Con [roll2]
Hyra Con [roll3]

The swarm of bugs moves 10' to the left.

I tried doing a map, but I have to zoom too far out!
Lanius is approximately 350' away
Hyra and Jessica are approximately 240' away, Merry 10' fartehr than that.
The area inside the Insect Plague is difficult terrain. It's centered just left of Jessica, to the right of Hyra; Merry is at the bottom right corner if the map is oriented with the druid at the top.
If you cannot see the druid (heavily obscured) and there's a cloud of loud buzzing bugs, I'm not sure it's possible to determine what square she's in for attacking. Open to discussion on this.

Amnestic
2024-02-02, 02:16 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 93/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1

Hyra finds the insects irritating, but nothing more. She strides ever onwards, pushing her small dwarf legs as hard as they can go. Her Celestial continues its radiant bow assault from on high.






9 damage taken from Insect Plague.

Action: Dash
Move: Exit the plague's area and then direct to the druid.
Bonus Action: None.

Celestial:-
Move: 40ft closer.
Action: If it can target our druid foe, attack thrice. Otherwise, dash 40ft closer.
Attack 1: [roll0] Disadvantage (range/sight?):[roll1]Damage: [roll2] radiant damage.
Attack 2: [roll3] Disadvantage (range/sight?): [roll4] Damage: [roll5] radiant damage.
Attack 3: [roll6] Disadvantage (range/sight?): [roll7] Damage: [roll8] radiant damage.
If I'm right the Celestial should be at ~220ft from the druid at the end of its movement, assuming no dashing.



Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-02, 04:47 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 38/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (7/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: On the Ethereal Plane




Merry takes Jessica's arm as the insects buzz around them. "Time to be going." With a quick incantation, the two elfin figures appear far up the hillside, right on the edge of the buzzing mass. Merry pauses for a moment after the exertion, and he fades into etherealness.

Merry will take Jessica along to a point on the near edge of the main insect swarm, but not yet inside it. On an 11+, he moves to the ethereal plane at the end of his turn: [roll0] due to Blink.

Infernally Clay
2024-02-02, 08:53 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 21 | HP: 94/103 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Bless (d4), Boots of Speed
Concentrating: Bless
Immunities: Disease, Frightened
Conditions: None




Jessica attempt to dispel the cloud of bugs before her, under the assumption it's a conjuration spell.

Dispel Magic - Choose any creature, object, or magical effect within 120ft. Any spell of 3rd level or lower on the target ends. For each spell of or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

Charisma ability check (just in case): [roll0]

Pyrophilios
2024-02-03, 09:29 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
Conditions: None




Lanius moved again, further out while he wove a spell that made him harder to discover.




Move out a bit more behind another tree, casting pass without trace and bonus action hide
[roll0]/[roll1] stealth

J-H
2024-02-03, 09:48 AM
Lanius retreats, hiding.
Merry teleports forward, bringing Jessica along.

Hyra dashes forward. Her Celestial also moves forward, outpacing her as its glowing wings beat majestically.

Jessica attempts to disrupt the swarm of insects in front of her. It works, making their foe, a wizened elven woman, visible.

It's an effect from an item, not a spell. RAW and per Jeremy Crawford, Dispel magic only impacts spells, but this is silly. Reading the text of the effect, it appears to be equivalent to a 2nd or 3rd level spell.

The swarm of insects in the distance winks out, now that nobody is inside it. As she moves back, the elf flings her hands into the air. The grasses animate and begin to whip back and forth, making it hard to walk. The trees and bushes start to flail about, slashing at Jessica. Vines grow around her, and a boulder launches itself towards her.


Wrath of Nature! Never gotten to use this before.

Vegetation slash, [roll0] slashing, Dex DC 21 negates
Jessica save [roll1]+mods

Roots & vine restraint, Str DC 21 or Restrained
Str (Athletics) DC 21 as an action to break free
Jessica save [roll2]+mods

Rock launch, ranged spell attack [roll3] or [roll4] because she has an effect giving her advantage
[roll5] bludgeoning damage on hit, and STR DC 21 or knock prone
Jessica save [roll6]+mods



https://i.ibb.co/jRc7yy7/druid0.jpg (https://ibb.co/FVSG55G)
Celestial is 190' away from her
Hyra is 220' away
Lanius is 380' away

=> Lanius, Merry, Hyra, Jessica

Pyrophilios
2024-02-03, 10:05 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
Conditions: None




Lanius felt a bit bad, leaving his companions to face a spellcaster called The Plague in close combat, but he felt reasonable sure that that was exactly how the many other heroes died who accosted her before. So he instead fired at her from a distance and hid again.



Advantange and disadvantage cancel each other out.
[roll0], damage [roll1], [roll2] if crit
[roll3], damage [roll4], [roll5] if crit

Move forward 50 ft and hide again

[roll6]/[roll7]

Amnestic
2024-02-03, 12:11 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 93/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1

There was scant else for Hyra to do but keep running as fast as she could. Would that she had been born a goliath or something similarly long-legged, but alas, she made up for it with raw stamina and grit.







Action: Dash
Move: 60ft closer, puts her at ~160ft. She'll take a diagonal to go around the difficult terrain, if it matters.
Bonus Action: None.

Celestial:-
Move: 40ft closer.
Action: Attack. She's now at 150ft distance, so no more disadvantage on ranged attacks!
Attack 1: [roll0] Disadvantage Roll: 14+9=23 Damage: [roll1] radiant damage.
Attack 2: [roll2] Disadvantage Roll: 11+9=20 Damage: [roll3] radiant damage.
Attack 3: [roll4] Disadvantage Roll: 5+9=14 Damage: [roll5] radiant damage.




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-03, 02:20 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 38/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (6/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: On the Ethereal Plane




Merry appears to solidify again next to Jessica and once again he takes her arm, disdainful of the terrain he finds them in. "Your carriage awaits, mum," he says, and they disappear briefly and reappear next to The Plague herself, now that she is a visible destination.

The Plague gets a curt nod of acknowledgement from Merry, as is customary between elves. "Apologies for disturbing you. But we need you to stop." Merry nonchalantly flips to a different page in his giant grimoire as if double-checking the spell he'll cast next, even though he surely has it memorized.

As he reads, he fades back onto the Ethereal Plane.

Ideally we'd end up in a line like: Plague adjacent to Jessica adjacent to Merry. Blink: [roll0]

Infernally Clay
2024-02-03, 02:37 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 21 | HP: 94/103 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 1/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Boots of Speed, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Jessica leaps to her feet, says "Hi, was that pebble yours?" and unleashes two mighty swings.

Spend half movement to stand up from prone.
Bonus action cast Blinding Smite.


The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra [roll0] radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw (DC 16, she rolled a 6+mods in the Discord) or be blinded until the spell ends.

A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

Attack #1 - To hit: [roll1] or [roll2], to damage: [roll3] slashing damage, plus [roll4] radiant damage. If the attack lands, Divine Smite for another [roll5] radiant damage.
Attack #2 - To hit: [roll6] or [roll7], to damage: [roll8] slashing damage, plus [roll9] radiant damage. If the attack lands, Divine Smite for another [roll10] radiant damage.

J-H
2024-02-03, 03:33 PM
Lanius fires an arrow from hiding. It misses, and the old woman deflects the next one with her shield. He moves 50' closer.

Merry teleports Jessica next to the druid, then blinks out of existence again.
Hyra dashes forward. Her celestial flies forward, but the Druid's armor and shield shift and twich, allowing the old elf to deflect the radiant arrows fired by the angelic archer.

Jessica's weapon flares with light, and she swings twice, but one attack is deflected by a shield, and the other is a clean miss.

Attacking with Disadvantage due to Foresight.
Attack 1 20 + 1 from Bless = miss
Attack 2 13 + 2 from Bless = miss


"Enough of that." She snaps at Jessica. The plants cease their motion. Shuraya the Plague moves 30' north.

Hold Person, Wisdom DC 21 or paralyzed.
Jessica Wis [roll0]+[roll1]+mods
If it hits, she will move away.


=> Lanius, Merry, Hyra, Jessica

Amnestic
2024-02-03, 03:39 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 93/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1

Seeing her Celestial's arrows miss time after time, Hyra deduces that their foe has forged some magical defences. She slows her approach only momentarily to raise her warhammer to the sky, calling out in a loud voice. "Master of the Forge, your servant calls for aid! Just as the hammer shapes, so too can it sunder! In your name, I beseech you, tear our foe's defenses from them, that we might forge a battle worthy of your skills!"

Hyra keeps huffing and puffing, eager to chase her foe down.







Action: Divine Intervention, aiming for a max level Dispel Magic on the druid. Success on 1-11. [roll0]. Diceroller, don't fail me now! Dashing
Move: 60ft closer.
Bonus Action: None.

Celestial:-
Move: 40ft closer.
Action: Attack. She's now at 140ft distance.
Attack 1: [roll1] Disadvantage Roll, if unsuccessful DI: [roll2] Damage: [roll3] radiant damage.
Attack 2: [roll4] Disadvantage Roll, if unsuccessful DI: [roll5] Damage: [roll6] radiant damage.
Attack 3: [roll7] Disadvantage Roll, if unsuccessful DI: [roll8] Damage: [roll9] radiant damage.




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-03, 03:43 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
Conditions: None




Lanius continued onward, closing the distance, keeping out of sight and firing his arrows



Advantange and disadvantage cancel each other out.
[roll0], damage [roll1], [roll2] if crit
[roll3], damage [roll4], [roll5] if crit

Move forward 50 ft and hide again

[roll6]/[roll7]

Archemist
2024-02-03, 04:42 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 38/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (5/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: On the Ethereal Plane


With Jessica shrugging off the effects that would've restrained her, Merry rematerializes and decides it's time this Shuraya was cleansed of her magic defenses.

Effects of 3rd level or lower automatically end. Rolling vs a DC19: [roll0] (ability mod + proficiency)

Rolling for Blink: [roll1]

Infernally Clay
2024-02-03, 04:59 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 21 | HP: 94/103 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 1/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Boots of Speed, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Jessica shrugs off the old witch's magic with a defiant grin and, upon seeing Merry strip away at Shuraya's protective enchantments, the smile upon her face widens. "Enough? We haven't even begun."

- Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage. If the attack lands, Divine Smite for another [roll3] radiant damage.
Attack #2 - To hit: [roll4], to damage: [roll5] slashing damage, plus [roll6] radiant damage. If the attack lands, Divine Smite for another [roll7] radiant damage.

The first time an attack lands, Blinding Smite will activate using the same rolls as before (an extra 12 radiant damage and Shuraya rolls a 6+mods on the constitution saving throw to avoid being blinded).

J-H
2024-02-03, 05:10 PM
Lanius moves forwards, missing with two arrows.
Merry dispels the druid's Foresight, although another effect remains.
Hyra and the angel move forward, a radiant arrow finding its mark through a gap in her armor (Crit! for 30).
Jessica slashes twice, but the druid's enchanted hide and shield keep her sword from finding its mark.

The druid prepares to cast a spell.
=> Party

Pyrophilios
2024-02-04, 03:13 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
Conditions: None




Lanius continued his approach, now only 200ft away from the action and with a companion in close combat, he could try to target more vulnerable portions of his opponent.



Advantange and disadvantage cancel each other out (Range)
[roll0], damage [roll1], [roll2] if crit
[roll3], damage [roll4], [roll5] if crit

Edit: Sneak Attack rolled in Discord: 10 damage

Move forward 50 ft and hide again, now at 200ft out

[roll6]/[roll7]

Amnestic
2024-02-04, 05:52 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 93/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Spiritual Weapon
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 1/3 5th: 2/2 6th: 0/1

After a long distance sprint, Hyra has finally crossed into spellcasting range, and conjures up a hammer of pure force energy, aiming to add her own blows to that of her radiant celestial.







Action: Dash
Move: 60ft closer, puts her at 40ft distance to the druid.
Bonus Action: Spiritual Weapon (3rd)
[roll0] Damage: [roll1] Force

Celestial:-
Move: 40ft closer.
Action: Attack. She's now at 100ft distance.
Attack 1: [roll2] Damage: [roll3] radiant damage.
Attack 2: [roll4] Damage: [roll5] radiant damage.
Attack 3: [roll6] Damage: [roll7] radiant damage.




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

J-H
2024-02-04, 09:07 AM
Lanius' first arrow hits its mark. The second one misses, as it's a pretty long ranged shot.

Merry reappears at the start of her turn, and Shuraya lashes out with a spell that rends the fabric of her mind and rendering her incapable of casting a spell.

[roll0] psychic damage
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by Greater Restoration, Heal, or Wish.
Note: Blink is still active...


Hyra's Spiritual Weapon misses, but her archer lands a radiant, glowing bolt on the druid.
Shuraya is bleeding from several wounds and appears to be substantially injured (below half)

=> Merry can take a turn (see Feeblemind limitations) and potentially blink out; Jessica is up, still right next to the druid.

Archemist
2024-02-04, 12:45 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 20/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (4/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: On the Ethereal Plane



Merry stands slack-jawed and he stares down at his book in confusion like it’s suddenly all become Goblin scrawl.

He fades out again into etherealness, and stares in awe at the pretty colors as they shimmer.

Infernally Clay
2024-02-04, 12:46 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 21 | HP: 94/103 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 1/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Boots of Speed, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Jessica swings again at Shuraya, driven to righteous fury by the Druid's malignant spell.

- Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage. If the attack lands, Divine Smite for another [roll3] radiant damage.
Attack #2 - To hit: [roll4], to damage: [roll5] slashing damage, plus [roll6] radiant damage. If the attack lands, Divine Smite for another [roll7] radiant damage.

The first time an attack lands, Blinding Smite will activate using the same rolls as before (an extra 12 radiant damage and Shuraya rolls a 6+mods on the constitution saving throw to avoid being blinded).

J-H
2024-02-04, 04:10 PM
Jessica's blade flashes with holy magic, and in a single blow, the druid is felled!

Crit! 25 doubles to 50 + 12 from Blinding smite = 62 damage.

J-H
2024-02-04, 04:20 PM
Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll0]
Merry [roll1] or [roll2]
Hyra [roll3]
Jessica [roll4]

King [roll5]

You step into the throneroom. The guards are gone, dispatched by spell and steel, and the army is elsewhere, distracted by your allies. All that's left is the king himself, an old man who has dressed himself in plate one last time. "So, you've come. You will not find me as easy to kill as the callow youth who now pass for guards."

His shield is strapped to his arm, and a longsword is belted at his waist. He stands at one end of the purple carpet leading from the door to his throne. You stand at the other.


https://i.ibb.co/m94FbGW/ftr01.jpg (https://ibb.co/N9KntsB)

=>Initiative
Merry
Lanius
Hyra
King
Jessica

Amnestic
2024-02-04, 04:32 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 102/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1

Hyra approaches, her own weapon as sheathed as their foes. She points a finger directly at the man who would stand in their way, and calls out a single word of power. HALT!" while her aerial companion curves around to loose shots against the monarch.






Action: Command: Halt. [roll0]+mods Wissave vs. DC17.
I'll just roll a second one as well, since I'm guessing Fighter with Indomitable, or potentially some other source of advantage. [roll1]

Fail means that on King's next turn they do nothing, and immediately end their turn.
Move: N20.
Bonus Action: None

Celestial:-
Move: Occupy PQ23+24, in the air if there's adequate height to do so.
Action: Attack.
Attack 1: [roll2] Damage: [roll3] radiant damage.
Attack 2: [roll4] Damage: [roll5] radiant damage.
Attack 3: [roll6] Damage: [roll7] radiant damage.




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-04, 05:03 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius had his bow at the ready when he entered. Even before the old man had finished his sentence, he had sent 3 arrows on their way and designated him as his favorite foe.



Bonus action to use Steady Aim for the first attack to gain advantage (elven accuracy)

[roll0]/[roll1]/[roll9], damage [roll3]+[roll4]+[roll5], if crit [roll6]+[roll7]+[roll8]

[roll2], damage [roll10]+[roll11], if crit [roll12]+[roll13]
[roll14], damage [roll15]+[roll16], if crit [roll17]+[roll18]


if all hit [roll19]

Archemist
2024-02-04, 07:16 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 1/2 | 6th: 1/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (9/10 rounds), Mage Armor
Concentrating: Bigby's Hand (10/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: On the Ethereal Plane




Merry, having recovered his wits since the battle with The Plague, stands defiant against the King. He slowly pulls on a snakeskin glove and crushes a bit of eggshell in his palm, while chanting in Elvish, "Hand! Hand! Hand!" As the third invocation sounds a large shining hand appears next to the King and punches him.

As the hand appears, Merry moves to his left and fades into Etherealness.

Summoning a Large hand with 57hp and AC 20. It's in K-L 20-21, I think, though it doesn't fill the space. It gets an attack: [roll0] for [roll1] force damage. It will stick around for a minute if Merry stays concentrating. He's in K24 or so.

Blink: [roll2]

J-H
2024-02-04, 11:58 PM
Merry's glowing hand punches the old king (hit for 10). Lanius fires three arrows, but only one is well-aimed enough to draw blood (hit for 24). Hyra approaches, ordering the King to halt, even as the summoned angel flaps its four wings and spears him with another arrow (hit for 19). He sneers at her command (passed save).

He draws his blade, a silvery longsword that looks deadly sharp. "No! I shall not be overcome!" He attacks her with a flurry of sword-blows, his blade shining and blurring faster than the eye can follow, until suddenly it stops, as Hyra's head falls to the ground. A drop of blood drips off the blade. He steps 5' forward.

BA: Fighting Spirit, +15 temp HP, advantage on all attack rolls. Action Surge. With both attack actions, give up advantage on one attack to attack twice with Rapid Strike instead. Total of 7 attacks with advantage and 2 without advantage.
Will attack Hyra until dead, then move to Jessica. If she also dies, move to Lanius.

