PDA

View Full Version : Recruiting Deathbringer! Pulp adventures 3.5ish.



Auranghzeb
2024-02-03, 12:50 PM
Break the skin of civilization and you find the ape, roaring and red-handed

https://imgs.search.brave.com/3FeH8jFjfIWeJum8ogtpZQIzB4Y1_aL3ZvmGqogExiU/rs:fit:860:0:0/g:ce/aHR0cHM6Ly9pLnBp/bmltZy5jb20vb3Jp/Z2luYWxzL2M0L2I1/LzhmL2M0YjU4ZjVj/ZWExOTNhYTNmMzky/MWI2MGIwN2E4ODgx/LmpwZw


The moon hung low in the ink-black sky as Eadric, cloaked in shadows, faced the tyrant king in the heart of his blood-soaked fortress. The air crackled with the tension of impending doom. The clash of steel echoed through the stone halls, as Eadric's blade, forged in the fires of vengeance, met the king's cruel weapon. The two adversaries danced with the ferocity of thunder and lightning, each strike carrying the weight of years of oppression and betrayal. Eadric moved with the grace of a wraith, his eyes ablaze with the fires of justice, while the king fought with the desperation of a cornered beast. In that epic moment, the fate of a kingdom hung in the balance, and the very stones seemed to tremble beneath the thunderous blows!


DM Rolls Nat 20


The cornered king gets a lucky break and leans against the stonewalls of his castle to gain momentum, he swings his axe and guts Eadric like hot butter, his entrails spreading as fast as disease. Eadric the conqueror opened his eyes wide and realized:


"OH FU&$"



***

I have been thinking this for a while. This game comes from several conversations with people and 2 years DMing 5ed and killing exactly one single PC despite running brutal encounters -fair and in their level, I'm not a fan of unbalanced sandbox.

Then I found prof Dungeonmaster's Deathbringer -Completely recomend it- and the game improved, a lot. Since I have been shedding all my conceptions of this game of ours, much as I just love it, and I love making characters, the truth is that there's only an illusion of choice and all the crunch boils down to doing the same with different names.

So, ater all this BS, what are we playing? An open system? a do watchyouwanna? Deathbringer 5e? No. Well, kinda Deathbringer. But not 5ed (yikes)

We are playing with 5 archetypes: The warrior, the scoundrel, the survivalist, the mystic dude/gal and the weird magic dude/gal. Most of DND boils down to those, whatever you call them and whatever insignificant micro-choice they have in a 3.5, PF splatbook or spheres of wonkiness.

My main gripe is that things get too crunchy and specific and when you want to do something cool, you simply don't have it or is completely broken. But don't fret, this is not a new system, a dreaded new standard to conquer all standards. It is but a simple proposition:

Rules: this is 3.5 in regards to abilities, BAB, saves, death, healing, weapon size, spell names (more on that later), action economy, status, etc.

This is 5ed in that we use the wonderful concept of advantage instead of the annoying amount of micro-bonuses to stuff.
And this is 5ed in that buff spells (when they work) require concentration and can't have more than one active.



Warrior: HD 12, Any simple or martial weapon (unarmed strike is a martial weapon) any armor, good BAB, Good fort save. May trade down the HD for a better Ref or Will save.
Advantage on athletic stuff that makes sense.
NOT TODAY: May absorb 1d6 of damage as an immediate action 1/round (you chose if its a parry, a smart anticipation, you take it on your hairy chest and roar and ignore the damage, you snatch that arrow aimed at your head, whatever) this increases one dice category alongside Deathbringer Dice (see below).
Bada$%ery: You may do something cool as a swift 1/encounter (DM's discretion): i.e. attack two enemies at once, spring attack, jump from mount, feint, swing from a chandelier, shove an enemy.

Scoundrel HD 8 Simple weapons and 4 martial weapons. medium BAB good ref, may trade down HD for a better save. Advantage on scoundrely things and skills (more later).
Double damage when flanking.
Slippery: 1/round Swift to Disengage or hide.
Craven's Luck: once per encounter may use an immediate to re-roll or make someone re-roll.

Survivalist HD 10, simple weapons, 2 martial melee weapons, 2 martial ranged weapons. good BAB, good ref and Fort. may downgrade HD for a good will save.
Advantage on survivaly things and skills.
Crafty: 1/encounter immediate action to declare a trick and force 1 enemy to make save DC 12: Dex stops enemy, Fort enemy is dazed 1 round, Will enemy is confused or can't attack. i.e Dex="I throw a snare", Fort "I spit in his face" Will "I feint dead".
Awesome: 1/round may use a swift to do something athletic or acrobatic as part of their movement. i.e jump suddenly, stand from prone, tumble

Mystic: HD 8, simple weapons, 1 martial weapon. light armor. Medium bab Good will save. May downgrade HD for better saves.
Knows 3 cantrips and 2 lvl 1 spells.
Mystic soul: 1/encounter as a swift action may channel mystic energies into something cool: I.e turn undead, lay on hands, smite an enemy, Ki strike, see invisibility.
Gifted: Advantage in mystical things: autohypnosis, concentration, etc. May use those for mystical creative uses off combat: i.e "the sight" minor scrying effect.

Magic dude/gal: HD 6, bad BAB, three simple weapons, good will save. May downgrade HD for better save.
Advantage in spellcasting rolls(more later),
knows 4 cantrips, 3 lvl 1 spells and 1 lvl 2 spell.
1/encounter swift or immediate may do something magically cool: I.e add 1d6 to a spell casting check, try to daze an enemy, counterspell, metamagic (each DD reduce 1 level).

Skills and Backgrounds: skills come from fluff, background and adventuring experience. Are you a warrior from the steppes? Then you can ride and can use as if you had mounted combat and ride by and mounted archery. But you can’t swim.

Are you a mystic from the cold high mountains? Then you can autohypnosis, know religion, heal and sing melodic Ommmmmmsss.

A street urchin from Zamora? Stealth and bluff are your thing. Maybe poison!

A cimerian? Then you are stealthy, athletic, perceptive and noble. But you are probably bad at reading people.

But! Have Your adventures taken you to the high seas? Or to the darkest jungles beyond the black river? Then you are a sailor and can discern what plants kill you.

