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Forsaken
2024-02-08, 06:47 PM
Welcome to my campaign. The setting is fairly simple. The Heroes of the world fell fighting the Demon Lord Az'goraz. Letting him complete his ritual summoning the Demon God bringing chaos across the land the veil between worlds weakened making demons and devil's roam. As cities and towns fall on a semi daily basis. Traveling at night proves the most dangerous as the veil is at its weakest.

Roughly 50 years have gone by, the only thing keeping the world from completely falling the people's faith and a rare event granting the survivors strength greater than the people before.


Very rough summary. Just getting some of the bones out there. Game is more like a hardcore dnd survival world with added homebrew bonuses like random perks that can make an interesting change. I like giving my players loads of freedom to do whatever they want to as well. Granted that doesn't mean getting +27 La bonuses or templates. I meant more RP stuff :smallbiggrin:



1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Mostly 3.5 but I dont mind meshing some pathfinder in there as there pretty close imo just need to tweak some things to make it fit. Just run it by me and we can check to see if it works.

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

Classic dnd world type except the world is basically on the brink of ending. Cities can fall on a daily basis everyone is living in fear or given up on hope.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

4-6 ideally

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

Play by post on here

5. What is the characters' starting status (i.e. experience level)?

The world is intense your starting level is 4 but that is still high commoner level

Lastly if you want the perk before character creation its 1 choice. But if you wait until after you can pick from three choices. I like the random aspect to it. If you choose for one before just tell me roughly what you want it to be then ill roll in that chart.

6. How much gold or other starting funds will the characters begin with?

3000g no full plates at the start please lol your gonna need the movement speed and the -8 armor check penalty might be a tad lethal in this campaign setting as running from fights is a valid and highly encouraged suggestions.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

I recommend something with a little extra hp. But all base dnd classes are fine. Anything out of that just let me know and source. It's been a few years since I've ran dnd so would help me find it. Homebrew classes have like a 5% chance of passing

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Same as the class one

9. By what method should Players generate their attributes/ability scores and Hit Points?

Max hp first level roll afterwords or take average whichever is higher.

stats generated by 1d10+8 this always is nice. Also you get 2 rerolls in total. But if you reroll lower you gotta take it. Also you have to state which number you are rerolling and put a 1 or 2 in front of the reroll number just as a statement (1) (reroll) (2) (reroll)

10. Does your game use alignment? What are your restrictions, if so?

Just no evil in the way of supporting the demons and the end of the world other than that its okay.

11. Do you allow multi-classing, or have any particular rules in regards to it?

You can just dont go crazy like 4 classes. One or two and maybe a prestige one in the future

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

Ill roll private rolls if you don't state some ill roll passive perception. Also I prefer when we get to the campaign roll all your rolls in OOC then make your IC post as this can both keep IC cleaner of rolls but also make RP nicer if you botch a swing you can narrate it. Just makes it flow better imo

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Just the perk I've mentioned above. Its kinda like a quirk it can level up as well and grow stronger not everyone has them but that's the main homebrew I am adding. If you state roughly where you want it to go you get 2 choices. If it's before character creation 1 choice if after and you don't state 3 choices. You don't get to have more than one but more can potentially be acquired in the game

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Yes if no background generally I won't pick the character. I like getting a feeling for them. I don't mind reading as well so go wild. Starting town is called Gladlun less than a thousand people in it most people generally die before middle age though. It has a stone wall around it. Tbh all villages or towns have a wall if there isn't a wall chance of them living to next month is about 5% Any questions you need or want about the world let me know. Lastly the only reason why all the towns are gone is due to a totem pole. Everyone prays to it and if you die defending the village your spirit feeds it protecting the town. Kinda like what Vahalla is supposed to be but its mostly a monster repellent not warriors coming to fight

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

more hack and slash and rp then puzzles

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

Not really just run it by me and ask if you don't and I see it after I might not approve it mainly for the fact it might have not been approved beforehand





Feel free to ask questions and checkup. If i mistyped something or worded it wrong Lemme know. Was writing this while being harassed by kids lol

Aracor
2024-02-09, 10:29 PM
Questions: First of all, do you have some examples of perks? You're vague enough that I can genuinely not tell at all what they would even be.