Vorpal Longsword +3. Melee Weapon Attack, +13 to hit, 1d8+9 slashing damage. On a natural 20, the target is beheaded and dies instantly. Ignores all DR due to an epic boon.
First set
Attack 1 [roll0] or [roll1] for [roll]1d8+9/roll] hit
Attack 2 [roll2] or [roll3] for [roll]1d8+9/roll] hit
Attack 3 [roll4] or [roll5] for [roll]1d8+9/roll] hit
Attack 4 [roll6] for [roll]1d8+9/roll] miss
Attack 5(1d20+13)[22] miss
Corrected damage results
(1d8+9)[12] hit
(1d8+9)[17] hit
(1d8+9)[14] hit
(1d8+9)[11] miss
(1d8+9)[17] miss
Set 1 total 43 damage to Hyra

Second set
Attack 1 [roll7] or [roll8] for [roll]1d8+9/roll] miss
Attack 2 [roll9] or [roll10] for [roll]1d8+9/roll] hit
Attack 3 [roll11] or [roll12] for [roll]1d8+9/roll] miss
Attack 3 [roll13] or [roll14] for [roll]1d8+9/roll] snicker-snack

(1d8+9)[11]
(1d8+9)[11]
(1d8+9)[12]
(1d8+9)[15]
hit for 11 then behead



https://i.ibb.co/TwpZ6JW/ftr02.jpg (https://ibb.co/6yV2zGX)


=> Party

Pyrophilios
2024-02-05, 01:00 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 1/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius stared on in terror as the old man overcame the command and instead beheaded his friend.
"This situation is untenable - I need to reposition."
Taking a step forward, he unslung a rope from his belt, threw it up and started to climb the suddenly stiff length of hemp, only to vanish at the apex.
"Come with me if you want to live", he calls to his companions "and pull up the rope behind you"


Moving 10 ft forward, casting rope trick, climbing in
If the others don't want to come, use the bonus action to pull up the rope.

Archemist
2024-02-05, 01:12 AM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 1/2 | 6th: 0/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (8/10 rounds), Mage Armor
Concentrating: Bigby's Hand (9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry lets out a cry of dismay as Hyra falls, but you can't really hear it or see it since he's on the ethereal plane still. Instead, you get just the tail end "-aaahh!" as he rematerializes. He grimly pulls out a lodestone and a pinch of dust, which he sprinkles on it. A ray of reddish light beams at the King, as Merry says simply, "Goodbye."

For good measure, the hand moves to position itself between the King and Merry, making sure he gives him some space. Merry stays on the Material Plane this round.

The Large hand still has 57hp and AC 20. It moves South 10', and it moves to be always between the King and Merry, and the King can't move to be within 10' of Merry if he doesn't have at least Str 26.

Disintegrate: DC17 Dex save ([roll0]+mods) or [roll1] force damage.

Blink: [roll2]

Infernally Clay
2024-02-05, 06:57 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 103/103 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 3/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Jessica sees Hyra fall and straightens up, assuming a pose of respect for their current foe. "It will be an honour to kill you."

Bonus action cast Shield of Faith (AC is now 23)
Move to M21.
Attack #1 - To hit: [roll0], to damage: [roll1] +8 slashing damage, plus [roll2] radiant damage. If the attack lands, Divine Smite for another [roll3] radiant damage.
Attack #2 - To hit: [roll4], to damage: [roll5] +8 slashing damage, plus [roll6] radiant damage. If the attack lands, Divine Smite for another [roll7] radiant damage.

J-H
2024-02-05, 08:33 AM
One of Jessica's blows hits hard (crit for 29x2 = 58), although the other misses. The king dodges the Disintegrate - barely (+0 mod!). Lanius climbs, hiding himself in a small pocket plane.

"At least you're not afraid." The king unleashes a flurry of blows.

Fighting Spirit, +15 temp HP, advantage, rapid strike.
[roll0] or [roll1] for [roll2] miss
Concentration for Shield of Faith [roll3]
[roll4] or [roll5] for [roll6] hit for 17
Concentration for Shield of Faith [roll7]+8=14, pass vs DC 10
[roll8] or [roll9] for [roll10] hit for 10
Concentration for Shield of Faith [roll11] pass
[roll12] for [roll13]miss
Concentration for Shield of Faith [roll14]
[roll15] for [roll16] hit for 13
Concentration for Shield of Faith [roll17] +8 pass vs DC 10

Total 40 damage
If any of these take Jessica out, he'll switch to his throwing weapon against Merry.

=> Party

Infernally Clay
2024-02-05, 08:56 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 63/103 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




"Of course not," Jessica says defiantly, "I am the one they turn to when they are."

Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage. If the attack lands, Divine Smite for another [roll3] radiant damage.
Attack #2 - To hit: [roll4], to damage: [roll5] slashing damage, plus [roll6] radiant damage. If the attack lands, Divine Smite for another [roll7] radiant damage.

Archemist
2024-02-05, 12:06 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 1/2 | 6th: 0/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (7/10 rounds), Mage Armor
Concentrating: Bigby's Hand (8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: On the Ethereal Plane




Merry lets out an uncharacteristic curse in Elvish as the Disintegrate is dodged. He takes heed of Lanius' warning, though, and fires off a flurry of red-hot rays before he heads over to the rope and climbs up.

He's most of the way to the top when he begins fading out onto the Ethereal Plane again.

Well, if one ray doesn't hit, here's five more:
[roll0] for [roll1] fire
[roll2] for [roll3] fire
[roll4] for [roll5] fire
[roll6] for [roll7] fire
[roll8] for [roll9] fire

And a punch from Bigby's hand for good measure.
[roll10] for [roll11] force damage

and Blink: [roll12]

Pyrophilios
2024-02-05, 01:53 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 1/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius stuck his head out of the opening, calling to the wizard:
"Hurry..."
But he had vanished already.

So instead he leaned out and fired at the old king, steadying himself on his first shot.



Bonus action for steady aim on first attack, Favored Foe

[roll0]/[roll1]/[roll2], damage [roll3]+[roll4], if crit [roll5]+[roll6]
[roll7], damage [roll8]+[roll9], if crit [roll10]+[roll11]

Sneak attack if either hits: [roll12], if crit [roll13]

Object interaction to pull the rope up.

J-H
2024-02-05, 04:10 PM
Jessica's attack scores a deadly blow. Reacting in an instant, the king unleashes a flurry of attacks against her. Her armor and her shield of faith deflect most of his attacks, though.

Reduced to 0, Strength Beyond Death. He gets a full turn right after Jessica's attack hits him.
BA: [roll0] Second Wind
Action surge, 8 attacks. If Jessica goes down, he'll move on to his next target.
Attack [roll1] for [roll2]
Attack [roll3] for [roll4]
Attack [roll5] for [roll6]
Attack [roll7] for [roll8]

Attack [roll9] for [roll10]
Attack [roll11] for [roll12]
Attack [roll13] for [roll14]
Attack [roll15] for [roll16]


Merry fires a volley of rays of flame, two of which pierce the visor on his helm. The king collapses to the ground, dead.

J-H
2024-02-07, 12:28 PM
Big Red

Last night, you insulted the honor of the Empress, the ancient red dragon Rendrassoa, at a great feast hosted by her grandson, Crimson. Today, you face Crimson in the arena, even though he is 80 years old. Ten thousand people are watching, including the dragon herself. Acquit yourself well, or be shamed and exiled!

The arena is 50' x 50', with a sandy floor. The domed roof, a metal grid, arcs to about 30' overhead. The walls are transparent forcefields, protecting the screaming crowd from even the most potent of evocations.

Crimson stands before you, a slightly hunched Dragonborn. Although his skin is wrinkled, his shoulders are still broad, and his hide is tough. He wears bracers, an ornate helm, and carries a greataxe whose blade ripples with flame.


Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll0]
Merry [roll1] or [roll2]
Hyra [roll3]
Jessica [roll4]

Crimson [roll5] or [roll6]


https://i.ibb.co/8xbvXQr/b0.jpg (https://ibb.co/c8wfxs6)

=> Jessica

Infernally Clay
2024-02-07, 12:48 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 113/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Shield of Faith, Aid, Boots of Speed, Death Ward
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




"Look, I’m sorry I said your mother had bad breath,” Jessica shrugs, “But I swore an oath to be the shield against the endless terrors that lie beyond the stars and that smell… That’s definitely one of them.”

Before the battle began, Jessica activated Watcher’s Will and cast Aid at 3rd level on herself, Merry and Hyra, increasing their hit point maximums by 10. She then casts Shield of Faith on herself, increasing her AC to 23.

Bonus action activate Boots of Speed.
Move to N13.
Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage. If the attack lands, Divine Smite for another [roll3] radiant damage.
Attack #2 - To hit: [roll4], to damage: [roll5] slashing damage, plus [roll6] radiant damage. If the attack lands, Divine Smite for another [roll7] radiant damage.

J-H
2024-02-07, 12:58 PM
Jessica scores a hit (31->resist to 15).

Crimson circles her cautiously, then opens his mouth and gives an ear-splitting roar that sounds like the roar of a dragon itself made manifest! He follows this up with an overhand slice with his axe.


Dragon Fear. Roar. Enemies within 30’ must make a DC 15 Wisdom save. On a failed save, they are frightened for 1 minute. They may re-save only when they take damage, ending the effect on a success.
Jessica: Immune to fear
Hyra [roll0]+?
Celestial if summoned? [roll1]+?
Lanius [roll2]+?
Merry [roll3]+?

Greataxe +3 [roll4] for [roll5] slashing + [roll6] fire damage


He is now in O14.
=>Merry, Hyra, Lanius, Jessica

Amnestic
2024-02-07, 01:34 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 102/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Even struck momentarily in place by fear, Hyra nevertheless gathers sufficient mental fortitude to utter a commanding word of "DROP!" against the dragonkin. Her celestial feels the same fear, but nevertheless looses three radiant bolts.






Action: Command: Drop. [roll0]+mods Wissave vs. DC17. Failure to save means he drops his weapon at the start of his next turn, and then immediately ends turn, taking no other actions.
Move: None.
Bonus Action: None.

End of Turn to end Fear: [roll1] Adv: [roll2]

Celestial:-
Move: None, but occupying PQ18+19 at ground level.
Action: Attack.
Attack 1: [roll3] Frightened Disadv: [roll4] Damage: [roll5] radiant damage.
Attack 2: [roll6] Frightened Disadv: [roll7] Damage: [roll8] radiant damage.
Attack 3: [roll9] Frightened Disadv: [roll10] Damage: [roll11] radiant damage.

End of Turn to end Fear: [roll12]



Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-07, 01:41 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (9/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: Frightened




Merry is definitely frightened of Crimson, and he cringes at the intimidating roar. He takes a step away but bumps into the force field behind him before getting more than 5'.

He says simply, "Oscuro!" and attempts to make Big Red into "Blind Red."

Crimson makes a DC17 Con save [roll0]+mods? or is Blind for a minute (can make more saves at the end of each turn). Unfortunately, Merry has a lot of Con save spells, which may not be as helpful this fight.

Pyrophilios
2024-02-07, 01:48 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius called out: "Hey Crimson, what's the difference between a joke and a hemipeni? Your lot can't take a joke."



Casting Tasha's Hideous Laughter, save in Discord: 12+x vs Save 14

Infernally Clay
2024-02-07, 03:55 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 92/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Shield of Faith, Aid, Boots of Speed, Death Ward
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Jessica watches her foe become assailed by magics of all kinds and circles around him before striking again. She isn't the sort to stab someone in the back, even in a fight like this.

Move to O15.
Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage. If the attack lands, Divine Smite for another [roll3] radiant damage.
Attack #2 - To hit: [roll4], to damage: [roll5] slashing damage, plus [roll6] radiant damage. If the attack lands, Divine Smite for another [roll7] radiant damage or [roll8] radiant damage if attack #1 connects as well.

J-H
2024-02-07, 04:28 PM
Merry's spell is easily ignored.
The celestial scores a hit with one radiant arrow (14->resist to 7). He easily shrugs off the command of the terrified dwarf, as well as Lanius' comment, which had magic subtly embedded within it.

Jessica gets in front of him, landing two blows (37->18 and 30->15) that glow with holy energy. Crimson is tough, though, and doesn't seem too bothered.

"Heh. Puny magic, rude people. Learn your place."
He makes two wide, sweeping swings at Jessica with his greataxe.

Reckless Attack + GWM
Attack 1 [roll0] or [roll1] for [roll2] slashing + [roll3] fire got the d12 wrong; 11+23+ 6 = 40
Attack 2 [roll4] or [roll5] for [roll6] slashing + [roll7] fire got the d12 wrong; 10+23+1 = 34 x 2 = 68+20 brutal critical = 88

J-H
2024-02-07, 04:33 PM
Both of his slashes connect. Jessica's shielding spell vanishes under the assault, and the warding against death flares, as it is consumed.

Encouraged by his two hits, Crimson strikes at her again, but fumbles as his grip grows unsteady for a moment.

GWM gives you a bonus action attack on a critical hit.
Attack [roll0] or [roll1] for [roll2] slashing + [roll3] fire

=> Party

Amnestic
2024-02-07, 04:42 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 102/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Locked in place, there's little Hyra can do other than repeat her attempt a second time. "I said DROP!"






Action: Command: Drop. [roll0][roll1]+mods Wissave vs. DC17. Failure to save means he drops his weapon at the start of his next turn, and then immediately ends turn, taking no other actions.
Move: None.
Bonus Action: None.

Celestial:-
Move: None, but occupying PQ18+19 at ground level.
Action: Attack.
Attack 1: [roll2] Frightened Disadv: [roll3] Damage: [roll4] radiant damage.
Attack 2: [roll5] Frightened Disadv: [roll6] Damage: [roll7] radiant damage.
Attack 3: [roll8] Frightened Disadv: [roll9] Damage: [roll10] radiant damage.




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-07, 04:58 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 1/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (8/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: Frightened, but Ethereal




Merry winces, still frightened, as Jessica takes what easily should have been a killing blow. But he keeps trying to impede the dragonborn with his magic, summoning a large hand to try to tackle Big Red.

He fades out into Etherealness, thankfully.

The hand grapples with [roll0] or [roll1] (it has Advantage on these checks) vs Big Red's Athletics or Acrobatics [roll2]+mods. If it's successful, it crushes for [roll3] bludgeoning damage.

Blink: [roll4]

Pyrophilios
2024-02-07, 05:12 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius saw with frustration that nothing stuck against the brute. So he sent a few arrows at him to maybe distract him, after which he shimmied up the walls in the 90° corner.



Using climb speed to move up the wall in the corner by 30ft.

[roll0]/[roll1]/[roll2], damage [roll3]+[roll4]Favored Foe, if crit [roll5]+[roll6]
[roll7]/[roll8]/[roll9], damage [roll10]+[roll11]Favored Foe, if crit [roll12]+[roll13]

[roll14] Sneak Attack, if crit [roll15]

Infernally Clay
2024-02-07, 05:20 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 1/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




"If my place is beside my god then so be it," Jessica says, defiant until the end, "But you'd better believe I'm going down swinging."

Bonus action recast Shield of Faith.
Attack #1 - To hit: [roll0] or [roll1], to damage: [roll2] slashing damage, plus [roll3] radiant damage. If the attack lands, Divine Smite for another [roll4] radiant damage.
Attack #2 - To hit: [roll5] or [roll6], to damage: [roll7] slashing damage, plus [roll8] radiant damage. If the attack lands, Divine Smite for another [roll9] radiant damage.

J-H
2024-02-07, 10:37 PM
Merry summons a spectral hand, but it's unable to overpower the mighty Dragonborn. She blinks out.
Hyra's Celestial scores two more hits (30->15); her Command is ineffective.

Lanius fires two arrows that hit (15->7, 20->10), then works his way up into the corner, wedging himself in.
Jessica strikes a pair of mighty blows (crit for 29 doubled, then halved by resistance for 29; hit for 30->15).

Crimson swings at Jessica, seeing her weakness. He connects, and she drops to the ground. He takes two steps over her body and swings twice at Hyra, connecting once.

Two attacks, not reckless or GWM.
Attack [roll0] for [roll1]+[roll2] fire
Attack [roll3] for [roll4]+[roll5] fire crit for 19 x 2 = 38, or possibly 40 if Hyra isn't immune to fire yet.

If she goes down, BA attack
Attack [roll6] for [roll7]+[roll8] fire miss


https://i.ibb.co/SNhxbSn/b1.jpg (https://ibb.co/tB7hgRs)

=>Merry, Hyra, Lanius
(Hyra took damage and can save against fear again)

Pyrophilios
2024-02-08, 02:43 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius concentrated and a potion bottle floated of his belt past his mouth - which he used to pull the stopper - and floated the potion to the downed paladin, pouring it directly into het gaping stomach wound.



Mage hand applies greater healing potion to paladin
[roll0]

Amnestic
2024-02-08, 06:01 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 73/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Summon Celestial (Avenger)
Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1

Though her fear was broken by pain, Hyra finds herself in an inopportune position to strike as her Celestial blinks from existence, and once again she calls upon her god for aid. "All-Father, I call upon you once more. Let your divine steel clad us in an aegis unbreaking, that we might never fear our foes again."






Action: Divine Intervention: [roll0]. On 1-11, Jessica gains the effect of the Invulnerability spell.
Move: None.
Bonus Action: Healing Word (3rd) Jessica. [roll1]

Celestial:-




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-08, 09:09 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 75/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 1/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Returned to consciousness by her allies, Jessica once again steps up to the Dragonborn. "We aren't done yet."

Move to N16.
Bonus action cast Shield of Faith.
Action - Lay on Hands, restoring 55 hit points to herself.

Archemist
2024-02-08, 11:55 AM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 0/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (7/10 rounds), Mage Armor
Concentrating: Bigby's Clenched Fist
Immunities: Poison, Magical Sleep
Conditions: Frightened




Merry scoots away from Big Red, heading for the southeast corner. He has the hand try punching the dragonborn, and then he fires off a half-dozen rays of... well, fire.

Blink allows me to reappear 10' from where I vanished from - so between that and a little extra move I'll end up in the lower-right corner.

I assume the hand also has disadvantage since it uses my spell attack stats. So it's the worse of [roll0] or [roll1] for [roll2] force damage.