In sum: pick 10 skills that fit your background. You are considered to have max ranks on those. The rest comes from hard earned learning.

Yes, cherry pick. I can always say no.

Skills can have creative uses that make sense: Heal to recover some hp, handle animal to make a beast sleep, etc.

Spells:
Anyone can learn and cast spells. Anyone. But knowledge is scarce, dangerous and taxing. Casters are living grimoires, they record the spells they learn as runes carved in their skin, and the process can be deadly. All magic is divine and what's divine is arcane. It comes down to what each individual or culture interprets as magic. There's no psionics in this setting, at least not available to characters, and there's 0% transparency between magic, psionics, incarnum, etc. In case it ever matters.
We will use spells from PHB I and II and the Spell compendium, nothing else.

There are no spell points or spell slots. If you know a spell and have it carved in your skin, you can TRY to cast it. Roll an unmodified check vs DC 10+ spell level. Success? You cast. Failure? You don’t. Nat 20? The spell takes place exactly as described in the books! Nat 1? DM rolls a mishap and chaos ensues. DCs are defined by one of your mental scores, up to you and what your character is: bookish, sorcerous, mystical...
Cantrips DC to cast is 8.

Now, one common misconception is that characters are entitled to their magic stuff just working… silly things. Why would it? Magic is powerful and harnessing is a dangerous premise. Magic gals and guys have an advantage on their rolls. But even then… why would casting a spell be more exact than swinging a sword? Why would it work regularly as described? When you pass a casting check, the DM interprets the spell and the situation. Basically, when you learn to cast a fireball, you get the rudimentary manipulation of fire evocation and a general idea of what would happen.

Magic dudes and mystic gals, mystic dudes and mystic gals (and the full spectrum) are constantly looking to learn magic! It Is their Leif motive! The only way to learn a spell is to find one of the ancient books or have someone teach you the secret words! Then carve it in your skin and hope you manage the shock! Once you find a spell, if ever, you must study the words and rites (Spellcraft check varies) and then carve it on your skin, a painful process that drains you. Unmodified check DC 10 or permanently lose 1d4 hp from your max.


Magic items:yeah right! I guess there are some.


Companions and familiars: beasts are food, move on.

Feats: feats are at the rotten core of meaningless specificity. We don’t need them.


Character advancement:
BAB and saves and HD advance with level. Per encounter abilities advance every odd level. Ability score increase ever 4 levels. Nothing else.
What you get, and this is directly from Deathbringer, is Deathbringer dice: every level you get 1 1d6 that become 1d8 at 6th, 1d10 at 10 and so on until 1d20 at 20th. You start with 2 Deathbringer Dice.

These are usable Per encounter, can be combined, and let you do cool stuff as part of actions:
1. Add your dice to an attack, damage, save or other roll.
2. Gain a use of one of your abilities.
3. Spent two to mimic another archetype abilities
4. Gain a benefit from a feat (dm discretion)
5. Gain evasion or mettle
7. Roll for temp hp
8. Spent them to amplify your abilities and make them more epic.

Now, you may ask. What if I want a barbarian, or a bard, or a samurai? Well, that’s easy. None of those are classes nor should they be. Barbarians were what “civilized” folks called those who didn’t speak their language. Barbarian is a background, and it varies widely! A Noble barbarian warlord, Attila the Hun! A “barbarian” dancer or slave. Bards, more of the same. Samurai were a social order, so were knights.

Get too specific and you get dumb classes like the 3.5 samurai… or circumstantial archetypes as in PF.

How do we, then, get the play-like feeling of those? That’s part of your fluff. PF tried to codify some stuff with inspiration, stamina, grit, bushido, etc. the same stuff and again the illusion of micro choices. This is were I’m more open as DM. And also much more restrictive. This right here is what marks alignment, and other choices. I won’t give guidelines until I have a cast of characters, but these could affect your abilities, or add new uses to your skills (BARDS!) or your Deathbringer dice.


Races let's call them species and do what WoC should have done 40 years ago to avoid any debate. You are human AND that really is meaningless as there are no relevant game effects. However, let me hear out if you have demon's blood, or a troll in the family tree, I'll see if has any implications.



Episodic Narrative
I want players that are more interested in the narrative possibilities of the game and want to explore these light rules as a framework to narrate a fast paced pulp adventure. We will level fast, we won't have random encounters, and the adventures will start inmedia res as in the thick of it, as a good story should. If you have the classic Conan adventures, you may get what I mean. Maybe you end an adventure boarding a ship. Next time we see our heroes they have been sailing for 3 years and are crafty pirates. You can even make a new character!

Adventures will be very dungeonish like and very Conan/Lovecraft inspired. Throwing in some gothic novels, mythology from wherever we can imagine from Aztecs to Mughal Empire.

Are you interested?

1. Read the spoiler above

2. Roll 4d6, keep the best 3, add them and add 2 to the result up to a max of 18. Repeat six times.

3. Make a character and give me a paragraph of background adequate for a meaningless 1st level chump from an ancient land that pre-dates history!

4. Be sure to read the spoiler above before you make questions

5. Be sure to read the Q&A spoiler below before asking questions, I'll be updating it as more questions come my way.

6. Ask questions

7. Add your character to the table with a 3.5 or pf myth weavers link




Player
Character
Archetype
Theme
Background
Complete?


Feathersnow
Saxifrage (https://www.myth-weavers.com/sheets/?id=2877520)
Mystic
A tattooed and painted lunatic from far away! that uses magic
Exiled from a Tundra Tribe that has no stuff, only magic.
complete


BloodyMagpie
Alena (https://www.myth-weavers.com/sheets/?id=2877698)
Warrior
The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
yes


BelGareth the myth, the legend himself
GorGarath, the Scourge of the lawless (https://www.myth-weavers.com/sheets/?id=2878015)
Survivalist
Sort of inquisitor law enforcer
Law enforcement (what law?)
yup


Ancient
Jun Quayles (https://www.myth-weavers.com/sheets/?id=2878095)
Scoundrel
Mob gone ronin
Criminal
yes?