Since gold is at least a little bit low compared to what would normally be expected for a level 4 character, should we assume that low magic will be the norm, or will we 'catch up'? Normally gold for a level 4 would be 5,400. Does the 3,000 gold include magic items? Or are you assuming mostly mundane gear?

Are psionics allowed? Or artificers? What about templates with level adjustment? Are there any non demon god deities still acting in the world to try to counter the influence of the Demon God? If not, what happened to them? And does that also mean no clerics?

Can you tell us more about the town with the wall and totem? How does it work? What would be the things attacking the town? If the totem isn't 'fed', does it wear out? Does this result in people wanting to sacrifice to the totem as protection? Is there any travel between towns/cities? What kinds of things are out there to prevent traveling that a stone wall will stop?

Is there a general population distribution in the town of Gladlun? i.e. with less than a thousand people, it's kind of hard for there to be TOO large of a variety of races due to requirements as far as breeding, and since at least some of the civilization has lasted fifty years, that implies another generation or two, ESPECIALLY considering that people don't seem to last beyond middle age.

...I think that's everything I can think of for now.

Forsaken
2024-02-09, 11:15 PM
Questions: First of all, do you have some examples of perks? You're vague enough that I can genuinely not tell at all what they would even be.

Since gold is at least a little bit low compared to what would normally be expected for a level 4 character, should we assume that low magic will be the norm, or will we 'catch up'? Normally gold for a level 4 would be 5,400. Does the 3,000 gold include magic items? Or are you assuming mostly mundane gear?

Are psionics allowed? Or artificers? What about templates with level adjustment? Are there any non demon god deities still acting in the world to try to counter the influence of the Demon God? If not, what happened to them? And does that also mean no clerics?

Can you tell us more about the town with the wall and totem? How does it work? What would be the things attacking the town? If the totem isn't 'fed', does it wear out? Does this result in people wanting to sacrifice to the totem as protection? Is there any travel between towns/cities? What kinds of things are out there to prevent traveling that a stone wall will stop?

Is there a general population distribution in the town of Gladlun? i.e. with less than a thousand people, it's kind of hard for there to be TOO large of a variety of races due to requirements as far as breeding, and since at least some of the civilization has lasted fifty years, that implies another generation or two, ESPECIALLY considering that people don't seem to last beyond middle age.

...I think that's everything I can think of for now.

Ah sorry I gotcha lol

First of all, do you have some examples of perks? You're vague enough that I can genuinely not tell at all what they would even be.

Random example: [Pig] (Lvl 1) You embodied the spirit of the swine. Your able to digest mostly anything for the sake of keeping yourself going. Encouraging a more hardy nature. +4 Con, +2 Nat armor, +1 DR +4 Survival and + Track trait. (You also don't need to eat traditional food but need to consume more to keep going.

1/8hr [Supreme Charge] Run in 60 ft line anyone in it takes 2d6+str mod.

This is honestly a lower trait more for npcs. Pcs generally get higher ones with more supernatural abilities. Could get regen, skin with adamantine hardness, or even more mental abilities. Loads of options. Its basically like adding a template to your character that can grow and get more powerful. I like the more random aspect as to let you figure out your own little perks and such.

Since gold is at least a little bit low compared to what would normally be expected for a level 4 character, should we assume that low magic will be the norm, or will we 'catch up'? Normally gold for a level 4 would be 5,400. Does the 3,000 gold include magic items? Or are you assuming mostly mundane gear?

Magical gear would probably be a little higher than normal games. The lower funds are mainly due to you actually being commoners. Not warriors yet. People can randomly awaken their perks and get drafted. Most people have to know some basics on how to fight just to plan survive. Due to that is why the funds are a tad low. But you will catch up fairly quickly in currency no worries there.

Are psionics allowed? Or artificers? What about templates with level adjustment? Are there any non demon god deities still acting in the world to try to counter the influence of the Demon God? If not, what happened to them? And does that also mean no clerics?