Scorching Ray at 5th level:
[roll3] or [roll4] for [roll5] fire
[roll6] or [roll7] for [roll8] fire
[roll9] or [roll10] for [roll11] fire
[roll12] or [roll13] for [roll14] fire
[roll15] or [roll16] for [roll17] fire
[roll18] or [roll19] for [roll20] fire

Blink roll [roll21]

J-H
2024-02-08, 01:55 PM
Merry reappears; the Hand misses, but three Scorching Rays connect with the big scary dragonborn (6, 7, 3 resist to 3, 3, 1). Merry does not blink out.
Hyra calls for aid, but none comes. She heals Jessica, as does Lanius. The Paladin lays a healing hand on her injuries, which close substantially.

Jessica swings at Crimson as he crouches, but misses, as his leap takes him over Hyra (may roll OA if wielding a melee weapon) to land next to Merry. Mid-jump, he gives a mighty roar and the bleeding nearly stops. He lands next to Merry and swings his greataxe twice.

Jessica OAs, misses; doesn't impact his movement.
Jump/fly to next to Merry.
Uses Epic Boon of Recovery to heal 122hp as a bonus action.
Two attacks, Reckless, with GWM.
Attack [roll0] or [roll1] for [roll2] slashing + [roll3] fire
Attack [roll4] or [roll5] for [roll6] slashing + [roll7] fire
Merry may need to make a Concentration save.
Merry can also save against Dragon Fear each time damage is inflicted.



https://i.ibb.co/6RQYjrR/b2.jpg (https://ibb.co/yn20Hdn)

=>Merry, Hyra, Lanius, Jessica

Amnestic
2024-02-08, 02:09 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 73/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Heat Metal
Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1

Though Moradin did not respond to her pleas, she still held faith, and the magic he had granted her regardless. She raises her shield, imbuing it with flames that leap from the hammer upon it, cutting through air to their foes axe, and causing it to glow white hot.






OA: Missed (2+9=11)

Action: Heat Metal (3rd) on his axe. [roll0] Fire.
Must succeed on DC17 consave or drop the axe. [roll1][roll2]

While holding the axe, he has disdavantage on all attacks.

Move: K12.
Bonus Action:

Celestial:-




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-08, 02:10 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 75/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 1/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




"Well someone's sprightly," Jessica says as she gives chase.

Move to Q18.
Attack #1 - To hit: [roll0] or [roll1], to damage: [roll2] slashing damage, plus [roll3] radiant damage. If the attack lands, Divine Smite for another [roll4] radiant damage.
Attack #2 - To hit: [roll5] or [roll6], to damage: [roll7] slashing damage, plus [roll8] radiant damage. If the attack lands, Divine Smite for another [roll9] radiant damage.

Archemist
2024-02-08, 02:55 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 29/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 0/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 0/27hp
Active Effects: Death Ward, Blink (6/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Ironically, finally taking an axe to the face wakes Merry up from his frightened state. "You were mad to take us all on," he says. He calls forth one big blast of force as he moves 10' to the left, out of the corner. As he moves past the hulking dragonborn, Merry fades into the ether again.

He makes a DC20 Dex save or takes [roll0] force damage

Blink: [roll1]

Pyrophilios
2024-02-08, 05:27 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 2/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius sighted, seeing the brute regain his strength. Once again, he send him some arrows.


[roll0]/[roll1]/[roll2], damage [roll3]+[roll4], if crit [roll5]+[roll6]
[roll7]/[roll8]/[roll9], damage [roll10]+[roll11], if crit [roll12]+[roll13]

Sneak attack [roll14], if crit [roll15]

J-H
2024-02-08, 10:16 PM
Merry fades from sight after attempting to disentangle certain thaumaturgically significant quantum pathways impacting covalent bonds. Crimson dodges.

Save against Disintegrate
[roll0]
[roll1]
Take 70 damage on a failed save, resist to 35.
Pass!


Hyra retreats, heating Crimson's axe (resisted to 5 damage). Lanius fires two arrows, scoring solid hits with both (crit 36 & 16 -> 18 & 8).

Jessica strikes twice (25->12, 29->14).

Crimson reaches a hand up and taps his helm, grinning. A small gem shatters, and multicolored rays flash out in a blinding cone, causing the crowd to roar with appreciation.

Hyra
effect [roll2] struck by 2 rays.
save [roll3] looks like a pass
Damage [roll4] first ray: 4, this is poison damage; saved for half
second ray rolled in Discord: Indigo, restrained on a failed save & petrification; passed

Jessica
effect [roll5] Blinding, then save again or be banished
save [roll6] DC is 18, with a Paladin bonus this is a save; no effect
Damage [roll7]

Extra d8s [roll8] [roll9] if needed

=> Party

Archemist
2024-02-09, 12:11 AM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 29/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 0/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 0/27hp
Active Effects: Death Ward, Blink (5/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry racks his brains to try to find something that'd help make a dent in Crimson's fortitude. He makes sure he's a safe distance from the dragonborn as he fades back into the Material Plane.

He settles on... more damage. Fiery rays again streak out towards Crimson.

Merry rematerializes in O20 (Blink lets you come back 10' from where you left) and scoots back to K18 or so.
[roll0] for [roll1] fire
[roll2] for [roll3] fire
[roll4] for [roll5] fire
[roll6] for [roll7] fire
[roll8] for [roll9] fire

and Blink: [roll10]

Pyrophilios
2024-02-09, 05:07 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 2/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius continued firing

Bonus action steady aim

[roll0]/[roll1]/[roll2], damage [roll3]+[roll4], if crit
[roll5]+[roll6]
[roll7], damage [roll8]+[roll9], if crit
[roll10]+[roll11]

Infernally Clay
2024-02-09, 06:44 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 75/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 1/4 | 2nd: 0/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Jessica continues to attack the Dragonborn, even though her magical reserves have almost run dry.

Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage.
Attack #2 - To hit: [roll3], to damage: [roll4] slashing damage, plus [roll5] radiant damage.

Amnestic
2024-02-09, 07:35 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 64/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Heat Metal
Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1

The blast of poison magic means little to a dwarf of Hyra's stature and body. "Cheer for failure all you want!" Hyra yells at the crowd, before pointing at their foe once more. "You should CALM down!"






Action: Command: Calm [roll0][roll1] DC17 Wis save, failure means that on his turn he ends his rage and then immediately ends turn.

Move: None
Bonus Action: Heat Metal repeat. [roll2] fire.
Must succeed on DC17 consave or drop the axe. [roll3][roll4]

While holding the axe, he has disdavantage on all attacks.

Celestial:-




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

J-H
2024-02-09, 08:34 AM
Merry shows up just long enough to spear Crimson with a lot of rays of fire, then vanishes. (4 hits, 9, 10, 10, 6-> 4, 5, 5, 3).
Crimson passes his save (9+10=19 vs DC 17) against Command. His axe burns his hands (18->9), but he holds on to it.
Lanius has one arrow fly true and hit (30->15). Likewise, Jessica attacks twice, scoring one hit (19->9).

Crimson starts to leap for Hyra, but Jessica's attack pins him in place (hit for 15->7). He turns his fury on her instead, swinging with wide strokes.

Reckless to counter disadvantage
Attack [roll0] for [roll1] plus [roll2] fire
Attack [roll3] for [roll4] plus [roll5] fire


=> Party

Infernally Clay
2024-02-09, 08:43 AM
[https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 53/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 1/4 | 2nd: 0/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




"You'll need to hit harder than that old man," Jessica laughs.

Concentration save (DC 11) to maintain Shield of Faith: [roll0]

Attack #1 - To hit: [roll1] or [roll2], to damage: [roll3] slashing damage, plus [roll4] radiant damage.
Attack #2 - To hit: [roll5] or [roll6], to damage: [roll7] slashing damage, plus [roll8] radiant damage.

Amnestic
2024-02-09, 09:00 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 64/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Heat Metal
Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1

Seeing the repeated failure of her commanding spells, Hyra closes to melee, seeking hammer in hand.






Move: Close to melee.
Action: Attack [roll0][roll1]
Damage: [roll2] bludgeoning + [roll3] fire

Bonus Action: Heat Metal repeat. [roll4] fire.
Must succeed on DC17 consave or drop the axe. [roll5][roll6]

While holding the axe, he has disadvantage on all attacks.

Celestial:-




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-09, 10:05 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius continued firing



[roll0],[roll1], [roll7] damage [roll3]+[roll4], if crit [roll5]+[roll6]

[roll2],[roll8], [roll9] damage [roll10]+[roll11], if crit [roll12]+[roll13]

Sneak attack [roll14], if crit [roll15]

Archemist
2024-02-09, 12:09 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 29/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 0/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 0/27hp
Active Effects: Death Ward, Blink (4/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions:




Merry continues firing fire as well.

He used reckless attack so I think we have advantage: [roll0] or [roll1] for [roll2] fire
[roll3] or [roll4] for [roll5] fire
[roll6] or [roll7] for [roll8] fire
[roll9] or [roll10] for [roll11] fire
[roll12] or [roll13] for [roll14] fire

and Blink: [roll15]

J-H
2024-02-09, 02:55 PM
Red flames play over the body of the dragonborn (5 hits; 12, 4, 9, 7, 6-> 6,2,4,3,3 = 18).
Hyra charges in with her hammer and fire (hit for 9->4, 13->6 = 10).
Lanius contributes two more arrows (27->13, 14->7 = 20), then Jessica hits him twice as well (23->11, 19->9=20). He's looking pretty beat up and tired.

Crimson yanks a paper bag out of a pouch under his cloak and throws it on the ground, where it explodes in a puff of white smoke.

Self, 30’ radius, DC 15 Con save or unable to breathe, becoming incapacitated and suffocating. Save at end of turn or Lesser Restoration to end effect.
Initial con saves
Crimson [roll0]
Merry [roll1]+??
Hyra [roll2]+??
Jessica [roll3]+??
Don't forget Jessica's +4 aura.
Lanius is just out of range since this is a sphere rather than straight line movement.

=> Merry, Hyra, Lanius, Jessica

Infernally Clay
2024-02-09, 03:04 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 53/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 1/4 | 2nd: 0/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




The smoke bomb does nothing to slow Jessica down as she assails the Dragonborn some more.

Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage.
Attack #2 - To hit: [roll3], to damage: [roll4] slashing damage, plus [roll5] radiant damage.

Pyrophilios
2024-02-09, 03:17 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius saw that they were finally making a dent in the barbarians health. He concentrated and continued to shoot



Steady Aim bonus action

[roll0], [roll1], [roll2], damage [roll3]+[roll4], if crit [roll5]+[roll6]

[roll7], damage [roll8]+[roll9], if crit [roll10]+[roll11]

Amnestic
2024-02-09, 03:22 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 64/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Heat Metal
Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1

Again he attempted to poison her, and again Hyra shrugs it off as if it were nothing - because it was, to her at least. She sears his palms again for his troubles, and momentarily ponders her hammer or a curative spell for Merry.






Bonus Action: Heat Metal repeat. [roll0] fire.
Must succeed on DC17 consave or drop the axe. [roll1][roll2]

While holding the axe, he has disadvantage on all attacks.

If Merry makes their end of turn save to end their poison, then
Action: Attack [roll3]
Damage: [roll4] bludgeoning + [roll5] fire
Move: None.

If Merry fails their end of turn save to end their poison, then
Move: To Merry
Action: Cast Lesser Restoration to cure them.

Scratch the above, Merry blinked out, so no chance to LR.

Celestial:-




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-09, 03:30 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 29/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 0/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 0/27hp
Active Effects: Death Ward, Blink (3/10 rounds), Mage Armor
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: Incapacitated, but Ethereal!




Merry erupts in a fit of coughing.

He fades into etherealness again, and the coughing noise fades out with him.

[roll0] for [roll1] fire
[roll2] for [roll3] fire
[roll4] for [roll5] fire
[roll6] for [roll7] fire

Blink: [roll8]

J-H
2024-02-09, 05:38 PM
Merry coughs and sputters and blinks out.
Hyra attacks and misses, but sears his palms (11->5). Lanius scores two hits (30 & 21 -> 15 & 10). Jessica scores a telling blow that should kill him....
[roll0] vs DC 10 to stay alive.

Crimson shoves Hyra prone, then attacks.

Athletics [roll1] or [roll2], minimum 22 vs
Hyra [roll3]+Athletics
Attack, probably without disadvantage due to prone
[roll4] for [roll5] plus [roll6]

=>Merry, Hyra, Lanius, Jessica

Amnestic
2024-02-09, 05:43 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 42/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Heat Metal
Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1

Hyra's will is unbroken as she rises once more, scorching the man with his own axe, and swinging her hammer in turn.






Concentration save: 10+7=17 vs. DC11

Bonus Action: Heat Metal repeat. [roll0] fire.
Must succeed on DC17 consave or drop the axe. [roll1][roll2]

While holding the axe, he has disadvantage on all attacks.

Should provoke another consave to die, so I'll roll that:
[roll3] DC15

Action: Attack [roll4] [roll5]
Damage: [roll6] bludgeoning + [roll7] fire
And another potential Consave:-
[roll8] DC15 or 20
Move: None.

Celestial:-




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-09, 05:47 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions: None




Lanius with grim determination continued to shoot



Steady Aim bonus action

[roll0], [roll1], [roll2], damage [roll3]+[roll4], if crit [roll5]+[roll6]

[roll7], damage [roll8]+[roll9], if crit [roll10]+[roll11]

J-H
2024-02-09, 05:50 PM
Crimson goes down to Hyra's hammerblow.

A loud horn blows, followed by an angry growl that shakes the stadium.

Attendants come to remove him, no doubt for immediate resurrection. You have proven victorious... but it might not be wise to leave the city soon.

J-H
2024-02-10, 02:01 PM
Allard, the guardian of the Tomb of the Emperors of Shazzaran, has guarded the Tomb for the last three centuries. You wish to defeat him, and thus gain access to the untold wealth of the fallen empire. Having made your way through a long and confusing mage full of illusions, you find yourself in an open room, approximately 120’ square, with a 40’ high ceiling. Phosphorescent moss on the ceiling and walls glows with a dim purple color, leaving the room dimly lit. The entry you came in by closes behind you with the sound of grinding stone.

Across the room from you is a dark silhouette, featureless and seemingly made of shadow. It is 120' away from you.
A Blink [roll0] cast before initiative starts

Initiative
Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll1]
Merry [roll2] or [roll3]
Hyra [roll4]
Jessica [roll5]
A [roll6]


https://i.ibb.co/TWVQ5ND/ssor1.jpg (https://ibb.co/mNLn7Pr)

Pyrophilios
2024-02-10, 05:04 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries
Conditions: None




Lanius was delighted to finally find the tomb. He moved forward and sent 3 arrows downrange in quick succession, before moving away towards a corner again.



Move forward to F28

Attack (Favored Foe)

[roll0], damage [roll1]+[roll2], if crit [roll3]+[roll4]
[roll5], damage [roll6]+[roll7], if crit [roll8]+[roll9]
[roll10], damage [roll11]+[roll12], if crit [roll13]+[roll14]

If all 3 hit [roll15], if crit [roll16]

Sneak Attack: [roll17], if crit [roll18]

Move towards wall to B32

J-H
2024-02-10, 05:13 PM
Lanius runs forward, loosing three arrows. One hits for 12 damage. Allard lifts his hand, and an immensely bright ball of light momentarily washes out the shadows.
In its wake, you see a dark, shadowy hound charging towards Hyra.

Sunburst, 60' radius.
[roll0] radiant damage and blind, Constitution DC 23 for half damage and to negate blindness.
If you're blinded, Con save at end of turn to negate the effect.
Lanius [roll1]
Jessica [roll2]
Hyra [roll3]
Celestial [roll4]
(everyone but Lanius is in Jessica's aura)

Hound initiative [roll5]

=> Jessica, Merry, Hyra

Amnestic
2024-02-10, 05:32 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 65/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Summon Celestial
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1

Hyra is well versed in fighting blind, and now is no different. A silent prayer to Moradin has her tear the target's magical defences from them, while her celestial follows close to Jessica, pelting their spellcasting foe with radiant arrows.






Concentration Save: 16+7+4=27 vs. DC23 (Success)

Action: Dispel Magic on Allard. It does not require a target you can see, so it works even when blinded. Any spell of 3rd level or lower is immediately ended. Ability check to remove any higher spells: [roll0]. DC=10+Spell level.
Bonus Action: None.
Move: F28, skirting around the angry wolf if needs be.

End of turn to end blindness: [roll1][roll2]

Possibly +11 if Jessica's nearby, but probably not.

Celestial:-
Damage taken: Failed save, but resistant to radiant damage, so 23 taken. 27/50 remaining.
Move: Staying within 10ft of Jessica for the save bonus.
Action: Attack Allard.
Attack 1: [roll3] Disadv: [roll4] Damage: [roll5] Radiant
Attack 2: [roll6] Disadv: [roll7] Damage: [roll8] Radiant
Attack 3: [roll9] Disadv: [roll10] Damage: [roll11] Radiant

End of turn blindness save: [roll12]



Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-10, 05:54 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 23 | HP: 66/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith, Death Ward
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: Blinded




Concentration check to maintain Shield of Faith (DC 23): [roll0]

Bonus action activate Boots of Speed.
Move and dash to M12.

Constitution saving throw to end blind (DC 23): [roll1]

Archemist
2024-02-10, 07:37 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 15 | HP: 62/57+5 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 4/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 2/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Blink (8/10 rounds)
Concentrating: Phantasmal Killer, 4th level (9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry fades into view for folks who aren't blinded. He calls forth a bright purple haze over Allard. Merry stays on the Prime Material plane.

Merry is going to move up as originally planned, to K28.

Phantasmal Killer, 4th-level: [roll0], Frightens the target on a failed Wis Dex save DC20. (Hound: [roll1]+mods; Allard: [roll2]+mods)

Rolled damage on the forum, but he actually doesn't take that unless Allard fails another Wis save DC 20 at the end of his turn.