Meta
Karnn Dough? (http://www.myth-weavers.com/sheet.html#id=2878286")
Survivalist
Snake/viperish tribe of humans, definitely not Yuanti

complete

[/TR]

Swordcoastaxi
[]Mavic[]
Scroundel
Street Urchin
Lowly street urchin trying to make a living
NO SHEET


Niw18
Finn the savage (http://www.myth-weavers.com/sheet.html#id=2878269)
A near feral unarmed barbarian warrior
savage barbarian that loves using his fist to fight
An unwanted child from a poor family once part of Fianna. His village was raided, and his mother and father were captured by Hyperborean slavers and enslaved. He escaped and hid in the forest. Where he learned the hard way to survive or die due to his hiding in fear of the bad man returning, he grew up in the forest and had to learn to protect himself and how to survive on his own. This left him nearly feral but the most savage warrior ever of his people.
about roughly 50 percent




Deadline is on the 9th.




1. Cantrips DC to cast is 8

2. Cantrips require carving but have no risk of damaging the learner.

3. Can there be non-human options? I'm open to creative input as part of the character's theme.

4. Can I fight with two weapons? yes, that's the whole point of this abstract patch. If your character can use a a knife, he can fight with two knives, no feat required. If your character is an archer, is likely he freaking knows how to not hit his allies. Do you want to do something like improved precise shot? Spent a Deathbringer dice. Do you want to ricochet an arrow to cut a corner and hit a target over cover? Spent 3 Deathbringer dice and so on.

5. Can a Mystic gal downgrade the HD twice to get all good saves? Yes, the only one who can't get three good saves is the Magic-person -From now on Grimoire- since
they can only go down to 1D4.

6. No large creatures. Small is ok, if you want to make a small adventurer it's fine, but not even Boombata was Large.

7. Unarmed Strike is a 1d6 weapon damage. It won't advance as monk, but there will be In-story ways of improving it. The Main takeaway is to abandon the notion of guaranteed linear progression of stuff

8. What about starting gear? We won't be tracking gear as much as we won't be tracking bodily needs unless is relevant for the story. Since the stories are episodic, I'll give you gear at the start of each adventure, from weapons to horses, rations, etc. If your character finds a cool item and attunes to it, there's a good chance to keep it through adventures.

9. We are using PF merged skills as in Stealth (MS & Hide), Perception (Spot and Listen), But we are keeping Concentration and merging Climb and Swim into Athletics.

BelGareth
2024-02-03, 01:26 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Are cantrips cast the same way as normal spells? If so, same dc? And do they require the same carving as well as losing the same possible hp’s?

Auranghzeb
2024-02-03, 01:29 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Are cantrips cast the same way as normal spells? If so, same dc? And do they require the same carving as well as losing the same possible hp’s?

1. Yes
2. DC 8 (will add it above later)
3. Yes/no

Keep in mind that Mystics and Magic person do get their starting spells free of pain. But with the runes carved already.

Feathersnow
2024-02-03, 02:09 PM
Definitely interested as a mystic! A tattooed and painted lunatic from far away!

Auranghzeb
2024-02-03, 03:05 PM
Definitely interested as a mystic! A tattooed and painted lunatic from far away!

Cool, I made a small adjustment to Mystic above, granting 3 cantrips and 2 spells.

Metastachydium
2024-02-03, 04:06 PM
Hey, I love this! Except for the "all Humans" aspect. How wild can one go with "someone someone odd back in the family"?

Auranghzeb
2024-02-03, 04:20 PM
Hey, I love this! Except for the "all Humans" aspect. How wild can one go with "someone someone odd back in the family"?

How far do you want to take it, while keeping it humanoid..ish...

In the end, is the theme I care.

namo
2024-02-03, 04:30 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

I actually disagree with the premise of "only 5 archetypes of characters ever" (not sure if it was serious or somewhat tongue-in-cheek), but the set-up is intriguing and fun. "Pulp in my D&D!?" :smallbiggrin:

edit: perhaps
Str 18
Dex 17
Con 16
Int 15
Wis 12
Cha 11
(TBC) for a Survivalist. Now to think of an interesting background.

Auranghzeb
2024-02-03, 04:40 PM
Tongue in cheek, but I don't think is many more, like actual Archetypes, not what PF uses as archetype. But I really don't want to turn recruitment threads into theory discussions. They get clogged, we can have the conversation later.

I added a section in the opening post to log question and notes, please check note 4, I think that is important to understand why there aren't "feats", like two weapon fighting etc.

Metastachydium
2024-02-03, 05:21 PM
How far do you want to take it, while keeping it humanoid..ish...

In the end, is the theme I care.

Lovely, thanks! Let's see some numbers, then:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

SwordCoastTaxi
2024-02-03, 06:38 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


A street urchin turned tavern-boy who fetched drinks, cleared tables and shined boots professionally. Having no family to speak of, Mavic had to earn his keep starting from a very young age and over the years gained the trust of many locals. Underneath the charismatic mask, Mavic is a shrewd Scoundrel who relies on deception and thievery to get ahead.

STR 10
DEX 14
CON 13
INT 15
WIS 16
CHA 18

Skills:

Bluff
Climb
Disable Device
Forgery
Gather Information
Knowledge: Local
Listen
Profession: Concierge
Sleight of Hand
Spot

Dusk Raven
2024-02-03, 07:13 PM
A Conan/Lovecraft style RPG? As someone who's read a bit of the Conan stories (and a lot of Lovecraft), this appeals to me. I kinda like the pre-D&D take on fantasy that older stories had, although my main experience with it is Conan and, to a lesser extent, the Fighting Fantasy gamebooks. Though my system of choice is actually Iron Heroes for that feel, I might give this a shot.

Anyway, let's see what the dice gods have in mind.

[roll0] [roll1] [roll2] [roll3] [roll4] [roll5]

Palanan
2024-02-03, 09:34 PM
Hmm.

I’ve been on a little sword-and-sorcery kick here lately, thanks to a recent thread (https://forums.giantitp.com/showthread.php?664098-Sword-and-Sorcery-Films-of-the-1980-s), so just might be interested. Will need to ponder a bit before deciding on a character.

Dusk Raven
2024-02-03, 09:54 PM
So, if I'm interpreting the stat rolling stuff correctly... my stats are 8 18 14 16 13 17. Respectable. But what kind of character to make?