Ah psionics are hit and miss some people fail them hard. But I love some soul knife action. Artificers are evil lol. I've had a lot of people easily run away with that class so prefer to avoid them. The templates and la were mainly to say that you can't throw them onto your characters. I've had people think a +8 la was no problem when I said I give my pcs loads of freedom so just was clarifying. As for the non-demon gods and such yep there still around but heavily suppressed biding time for a comeback but might not be possible as the way things are going. People do still believe in them. It's more like you're in the first circle of hell and the gods reach are heavily held back due to the overwhelming difference in control of the world. Clerics are still around and are playable.

Can you tell us more about the town with the wall and totem? How does it work? What would be the things attacking the town? If the totem isn't 'fed', does it wear out? Does this result in people wanting to sacrifice to the totem as protection? Is there any travel between towns/cities? What kinds of things are out there to prevent traveling that a stone wall will stop?

Gotcha gotcha. So basically, all towns and anything with a population that want to survive needs to have walls. As when night approaches that's when demons, ghouls, ghosts appear and roam. Without walls let's. just say some ghosts could potentially bewitch people to walk out of town and never be seen from again. Walls save lives lol. As for the totem it's more like a symbol of hope. Like a cleric cross but on a different scale. Say your grandfather passed away. The town gives them a flame burial as to make sure they don't come back from the dead. Then your grandfather soul strengthens the totem with his hope and desire to protect you and his family. it's not dark occult arts more like a sliver of his soul to protect. As everyone passes on more and more slivers combine making a dampening effect on demons and baddies making attacking cities hard as you guys get inspired, and they get weaker. I hope I explained that right? Traveling to and from cities is extremely dangerous. If you don't make it in a day chances of you making it at all are slim, unless you hide well and maybe have certain trinkets, we will discuss about in game.

Is there a general population distribution in the town of Gladlun? i.e. with less than a thousand people, it's kind of hard for there to be TOO large of a variety of races due to requirements as far as breeding, and since at least some of the civilization has lasted fifty years, that implies another generation or two, ESPECIALLY considering that people don't seem to last beyond middle age.

You are very right. Mostly human for this settlement at about 75% but people do get arranged marriages as some people want to marry into bigger cities or combine households. Some do get married into neighboring vilages as well. The life expectancy increases in places with better totems.




Hope that answers all your questions? If not feel free to shoot me another message and I'll try clarifying again as much as I am able to

RaiKirah
2024-02-09, 11:57 PM
Hello! I'm tentatively interested in this game! A couple of questions for you:


1) Are Flaws (and to a lesser extent Traits) on the table, and if so how many?

2) What's the magic level like? What I'm really asking is if I play a martial character (or one built for fluff over power) is the character going to be useless?

3) I like to plan out a whole build up front - what's the anticipated level range?

4) Is Dragon Magazine content on the table, or are we building by Iron Chef rules?

Thanks!

JNAProductions
2024-02-09, 11:59 PM
Might be interested. We’ll see if inspiration strikes.

DeTess
2024-02-10, 03:58 AM
Hey, tentatively interested as well. I've got some ideas here, including one that might be a bit out there and requires the perk to work. I'd like to play as an aranae if possible, but entering lvl 4 with all of 2 HD seems like a bad idea after you warning about HD. As my perk, could I get some or all of the LA excused? We could say that the spider transformation option is caused by awakening to the perk.

As for classes, are you okay with tome of battle stuff? I could just stick with sorcerer for the aranae, but I think going shadow blade into jade phoenix master would be fun as well.

AvatarVecna
2024-02-10, 04:24 AM
Stat rolls...

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

AvatarVecna
2024-02-10, 04:29 AM
Rerolling 10 and 9.

(1) [roll0]
(2) [roll1]

Forsaken
2024-02-10, 05:58 AM
Hello! I'm tentatively interested in this game! A couple of questions for you:


1) Are Flaws (and to a lesser extent Traits) on the table, and if so how many?