Blink: [roll3]

J-H
2024-02-10, 08:44 PM
Jessica dashes forward in a burst of speed, trying to close with the shadowy spellcaster.
Merry's spell surrounds Allard. Hyra moves up. The hound tries to bite her as she passes, but misses, and she strips off Allard's blink spell. Her summoned Celestial fires three arrows, one of which is deflected at the last moment by a hasty conjuration (Shield).

The Hound pursues Hyra, trying in vain to bite her.

Attack [roll0] for [roll1]


=> Lanius

Pyrophilios
2024-02-11, 02:00 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 40/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries
Conditions: None




Lanius cried out as he was blinded by the light and suffered radiation damage.
He knew it was time to go in close, so he used his ancient elven skill to vanish from sight, despite not having it himself.


Action: pass without trace
Bonus action hide
[roll0]/[roll1]

Move 50 ft to K22

Con save [roll2]

J-H
2024-02-11, 09:29 AM
The dim light before Jessica grows dimmer for a moment. He is gone, appearing elsewhere in the room. She turns to look, but just as she spots him, a piercing shriek begins to ring throughout the heads of every member of your group except Lanius before being stopped by a hasty discharge of magical energy from Merry.


BA: Shadow Walk. In dim light or darkness, teleport up to 120’ to a visible unoccupied space that is also dimly lit or in darkness.

Psychic Scream (http://dnd5e.wikidot.com/spell:psychic-scream)
(90’, up to 10 targets with INT 3+, 14d6 psychic damage & stunned; Int save for half/no stun. Heads explode if reduces targets to 0. Save at end of turn to end stun)
[roll0] psychic damage. Save DC 23.
Most of you have advantage thanks to Watcher's Will, which he wouldn't know about. Hyra does not, since the Hound of Ill Omen being next to her causes disadvantage.
Jessica [roll1] or
Merry [roll2] or [roll3]
Hyra [roll4]
Celestial [roll5] or [roll6]
COUNTERSPELLED



https://i.ibb.co/9wPBdR1/ssor2.jpg (https://ibb.co/JxZ8SXG)

=>Jessica, Merry, Hyra, then Hound, then Lanius
Lanius can go before I get the hound post up unless he's interacting with it.

Amnestic
2024-02-11, 09:37 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 54/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating: Summon Celestial
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Mercifully saved from imminent demise by Merry's countered spell, Hyra rushes over to imbue Jessica's weapon with light, ensuring that the shadow foe can't get away from her so easily, then calls upon Moradin's hammer to (attempt) to smite her enemy.






Move: L25
Action: Cast Light on Jessica's weapon. It now gives out bright light in 20ft, dim light in 20ft. Lasts for 1 hour.
Bonus Action: Spiritual Weapon in R27
Attack: 20 or 15 (probable miss. Disadv comes only from cloak of displacement, so if they take damage sooner, probable hit.) Damage: 9 force, if Hit.

Celestial:-
27/50, still blind.
Move: They should be in NO26-27 from following Jessica. They'll now move to WX24-25
Action: Attack A.
Attack 1: 24 or 20 (possible hit?) Damage: 15 radiant if so.
Attack 2: 18 or 15 (miss) Damage:
Attack 3: 14 or 13 (miss) Damage:
Concentration broken




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-11, 03:11 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 66/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith, Death Ward
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions:




Saved from what surely would have been a terrible spell by Merry but still unable to see, Jessica opts to return to the others back the way she came and focus on her defence… for now.

Move to M24. Take Dodge action. Bonus action recast Shield of Faith.

Con save to end blindness (DC 23): [roll0] Pass!

Pyrophilios
2024-02-11, 03:13 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 40/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
Conditions: Blinded




Lanius heard the sorcerer call out and instinctively sent an arrow at the sound, before fading from view again.


Cloak of displacement is canceled out by hiding and blindness

[roll0] damage [roll1], if crit [roll2]
Disadvantage [roll3]/[roll4] damage [roll5], if crit [roll6]

Bonus action hide:

[roll7]/[roll8]

Move to U15

Save vs. Blind
[roll9]

Archemist
2024-02-11, 03:32 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 15 | HP: 62/57+5 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 4/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 3/3 | 5th: 1/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Blink (7/10 rounds)
Concentrating: Phantasmal Killer (9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry takes aim with his Scorching Ray spell and blasts at the shadowy figure. Then he blinks out onto the Ethereal Plane.

6 rays:
[roll0] for [roll1] fire
[roll2] for [roll3] fire
[roll4] for [roll5] fire
[roll6] for [roll7] fire
[roll8] for [roll9] fire
[roll10] for [roll11] fire

Blink: [roll12]

J-H
2024-02-11, 03:49 PM
Jessica retreats.
Merry fires rays of flame at the blurry sorcerer, three of which hit (9, 3, 4-> 4, 2, 2), dropping the Displacement effect. This allows Hyra to hit with her Spiritual Weapon (9, not resisted). The summoned Celestial also gets one hit (15, not resisted).
The Hound makes an opportunity attack against Hyra, then follows and bites her successfully. The Celestial winks out as she loses Concentration.

I'm assuming the OA will miss.
Attack [roll0] for [roll1] and Str DC 13 or prone
Save [roll2]

Attack [roll3] for [roll4] and Str DC 13 or prone
Save [roll5]

Lanius scores 1 hit (12->Resist to 6) as he moves away from the unwelcome pool of light.

J-H
2024-02-11, 03:57 PM
Allard backs up, even as shadows form into another Hound next to Jessica. He points at the two armored divine casters. A thin green ray shoots from his fingers towards them, dividing into two rays at the midpoint.

What's better than Disintegrate? Twinned Disintegrate!
[roll0] necrotic damage on a failed DC 23 Dex save
Hyra [roll1] or [roll2]
Jessica [roll3] or [roll4]



https://i.ibb.co/YjJ19Wz/ssor3.jpg (https://ibb.co/KyBfZGM)

=>Jessica, Merry, Hyra, the Hounds, Lanius

Amnestic
2024-02-11, 04:02 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 18/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating:
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

She suffers severe burns, but is still standing thanks to her spell, and spends a moment to heal herself back as much as she can spare.







Action: Cure Wounds (5th) on self.
[roll0]
Bonus Action: Spiritual Weapon
Attack: [roll1] Damage: [roll2]

Scrap that, it just moves to V31

Celestial:-




Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-11, 05:07 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 1/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Light
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions:




Bonus action Blinding Smite. Next successful attack deals an additional [roll0] radiant damage and must suxceed on a DC 16 con save ([roll1] plus mods) or be blinded.

Ready action: Attack after being teleported by Merry. To hit: [roll2], to damage: [roll3] slashing damage, [roll4] radiant damage. If the attack lands, smite for an additional [roll5] radiant damage.

Archemist
2024-02-11, 06:53 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 15 | HP: 62/57+5 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 4/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 2/3 | 5th: 1/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Blink (6/10 rounds)
Concentrating: Phantasmal Killer (8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Ethereal




Merry reappears near Jessica, grabs her arm, and then blinks out and reappears with her right next to Allard. He tries his darnedest to stay material... but fades out again.

Blink: [roll0]

J-H
2024-02-11, 07:23 PM
Merry brings Jessica over to Allard, then blinks out. Jessica swings, her blade glowing, and misses. Her hound follows, snapping at her heels, while the other attacks Hyra.

H1 vs Hyra
Attack [roll0] for [roll1]
H2 vs Jessica
Attack [roll2] for [roll3]

=> Lanius

Pyrophilios
2024-02-12, 03:19 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 40/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
Conditions: Blinded




Lanius, still blind, couldn't help his companions - but at least the sorcerer was loud and he was able to track him by sound.
He shot and vanished

Cloak of displacement is canceled out by hiding and blindness

[roll0], damage (1d8+10)[18] if crit [roll1]
Disadvantage [roll2]/[roll3]damage[roll4] if crit [roll5]

Bonus action hide:

[roll6]/[roll7]

Move to Y21

Save vs. Blind
[roll8]

Fumbled formating for first damage roll - new roll in ooc

J-H
2024-02-12, 07:58 AM
From the Recruiting Thread
20) To gain advantage from being an unseen attacker, you must be able to see (blindsight, etc. count) your target.
Disadvantage roll
[roll0]

J-H
2024-02-12, 08:30 AM
The Hound that had been following Jessica disappears when she reaches 0 hp.
Allard steps back slightly, waiting for Merry to reappear before unleashing a cone of cold air that catches the wizard, Jessica, and Hyra in it, as well as the Hound near Hyra, which is almost killed by it.

BA: Nothing you can see.
Move to W32
Readied Cone of Cold for [roll0] cold damage, Con DC 23 half.
Jessica - doesn't matter, it's a failed death save
Merry [roll1]
Hyra, disadvantage from Hound [roll2] or [roll3]
Hound [roll4]

Infernally Clay
2024-02-12, 08:55 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 1/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Light
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Jessica wakes up, her god calling her to action once more. She can't die here. She must not.

Rolled a natural 20 on the death saving throw on Discord so here goes!

Move to stand from prone and whatever movement is left to close the gap to Allard, moving to W31. Boots of Speed are still active.

Bonus action Blinding Smite. Next successful attack deals an additional [roll0] radiant damage and must succeed on a DC 16 con save ([roll1] plus mods) or be blinded.

Attack #1 - To hit: [roll2] to damage: [roll3] slashing damage, [roll4] radiant damage. If the attack lands, smite for an additional [roll5] radiant damage.

Attack #2 - To hit: [roll6] or [roll7] (advantage only if the first attack lands and Allard is blinded) to damage: [roll8] slashing damage, [roll9] radiant damage. If the attack lands, smite for an additional [roll10] radiant damage (or [roll11] radiant damage if the first attack lands).

Amnestic
2024-02-12, 02:36 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 18/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating:
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 0/2 6th: 0/1

Desperately thrilled that she's somehow still awake and alive and avoided yet another spell, Hyra conjures up another Celestial - this one wielding a mace and shield, glowing with radiant light above Allard. Together, Hyra's spiritual hammer and the Celesital's mace swing to bring them to an end.






Action: Summon Celestial (Defender, 5th), in melee with target.
Bonus Action: Spiritual Weapon - Should now be in range to close to Allard.
Attack: [roll0] Damage: [roll1]

Celestial:-
Attack 1: [roll2] Damage: [roll3] radiant. On hit, Jessica gains [roll4] temp HP
Attack 2: [roll5] Damage: [roll6] radiant. On hit, Jessica (if attack 1 missed), Merry (if attack 1 hit) or the Celestial (if attack 1 hit and Merry isn't within range) gains [roll7] temp HP



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-12, 02:53 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 15 | HP: 62/57+5 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 4/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 1/3 | 5th: 1/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Blink (5/10 rounds)
Concentrating: Phantasmal Killer (7/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry comes out of etherealness very confused. From the Ethereal Plane, it looked like Jessica was down, and then she wasn't. And then there was almost a blizzard, and Merry was all set to cast his warming shield to stave off the effects of the magical cold... but then it wasn't needed.

Merry casts his rays of scorching fire as before, hoping to finally end this. He sticks around on the Material Plane this turn.

[roll0] for [roll1] fire.
[roll2] for [roll3] fire.
[roll4] for [roll5] fire.
[roll6] for [roll7] fire.
[roll8] for [roll9] fire.

J-H
2024-02-12, 03:04 PM
Jessica stands, and gives one might last swing, which shatters Allard's concentration on the held spell. (15 slashing->7; radiant totals 41; total damage 48). Merry blinks in nearby, unleashing a volley of rays (4 hits for 6, 8, 9, 9->3,4,4,4 = 15).

Allard collapses to the ground as the shadows about him fade.

J-H
2024-02-13, 10:14 AM
The party has entered an enemy stronghold, killing all who stand in their way, as they seek out an old foe who is temporarily crippled and vulnerable due to a backlash from a ritual they interrupted last week. Their foe’s ancient grandfather bars your path. He’s just an old man with a long beard, not even carrying any weapons.

https://i.ibb.co/59pV4tR/img2go-old-monk.jpg (https://ibb.co/b3wnmqK)

Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll0]
Merry [roll1] or [roll2]
Hyra [roll3]
Jessica [roll4]

Old Man [roll5]


https://i.ibb.co/rv7JHBS/m00.jpg (https://ibb.co/1bvxTC5)
=> Hyra, Lanius

Amnestic
2024-02-13, 10:43 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 112/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Bless
Concentrating:
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Despite her stocky build Hyra steals the initiative, darting forward and calling down radiant flames and hammers upon the old man without narry an apology, while her celestial fires off aerial arrows.






Move: P30, cast, then P32.
Action: Sacred Flame [roll0]+mods. Adv roll just in case: [roll1] DC17 Dex
[roll2] radiant.
Bonus Action: Spiritual Weapon - Should now be in range to close to Allard.
Attack: [roll3]+4 (bless, from Discord) Damage: [roll4]

Celestial:-
AC 17
50 HP
Move: Flying up 20ft, attack, then east+up 20ft, ending 40ft above the ground, in WX32-33
Attack 1: [roll5] Disadv Roll just in case: [roll6] Damage: [roll7]
Attack 2: [roll8] Disadv Roll just in case: [roll9] Damage: [roll10]
Attack 3: [roll11] Disadv Roll just in case: [roll12] Damage: [roll13]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-13, 12:30 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
Conditions: Blinded




Lanius did what he usually did - send a bunch of arrows out and vanish from sight.



I expect the monk to catch the first arrow, so sneak attack is for the second or third attack

[roll0], damage [roll1], if crit [roll2]
[roll3], damage [roll4], if crit [roll5]
[roll6], damage [roll7], if crit [roll8]

Sneak Attack [roll9], if crit [roll10]

If all three succeed [roll11], if crit [roll12]

Move to G32 and hide with bonus action

[roll13]/[roll14]

J-H
2024-02-13, 07:23 PM
Hyra's holy flame is dodged, and her spiritual weapon is blocked by the old man. The Celestial does score a hit with a single glowing arrow. Two of Lanius' arrows miss, and the old man catches the third one (Deflect Arrows).

He fades from sight, and something misses Hyra. You hear him moving behind one of the pillars nearby as his bare feet smack on the stone.

Empty Body. Invisible, resist all damage types except force.
BA Ki fueled attack.
Monk speed + Epic Boon of speed for ridiculous speed.
Advantage due to being invisible.
Attack [roll0] or [roll1] for [roll2] force damage, DC 22 Con save or be stunned until the end of the monk's next turn.
Hyra Con save [roll3]+??


https://i.ibb.co/KqwwS8T/m01.jpg (https://ibb.co/r6ssNXD)

=>Merry, Jessica, Hyra, Lanius

Infernally Clay
2024-02-13, 07:36 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 113/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Bless
Concentrating: Bless
Immunities: Disease, Frightened
Conditions: None




"An invisible enemy, eh?" Jessica smiles, "My speciality."

She then casts a spell upon herself that allows her to see the old man, and she closes in.

Pre-battle stuff: cast Bless at 1st level, Aid at 3rd level and activate Watcher's Will.

Bonus action activate Boots of Speed.
Cast See Invisibility (duration one hour).
Move to N28.

Archemist
2024-02-13, 07:44 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 3/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility, Blink (9/10 rounds)
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry also casts a spell on himself so as to be able to see invisible attackers. He looks around, but can't see the old man from where he is, though. He decides to follow Jessica, moving up to the intersection. As he does so, he fades out into etherealness.

The effect lasts for 1hr. He moves north to R29.

Blink: [roll0]

Amnestic
2024-02-14, 02:58 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 112/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Bless
Concentrating:
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

With the enemy invisible, all she can do is follow and swing her hammer for now.






Move: O28
Action: Attack [roll0][roll1] + [roll2] (Bless) Damage: [roll3] bludgeoning +[roll4] fire
Bonus Action: Move SW to P24

Celestial:-
AC 17
50 HP
Move: WX26-27
Attack 1: [roll5] Disadv Roll: 28Damage: [roll6]
Attack 2: 26 Disadv Roll: 25 Damage: [roll7]
Attack 3: 15 Disadv Roll: 14 Damage: [roll8]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-14, 09:28 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
Conditions: Blinded




Lanius could hear where the old man was, so he ran there up to 10ft, fired his arrows and fled back into cover.



Move to K30 (Blindsight distance)

[roll0], damage [roll1], if crit [roll2]
[roll3], damage [roll4], if crit [roll5]

If there are hits and he arrow catches, I retreat to E32 and use the hide action [roll6]/[roll7]
Otherwise I disengage to avoid an opportunity attack

J-H
2024-02-14, 10:12 AM
Merry's eyes glow blue before he blinks out. Hyra moves up, swinging her hammer, but misses. Her Celestial fires three arrows, but all miss the invisible old man. Jessica moves up, her eyes glowing as well. Lanius fires two arrows. One is grabbed and thrown back, but the other hits (18->9).

Attack [roll0] for [roll1] piercing damage

J-H
2024-02-14, 10:16 AM
The old man unleashes a flurry of blows, his arms covered in faintly glowing energy. Jessica is stunned by a blow to her face, while Hyra seems to shake it off. He leaps backwards and runs up one of the stone pillars.

3+2 = 5 attacks.
Vs Jessica
Attack [roll0] for [roll1] force damage If hit, DC 22 Con save or stunned
Jessica Con [roll2]+[roll3]
Attack [roll4] for [roll5] force damage If hit, DC 22 Con save or stunned
Possible advantage[roll6]
Jessica Con [roll7]+[roll8]
Attack [roll9] for [roll10] force damage
Possible advantage[roll11]

Vs Hyra
Attack [roll12] for [roll13] force damage If hit, DC 22 Con save or stunned
Hyra Con [roll14]+[roll15]
Attack [roll16] for [roll17] force damage
Possible advantage[roll18]



OM is now on a 30' pillar. You won't be able to get line of sight to him from the south or east sides of the pillar.
https://i.ibb.co/KKcb2xh/m02.jpg (https://ibb.co/tLwQqpK)

=>Merry, Jessica, Hyra, Lanius

Infernally Clay
2024-02-14, 10:53 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 60/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward
Concentrating:
Immunities: Disease, Frightened
Conditions: None




Jessica is stunned until the end of the monk's next turn. Bless is cancelled.