As far as old-school sword and sorcery goes... I can't help but think of a character from a Fafhrd and the Gray Mouser story, a female rogue who had some success at thievery with another female friend of hers, until the local thieves guild decided they didn't like a couple of women trying to do their work, killed the friend, and forced the character to flee. Kinda want to do something like that... so, either a Scoundrel, trying to do her best with nothing but her skills, or a Mystic learning magical power. I do rather like the Mystic's abilities to use non-spell magic like Lay on Hands. But actual spells seem... scary. As befits a Conan-esque adventure. Hmm...

Feathersnow
2024-02-03, 10:29 PM
Question- can a Mystic Gal drop her HD twice for all good saves?

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

niw18
2024-02-04, 03:04 AM
well intrested well lets see what dice gods want me to make

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

umm unarmed damage locked or can it have progression like a monk

even if human are we locked to medium or can we be large humans

Auranghzeb
2024-02-04, 07:22 AM
Q&A updated above. It's easier to keep the answers there.

BloodyMagpie
2024-02-04, 07:41 AM
Posting interest for the Warrior! A former gladiator slave who broke their chains, escaped the death pits, and now is just looking for some coin to get by.
[roll0] [roll1] [roll2] [roll3] [roll4] [roll5]

Feathersnow
2024-02-05, 04:52 PM
She wore Ochre and Woad. She spoke little, with a strange accent flavored with sedge and pine. Her only possessions were her scars, elaborate runes that any archmage might be proud of, and a giant club fashioned from an elk's crown.... (https://www.myth-weavers.com/sheets/?id=2877520)

Auranghzeb
2024-02-05, 06:48 PM
She wore Ochre and Woad. She spoke little, with a strange accent flavored with sedge and pine. Her only possessions were her scars, elaborate runes that any archmage might be proud of, and a giant club fashioned from an elk's crown.... (https://www.myth-weavers.com/sheets/?id=2877520)

I love that blurb, really evocative.

Remember

1. Mage Armor requires concentration, all Buffs and spells with duration x/hour do.

2. Max ability score is 18

3. Put the ranks on the skills and make your background explicit. The theme is clear, and I like it a lot.

Feathersnow
2024-02-05, 07:14 PM
I love that blurb, really evocative.

Remember

1. Mage Armor requires concentration, all Buffs and spells with duration x/hour do.

2. Max ability score is 18

3. Put the ranks on the skills and make your background explicit. The theme is clear, and I like it a lot.

Noted. Will fix after work.

Edit: is concentration a caster check, a skill, or an action?

BloodyMagpie
2024-02-05, 09:25 PM
Name: Alena (https://www.myth-weavers.com/sheets/?id=2877698)
Archetype: Warrior
Theme: The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
Background: A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
https://i.imgur.com/hFVoSPX.jpeg

EDIT: Since you mentioned using either a 3.5 or PF sheet, are we using 3.5 or PF skills (specifically, the merged PF skills like Acrobatics, Perception, and Stealth)?

Auranghzeb
2024-02-06, 04:30 AM
Name: Alena (https://www.myth-weavers.com/sheets/?id=2877587)
Archetype: Warrior
Theme: The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
Background: A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
https://i.imgur.com/hFVoSPX.jpeg

EDIT: Since you mentioned using either a 3.5 or PF sheet, are we using 3.5 or PF skills (specifically, the merged PF skills like Acrobatics, Perception, and Stealth)?

Good catch, PF skills have always made more sense. But we will keep concentration as a skill and we will merge Climb and Swim into Athletics.

Bear in mind that this is to take things into a more abstract level, again, based on your background, theme and experience. Athletics merges swim and climb, but if your warrior character has never been in wild waters swimming to save her life, her advantage on athletic abilities won't kick in. She still gets the full ranks and modifiers, but she doesn't have advantage. I'll be very strict with that, Abstract and Narrative are always cooler, but players in PbP tend to veer to the abusable interpretation of rules, hence the usual need of banning stuff. I don't want to go that way, it's boring.

Auranghzeb
2024-02-06, 05:32 PM
Apologies for the double post.

It was called to my attention that the patch could be interpreted as making the characters generic. It is not like that.

I may be ambitious, but the idea is precisely the opposite. I strongly believe, for example, that a warrior with those three "features" and a background and theme can be as complex or more in game than a Warblade or a Warlord. What does ToB blade do? It basically gives you ideas of what could a martial character do mechanically with their standard actions or their swift actions or their immediate. But despite the many names, maneuvers at a core can be replicated with the Deathbringer dice. Path of War even more so, because for all the flavors it introduces, it's attempt to "balance" the disciplines makes it so that every single one has basically the same counters at the same levels, just keyed to different skills. Yes, you can do a Mithral Current type of warrior with those three simple features... It's about the theme. and the limit is the character internal consistency

I'm not expecting characters to feel generic, I really want creative players who want to play with their themes and the situations and not with class features that scale up every so and so. But I also want players whose mindset is not Oh, I can do anything? let's get cheesy

Yes, magic is deliberately limited, both because is a Conan-ish world, and because the effects offer much more variance and we would run into way more trouble if we wanted to be too creative and end up at an impasse or worse.

BelGareth
2024-02-07, 02:25 PM
Here is GorGarath, the Scourge of the lawless for your viewing pleasure:

GorGarath (http://www.myth-weavers.com/sheet.html#id=2878015)
HUMAN Survivalist, Level 1, Init 3, HP 13/13, Speed 30?
AC 13, Touch 13, Flat-footed 10, Fort 5, Ref 3, Will 4, Base Attack Bonus 1
Greatsword dark-iron serrated Hrundrim blade +4 (2d6+4, 19-20/x2)
Shortbow +4 (1d8, x3)
(+3 Dex)
Abilities Str 17, Dex 17, Con 17, Int 12, Wis 14, Cha 15
Condition Sick AF

https://i42.servimg.com/u/f42/13/52/98/71/75534610.jpg

Metastachydium
2024-02-07, 02:32 PM
Lovely, thanks! Let's see some numbers, then:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Okay, idiotic idea time: Survivalist, with HD rating traded for good Will. Might be part snake somehow. Has greenish skin, but no eyebrows or earlobes. A tracker and headhunter; keeps sniffing things and sniffing people. Claims to see prey in the dark, however well-hidden it may be. This is sometimes true.1 Claims to have the gift of divining the future from the smell of freshly slain foes. Believes that genuinely, even. That's… Not a thing, however.