2) What's the magic level like? What I'm really asking is if I play a martial character (or one built for fluff over power) is the character going to be useless?

3) I like to plan out a whole build up front - what's the anticipated level range?

4) Is Dragon Magazine content on the table, or are we building by Iron Chef rules?

Thanks!

1I always forget about mentioning flaws and traits lol. 2 traits 1 flaw is generally what I go for. But I have to ban shaky (im known myself for using it not really a flaw just a freebie XD)

2Um unsure what ya mean. Magic vs enemies? or Enemy magic vs players? Also depends on your fluff. I can say right now as a freebie that mind warping and illusions are known to be used a bit.

3If you mean like getting your perk up front just tell me what ya looking at it seems most people would like to know there's up front which is totally fine. I just always liked the unknown :3 Level range ideally is just straight up 4 due to wanting people not to get killed to quickly. Perks kinda give a tad advantage on that regard.

4 Been awhile since I've played, I remembered I've used them before but can't quite recall. If you pass me a link or tell me what you're looking at could help. Some stuff is always finicky so would always prefer to set my eyes on it in case.


Hey, tentatively interested as well. I've got some ideas here, including one that might be a bit out there and requires the perk to work. I'd like to play as an aranae if possible, but entering lvl 4 with all of 2 HD seems like a bad idea after you warning about HD. As my perk, could I get some or all of the LA excused? We could say that the spider transformation option is caused by awakening to the perk.

As for classes, are you okay with tome of battle stuff? I could just stick with sorcerer for the aranae, but I think going shadow blade into jade phoenix master would be fun as well.

Oooh what's the idea? With la i recommend not going to into it as the perk will eventually pass the nat la. But we can always talk about it. All the perks are homebrewed so tweaking it isn't that big of an ask. Its more extra flavor on your character. Just let me know what you're thinking on and we can play around no need for hesitancy. I like knocking out all the bones, but I also love making unique builds. Personally, I have a habit of making wonky characters but they are fun to play.

Tome of battle gave martial people a chance to compete with them boys twirling their sticks so its always good with me lol. I personally like warblade myself :smallsmile:


Rerolling 10 and 9.

(1) [roll0]
(2) [roll1]

Thats what im talking about. +12 in total so tasty lol. Love that rolling system

DeTess
2024-02-10, 07:07 AM
Oooh what's the idea? With la i recommend not going to into it as the perk will eventually pass the nat la. But we can always talk about it. All the perks are homebrewed so tweaking it isn't that big of an ask. Its more extra flavor on your character. Just let me know what you're thinking on and we can play around no need for hesitancy. I like knocking out all the bones, but I also love making unique builds. Personally, I have a habit of making wonky characters but they are fun to play.

Tome of battle gave martial people a chance to compete with them boys twirling their sticks so its always good with me lol. I personally like warblade myself :smallsmile:


The idea is mostly that I want to play someone that's a spider a significant chunk of the time XD (but not always as that causes problems with talking to people in town a lot). I asked about Aranae in particular because it's one of the more playable packages in the game that has what I want (able tow swap between humanoid and spider form, spider abilities like poison, webs and climbing speed in spider form, some interesting progression options). It is held back a bit by a lot of LA, which was why I asked about tying it into the boon. If you're saying 'hey, just make a normal humanoid character, and I'll make a spider-form boon for you' that's completely fine as well.

might as well get my rolls in for stats:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

DeTess
2024-02-10, 07:09 AM
rerolling both 9's.
(1)[roll0]
(2)[roll1]

Forsaken
2024-02-10, 07:44 AM
The idea is mostly that I want to play someone that's a spider a significant chunk of the time XD (but not always as that causes problems with talking to people in town a lot). I asked about Aranae in particular because it's one of the more playable packages in the game that has what I want (able tow swap between humanoid and spider form, spider abilities like poison, webs and climbing speed in spider form, some interesting progression options). It is held back a bit by a lot of LA, which was why I asked about tying it into the boon. If you're saying 'hey, just make a normal humanoid character, and I'll make a spider-form boon for you' that's completely fine as well.

might as well get my rolls in for stats:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Have a specific link to either a template or a monster manual? The perks in my homebrew system have a good chunk of transformative abilities mind you normally they do have a cooldown period. But as they level up the cooldown period gets less and less as the powers grow.