Amnestic
2024-02-14, 11:12 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 88/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating:
Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Hyra stays close to Jessica, taking a moment to restore her ally's wounds.






Move: None
Action: Cure Wounds (2nd) [roll0] on Jessica.
Bonus Action: Move SW to M26

Celestial:-
AC 17
50 HP
Move: North to WX19-20, same height.
Attack 1: [roll1] Disadv Roll: [roll2]Damage: [roll3]
Attack 2: [roll4] Disadv Roll: [roll5] Damage: [roll6]
Attack 3: [roll7] Disadv Roll: [roll8] Damage: [roll9]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-14, 12:02 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility, Blink (8/10 rounds)
Concentrating:
Immunities: Poison, Magical Sleep
Conditions:




Merry takes stock of the situation and decides these pillars are just too darn high. He pulls a chip of mica out of his pocket and snaps it, and a large resounding boom sounds from the top of the pillar he saw the old man climb up. Merry stays material this round.

Merry moves to O26. Shatter is a 10' radius within 60', so I think from there he can airburst it over the center of the pillar. It's Con DC 20 for half: [roll0]+mods.

It does [roll1] thunder damage

Blink: [roll2]

Pyrophilios
2024-02-14, 04:01 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 72/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
Conditions: Blinded




Lanius was fast, but he wasn't going to run up the column like that. Shooting at someone, who likely would just return his arrows, wasn't a good idea either. So he stepped into cover and instead munched down on a handful of good berries.



Stay hidden, stepping to F32 and eating my 10 goodberries to restore 10 HP

J-H
2024-02-14, 05:22 PM
Merry's spell lands with full force, causing the top of the pillar to erupt in dust, but not breaking it (13->6).
Jessica is stunned.
Hyra's celestial would have hit, but it's deflected (just noticed that it's a ranged weapon attack, not a spell attack). Lanius hides.

Jessica and Merry see the ghostly figure approach. He launches several punches and kicks, seeming to connect despite not being close enough to hit.

Attacks vs Jessica have advantage because she's stunned.
Attack [roll0] or [roll1] for [roll2]
Attack [roll3] or [roll4] for [roll5]
Attack [roll6] or [roll7] for [roll8]

BA
Attack [roll9] or [roll10] for [roll11]
Maybe Flurry
Attack [roll12] or [roll13] for [roll14] miss
May or may not stun, depending on if she's still up.
If so, DC 22
Con save [roll15] looks like saved

Jessica is left battered, but still (barely) standing.

https://i.ibb.co/zFpjsgj/m03.jpg (https://ibb.co/KDdR6gR)

=>Merry, Jessica, Hyra, Lanius

Amnestic
2024-02-14, 05:40 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 88/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating:
Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Knowing that the foe is strong despite their age, Hyra again beseeches Moradin for aid. "Great Lord of the Forge, I ask that you bring your hammer to bear on your humble servant. Lay me upon the anvil of creation, and reform me into a creature that might strike down my foe!"

At long last Hyra's god answers her please, and her form immediately morphs into that of a resplendent golden scaled dragon, one that immediately flaps to close the distance with the monk.






Move: Depends on DI Success. If fail, stay put. If successful, move to JK30-31
Action: Divine Intervention: Shapechange into Young Gold Dragon. [roll0]. Success on 1-11.
Bonus Action: Move SW to L30. Attack [roll1][roll2] Damage: [roll3]

Celestial:-
AC 17
50 HP
Move: To OP27-28
Action: If Jessica is still there, Healing Touch her: [roll4]
If not,
Ready attack. [roll5][roll6] Damage: [roll7]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.




Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT9 (-1)WIS16 (+3)CHA10 (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Amphibious. The dragon can breathe air and water.

Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Archemist
2024-02-14, 05:59 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 1/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility, Blink (7/10 rounds)
Concentrating: Bigby's Hand (10/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry moves into the intersection to maintain a view of the monk. He summons a giant hand behind the monk, which punches the old man. "Now everyone is kung-fu fighting," Merry says.

Move to K26. Summon a Large hand in K-L 32-33. Bigby's punch: [roll0] for [roll1] force damage.

Blink: [roll2]

Pyrophilios
2024-02-15, 11:44 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 82/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
Conditions: Blinded




Lanius swallowed, pulled out his rapier, while he kept the bow in his left hand, ran up to the monk, hit him as best as he could with a spell and ran away, dodging his retaliation



Move to K30
Bonus action Disengage

Booming Blade attack

[roll0], damage [roll1], if crit [roll2]

If he moves, takes [roll3]

Move to F28

Infernally Clay
2024-02-15, 01:15 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 15/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward
Concentrating:
Immunities: Disease, Frightened
Conditions: None




Jessica regains her composure and charges forward, determined to end this quickly.

Move to K31.

Bonus action Blinding Smite. Next successful attack deals an additional [roll0] radiant damage and target must succeed on a DC 16 con save ([roll1] plus mods) or be blinded.

Attack #1 - To hit: [roll2], to damage: [roll3] slashing damage, plus [roll4] radiant damage. If the attack lands, smite for an additional [roll5] radiant damage.

Attack #2 - To hit: [roll6] or [roll7] (if the first attack lands and the monk is blinded), to damage: [roll8] slashing damage, plus [roll9] radiant damage. If the attack lands, smite for an additional [roll10] radiant damage (or [roll11] if the first attack lands).

J-H
2024-02-15, 01:53 PM
Merry's summoned hand misses, as does Lanius's sword-stroke. Jessica strikes a telling blow, and Hyra's god honors her wishes by turning her into a dragon for one minute.

Nearly surrounded, he lashes out at Jessica repeatedly, finally stunning her before moving away.

5 attacks, any that hit get a stun attempt, DC 22.
Attack until stunned, Jessica, then Hyra, then Merry, then Lanius. Movement will depend on stuns.

Attack [roll0] for [roll1]
Con save [roll2]

Attack [roll3] for [roll4]
Con save [roll5]

Attack [roll6] for [roll7]
Con save [roll8]

Attack [roll9] for [roll10]
Con save [roll11]

Attack [roll12] for [roll13]
Con save [roll14]
5 attacks, only 2 hits, second hit stuns



https://i.ibb.co/M83bRpL/m004.jpg (https://ibb.co/wJxTKC1)

=>Party

Amnestic
2024-02-15, 02:39 PM
https://cdn.discordapp.com/attachments/561287824964452363/1207772823892791296/92c2f546663ca3c611680043a32d53f6.jpg?ex=65e0dd18&is=65ce6818&hm=b7d8399a5db0a73d684a76a78d13f7c9455cbd41cadde14 ee65a57aa725bf0f8&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 88/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating:
Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1

The draconically blessed Hyra murmurs a short healing word in...well, draconic, before giving chase to the monk, tooth and claw ripping and tearing (or trying to).







Opportunity Attack roll: 19 (miss)
Bonus Action: Healing Word (3rd) Jessica [roll0]
Move: To FG19-20
Action: Attack
Bite: [roll1] Damage: [roll2] Slashing
Claw 1: [roll3] Damage: [roll4] Slashing
Claw 2: [roll5] Damage: [roll6] Slashing

The first successful hit also activates Divine Strike, dealing an additional [roll7] fire damage.

Celestial:-
AC 17
50 HP
Move: To PQ20-21
Action: Attack
Attack 1: [roll8][roll9] Damage: [roll10]
Attack 2:[roll11][roll12] Damage: [roll13]
Attack 3: [roll14][roll15] Damage: [roll16]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.




Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT9 (-1)WIS16 (+3)CHA10 (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Amphibious. The dragon can breathe air and water.

Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Archemist
2024-02-15, 04:50 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 1/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 12/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility, Blink (6/10 rounds)
Concentrating: Bigby's Hand (9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry runs after the old man, waving his hand to direct the giant hand to follow and strike at the monk. "Hi-ya!"

Then Merry takes another chip of mica out of his pocket and focuses a blast of thunder situated so as to envelop just the old man. After a lot of noise and not much damage, Merry fades into etherealness again.

Merry moves to L20 to maintain LOS.

He casts Shatter, Con DC20 for half, near the already-damaged column. The spell does [roll0] thunder damage.

He moves Bigby's Hand to H-I-20-21 and punches: [roll1] for [roll2] force damage.

Blink: [roll3]

Pyrophilios
2024-02-16, 01:49 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 82/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
Conditions: Blinded




Lanius decided that getting pelted by arrows was a small price to end this old man.
So he moved in, shot and disengaged again.



Move within 10 ft to OM
Bonus action Disengage or hide, depending on if he throws arrows back

[roll0], damage [roll1]
[roll2], damage [roll3]

Sneak attack [roll4]

Hide [roll5]/[roll6]

Move to E24

J-H
2024-02-16, 10:16 AM
Merry's Hand misses, but the Shatter spell still sends out damaging reverberations.
Jessica is stunned.
Hyra scores one hit as a dragon (16->8). The Celestial flies in, but shooting blind, can't score a hit.
Lanius fires a pair of arrows, but the old man seems to move between them (misses).


24 thunder damage, Con DC 20 half
[roll0]
[roll1]


The old man moves away from the dragon, looking for the annoying person who keeps shooting arrows at him. Turning the corner, Lanius is immediately visible to him despite being quite silent, and he strikes a number of times, leaving the ranger badly battered before running up to the top of one of the pillars.
->Hyra OA

Attempting up to 2 stunning fists on the first hits
SF save 1 [roll2] fail
SF save 2 [roll3]

Attack [roll4] for [roll5] force damage hit, stunned

Attack [roll6] for [roll7] force damage
If advantage, [roll8]

Attack [roll9] for [roll10] force damage
If advantage, [roll11]

Attack [roll12] for [roll13] force damage crit for 24
If advantage, [roll14]

Looks like 75 total damage to Lanius


https://i.ibb.co/4dHFLY9/m05.jpg (https://ibb.co/6BkyS1V)
=>Party

Amnestic
2024-02-16, 10:55 AM
https://cdn.discordapp.com/attachments/561287824964452363/1207772823892791296/92c2f546663ca3c611680043a32d53f6.jpg?ex=65e0dd18&is=65ce6818&hm=b7d8399a5db0a73d684a76a78d13f7c9455cbd41cadde14 ee65a57aa725bf0f8&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 18 (Dragon) HP: 88/102 (+10 Aid) Dragon: 178/178
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating:
Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1

A wave of healing magic washes down on Lanius as Hyra flies past, giving chase to the evasive monk on her powerful and quite speedy wings.






Opportunity Attack roll: 24 (miss)
Bonus Action: Healing Word (3rd) Lanius [roll0]
Move: To GH28-29
Action: Attack
Bite: [roll1] Damage: [roll2] Piercing
Claw 1: [roll3] Damage: [roll4] Slashing
Claw 2: [roll5] Damage: [roll6] Slashing

The first successful hit also activates Divine Strike, dealing an additional [roll7] fire damage.

Celestial:-
AC 17
50 HP
Move: To NO23-24, atop the pillar
Action: Attack
Attack 1: [roll8][roll9] Damage: [roll10]
Attack 2:[roll11][roll12] Damage: [roll13]
Attack 3: [roll14][roll15] Damage: [roll16]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.




Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT9 (-1)WIS16 (+3)CHA10 (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Amphibious. The dragon can breathe air and water.

Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Infernally Clay
2024-02-16, 10:55 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 70/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Knowing she can't get close to the monk without leaving herself open to attack, Jessica decides to retreat to the others and bolster herself for the next assault.

Move to K19.
Use Lay on Hands to restore 55 hit points to herself.
Bonus action cast Shield of Faith (AC > 24).

Archemist
2024-02-16, 12:05 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 1/3 | 4th: 1/3 | 5th: 1/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 12/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility, Blink (5/10 rounds)
Concentrating: Bigby's Hand (8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry reappears a little to the south and with a flick of his wrist he swipes left on the old man. The large summoned hand flies up, forms a fist above the pillar, and then smashes down on the monk.

Merry then continues with the mica-chip shattering approach, since that seems to be making at least a little headway. Then he fades away as usual.

Merry moves to L23 and casts shatter: Con DC 20 for half, does [roll0] thunder damage.

The hand attacks [roll1] for [roll2] force damage.

Blink: [roll3]

Pyrophilios
2024-02-16, 12:06 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 7/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim),
Conditions: Blinded




Lanius stood there, stunned

J-H
2024-02-16, 12:23 PM
Merry's summoned hand misses, but the concussion does rattle the old monk (27->13).
Jessica moves up, restoring her health and bolstering her defenses.
Hyra claws the monk once (16->8).

He counter-attacks, striking her once and attempting to stun her, before moving away and attacking the stunned Lanius, knocking him unconscious and then finishing him off empting to finish off Lanius.
=> Hyra OA, and make a Concentration check for Celestial

Attack [roll0] for [roll1] & DC 22 Con save or stun
Hyra Con save [roll2]
Attacks on Lanius, advantage from stun.
Attack [roll3] or [roll4] for [roll5]
Attack [roll6] or [roll7] for [roll8]
Attack [roll9] or [roll10] for [roll11]
knocks to 0, 2 crits to kill?


https://i.ibb.co/qjbkWXS/m06.jpg (https://ibb.co/V9X2Qr1)

=>Party

Amnestic
2024-02-16, 12:48 PM
https://cdn.discordapp.com/attachments/561287824964452363/1207772823892791296/92c2f546663ca3c611680043a32d53f6.jpg?ex=65e0dd18&is=65ce6818&hm=b7d8399a5db0a73d684a76a78d13f7c9455cbd41cadde14 ee65a57aa725bf0f8&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 18 (Dragon) HP: 88/102 (+10 Aid) Dragon: 168/178
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward
Concentrating:
Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 0/3 4th: 0/3 5th: 2/2 6th: 0/1

Seeing Lanius fall, Hyra immediately moves to intercept, the death and reverse it, Moradin's hammer slamming the fallen ranger's soul back into his body before it can go anywhere. She turns away the moment the spell is cast, closing to block the monk from easy access to Lanius again.






Opportunity Attack roll: 16 (miss)
Concentration is auto-pass (+9 vs. DC10)
Bonus Action: Move spiritual weapon to H27
Move: To DE25-26, cast, then to DE32-33
Action: Cast Revivify on Lanius, returning him to life at 1HP.


Celestial:-
AC 17
50 HP
Move: Was in NO23-24, so 40ft flight is enough to get her to FG30-31, right overhead.
Action: Attack
Attack 1: [roll0][roll1] Damage: [roll2]
Attack 2:[roll3][roll4] Damage: [roll5]
Attack 3:[roll6][roll7] Damage: [roll8]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.




Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT9 (-1)WIS16 (+3)CHA10 (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Amphibious. The dragon can breathe air and water.

Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Archemist
2024-02-16, 02:16 PM
https://cdn.discordapp.com/attachments/1202653223706697730/1202804785787568138/Merry_Mann_screenshot.png?ex=65ceca3f&is=65bc553f&hm=58087eb3e384385a7e05c3248e925a339f8caf2c3697928 d03027861e7ac79ea&
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 1/3 | 4th: 0/3 | 5th: 1/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 12/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility, Blink (4/10 rounds)
Concentrating: Bigby's Hand (7/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry reappears near Jessica and places a hand on her shoulder. "Let's go kick some old man butt," he says, and they disappear and reappear next to the monk.

Merry can rematerialize in L20 and reappear in B33. Jessica can end up within a couple steps of the old man.

Merry air-punches the monk, imitating his movements, and the large spectral hand moves down to punch at the monk again. Merry stays material for the moment.

Bonus action hand: [roll0] for [roll1] force damage. I think it's roughly behind the monk in D-E-32-33.

Blink: [roll2]

Infernally Clay
2024-02-16, 02:24 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 70/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




With an affirmative nod to Merry, Jessica charges forward once more.

Move to E30.

Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage. If the attack lands, smite for an additional [roll3] radiant damage.

Attack #2 - To hit: [roll4], to damage: [roll5] slashing damage, plus [roll6] radiant damage. If the attack lands, smite for an additional [roll7] radiant damage.

J-H
2024-02-16, 02:44 PM
Merry moves Jessica over, and hits with a big hand (14 damage, not resisted). Jessica slashes twice (hits for 26, 33 -> 13, 16 = 29), bringing the old monk down. He fades into visibility and collapses.

The way to your true foe is now clear.

J-H
2024-02-23, 04:30 PM
Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll0]
Merry [roll1] or [roll2]
Hyra [roll3]
Jessica [roll4]

Paladin [roll5]

A single paladin awaits you in the foyer of the High Temple. His longsword glows with a pure white light that shines on his plate and shield, but the paladin himself has a golden glow about him.
The room is 40'x40', with a 15' high ceiling.
=> Party wins initiative
Take 10 radiant damage at the start of your turn from Holy Nimbus

Amnestic
2024-02-23, 04:45 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 102/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating:
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

It was a race against time, and Hyra intended to win it. She closes to melee range, aiming to distract him, and open him up to a distraction that Jessica can take advantage of.






Concentration: Passed
Move: Into Melee
Action: Help Jessica, giving her advantage on her next attack.
Bonus Action: Spiritual Weapon (2nd) [roll0] [roll1]

Celestial:-
AC 17
40/50 HP
Move: Up out of melee range.
Attack 1: [roll2] Disadv Roll:[roll3]Damage: [roll4]
Attack 2: [roll5] Disadv Roll: [roll6] Damage: [roll7]
Attack 3: [roll8] Disadv Roll: [roll9] Damage: [roll10]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-23, 04:50 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 103/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




“I do not wish to strike down a fellow holy warrior,” Jessica says, saluting the paladin with her sword, “But we are each called to duty in our own way.”

Activated Boots of Speed and Watcher’s Will before combat, as well as cast Shield of Faith and Aid at 3rd level.
Move adjacent to Paladin.

Concentration check (DC 10): [roll0]

Attack #1 - To hit: [roll1] to damage: [roll2] slashing damage, plus [roll3] radiant damage. If the attack lands, smite for an additional [roll4] radiant damage.