1SComp has a spell called Embrace the Wild; 1st level for Rangers, 2nd for Druids. Grants blindsense or scent for 10 minutes/level. I'd request the whole thing to be refluffed a bit: an atavistic ability, rather than a spell; primitive pit organs instead of scars; mishap is snesory overload messing with the brain. Is that too much?

Auranghzeb
2024-02-07, 03:13 PM
Here is GorGarath, the Scourge of the lawless for your viewing pleasure:

GorGarath (http://www.myth-weavers.com/sheet.html#id=2878015)
HUMAN Survivalist, Level 1, Init 3, HP 13/13, Speed 30?
AC 13, Touch 13, Flat-footed 10, Fort 5, Ref 3, Will 4, Base Attack Bonus 1
Greatsword dark-iron serrated Hrundrim blade +4 (2d6+4, 19-20/x2)
Shortbow +4 (1d8, x3)
(+3 Dex)
Abilities Str 17, Dex 17, Con 17, Int 12, Wis 14, Cha 15
Condition None

https://i42.servimg.com/u/f42/13/52/98/71/75534610.jpg


Cool


Okay, idiotic idea time: Survivalist, with HD rating traded for good Will. Might be part snake somehow. Has greenish skin, but no eyebrows or earlobes. A tracker and headhunter; keeps sniffing things and sniffing people. Claims to see prey in the dark, however well-hidden it may be. This is sometimes true.1 Claims to have the gift of divining the future from the smell of freshly slain foes. Believes that genuinely, even. That's… Not a thing, however.

1SComp has a spell called Embrace the Wild; 1st level for Rangers, 2nd for Druids. Grants blindsense or scent for 10 minutes/level. I'd request the whole thing to be refluffed a bit: an atavistic ability, rather than a spell; primitive pit organs instead of scars; mishap is snesory overload messing with the brain. Is that too much?

Cool too, Embrace the wild could work, we'll sort out how when I make finale selection.

Ancient
2024-02-07, 08:03 PM
Let's see what the dice fairy brings...


[roll0] +2 = 12
[roll1] +2 = 16
[roll2] +2 = 17
[roll3] +2 = 14
[roll4] +2 = 6
[roll5] +2 = 14


Going Scoundrel, Jun Quayles, a proper villain, ex-enforcer, crossed the wrong people and decided to try his hand at the adventurering life.

Jun Quayles (http://www.myth-weavers.com/sheet.html#id=2878095)
Male Human Scoundrel, Level 1, Init 2, HP 11/11, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 15, Fort 3, Ref 4, Will -2, CMB +3, Base Attack Bonus 0
Cudgel +3 (1d6+3, )
Shiv +3 (1d4+3, )
Bootblade +3 (1d4+3, )
(+2 Dex)
Abilities Str 17, Dex 14, Con 16, Int 14, Wis 6, Cha 12
Condition None

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQagZc5c23vNJH5ZSwvfQ-5HgnvGPwpjnKv7w&usqp=CAU

niw18
2024-02-08, 02:41 PM
I am adding my self and others to the table



Player
Character
Archetype
Theme
Background
Complete?


Feathersnow
Saxifrage (https://www.myth-weavers.com/sheets/?id=2877520)
A tattooed and painted lunatic from far away! that uses magic
?.?
?.?
?.?


BloodyMagpie
Alena (https://www.myth-weavers.com/sheets/?id=2877698)
??
The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
?.?


BelGareth the myth, the legend himself
GorGarath, the Scourge of the lawless (https://www.myth-weavers.com/sheets/?id=2878015)
??
?.?
?.?
?.?


Ancient
Jun Quayles (https://www.myth-weavers.com/sheets/?id=2878095)
??
?.?
?.?
?.?


Niw18
Finn the savage (https://www.myth-weavers.com/sheets/?id=)
A near feral unarmed barbarian warrior
savage barbarian that loves using his fist to fight
An unwanted child from a poor family once part of Fianna. His village was raided, and his mother and father were captured by Hyperborean slavers and enslaved. He escaped and hid in the forest. Where he learned the hard way to survive or die due to his hiding in fear of the bad man returning, he grew up in the forest and had to learn to protect himself and how to survive on his own. This left him nearly feral but the most savage warrior ever of his people.
about roughly 50 percent

Feathersnow
2024-02-08, 02:52 PM
Player
Character
Archetype
Theme
Background
Complete?


Feathersnow
Saxifrage (https://www.myth-weavers.com/sheets/?id=2877520)
A tattooed and painted lunatic from far away! that uses magic
Mystic
Exiled from a Tundra Tribe that has no stuff, only magic.
complete


BloodyMagpie
Alena (https://www.myth-weavers.com/sheets/?id=2877698)
??
The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
?.?


BelGareth the myth, the legend himself
GorGarath, the Scourge of the lawless (https://www.myth-weavers.com/sheets/?id=2878015)
??
?.?
?.?
?.?


Ancient
Jun Quayles (https://www.myth-weavers.com/sheets/?id=2878095)
??
?.?
?.?
?.?


Niw18
Finn the savage (https://www.myth-weavers.com/sheets/?id=)
A near feral unarmed barbarian warrior
savage barbarian that loves using his fist to fight
An unwanted child from a poor family once part of Fianna. His village was raided, and his mother and father were captured by Hyperborean slavers and enslaved. He escaped and hid in the forest. Where he learned the hard way to survive or die due to his hiding in fear of the bad man returning, he grew up in the forest and had to learn to protect himself and how to survive on his own. This left him nearly feral but the most savage warrior ever of his people.
about roughly 50 percent




Updating Saxifrage

Metastachydium
2024-02-08, 02:57 PM
I believe Archetypes are the Not-Classes of this classless game, niw.

Anyway, here's

Karnn Dhom (http://www.myth-weavers.com/sheet.html#id=2878286)
Female Survivalist, Level 1, Init 4, HP 7/7, Speed Normal Human Speed
AC 14, Touch 14, Flat-footed 10, Fort 1, Ref 6, Will 6, Base Attack Bonus 1
Throwing axe (2) +4 (m)/+5 (r) (1d6+3, ×2)
Composite shortbow (29) +5 (1d6+3, ×3)
Heavy pick +4 (1d6+3 or 1d6+4, ×4)
(+4 Dex)
Abilities Str 16, Dex 18, Con 9, Int 15, Wis 18, Cha 15
Condition None


Slim and sullen, as though sick, but quick of movement like the asp-snake when disturbed or frighting. Hard, tough skin, almost gray, tinted in green. Pale eyes, ever staring, rarely blinking. No ears. Says she was born without them. Fools believe it. Fools might be right.