Also already have some ideas related it to this lol. But waiting for specific link and also which parts you want the most. Venom like poison? Or like paralyze? Or constipation? Crippling loneliness? Loads of options lol. Also are we talking you shrink down to spider or do transformation to normal sized spider? Partly transformations like just eyes or fangs? Spider legs out the back of the character to assist climbing and multi attacks? Top half female bottom half spider? Top half spider while dragging bottom half human? lol lots of options :3

RaiKirah
2024-02-10, 08:04 AM
2Um unsure what ya mean. Magic vs enemies? or Enemy magic vs players? Also depends on your fluff. I can say right now as a freebie that mind warping and illusions are known to be used a bit.

3If you mean like getting your perk up front just tell me what ya looking at it seems most people would like to know there's up front which is totally fine. I just always liked the unknown :3 Level range ideally is just straight up 4 due to wanting people not to get killed to quickly. Perks kinda give a tad advantage on that regard.

4Been awhile since I've played, I remembered I've used them before but can't quite recall. If you pass me a link or tell me what you're looking at could help. Some stuff is always finicky so would always prefer to set my eyes on it in case.



Hey, thanks for the responses, some more clarification of my questions:

2) I mean the magic level of the setting with respect to the class Tier list. If I'm not playing a Tier 1 or 2 Caster is the character going to be underpowered. If I'm playing a Barbarian that's not going into Frenzied Berserker or Bear Warrior would that be an appropriate build for the game you're planning to run?

3) I'm wondering what level we're expecting to get to? Are we going all the way to ECL20, or stopping at ECL12, or something else.

4) At the moment I'm curious about the City Brawler Barbarian ACF from Dragon#349 pg92, and the Beast Strike feat from Dragon #355.

Thanks!

Yas392
2024-02-10, 08:09 AM
Rolling stats...

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

EDIT: Thinking of making an illusionist or spellcaster specializing in homemaking. Rarely seen illusions in play.

DeTess
2024-02-10, 08:17 AM
The aranae is in the SRD: https://www.d20srd.org/srd/monsters/aranea.htm (and also has a monster class in the savage species book iirc). The aranae has full (medium-sized) spider form, an in-between form and a humanoid form. Poison does strength damage, but some other form of status condition like paralyze or different kind of stat damage is fine too. If you have a drider (top half human, bottom half human) or arachne (full spider with additional human top half above the spider head)-shaped form in mind I can definitely work with that as well.

Forsaken
2024-02-10, 09:23 AM
Hey, thanks for the responses, some more clarification of my questions:

2) I mean the magic level of the setting with respect to the class Tier list. If I'm not playing a Tier 1 or 2 Caster is the character going to be underpowered. If I'm playing a Barbarian that's not going into Frenzied Berserker or Bear Warrior would that be an appropriate build for the game you're planning to run?

3) I'm wondering what level we're expecting to get to? Are we going all the way to ECL20, or stopping at ECL12, or something else.

4) At the moment I'm curious about the City Brawler Barbarian ACF from Dragon#349 pg92, and the Beast Strike feat from Dragon #355.

Thanks!

Gotcha gotcha

2) You probably would do actually better being a barbarian in this setting. I have a soft spot for warriors so no underpowering should happen feel free to play what your heart desires. Good thing with the perk system you should be able to live more in your roleplay fantasy mode and enjoy it more than trying to min max everything.

3) As for level I'm honestly unsure right now. It really depends on you guys. If you want to try and save the world and beat up the demon gods, it can get pretty high leveled. Or if you want to build a city and survive different levels. I like giving my players freedom. My last game I gave them 5 different plot hooks they could explore and they kept going different ways was interesting: p

4) as for the city brawler barb is there a solid link you can send me so I can view it more in depth? I'm pretty sure it will be fine. But what I was reading out might have some redundancies that we can patch but maybe the already did? Don't know haven't see the link yet lol (tbh going unarmed might work better in some cases too lol)

I try answering any questions asked even if it raises more :smallbiggrin:


Rolling stats...