Attack #2 - To hit: [roll5] to damage: [roll6] slashing damage, plus [roll7] radiant damage. If the attack lands, smite for an additional [roll8] radiant damage.

Pyrophilios
2024-02-23, 04:59 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 77/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim),
Conditions: Blinded




Lanius opened up with a volley against the searing light. He hated the fact that he couldn't hide in here.


[roll0], damage [roll1]+[roll2]
[roll3], damage [roll4]+[roll5]
[roll6], damage [roll7]+[roll8]

Sneak attack: [roll9]

If all attacks hit: [roll10]

Archemist
2024-02-24, 02:14 PM
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 17/27hp
Active Effects: Death Ward, Aid, Mage Armor, Blink (9/10 rounds)
Concentrating: Greater Invisibility (Lanius) (10/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry's ward soaks the initial damage from the paladin's aura. He casts Greater Invisibility on Lanius in the hopes of giving him a chance to strike the paladin's weak spots.

[roll0]

J-H
2024-02-24, 03:34 PM
Hyra moves close, summoning a spiritual hammer that misses; one Celestial arrow does score a hit (hit for 16). Jessica smites him with a glowing blade. Lanius fires three arrows, but all miss. Merry tuns Lanius invisible, but the paladin seems to not care (he has true sight).

The paladin mutters a quick prayer to empower his weapon further, but Merry Counterspells it (Counterspell: 3rd level). He then swings his sword twice at Hyra.

Sacred Weapon Holy Avenger +3
Attack [roll0] for [roll1] slashing + [roll2] radiant damage plus 4th level smite [roll3] radiant.

Attack [roll4] for [roll5] slashing + [roll6] radiant damage plus 2nd level smite [roll7] radiant.


Everyone takes 10 radiant damage at the start of their turns.

https://i.ibb.co/Jp0S3vz/p01.jpg (https://ibb.co/z2jt6XS)

=>Party

Amnestic
2024-02-24, 03:55 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 41/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating:
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

Though she regrets dismissing her angelic companion so quickly, it's clear that they will be less help. She channels scorching flame through her shield once more, wrapping it around the paladin's holy blade.






Concentration: Passed

Action: Heat Metal (5th). [roll0] Fire damage.
Consave or drops his weapon. If he drops it, Hyra will pick it up, and then immediately run away with it. If he succeeds, still got disadvantage on his attacks next turn.
[roll1][roll2]+mods vs DC17
Move: None, unless she's got his sword.
Bonus Action: Spiritual Weapon (2nd) [roll3] Damage: [roll4]





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-24, 03:59 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 67/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim),
Conditions:




Lanius decided that he wouldn't last in this environment. He grabbed the rope on his belt and cast his one spell, he could use to escape the searing light.

"Follow me up - he can't keep this power going for long."
Lanius said, while climbing up into safety.



Casting rope trick and moving inside.

Infernally Clay
2024-02-24, 04:10 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 93/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Spirit Shroud
Concentrating: Spirit Shroud
Immunities: Disease, Frightened
Conditions: None




Switching tactics, Jessica summons holy spirits to impede her foe.

Bonus action cast Spirit Shroud.


Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

Attack #1 - To hit: [roll0], to damage: [roll1] slashing damage, plus [roll2] radiant damage. If the attack lands, smite for an additional [roll3] radiant damage.

Attack #2 - hit: [roll4], to damage: [roll5] slashing damage, plus [roll6] radiant damage. If the attack lands, smite for an additional [roll7] radiant damage.

Archemist
2024-02-24, 05:12 PM
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 2/3 | 5th: 2/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 12/27hp
Active Effects: Death Ward, Aid, Mage Armor, Blink (8/10 rounds)
Concentrating:
Immunities: Poison, Magical Sleep
Conditions:




Merry takes some more radiant damage and forgets about concentrating on keeping Lanius invisible. "Darn true sight," he mutters. He decides to go for the big guns, and a ray of force energy streams out at the paladin from Merry's fingertip.

But then he retreats up into Lanius' rope thingamabob.

Might as well try. It's a Dex DC 20 save vs [roll0] force damage.

Blink: [roll1]

J-H
2024-02-24, 05:27 PM
Hyra's spell causes the paladin's sword to heat in his hands, while Moradin's hammer hits him in the shoulder (26, 8). Jessica's spirits surround her, but her weapon fails to get past the old warrior's defenses.
Lanius summons a Rope Trick and climbs inside to get away.
Merry fires a spell at the paladin, then retreats inside the Rope Trick. A cloud of dust floats off the old man as some of his flesh vanishes.

DC 20 to avoid 73 damage
Dex save with advantage on saves vs magic
[roll0]
or
[roll1]

J-H
2024-02-24, 05:29 PM
The paladin's hands glow and he heals his injuries substantially (heal 100). He casts a spell to empower his weapon as a bonus action.

=>Everyone's up
You take 10 points of radiant damage at the start of your turn unless you're inside Rope Trick

Amnestic
2024-02-24, 05:34 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 31/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating:
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

Brief though it had been, they'd seen light at the end of the tunnel, and that meant they could win. Probably! Hyra scorches him a second time, again trying to force the weapon from his grip, and doing what she can to aid herself and her allies.






Concentration: Passed
Bonus Action: Heat Metal (5th). [roll0] Fire damage.
Consave or drops his weapon. If he drops it, Hyra will pick it up, and then immediately run away with it. If he succeeds, still got disadvantage on his attacks next turn.
[roll1][roll2]+mods vs DC17
Action: If he fails his save and drops his sword, she'll Cure Wounds herself (3rd) - I'll roll dice in discord if it looks like he's failing.
If he passes his save and holds his sword, she'll instead Help Jessica for another Advantage roll. Damage race lets go!
Move: None, unless she's got his sword.





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-24, 05:49 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 93/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Spirit Shroud
Concentrating: Spirit Shroud
Immunities: Disease, Frightened
Conditions: None




Seeing the old paladin falter and bolstered by Hyra's aid, Jessica continues her assault.

Attack #1 - To hit: [roll0] or [roll1], to damage: [roll2] slashing damage, plus [roll3] radiant damage. If the attack lands, smite for an additional [roll4] radiant damage.

Attack #2 - To hit: [roll5], to damage: [roll6] slashing damage, plus [roll7] radiant damage. If the attack lands, smite for an additional [roll8] radiant damage.

Archemist
2024-02-24, 06:17 PM
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3 | 4th: 2/3 | 5th: 1/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 12/27hp
Active Effects: Death Ward, Aid, Mage Armor, Blink (7/10 rounds)
Concentrating:
Immunities: Poison, Magical Sleep
Conditions:




Merry mutters about needing to rest before being able to cast another spell like that, in begrudging amazement that their foe is still breathing.

He slides down the rope and casts another spell towards the paladin, this time trying out his loud mica-shattering trick. He tries to center it left of the paladin so as to only damage the one foe.

Shatter is a DC 20 Con save for half of [roll0] thunder damage.

Blink: [roll1]

Pyrophilios
2024-02-25, 02:16 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 57/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim),
Conditions:




Lanius used the short distraction - and cover - to drop out of hiding and fire a quick volley of arrows at the paladin, before scurrying back into cover.


Take 10 damage
Bonus action hide

[roll0]/[roll1]

Favored Foe
[roll2]/[roll8]/[roll4], damage [roll5]+[roll6], sneak attack [roll7]
[roll3], damage [roll9]


move back into rope trick

J-H
2024-02-25, 08:59 AM
Hyra - Heat metal, 27 damage
Jessica - 1 hit for 25
Lanius - 2 crits for 30 & 30

And he's down before Merry even needs to cast Shatter!

That was fast.

J-H
2024-02-25, 10:03 PM
Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll0]
Merry [roll1] or [roll2]
Hyra [roll3]
Jessica [roll4]

Wizard [roll5]

J-H
2024-02-25, 10:06 PM
A week ago, the wizard appeared, blasted half the army out of existence, and demanded that the nation submit. You have been chosen to answer his challenge.

He awaits atop a small mountain near the city as you approach. There are no trees, and no cover for any except perhaps Lanius to hide within. He is 700' away, there appear to be several of him (mirror image), and something glowing floats about his brow, while a shield of flames circles his position. The wizard is also sitting atop a broom, some 30' above ground level.

Initiative:
Lanius
Merry
Hyra
Wizard
Jessica

Pyrophilios
2024-02-26, 12:32 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), greater invisibility
Conditions:




Lanius enjoyed the brief moment where he was still safe and alive, before closing to 600ft and firing at the wizard.

Bonus action dash to 600ft range
[roll0], damage [roll1] mirror image [roll2],
[roll3], damage [roll4] mirror image [roll5],
[roll6], damage [roll7] mirror image [roll8],

Sneak attack [roll9],
Favored Foe [roll10],
If all hit [roll11]

Amnestic
2024-02-26, 05:06 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 102/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating:
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Seeing how far off the target was, and worrying for her sprinting, she utters a prayer to Moradin once more. "Moradin, you blessed me once, now I call on you again! Rend the land apart, that I might bring my hammer to bear against our foe!"

Unfortunately, her prayer goes unanswered, and so she sets off running. Her celestial takes to the skies, ready to begin its own ranged bombardment.






Action: Divine Intervention. Discord roll: 67. Fail.
Move: 30ft closer, diagonal to get away from Lanius and avoid being caught in AoE. Final distance from target: 670ft.

Celestial:
Action: Dash.
Move: Up and forward. Final distance from target: 620ft.



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-26, 12:11 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 62/57+5 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Bless, Death Ward, Aid, Mage Armor, Blink (9/10 rounds)
Concentrating: Greater Invisibility (Lanius, 9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry exchanges a glance with Jessica as if to say "Ready? Let's go." and blinks forwards. He walks a bit further towards the wizard, but still remains out of range. He's mid-stride as he blinks onto the Ethereal plane.

Blink: [roll0]. So he's Ethereal and approximately 170' from the wizard.

J-H
2024-02-26, 12:24 PM
700' away
Merry and Jessica Dimension Door 500' closer.
Hyra moves to 670'
The Celestial moves to 620'
Lanius moves closer, to a range of 600'. His arrows destroy two of the three mirror images.

Flaming rocks fall from the sky upon everyone, except Merry who's not here.

4x 40' radius blast areas, so everyone gets hit. Lanius is invisible, but the arrows still have a visible point of origin and an 80' diameter circle is a nice margin of error.
Dex save DC 23 for half
Lanius [roll0]+?
Hyra [roll1]+?
Jessica [roll2]+?
Celestial [roll3]+?
[roll4] bludgeoning damage
[roll5] fire damage, treat all 1s as 2s 78. Fire resistance is ignored.
+7 damage to Jessica since she's closest.

=> Party

Pyrophilios
2024-02-26, 12:48 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 0/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), greater invisibility
Conditions:




Lanius lay unconscious in a small crater, slowly stabilizing


Death saves in Discord - 14, 16, 20
Up in three rounds again with 1 hp

Amnestic
2024-02-26, 12:54 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 1/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

Losing her Celestial was secondary to her pain, but she nevertheless conjured a second one to fill its gap. It descends from on high, touching the invisible Lanius with its healing grace, before flying away, its bow at the ready.






Concentration: Unsaveable.
Action: Dash
Move: 60ft closer, passing within 60ft of Lanius
Bonus Action: Healing Word Lanius (2nd): [roll0] HP
Scratch the above - she can't see him!

Move: 30ft closer
Action: Summon Celestial (5th) adjacent to Lanius (spell has 90ft range)
Bonus Action: None.

Celestial:
Action: Healing Touch 16 hit points on Lanius.
Move: 40ft up and forwards.



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-02-26, 01:58 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 39/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward
Concentrating: None
Immunities: Disease, Frightened
Conditions: None




The wizard got the drop on her but even falling stars aren't enough to slow her down.

Ready a Grapple. Athletics check: [roll0]
Wizard's contested Athletics or Acrobatics (whichever is higher): [roll1] plus mods.

Archemist
2024-02-26, 01:59 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 19/27hp
Active Effects: Death Ward, Aid, Blink (7/10 rounds)
Concentrating: Greater Invisibility (Lanius, 8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry materializes, takes hold of Jessica's shoulder again, and they reappear up in the air next to the wizard. Merry falls, but his Arcane Ward soaks the impact.

[roll0]

Merry takes 3d6 (8, rolled in Discord) bludgeoning damage but the Ward takes it.

J-H
2024-02-26, 02:29 PM
Merry teleports Jessica above the wizard, and falls to the ground. Jessica grabs onto him as he rides the broom.
Hyra runs closer and summons a new celestial, healing Lanius.

He effortlessly slips out of Jessica's grasp (Freedom of Movement), causing her to fall to the ground [roll0] falling damage. He then casts a spell at her, which Merry Counterspells (Counterspelled: Mind Whip). He flies 25' further up and away, firing a mote of radiant energy at Merry.

Attack [roll1] for [roll2] radiant damage
This would be the only time he gets +7 on his damage roll with CoS.

=> Party

Amnestic
2024-02-26, 02:54 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 1/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

Hyra takes a breath to heal herself, and sets off rushing in, keenly aware that the sooner she got close the better. Her Celestial is finally able to bring their bow to bear against the enemy, albeit only at a mere two shots instead of three.






[S]Action: Dash
Move: 60ft closer.
Bonus Action: Healing Word Herself: [roll0]


Celestial:
Health: 40/40
AC: 16
Move: 40ft up and forwards. After wizard movement they're at 545ft from wizard if I'm not mistaken.
Action: Double bowshots.
Attack 1: [roll1] Disadv due to range: [roll2] Damage: [roll3] +2 (it's +7, not +5, I mistyped)
Attack 2: [roll4] Disadv due to range: [roll5] Damage: [roll6] +2 (it's +7, not +5, I mistyped)





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-26, 03:39 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 14/57+5 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 1/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 10/27hp
Active Effects: Death Ward, Aid, Blink (6/10 rounds)
Concentrating:
Immunities: Poison, Magical Sleep
Conditions:




Merry staggers under the critical radiant hit. He unfortunately loses concentration on keeping Lanius invisible.

But then Merry attempts a Dispel of his own on the flying Wizard.

Blink: [roll0]

Pyrophilios
2024-02-26, 03:53 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), greater invisibility
Conditions:




Lanius felt the healing power of the celestial wash over him. He opened his eyes and couldn't prevent a pained moan. To his surprise he was still invisible.
So he got up, and snuck away as quietly as possible, to get into a better position.


Bonus action hide

[roll0]/[roll1]

getting up, move 25 ft towards wizard,
dash for another 50ft - now at 525ft distance

J-H
2024-02-26, 04:57 PM
Jessica attempts to Dispel the wizard's protections, but he nullifies her spell with a Counterspell.
Lanius gets up and sneaks closer.
Merry casts dispel, and is able to detect the lashings of magic as several spells are broken, but others persist.

Rolling a 1d3 to see which of the 6th+ level spells goes away.
[roll0]

J-H
2024-02-26, 05:03 PM
Hyra's Celestial fires two arrows which hit the wizard. He appears quite shocked to have actually been injured. One of the spells Merry broke must have been protecting him...

He retaliates with an unusually powerful fireball at Merry and Jessica, which Merry Counterspells, followed by a radiant mote, and floats 30' higher into the air.

5th level overchannelled fireball for max damage
60 fire damage, +7 to Merry
Dex DC 23 half.
Jessica [roll0]
Merry [roll1]
I don't think Bless is still up.

Radiant mote againstMerry anyone who's up, or against [roll2] Merry or Jessica if they're both down.
Attack [roll3]
Damage [roll4] radiant

Amnestic
2024-02-26, 05:09 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 16/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

Seeing Merry and Jessica engulfed by flames, Hyra opts to stop running straight at the wizard, and instead begins a steady retreat, aiming to keep them at a range that her celestial can continue to pick them off.






Action: Cure Wounds (3rd) self: [roll0]
Move: 30ft AWAY.
Bonus Action: None

Celestial:
Health: 40/40
AC: 16
Move: 40ft up and back. After wizard movement they're at 585ft from wizard if I'm not mistaken.
Action: Double bowshots.
Attack 1: [roll1] Disadv due to range: [roll2] Damage: [roll3]
Attack 2: [roll4] Disadv due to range: [roll5] Damage: [roll6]





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-26, 05:15 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions:




Lanius stopped as soon as he turned visible again. Instead he carefully aimed and fired at the flying wizard while he was still far enough away to not be in immediate danger


Bonus action Careful Aim - no movement this round

[roll4]+12 damage[roll1]+[roll2] favored foe

Disadvantage
[roll3]/[roll0]+12 damage[roll5]

Infernally Clay
2024-02-26, 05:32 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 39/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Jessica focuses her divine energy on her blade and readies to cut the wizard down.

Bonus action cast Blinding Smite. Jessica's next successful attack deals an extra [roll]3d8[/roll} radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw (DC 16) ([roll0] plus mods) or be blinded until the spell ends.

Ready weapon attack. To hit: [roll1], to damage: [roll2] slashing damage, plus [roll3] radiant damage. If the attack is successful, smite for an additional [roll4] radiant damage.

Archemist
2024-02-26, 05:35 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 1/57+5 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 0/3 | 5th: 0/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 0/27hp
Active Effects: Mage Armor, Aid, Blink (5/10 rounds)
Concentrating:
Immunities: Poison, Magical Sleep
Conditions:




With his last bit of strength, Merry sighs and touches Jessica's arm. They appear just above the wizard, and as they start falling, Merry casts another spell to slow their descent.

[roll0]. Merry is Material, 60' below the wizard, 25' off the ground still if my math is right.

J-H
2024-02-26, 07:11 PM
Jessica readies an attack. Lanius fires an arrow which hits. Merry Dimension Doors Jessica up (from outside Counterspell range), swinging her blade and scoring a hit, blinding the wizard as she falls to the ground (fall damage? or Feather Fall?)

Smite and Blinding smite for 33 damage.
He is blinded.

The Celestial would score two hits against the blinded wizard, but he casts Shield, turning them away at the last moment.

The wizard fires a mote of radiant energy at Merry, then ascends and vanishes from view (Greater Invisibility).