Prefers the sun, but the shadows become her. Fast and forthright. Dogged and of a single mind when in pursuit of a quarry. No darkness, nor hiding-place can hinder her, she says. This much seems true, at times. She reads fortunes from the blood shed, she says. Fools believe it. But fools are fools.


Karnn Dhom was born with the hide. Those born with hide stalk prey, like the serpent stalks its prey. It is their gift and it is their lot, of old. Everyone knows that. They hunt. This is why they are given in tribute to the lords in times of hunting. Great oaths demand it, from greater times, of old. Everyone knows that. So Karnn Dhom was trained, to stalk and to kill. But the lords never came to collect their tribute. The times of hunting have passed, perhaps. Perhaps the lords have passed and their time with them. But there are yet hunting grounds among the trees and among the rocks. Those that pay shall be served well. Karnn Dhom will hunt for them. She has the hide; who'll name the quarry?


I'll probably make a picture at some point.

Auranghzeb
2024-02-08, 04:01 PM
This is shaping to be a good group.

I usually don't run larger than 4 players group. I'll have to think seriously.

Auranghzeb
2024-02-09, 07:31 AM
Deadline today. I'll chose from submitted characters.


Niw18, your sheet link is broken.
Swordcoast taxi, I see no sheet.

redfeline
2024-02-09, 12:28 PM
Deadlines today... lets see if I can pull this off.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Dusk Raven
2024-02-09, 12:37 PM
Oh dear, I've dawdled too long and now the deadline is today and... okay, it actually shouldn't be hard to make a character for this, the problem is that I'm going to be busy for a while.

We'll see if schedule shenanigans work out.

niw18
2024-02-09, 01:33 PM
sorry about that fix it by putting stat block below

Finn the savage (http://www.myth-weavers.com/sheet.html#id=2878269)
M N Cimmerian (human) Warrior, Level 1, Init 2, HP / , Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 17, Fort 4, Ref 2, Will 2, CMB +5, Base Attack Bonus 1
unarmed strike +5 (1d6+4, x2)
(+2 Dex)
Abilities Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Condition None

redfeline
2024-02-09, 02:06 PM
Here is my sheet (https://og.myth-weavers.com/sheet.html#id=2878595), I can add names if you like or leave it vague.

Across the face of this escaped slave runs a streak of eldritch blue. Across her arms and her body similar tattoos appear but with in deep cut scars. Her clothing in plain and simple, her hair lies in messy blonde locks, and her eyes speak of an iron will.

When asked for a name, she holds up 4 fingers. She may not have a name but she speaks with skilled confidence and nuance. She is willing to fight, she has fought her entire life, but she has learned to hide her inner rage well.

At one time there were 5 young slaves, each assigned a number, each forced into the world of arcane torments. They were to serve the noble position of royal magician, a short lived career. Into the flesh of these five captives iron cut runes were carved. Spells to aide his most esteemed and gracious majesty in his conquest over the mortal domains. May he long rule, or preferably may he long rot.

When only two of the slaves remained, perhaps because their supposed elven blood, they served him well. Not that they were ever shown kindness for it. They severed in his barbaric courts, transferring his words to newly conquered lands, ensuring his meals were not pensioned, and tending to even the smallest cuts to fall upon his feet.

As time went on, and the emperor's lust grew for more than just power over the lands. He began to favor one of the slaves with increased attention and unwelcomed closeness. Continued service to his his most esteemed and gracious majesty, became unbearable and only death or escape remained. And so it was that one of the sisters died and the other escaped as far as her feet would carry her.

Edited to remove the table in order to clean up the page.

niw18
2024-02-09, 02:37 PM
well updating table for my entry



Player
Character
Archetype
Theme
Background
Complete?


Feathersnow
Saxifrage (https://www.myth-weavers.com/sheets/?id=2877520)
Mystic
A tattooed and painted lunatic from far away! that uses magic
Exiled from a Tundra Tribe that has no stuff, only magic.
complete


BloodyMagpie
Alena (https://www.myth-weavers.com/sheets/?id=2877698)
Warrior
The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
yes


BelGareth the myth, the legend himself
GorGarath, the Scourge of the lawless (https://www.myth-weavers.com/sheets/?id=2878015)
Survivalist
Sort of inquisitor law enforcer
Law enforcement (what law?)
yup


Ancient
Jun Quayles (https://www.myth-weavers.com/sheets/?id=2878095)
Scoundrel
Mob gone ronin
Criminal
yes?


Meta
Karnn Dough? (http://www.myth-weavers.com/sheet.html#id=2878286")
Survivalist
Snake/viperish tribe of humans, definitely not Yuanti

complete

[/TR]

Swordcoastaxi
[]Mavic[]
Scroundel
Street Urchin
Lowly street urchin trying to make a living
NO SHEET


Niw18
Finn the savage (https://og.myth-weavers.com/sheet.html#id=2878269)
A near feral unarmed barbarian warrior
savage barbarian that loves using his fist to fight
Finn was raised in a poor Fianna clan, and as part of growing up, he was taught about safe herbs to pick and the warrior way like any kid. His village was raided, and his mother and father were captured by Hyperborean slavers and enslaved. He escaped and hid in the forest. Where he learned the hard way to survive or die due to his hiding in fear of the bad man returning, he grew up in the forest and had to learn to protect himself and how to survive on his own. This left him nearly feral but the most savage warrior ever of his people.
Should be completed


Redfeline
my sheet (https://og.myth-weavers.com/sheet.html#id=2878595)
Escaped slave trained in medicine, healing, and speach
Vengeance upon tyrants
Across the face of this escaped slave runs a streak of eldritch blue. Across her arms and her body similar tattoos appear but with in deep cut scars. Her clothing in plain and simple, her hair lies in messy blonde locks, and her eyes speak of an iron will.