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

EDIT: Thinking of making an illusionist or spellcaster specializing in homemaking. Rarely seen illusions in play.

Whatcha mean in homemaking? lol my brain keeps thinking of the character being a lazy maid that uses illusions as to make it look like they're doing their job but in all honesty they're just magically sweeping it under the rug xD

Also if you are an illusionary it could actually be greatly helping in this case :smalleek:

Lastly if you wanna try your luck you still got two rerolls buhahaha


The aranae is in the SRD: https://www.d20srd.org/srd/monsters/aranea.htm (and also has a monster class in the savage species book iirc). The aranae has full (medium-sized) spider form, an in-between form and a humanoid form. Poison does strength damage, but some other form of status condition like paralyze or different kind of stat damage is fine too. If you have a drider (top half human, bottom half human) or arachne (full spider with additional human top half above the spider head)-shaped form in mind I can definitely work with that as well.

I see I see

What I was trying to ask was did you want it to be more of a transformation like perk so you can have a race on top of it with skipping the la? sure it might not be the same but when we get a set idea ill hammer out the perk and then we can see if you like it?

The other stuff was more letting you have more customization in the perk creating process if you wanted to tweak it more. Just let me know any changes you want. Or things that you wanna keep. I can basically make you a spider woman if you wanted lol. But honestly the monstrous transformations would be dope. Just lemme know what you want to keep or swap out with maybe a different effect then we can start workshopping it.

Yas392
2024-02-10, 10:18 AM
Whatcha mean in homemaking? lol my brain keeps thinking of the character being a lazy maid that uses illusions as to make it look like they're doing their job but in all honesty they're just magically sweeping it under the rug xD

Also if you are an illusionary it could actually be greatly helping in this case :smalleek:

Lastly if you wanna try your luck you still got two rerolls buhahaha

Not that homemaking XD.

I am using the term literally. A homebuilder who is keen on rebuilding or contributing to rebuilding efforts.

I hope that there is a perk for making figments quasi real like shadow spells but easier to disbelief when revealed by supernatural means. (100% real when failed save, no buffer like shadow spells realness when save succeed, no auto-disbelief when thwarted by mundane method such as throwing a stone through the illusion)

As for rolls, I will be re-rolling rolls No.2 & 6. So the 12 and 11.

Re-rolling roll 2: [roll0]

Re-rolling roll 6: [roll1]

DeTess
2024-02-10, 10:20 AM
What I was trying to ask was did you want it to be more of a transformation like perk so you can have a race on top of it with skipping the la? sure it might not be the same but when we get a set idea ill hammer out the perk and then we can see if you like it?

The other stuff was more letting you have more customization in the perk creating process if you wanted to tweak it more. Just let me know any changes you want. Or things that you wanna keep. I can basically make you a spider woman if you wanted lol. But honestly the monstrous transformations would be dope. Just lemme know what you want to keep or swap out with maybe a different effect then we can start workshopping it.

Ah, right yeah. Ideally it would be some kind of transformation perk (either on top of my race or replacing it) that gives me the stuff I mentioned before (medium spider and humanoid forms, spider has some kind of poison bite, webs and climbing speed option). The exact details for the poison and web effects I'm quite willing to leave to you!

Forsaken
2024-02-10, 11:04 AM
Not that homemaking XD.

I am using the term literally. A homebuilder who is keen on rebuilding or contributing to rebuilding efforts.

I hope that there is a perk for making figments quasi real like shadow spells but easier to disbelief when revealed by supernatural means. (100% real when failed save, no buffer like shadow spells realness when save succeed, no auto-disbelief when thwarted by mundane method such as throwing a stone through the illusion)

As for rolls, I will be re-rolling rolls No.2 & 6. So the 12 and 11.