Disadvantage due to blinding. Crown of Stars doesn't specify seeing the target.
[roll0] or [roll1] for [roll2] radiant vs Merry.

Con save end of turn [roll3] to end blinding

Infernally Clay
2024-02-26, 07:29 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 39/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Jessica sees Merry to down and immediately rushes to their side. "No napping now."

Use Lay on Hands on Merry, restoring 55 hit points.

Archemist
2024-02-26, 08:15 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 55/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 0/3 | 5th: 0/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 0/27hp
Active Effects: Mage Armor, Aid, See Invisibility, Blink (4/10 rounds)
Concentrating:
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry blacks out for a second, but thanks Jessica for the healing. "Stars above, my thanks." He looks around for where the wizard might be, but can't see him, so he reaches for his little baggie of talc and powdered silver. "Ortano Fordijimon," he invokes, and his eyes glow faintly. If he can see the wizard, he'll point him out to the others.

Finally, almost blissfully, Merry fades into etherealness. "About frackin' ti-" is all you hear.

Blink: [roll0]

Pyrophilios
2024-02-27, 07:54 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions:




Lanius surged forward at an angle, peppering the mage with arrows while he ran, only to go silent again.


[roll0], damage [roll1]
[roll2], damage [roll3]
+[roll4] favored Foe

Bonus action hide [roll5]/[roll6]

Move 50 ft closer to 475ft.

Amnestic
2024-02-27, 01:30 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 25/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

With the distance so great, Hyra is reliant entirely on her Celestial to continue picking up the slack, even against an invisible (but still exceedingly glowy) enemy.






Action: Cure Wounds (1st) self: [roll0]
Move: 30ft Closer. Back and forth!
Bonus Action: None

Celestial:
Health: 40/40
AC: 16
Move: Staying within 600ft of the Wizard, which I think just means "continuing to fly up"?
Action: Double bowshots.
Attack 1: [roll1] Disadv due to range: [roll2] Damage: [roll3]
Attack 2: [roll4] Disadv due to range: [roll5] Damage: [roll6]





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

J-H
2024-02-27, 03:00 PM
Jessica heals Merry. Lanius manages to score a hit with one arrow (20). Merry casts See Invisibility, then blinks out. Hyra's Celestial misses twice.

The wizard flies up, firing another mote at Jessica.

Advantage due to being invisible.
Attack [roll0] or [roll1] for [roll2] radiant

J-H
2024-02-27, 03:01 PM
He follows up with three Scorching Rays.

[roll0] or [roll1] for [roll2] fire damage
[roll3] or [roll4] for [roll5] fire damage
[roll6] or [roll7] for [roll8] fire damage
+7 damage on the first hit.


=> Party

Infernally Clay
2024-02-27, 03:25 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 3/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Pelted by a barrage of spells that almost brought her to her knees, Jessica retreats to safety for now.

Jessica will dash 120ft in whatever direction gets her as far from the wizard as possible.

Amnestic
2024-02-27, 03:37 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 35/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

Nothing for it but...more healing to herself. The distance to the 'melee' in the sky is simply too great.






Action: Cure Wounds (1st) self: [roll0] Slowly getting those hit points back
Move: 30ft Closer. Back and forth!
Bonus Action: None

Celestial:
Health: 40/40
AC: 16
Move: Staying within 600ft of the Wizard, which I think just means "continuing to fly up"?
Action: Double bowshots.
Attack 1: [roll1] Disadv due to range: [roll2] Damage: [roll3]
Attack 2: [roll4] Disadv due to range: [roll5] Damage: [roll6]





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-02-27, 03:55 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 55/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 1/3 | 4th: 0/3 | 5th: 0/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 0/27hp
Active Effects: Mage Armor, Aid, See Invisibility, Blink (4/10 rounds)
Concentrating: Readied Dispel Magic
Immunities: Poison, Magical Sleep
Conditions:




Merry fades back into reality and strolls back towards Hyra, following Jessica at a much slower pace. He readies an anti-magic spell just in case the other wizard descends, but then he fades out again into etherealness. "Oh, come on, now? You b-" is all you hear.

[roll0]

Pyrophilios
2024-02-27, 04:01 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions:




Lanius concentrated and fired at the invisible mage - luckily he didn't actually try to hide his position with that light show

Bonus action to gain Advantage

[roll3], damage [roll1]+[roll2]
[roll0]/[roll4], damage [roll5]

stay at 475

J-H
2024-02-27, 04:16 PM
Jessica moves away. Lanius fires one arrow, which is Shielded. Merry tries to ready a spell, but blinks out. The Shield also blocks a Celestial's arrow.

A pop and flash of magic indicates that the wizard has relocated, and a bright mote shoots down at Jessica, but misses. The wizard then ascends from 120' to 150', still invisible.

[roll0] or [roll1] for [roll2]
Jessica Concentration save [roll3]
Con save vs blindness [roll4]+2


=> Party

Infernally Clay
2024-02-27, 04:30 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 3/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




"Will someone please shoot that guy out of the air?!" Jessica calls out to the others as she laughs and runs for her life as she barely evades the wizard's barrage of magic.

Consume Greater Healing Potion to recover [roll0] hit points.
Move 60ft further away from the wizard.

Pyrophilios
2024-02-27, 05:05 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions:




Undeterred, Lanius continued to fire


Bonus action to gain Advantage

[roll0], damage [roll1]+[roll2]
[roll3]/[roll4], damage [roll5]

stay at 475

Archemist
2024-02-27, 05:26 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 55/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 1/3 | 4th: 0/3 | 5th: 0/2 | 6th: 0/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 6/27hp
Active Effects: Mage Armor, Aid, See Invisibility, Blink (2/10 rounds)
Concentrating: Bigby's Interposing Hand (10/10)
Immunities: Poison, Magical Sleep
Conditions:




Merry reappears and keeps on walking. "-re we go," he says, pressing onwards. Given the distance to the wizard and Jessica, he summons his (well, Bigby's) Hand and has it go airborne. It makes a rude gesture at the wizard, since he can see again.

[roll0]. Bigby's Hand at about 120' up. I've kinda lost track of distances but I figure at 30' move/round I'll be left behind so this is mostly for flavor unless the wizard turns back around.

Amnestic
2024-02-28, 05:27 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 42/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

Even if he blocked her Celestial's arrow, Hyra reckons that the wizard will run out of Shields long before they run out of radiant bolts, and that meant that it was just a matter of time.






Action: Cure Wounds (1st) self: [roll0]
Move: 30ft Closer. Back and forth!
Bonus Action: None

Celestial:
Health: 40/40
AC: 16
Move: Staying within 600ft of the Wizard.
Action: Double bowshots.
Attack 1: [roll1] Disadv due to range: [roll2] Damage: [roll3]
Attack 2: [roll4] Disadv due to range: [roll5] Damage: [roll6]

Well, double miss ain't good, oh well \o/



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

J-H
2024-02-28, 08:52 AM
Jessica runs farther. Lanius fires two arrows, both of which manage to connect (36 damage). Merry summons a protective hand, and Hyra's Celestial's shots are Shielded. The wizard fires another mote at Merry, then attempts to conceal his position as he moves.

mote [roll0] or [roll1] for [roll2]

Stealth vs your passive perception [roll3]

Amnestic
2024-02-28, 09:29 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 42/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

Having lost the glowing enemy, Hyra orders her Celestial to ready a bowshot, while she focuses on evasion, as there's little else for her to do.






Action: Dodges
Move: 30ft Closer.
Bonus Action: None

Celestial:
Health: 40/40
AC: 16
Move: 40ft forwards
Action: Ready a bowshot for him breaking his hide next turn.
[roll0][roll1] Damage: [roll2]




Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-02-28, 02:03 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions:




Lanius took a moment to listen, so he could reacquire his target


Perception

[roll0]


Move to 375

Infernally Clay
2024-03-01, 05:17 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 17/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 0/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility
Concentrating: None
Immunities: Disease, Frightened
Conditions: None




Jessica casts a spell to help her see the wizard.

Cast See Invisibility.

Archemist
2024-03-01, 02:31 PM
Merry falls, in a flash of radiant damage from the wizard, and when the smoke clears, he doesn't appear to be there at all.

Merry's unconscious form blinks out of the material plane for the moment. (Rolled in discord)

J-H
2024-03-02, 09:01 AM
Jessica casts See Invisibility.
Lanius tries to perceive the invisible wizard, but can't find him, at least not yet.
Merry is unconscious and ethereal.
Hyra moves up, and readies a bow-shot.

Pyrophilios
2024-03-02, 11:41 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions:




Lanius moved back a 100 feet to gain some perspective, scanning the sky and the ground for signs of the mage.

Perception

[roll0]

Move to 475

Amnestic
2024-03-02, 12:01 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 42/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (5th)
Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

Merry is far too far away for Hyra to help any time soon - she'd have to hope that they could get up on their own.






Action: Perception - 9
Move: None.
Bonus Action: None

Celestial:
Health: 40/40
AC: 16
Move: None
Action: Ready a bowshot for either the target being pointed out or the wizard breaking invisibility.
[roll0][roll1] Damage:[roll2]




Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

J-H
2024-03-02, 03:17 PM
The wizard flies after Jessica, firing a radiant mote at her, and then teleporting farther away with a pop.

Crown of Stars
[roll0] for [roll1] radiant damage.

Dimension door to farther away (>700'), still invisible.

Pyrophilios
2024-03-02, 03:40 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 8/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 3/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
Conditions:




Lanius reacquired the mage and sprinted towards him, getting just within bow shot range - relying on his luck, he fired at where he suspected the mage to be.




Move to 600ft distance to wizard
Disadvantage
[roll0]/[roll1], damage [roll2]
[roll3]/[roll4], damage [roll5]

Favored Foe [roll6]

J-H
2024-03-02, 03:42 PM
The arrow hits, and the wizard falls off his broom, hitting the ground with a thump.

J-H
2024-03-02, 06:38 PM
You've been pursuing the notorious guerilla warrior known only as "Grey Robin" for days. Finally, you've run him to ground - or he has chosen to show himself to you. You're in the Grey Marshes, an area with dense, winding streams, stands of cat-tails, and brush and briars...but no trees.

Sight lines are clear, but there are large patches of thick underbrush (green) that are difficult terrain. The brush offers partial cover (+2 AC & Dex saves), but only offers total cover if someone is prone behind/in it.
He starts 550’ from the party.

Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll0]
Merry [roll1] or [roll2]
Hyra [roll3]
Jessica [roll4]

Robin [roll5]


https://i.ibb.co/7Qd8fKC/r00.jpg (https://ibb.co/NrdQvKC)

Initiative:
Merry
Hyra
Lanius
Jessica
Robin

Archemist
2024-03-02, 09:23 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 15 | HP: 67/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, See Invisibility, Blink (8/10 rounds)
Concentrating: Greater Invisibility (Lanius, 9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry Mann calls out to the shadowy figure, "We may have been friends once, but it's over now, Robin!"

He teams up with Jessica for their advance strike force (and distraction) teleportation. They end up with a stream still between them and the ranger, but with most of the distance closed. Merry goes ethereal before he gets a chance to say more.

Move up 500' with Jessica, to about the space V-30(or 40? Hard to read the numbers). Blink: [roll0]

Pyrophilios
2024-03-03, 02:03 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
Conditions:




Lanius muttered: So it has come to this - the Grey Robin against the Red-Backed Shrike. Let's see how this plays out.

Immediately, he fired three arrows, moved and hid.



[roll0], damage [roll1]
[roll2], damage [roll3]
[roll4], damage [roll5]

if all hit [roll6]
Sneak attack [roll7]

Hide [roll8]/[roll9]
Move to M113

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

Amnestic
2024-03-03, 05:08 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 112/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Hyra immediately breaks into a run. While there's significant terrain to cross, she does at least see her boots coming in handy this time around.






Action: Dash
Move: 60ft forwards to stop just in the cover, standing up.
Bonus Action: None

Celestial:
Health: 50/50
AC: 17
Move: 40ft up and forwards
Action: Attack, disadvantage range.
Attack 1:[roll0][roll1] Damage: [roll2]
Attack 2:[roll3][roll4] Damage: [roll5]
Attack 3: [roll6][roll7] Damage: [roll8]




Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-03-03, 06:16 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 113/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 4/4 | 2nd: 1/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Thankful for the lift, Jessica leaps towards their current foe.

Pre-Batttle Prep: Activate Watcher's Will and Boots of Speed, cast Aid at 3rd level on Jessica, Merry and Hyra and See Invisibility.

Move adjacent to the ranger, using a long jump (16ft) as required. With 60ft movement speed this should be okay since we're only 50ft away.

Bonus action Blinding Smite. [roll0] radiant damage on next melee attack, DC 16 or blinded ([roll1] plus mods).

Attack #1 - To hit: [roll2], to damage: [roll3] slashing damage, plus [roll4] radiant damage. If the attack is successful, smite for an additional [roll5] radiant damage.

Attack #2 - To hit: [roll6], to damage: [roll7] slashing damage, plus [roll8] radiant damage. If the attack is successful, smite for an additional [roll9] radiant damage.

J-H
2024-03-03, 08:39 AM
Merry teleports Jessica forward to just across one of the streams from Robin. Hyra's Celestial scores a hit, although it seems to be resisted (8; all 8 temp hp removed). Lanius fires three arrows, all of which hit (18+18+13), and moves up to stand close to Hyra (I only see 50 movement). Jessica dashes forward, but misses with both sword-swings.

The half orc in front of her flashes a toothy grin and raises his bow, a moment later, he is 10' away and firing at her, then another 10' and shooting at Hyra, and then he runs farther while firing two arrows more at Jessica.

Distant Strike Extra Attack. The Ranger attacks twice, teleporting up to 10’ before each attack to a visible unoccupied space. If at least two creatures are attacked during the attack action, the Ranger may make an additional attack against a 3rd creature.
Followed by his normal movement and BA Swift Quiver, two more attacks.
Favored Enemy: Humans, elves, dwarves; +5 to damage ("fixed" favored enemy)
Sharpshooter Longbow Favored Enemy...
Jessica
Attack [roll0] for [roll1] damage
Hyra
Attack [roll2] for [roll3] damage
Jessica
Attack [roll4] for [roll5] damage
Jessica
Attack [roll6] for [roll7] damage



https://i.ibb.co/QYDTFYQ/r01.jpg (https://ibb.co/vLXTxLq)

=>Merry, Hyra, Lanius, Jessica

Amnestic
2024-03-03, 09:11 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 90/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Hyra keeps running, breaking from the brush, leaping across the water in a single heavily armoured bound, and heading for more cover, ducking down into it while her Celestial continues its assault.






Action: Dash
Move: As follows:-
https://cdn.discordapp.com/attachments/694162563092578364/1213850926079545375/image.png?ex=65f6f9c5&is=65e484c5&hm=1d6f267c96140441e21356526be7049fa67b636f5b46892 44256bb404b7e240c&
And then prone.
Bonus Action: Healing Word (1st) Self [roll0]

Celestial:
Health: 50/50
AC: 17
Move: 40ft up and forwards
Action: Attack, disadvantage range.
Attack 1: [roll1][roll2] Damage: [roll3]
Attack 2:[roll4][roll5] Damage: [roll6]
Attack 3:[roll7][roll8] Damage: [roll9]




Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-03-03, 09:29 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 55/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 4/4 | 2nd: 1/3 | 3rd: 1/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Blinding Smite
Concentrating: Blinding Smite
Immunities: Disease, Frightened
Conditions: None




Jessica tries to close in on the slippery ranger and dispel the magics that protect him, but she fails.

Move to V9.
Cast Dispel Magic (got a 7 with the discord bot)

Pyrophilios
2024-03-03, 11:23 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
Conditions:




Lanius moved forward, continuing to shoot and hide


[roll0], damage [roll1]
[roll2], damage [roll3]

Hide roll in discord:32
Move to M103

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

Archemist
2024-03-03, 02:12 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 15 | HP: 67/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, See Invisibility, Blink (7/10 rounds)
Concentrating: Greater Invisibility (Lanius, 8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry reappears midway over the stream and promptly falls in. Undignified and looking like an unhappy wet cat, he moves forwards to the opposite bank from where he started. He casts a simple spell, but one which he hopes will have a good chance of catching Robin. A tiny skeletal hand appears near the ranger and tries to grab him.

Then Merry fades out again into etherealness.

[roll0] spell attack for [roll1] necrotic damage and he can't regain hp for a round.

Rolled Blink: 18 in discord.

J-H
2024-03-03, 03:01 PM
Merry's Chill Touch fails to connect. Hyra runs forwards, flopping into the briars, while her Celestial fires a volley of arrows (one hits, 15->resist to 7).
Lanius swims across the stream and hides in another set of bushes after firing two arrows (one hits for 13).

Robin blinks to the west twice, firing a pair of arrows at Jessica, before seeming to melt into the vegetation as he moves off to the west.

Non-sharpshooter attacks
[roll0] for [roll1]
[roll2] for [roll3]
2x 10' teleports, plus his move, and Hiding as a BA.

Stealth [roll4] or [roll5]
Perception checks to spot him have disadvantage.



https://i.ibb.co/xsnt0vD/r02.jpg (https://ibb.co/z53TYcr)

=>Merry, Hyra, Lanius, Jessica

Amnestic
2024-03-03, 03:35 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 90/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

With no enemy in sight, and little chance to spot him at so distant a range, Hyra and her Celestial run and fly as fast as their legs and wings will carry them.






Action: Dash
Move: Stand up, move forwards+left between cover. Should put her in the top right square of the larger square to her northwest, then drop prone again
Bonus Action: None

Celestial:
Health: 50/50
AC: 17
Action: Dash
Move: Forward 80ft.





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Pyrophilios
2024-03-03, 04:07 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
Conditions:




Lanius knew the game - after all, he was playing it himself all the time. He moved forward, closing the distance, while readying an attack for whenever the Grey Robin appeared again.



move with bonus action dash 100ft forward - unhindered by natural difficult terrain and with a swim speed (place me somewhere with half cover)

Use action to ready attack
[roll0], damage [roll1]



Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

Infernally Clay
2024-03-03, 04:59 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 81/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 1/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Jessica heals herself, moves towards the edge of the underbrush and drops to the ground until she can figure something out.