When asked for a name, she holds up 4 fingers. She may not have a name but she speaks with skilled confidence and nuance. She is willing to fight, she has fought her entire life, but she has learned to hide her inner rage well.

At one time there were 5 young slaves, each assigned a number, each forced into the world of arcane torments. They were to serve the noble position of royal magician, a short lived career. Into the flesh of these five captives iron cut runes were carved. Spells to aide his most esteemed and gracious majesty in his conquest over the mortal domains. May he long rule, or preferably may he long rot.

When only two of the slaves remained, perhaps because their supposed elven blood, they served him well. Not that they were ever shown kindness for it. They severed in his barbaric courts, transferring his words to newly conquered lands, ensuring his meals were not pensioned, and tending to even the smallest cuts to fall upon his feet.

As time went on, and the emperor's lust grew for more than just power over the lands. He began to favor one of the slaves with increased attention and unwelcomed closeness. Continued service to his his most esteemed and gracious majesty, became unbearable and only death or escape remained. And so it was that one of the sisters died and the other escaped as far as her feet would carry her.


yes

Dusk Raven
2024-02-09, 02:54 PM
My schedule cleared up, and thus a character was born. Have at Jacintha. (https://www.myth-weavers.com/sheets/?id=2878623) She's a thief and cat burglar who had something decent going with a friend until the local criminal underworld had a probably with a couple young ladies making a name for themselves. With her friend dead and herself on the run, Jacintha just wants to survive - but if she survives long enough, and gains enough power, she might just return for revenge.

I almost made her a Mystic, but I wasn't keen on dealing with how magic works here. I could still have gone for it - I like the idea of, say, someone who was imbued with magic power against her will, so she'd be the one risking her health instead of her employers... but I didn't want to spend too long picking out whatever 1st-level spell I'd find most useful. ...Although I'm talking myself into it. Hmm. Well, I'll think about it some more, but if the deadline rolls around before then, I've got a working character here.

...Although I really hope that, even though feats aren't as much of a thing, I can still get Weapon Finesse in some fashion.



Player
Character
Archetype
Theme
Background
Complete?


Feathersnow
Saxifrage (https://www.myth-weavers.com/sheets/?id=2877520)
Mystic
A tattooed and painted lunatic from far away! that uses magic
Exiled from a Tundra Tribe that has no stuff, only magic.
complete


BloodyMagpie
Alena (https://www.myth-weavers.com/sheets/?id=2877698)
Warrior
The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
yes


BelGareth the myth, the legend himself
GorGarath, the Scourge of the lawless (https://www.myth-weavers.com/sheets/?id=2878015)
Survivalist
Sort of inquisitor law enforcer
Law enforcement (what law?)
yup


Ancient
Jun Quayles (https://www.myth-weavers.com/sheets/?id=2878095)
Scoundrel
Mob gone ronin
Criminal
yes?


Meta
Karnn Dhom (http://www.myth-weavers.com/sheet.html#id=2878286")
Survivalist
Snake/viperish tribe of humans, definitely not Yuanti

complete

[/TR]

Swordcoastaxi
[]Mavic[]
Scroundel
Street Urchin
Lowly street urchin trying to make a living
NO SHEET


Niw18
Finn the savage (https://og.myth-weavers.com/sheet.html#id=2878269)
A near feral unarmed barbarian warrior
savage barbarian that loves using his fist to fight
Finn was raised in a poor Fianna clan, and as part of growing up, he was taught about safe herbs to pick and the warrior way like any kid. His village was raided, and his mother and father were captured by Hyperborean slavers and enslaved. He escaped and hid in the forest. Where he learned the hard way to survive or die due to his hiding in fear of the bad man returning, he grew up in the forest and had to learn to protect himself and how to survive on his own. This left him nearly feral but the most savage warrior ever of his people.
Should be completed


Redfeline
my sheet (https://og.myth-weavers.com/sheet.html#id=2878595)
Escaped slave trained in medicine, healing, and speach
Vengeance upon tyrants
Across the face of this escaped slave runs a streak of eldritch blue. Across her arms and her body similar tattoos appear but with in deep cut scars. Her clothing in plain and simple, her hair lies in messy blonde locks, and her eyes speak of an iron will.

When asked for a name, she holds up 4 fingers. She may not have a name but she speaks with skilled confidence and nuance. She is willing to fight, she has fought her entire life, but she has learned to hide her inner rage well.

At one time there were 5 young slaves, each assigned a number, each forced into the world of arcane torments. They were to serve the noble position of royal magician, a short lived career. Into the flesh of these five captives iron cut runes were carved. Spells to aide his most esteemed and gracious majesty in his conquest over the mortal domains. May he long rule, or preferably may he long rot.

When only two of the slaves remained, perhaps because their supposed elven blood, they served him well. Not that they were ever shown kindness for it. They severed in his barbaric courts, transferring his words to newly conquered lands, ensuring his meals were not pensioned, and tending to even the smallest cuts to fall upon his feet.

As time went on, and the emperor's lust grew for more than just power over the lands. He began to favor one of the slaves with increased attention and unwelcomed closeness. Continued service to his his most esteemed and gracious majesty, became unbearable and only death or escape remained. And so it was that one of the sisters died and the other escaped as far as her feet would carry her.


yes


Dusk Raven
Jacintha, Runaway Thief (https://www.myth-weavers.com/sheets/?id=2878623)
Scoundrel
Cat burglar forced to fight for her survival.
She's a thief and cat burglar who had something decent going with a friend until the local criminal underworld had a probably with a couple young ladies making a name for themselves. With her friend dead and herself on the run, Jacintha just wants to survive - but if she survives long enough, and gains enough power, she might just return for revenge.
Complete

Metastachydium
2024-02-09, 03:20 PM
If the most recent poster would be so kind to crrect it (I'd rather not add an extra table to the flood of tables), while that really is funny, name's Dhom, not Dough. Everyone knows that.

EDIT: Thanks, Dusk Raven!

redfeline
2024-02-09, 09:25 PM
I almost made her a Mystic, but I wasn't keen on dealing with how magic works here. I could still have gone for it - I like the idea of, say, someone who was imbued with magic power against her will, so she'd be the one risking her health instead of her employers...



That is surprisingly similar to my escaped slaves premise. I guess great minds.