Lay on Hands to recover 55 hit points.
Cast Shield of Faith (AC > 24)
Move to T9 and drop prone (providing total cover, boosting her AC to 29).

Archemist
2024-03-03, 07:59 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 15 | HP: 67/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, See Invisibility, Blink (6/10 rounds)
Concentrating: Greater Invisibility (Lanius, 7/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Ethereal!




Merry fades back in, casts a warding spell on himself, moves a little ways towards Jessica, making his way just into the deeper underbrush. Then he drops prone, just in case. But he fades into etherealness once more.

Resistance to physical damage for a round. Merry ends up in the green area to the north of the M on the map. Blink: [roll0]

J-H
2024-03-04, 10:41 AM
Merry moves to cover, then blinks out. Hyra and the Celestial move forward. Lanius dashes and splashes forwards, readying an attack (he can't quite end up in the brush, it's 5' too far; bare patch around this part of the stream unfortunately). Jessica heals herself, going prone.

The half-orc stands out of the grass, his cloak still making him hard to see, and fires an arrow at Lanius. Lanius looses an arrow, but misses, and the ranger fires another, moving from spot to spot southwards as he shoots before hiding again.

Lanius is invisible but not stealthed. No advantage from unseen attacker, so both rolls are at disadvantage.
Attack [roll0] or [roll1] for [roll2]
Attack [roll3] or [roll4] for [roll5]

Hide with advantage [roll6] or [roll7], Perception checks to locate him by sight have disadvantage.


https://i.ibb.co/hCwf6gm/r03.jpg (https://ibb.co/WsjthH2)
=>Merry, Hyra, Lanius, Jessica

Amnestic
2024-03-04, 10:59 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 90/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

With only some 400ft left to go, Hyra and the Celestial...keep moving.






Action: Dash
Move: Stand up, move forwards. Should end up in R96, since she wants a slight leadup for jumping the river next turn.
Bonus Action: None

Celestial:
Health: 50/50
AC: 17
Action: Dash
Move: Forward 80ft.





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-03-04, 11:05 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 81/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 1/4 | 2nd: 1/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Detect Magic
Concentrating: Detect Magic (30ft)
Immunities: Disease, Frightened
Conditions: None




"I am getting very annoyed!" Jessica shouts out, "At least die with dignity, facing us in the open!"

Since she can't see him, maybe she can sense some latent magic on him... If she does, she will call out his position to the others.

Jessica gets up from prone, moves to S9 and then uses the remaining 25ft of movement to move to S14.
Cast Detect Magic.

Archemist
2024-03-04, 11:26 AM
Merry doesn't have a great way to keep up with a hiding individual. He stands up, hoping for a better glimpse of the ranger, and drinks a potion to make himself Invisible. This will be a game of cat-and-mouse for sure.

[roll0]

Pyrophilios
2024-03-04, 12:33 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
Conditions:




Lanius saw the arrows and managed just in time to raise a simple shield. It told him well enough to tread lightly once more.
He moved forward more carefully, hiding in the brush and readied another arrow when his quarry appeared


move up to 50ft forward to cover and hide [roll0]/[roll1] (edit: considering I stayed in cover last round, I think I could be at Y86)

Use action to ready attack
[roll2], damage [roll3]



Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

J-H
2024-03-04, 12:54 PM
Merry stands, invisible.
Hyra moves forward, as does her Celestial.
Lanius moves up and hides, readying an attack.
Jessica gets up and moves closer. She can sense the presence of magic ahead... next round, if the quarry stays still, she can focus her senses to see the auras.

Three arrows fly as the half-orc reveals himself, plus one more from Lanius that doesn't hit. Robin teleports westwards with each hit, disappearing somewhere in the patch of underbrush to the west.

Distant Strike Extra Attack. The Ranger attacks twice, teleporting up to 10’ before each attack to a visible unoccupied space. If at least two creatures are attacked during the attack action, the Ranger may make an additional attack against a 3rd creature.
Jessica
Unseen attacker - advantage on his attack vs. Jessica. No sharpshooter.
Attack [roll0] or [roll1] for [roll2]

He has blindsight and no disadvantage on attacking invisible creatures he can sense... Attack vs Merry
Sharpshooter attack [roll3] for [roll4]

Third attack vs the Celestial
Sharpshooter attack [roll5] for [roll6] (no favored enemy bonus vs Celestials)

Stealth [roll7] and [roll8]


https://i.ibb.co/289pfng/r04.jpg (https://ibb.co/f8gTP14)

=>Merry, Hyra, Lanius, Jessica

Pyrophilios
2024-03-04, 01:04 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
Conditions:




Lanius moved forward carefully, hiding again and readying his next attack


move up to 50ft forward to cover and hide [roll0]/[roll1] to AA76

Use action to ready attack
[roll2], damage [roll3]



Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

Archemist
2024-03-04, 01:04 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
Concentrating: Greater Invisibility (Lanius) (5/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Invisible, Prone




Merry ducks as an arrow hits the tree behind him. Well, behind and 10' to the right of him, but he flinches anyways.

He moves a little bit eastwards and dismisses his Blink spell, and goes prone again just in case.

Amnestic
2024-03-04, 01:54 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 90/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Running and running and running and running. And briefly healing her Celestial.






Action: Dash
Move: Run+Jump+run+run. T84 I think.
Bonus Action: Healing Word Celestial [roll0]

Celestial:
Health: 34/50
AC: 17
Action: Dash
Move: Forward 80ft. Think they end up at Q64?





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-03-04, 02:39 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 22 | HP: 47/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 1/4 | 2nd: 1/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Detect Magic
Concentrating: Detect Magic (30ft)
Immunities: Disease, Frightened
Conditions: None




Jessica moves westward, focusing her magic to sense the ranger before calling out his position to everyone else. Then she drops prone in the underbrush.

Move to I19.
Detect Magic as an action.
Drop prone.

J-H
2024-03-04, 05:46 PM
Merry moves east and drops prone, still invisible. Hyra and the Celestial move forward.
Lanius moves forwards and prepares to shoot when the half-orc reveals his presence again (shot will hit for 15, probably resisted down to 7).
Jessica scans the area from I9, but there are no magical auras within 30' of her.

Robin fires an arrow at Hyra (unseen attacker advantage), Lanius fires at him (resisted to 7), then the half-orc moves through the water almost as fast as walking, then blinks to the south side of the stream, returns with an arrow back at Lanius, and then blinks out of sight again to shoot another at the Celestial before disappearing into the large patch of underbrush just south of the water.

Unseen vs Hyra Attack [roll0] or [roll1] for [roll2]
Sharpshooter vs Celestial [roll3] for [roll4]
Regular vs Lanius [roll5] for [roll6]
Stealth [roll7] or [roll8]



https://i.ibb.co/hgfyYLJ/r05.jpg (https://ibb.co/PrQNDFv)

=>Merry, Hyra, Lanius, Jessica

Amnestic
2024-03-04, 05:58 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 73/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

Running and running and running and running. And her Celestial readying a bowshot from above






Action: Dash
Move: Run+Jump+run+run. R74 think.
Bonus Action:

Celestial:
Health: 10/50
AC: 17
Action: Ready attack, no longer range disadvantage. [roll0][roll1]
Move: Forward 40ft. Q55.





Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Archemist
2024-03-04, 06:14 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 1/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
Concentrating: Greater Invisibility (Lanius) (4/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Prone




Merry crawls back westwards a few feet, staying low / prone in the underbrush. He retrieves his trusty mica chips and readies a loud snap to center on Robin wherever he might poke his head up again.

If Robin shows himself within 70' of Merry, Con DC 20 [roll0]+mods for half of [roll1] thunder damage.

Pyrophilios
2024-03-05, 06:47 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 66/87 | Initiative: +7
Spell Slots: 1st: 1/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
Conditions:




Lanius reeled from the arrow in his side. Cursing under his breath, he moved forward, forgoing the chance to fire and instead gobbled down a bunch of berries

Concentration save [roll0],
move up to 50ft forward to cover and hide in cover
[roll1]/[roll2]
Use action to cast good berries and consume them



Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

Infernally Clay
2024-03-05, 09:46 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 47/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 0/4 | 2nd: 1/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Aware she can't do anything against this foe, Jessica stays where she is.

Cast Shield of Faith.

J-H
2024-03-05, 03:25 PM
Merry crawls west, preparing a Shatter spell, which will also break invisibility when cast.

Advantage on Con saves [roll0]
Need to hit a DC 20 to halve 29 thunder damage.

Hyra dashes forwards.
Her Celestial readies an attack (will hit for 15 radiant).
Lanius moves forward into cover, conjuring some healing berries while hiding.
Jessica stays flat, calling up a magical shield.

The half-orc draws his bow back, revealing his presence and firing an arrow at the summoned Celestial. Arrows pass in flight, and he is hit (resist to 7 as a reaction). Merry creates a thunderous explosion (save above in spoiler). He turns and fires an arrow at the prone Merry, then another at Hyra, blinking between positions and re-crossing the water before concealing himself again, this time in the vegetation northeast of the river (the U22-AD25 block).


Sharpshooter Attack vs Celestial [roll1] or [roll2] for [roll3]
Sharpshooter attack vs Merry with disadvantage (prone target) [roll4] or [roll5] for [roll6]
Regular attack vs Hyra [roll7] for [roll8]

The Celestial vanishes in a burst of light, and arrows strike both Hyra and Merry.

=> Party

Archemist
2024-03-05, 04:07 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 0/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 1/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
Concentrating: Greater Invisibility (Lanius) (3/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Prone




Merry's arcane ward slows the arrow and exactly counters its forward momentum, leaving the arrow to drop on the ground in front of Merry. It leaves Merry untouched, though barely.

Merry takes a chance that the same strategy will work twice. He readies another mica chip and keeps a sharp elvish eye out for any reappearance of the archer. He crawls another 10' or so eastwards just to increase the likelihood of being in range.

[roll0] or [roll1] vs DC 20 Con save and [roll2] thunder damage (or half).

Pyrophilios
2024-03-05, 04:09 PM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 66/87 | Initiative: +7
Spell Slots: 1st: 1/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
Conditions:




Lanius moved steadily closer, readying his bow to attack when the opportunity presented itself


move up to 50ft forward to cover and hide in cover

Prepare action to attack when he reveals himself

[roll0] damage [roll1]



Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

Amnestic
2024-03-05, 04:21 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65e59f03&is=65d32a03&hm=0b59273801b71cae7ba17168f7e8bb29fd1ba2bad9a0fb6 9b172332d589e92dd&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 55/102
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

Her Celestial had done enough of its job, this time. She conjures another one in its place, doing her best to ignore the pain in the arrow. Even if they could only loose a single arrow at a time, it was enough while Hyra was still desperately running to catch up.






Move: Jump (20ft standing longjump) and then soddenly-slop out the other side of the river. Believe this ends in R69 (nice).
Action: Summon Celestial 90ft ahead. Should be R51 for the initial summoning.
Bonus Action: None

Celestial:
Health: 40/40
AC: 16
Move: Forward 40ft. R43 I believe.
Action: Ready attack, no longer range disadvantage.
[roll0] Damage: [roll1]






Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-03-06, 01:01 PM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 47/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 0/4 | 2nd: 1/3 | 3rd: 1/3
Lay on Hands: 0/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




Jessica crawls eastward and throws a rock, if she can find one.

Crawl to N10
Use action to throw a rock as far east as possible.

J-H
2024-03-06, 11:10 PM
Robin fires an arrow at Merry, missing. A thunderous explosion goes off, leaving Robin reeling. Hyra's summoned Celestial fires an arrow, striking the half-orc and killing him

Sharpshooter longbow [roll0] for [roll1] disadvantage, 14 total - miss
Concentration [roll2] plus modifiers to not lose Shatter if hit.
Shatter reduces to 0, Relentless Endurance makes it 1, Celestial finishes him off

J-H
2024-03-09, 06:31 PM
You're exploring the ruined dwarven city of Dwimmerdwell, It fell three hundred years ago, the defenders dying to the last. Yet supposedly, the attackers died. Everyone who has come to explore or loot it has failed to report back. Rumors say that a last dwarven guardian still lives... yet even dwarves don't live that long, do they?

You proceed down the streets in a cluster... they are broad, and the buildings around you are ruined, with gaping holes marking doors, holes, or battle damage. Most don't even have roofs any more. The cavern ceiling arches high above, up to 200' in places.

You hear a rapid squeaking noise, and see an elderly dwarven woman in armor appear, moving rather quickly (Haste) - or rather, you see four of her, wreathed in flames, in a wheelchair, far ahead of you. She touches her armor, and suddenly abandons the wheelchair for flight as the armor glows.

Added +4 to everyone's init from being within 10' of Jessica
Lanius [roll0]
Merry [roll1] or [roll2]
Hyra [roll3]
Jessica [roll4]

Armorer (advantage) [roll5] or [roll6]



https://i.ibb.co/MCWDx4m/a00.jpg (https://ibb.co/sVkvdGZ)


=>Lanius, Merry, Jessica, Hyra

Pyrophilios
2024-03-10, 04:48 AM
https://pyrophilios.files.wordpress.com/2020/12/n1z320.jpg
Lanius Collurio (https://www.myth-weavers.com/sheets/?id=2805590)
Would Elf Gloomstalker 8 / Arcane Trickster 3
AC: 19 | HP: 87/87 | Initiative: +7
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
Favored Foe: 4/4
Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
Conditions:




Lanius moved into cover to hide - and then popped up again to fire a bunch of arrows at the old dwarf


move up to T31
Hide [roll0]/[roll1] move one field to the right, fire, move back into cover

[roll2],[roll3],[roll4], damage [roll5]
[roll6],[roll7],[roll8] damage [roll9]
[roll10],[roll11],[roll12] damage [roll13]

Sneak attack [roll14]
If all hit [roll15]


Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]

Amnestic
2024-03-10, 08:24 AM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65f81403&is=65e59f03&hm=606b0fb242b4fadb21842c1320730f4e914e96d0953a845 4329bc01cf2a20102&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 112/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

Silently, Hyra offers a quiet word of thanks to Moradin that this one doesn't seem to be such an instense sprint. Nevertheless she moves forward, uttering a word of unmaking on the magic wrapped around their foe, after which her celestial unleashes a barrage from above.






Move: 30ft forward, V32
Action: Dispel Magic (5th). Any spells of 5th level or lower are dispelled.
Bonus Action: None.

Celestial:
Health: 50/50
AC: 17
Move: Up+Forward 40ft, XY30-31
Action: Attack times 3.
Attack 1: [roll0] Damage: [roll1]
Attack 2: [roll2] Damage: [roll3]
Attack 3: [roll4] Damage: [roll5]




Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Infernally Clay
2024-03-10, 08:53 AM
https://i.ibb.co/ZXC1CXv/c27af6dd1ca097ebb8c5c557350191ea.jpg
Jessica Aegnor (https://www.myth-weavers.com/sheets/?id=2871711)
Half Elf Oath of the Watchers Paladin 11
AC: 24 | HP: 113/113 | Initiative: +5
STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
Lay on Hands: 55/55
Channel Divinity: 0/1
Harness Divine Power: 2/2
Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
Concentrating: Shield of Faith
Immunities: Disease, Frightened
Conditions: None




"A mechanical suit of armour?" Jessica says in amazement before turning to Hyra, "Why don't you have something that cool?"

Before the battle begins Jessica activates her Watcher's Will and Boots of Speed, casts See Invisibility and Shield of Faith on herself and casts Aid at third level on herself, Hyra and Merry.

She then moves to V26 and uses her action to dodge.

Archemist
2024-03-10, 04:11 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 3/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
Concentrating: Greater Invisibility (Lanius) (9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry takes stock of the situation and decides Hyra's Dispel was probably sufficient. Rather than get too far ahead of the others, he sidles over to the building on the right and uses one of his more defensive spells.

Merry moves to Y33 and casts Blade Ward.

J-H
2024-03-11, 12:02 PM
Lanius fires a volley of arrows, one of which pops a mirror image, and two more which hit (25 damage). Merry casts a defensive spell. Jessica moves up and dodges. Hyra's celestial fires three arrows, all of which miss. The dwarf's Haste spell is dispelled, as are Freedom of Movement, Fire Shield, and Mirror Image.

Dazed, the dwarf is unable to move.
=> Party is up again

Archemist
2024-03-11, 12:16 PM
https://thrynnwiki.wdfiles.com/local--files/family/Merry%20Mann%20screenshot.png
Merry Mann (https://www.dndbeyond.com/characters/93621979/U9ddxq)
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 3/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
Concentrating: Greater Invisibility (Lanius) (8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions:




Merry moves further up and blasts the dwarf once he's in range. "Dwimmerdwell dwarf, dwie!" he says, channeling his arcane negativity towards her.

Merry moves up another 30' to Y27. He casts Chill Touch: [roll0] for [roll1] necrotic damage and being unable to heal this round.

Amnestic
2024-03-11, 12:16 PM
https://cdn.discordapp.com/attachments/561287824964452363/1201470407916666880/image.png?ex=65f81403&is=65e59f03&hm=606b0fb242b4fadb21842c1320730f4e914e96d0953a845 4329bc01cf2a20102&
Hyra Forgeborn (https://www.myth-weavers.com/sheets/?id=2873881)
Hill Dwarf Forge Cleric
AC: 24 HP: 112/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: Summon Celestial (6th)
Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

Hyra keeps pushing forwards, calling forth a hammer of divine power the closer she gets.






Move: 60ft forward, V20
Action: Dash
Bonus Action: Spiritual Weapon (3rd) [roll0] Damage: [roll1]

Celestial:
Health: 50/50
AC: 17
Move: Up+Forward 40ft, XY22-23
Action: Attack times 3.
Attack 1: [roll2] Damage: [roll3]
Attack 2: [roll4] Damage: [roll5]
Attack 3: [roll6] Damage: [roll7]



Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.