Dusk Raven
2024-02-09, 10:07 PM
That is surprisingly similar to my escaped slaves premise. I guess great minds.

Pretty sure your concept was what gave me the idea. I ended up thinking, "If magic is that risky to use, then yeah, of course you're going to have people who make other people use magic." Of course, if I were to make it distinct... I'd have it so my character was actually fine with being a magical risk-taker for someone else... until that person died, or perhaps that faction dissolved, leaving them without purpose.

...Kinda want to go with that, now. But then we still have the issue of having a deadline, and I'm not sure what spells to take - although it'd probably some sort of buffing spell, perhaps something that's not even useful to them, but that allies would love to have.

Auranghzeb
2024-02-10, 11:57 AM
Player
Character
Archetype
Theme
Background
Complete?


Feathersnow
Saxifrage (https://www.myth-weavers.com/sheets/?id=2877520)
Mystic
A tattooed and painted lunatic from far away! that uses magic
Exiled from a Tundra Tribe that has no stuff, only magic.
complete


BloodyMagpie
Alena (https://www.myth-weavers.com/sheets/?id=2877698)
Warrior
The gladiator slave who broke her chains and will use them to strangle anyone who would enslave her again
A mercenary from Corinthia. She became ensnared in a love triangle that ended with her would be romantic rival dead and she herself clasped in irons for the murder. Sentenced to the slave pits to die in the gladiatorial arena, she defied the odds and survived for nearly three years until she managed to free herself and flee the city (and nation) entirely. With no other real skills to speak of, she has turned to mercenary work once again.
yes


BelGareth the myth, the legend himself
GorGarath, the Scourge of the lawless (https://www.myth-weavers.com/sheets/?id=2878015)
Survivalist
Sort of inquisitor law enforcer
Law enforcement (what law?)
yup


Meta
Karnn Dhom (http://www.myth-weavers.com/sheet.html#id=2878286")
Survivalist
Snake/viperish tribe of humans, definitely not Yuanti

complete


Niw18
Finn the savage (https://og.myth-weavers.com/sheet.html#id=2878269)
A near feral unarmed barbarian warrior
savage barbarian that loves using his fist to fight
Finn was raised in a poor Fianna clan, and as part of growing up, he was taught about safe herbs to pick and the warrior way like any kid. His village was raided, and his mother and father were captured by Hyperborean slavers and enslaved. He escaped and hid in the forest. Where he learned the hard way to survive or die due to his hiding in fear of the bad man returning, he grew up in the forest and had to learn to protect himself and how to survive on his own. This left him nearly feral but the most savage warrior ever of his people.
Should be completed


Redfeline
my sheet (https://og.myth-weavers.com/sheet.html#id=2878595)
Escaped slave trained in medicine, healing, and speach
Vengeance upon tyrants
Across the face of this escaped slave runs a streak of eldritch blue. Across her arms and her body similar tattoos appear but with in deep cut scars. Her clothing in plain and simple, her hair lies in messy blonde locks, and her eyes speak of an iron will.

When asked for a name, she holds up 4 fingers. She may not have a name but she speaks with skilled confidence and nuance. She is willing to fight, she has fought her entire life, but she has learned to hide her inner rage well.

At one time there were 5 young slaves, each assigned a number, each forced into the world of arcane torments. They were to serve the noble position of royal magician, a short lived career. Into the flesh of these five captives iron cut runes were carved. Spells to aide his most esteemed and gracious majesty in his conquest over the mortal domains. May he long rule, or preferably may he long rot.

When only two of the slaves remained, perhaps because their supposed elven blood, they served him well. Not that they were ever shown kindness for it. They severed in his barbaric courts, transferring his words to newly conquered lands, ensuring his meals were not pensioned, and tending to even the smallest cuts to fall upon his feet.

As time went on, and the emperor's lust grew for more than just power over the lands. He began to favor one of the slaves with increased attention and unwelcomed closeness. Continued service to his his most esteemed and gracious majesty, became unbearable and only death or escape remained. And so it was that one of the sisters died and the other escaped as far as her feet would carry her.


yes


Dusk Raven
Jacintha, Runaway Thief (https://www.myth-weavers.com/sheets/?id=2878623)
Scoundrel
Cat burglar forced to fight for her survival.
She's a thief and cat burglar who had something decent going with a friend until the local criminal underworld had a probably with a couple young ladies making a name for themselves. With her friend dead and herself on the run, Jacintha just wants to survive - but if she survives long enough, and gains enough power, she might just return for revenge.
Complete



Those are the 6 players. It's two over my comfort zone, but I expect some attrition as this is sort of an experiment and I'm not holding punches, so there's also character death. It's nice outside today o I won't expect to put up the OoC and IC threads until later in the day.

Dusk Raven
2024-02-10, 01:09 PM
So we've got two Warriors, two Survivalists, one Scoundrel, one Mystic, and one Magic Gal. ...Wait.

...That's seven.

Auranghzeb
2024-02-11, 12:06 PM
Yeah, that's seven... that's 3 too many. Let me mull about it. In any case, its super bowl Sunday today and happen to be a nerd for football, so don't expect a final decision until tomorrow.

Auranghzeb
2024-02-12, 08:21 AM
OoC (https://forums.giantitp.com/showthread.php?664407-Aurangh-s-Deathbringer-OoC&p=25962219#post25962219)

Had to cut down to Five and to be honest I made the cut based on last minute submittals. No other reason. I just can't promise a fast paced game with more than 5 players. I honestly believe the magic number in PbP is closer to 3. I considered making two groups, but then it becomes a chore.

Redfleine and Dusk Raven. I tabbed you as Altrnates, I hope you remain Interested.

redfeline
2024-02-12, 10:49 AM
OoC (https://forums.giantitp.com/showthread.php?664407-Aurangh-s-Deathbringer-OoC&p=25962219#post25962219)

Had to cut down to Five and to be honest I made the cut based on last minute submittals. No other reason. I just can't promise a fast paced game with more than 5 players. I honestly believe the magic number in PbP is closer to 3. I considered making two groups, but then it becomes a chore.

Redfleine and Dusk Raven. I tabbed you as Altrnates, I hope you remain Interested.

That seems more than fair enough. Thank you for considering the sheet in the first place.