Re-rolling roll 2: [roll0]

Re-rolling roll 6: [roll1]

Gotcha. Also to kinda nerd out like shadow clones in naruto? His are real while the others pop? Yea theres some perks like that lol. Also great rerolls :o

Like this Perk?

[Mind over Matter] (Level 1) Your imaginary mind expanded at an unbelievable rate. Making the stuff of dreams into reality. You can breathe life into your thoughts strengthen their likeness and reality. +4 Wis +4 Concentration +4 Sense motive +4 Perception.

3x/8h (Create minor illusions) Your able to create minor illusions from your mind. The save dc is 10+wis+PerkLvl to resist. Can create an image of your choice in a 5ft square. Image lasts 1d3+wis+PL rounds. If you expend another charge dc is 10+wis+(PerkLvlx2) it also covers 10ft lasting +4 rounds. Another charge adds again as so. The illusion can be forcible displayed by physical attacks. Your minor illusions durability is 5+wis+PerkLvl (in the case of multiple charges (2xPerkLvl, 3xPerklvl)



Ah, right yeah. Ideally it would be some kind of transformation perk (either on top of my race or replacing it) that gives me the stuff I mentioned before (medium spider and humanoid forms, spider has some kind of poison bite, webs and climbing speed option). The exact details for the poison and web effects I'm quite willing to leave to you!

Tbh I like to keep perks and race separate, so it probably be on top of it. The Aranea aspect wouldn't be as strong right away but will get better as it levels up.

[Arachnid Aspect] (Level 1) Able to change your form. As your body adapts you gain. +4 CON +2 Sense Motive +2 Climb +2 Jump, +2 Concentration +60-foot Darkvision, + low light vision.

Able to swap form between a humanoid, and a spider. Takes 1d6 rounds or dc 15 concentration save for instant.

2/8 Hours (Toxic Secretion) Through your fangs you are able to release a toxic substance. Creatures subjected to it must make a DC 10+CON+PL to resist being poisoned. Poison affects are -1d3 str if failed the save by more than 5. Target also becomes shaky. If target fails by more than 10 is paralyzed. Repeated uses increase the save dc by +4 each time.

2/8 Hours (Fine Web) You are able to release a web of up to 15ft per charge. the webs toughness is 3+Con it takes double dmg from fire. Effect up to a medium character it can bind its target in place. Creatures entangled by the web can make an escape artist check to escape DC 10+con+PL or a strength check to break free which is DC+4. Due to the fine nature of the web the creature takes 1d3 damage while moving or taking action in it.



(What I came up with so far. reason why con base is due to your body needing to get stronger to create a more powerful toxin and web. Only two forms right now humanoid and spider. you do have fangs in humanoid but) kinda like a vampire or snake you can retract them and hide them.)




Any questions? lol

Darius Vibrtrar
2024-02-10, 11:27 AM
Im up for this game, How would you feel about a Pathfinder Barbarian over a 3.5 Barbarian?


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Darius Vibrtrar
2024-02-10, 11:31 AM
Rerolling #1 and #4
[roll0]
[roll1]

Oh this is perfect.

HALF ORC BARBARIAN

Str 21 [that +1 from lvl 4]
Dex 18
Con 18
Int 10
Wis 12
Chr 10

as for a perk, I love that Pig Perk, but if you wanted to beef it up to a Pork Perk, or a Boar Perk, for a Tusky Half Orc, Id be up for that

JNAProductions
2024-02-10, 11:32 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Rolling rolling rolling...

Thinking about doing a Druid.

JNAProductions
2024-02-10, 11:34 AM
Rerolling 9 and 10, in that order.

[roll0]
[roll1]

Auranghzeb
2024-02-10, 11:51 AM
I'm a sucker for anything with custom abilities, so I'm rolling for this game.

I'll see the rolls before thinking of a concept (but it's probably going to be a burly bruiser of some type)

[roll0] 15
[roll1] 15
[roll2]
[roll3]
[roll4]
[roll5]


All pretty mediocre, but workable.

tonberryking
2024-02-10, 11:53 AM
Now, when you said Soul Knife is a permissible Psionic class… which version? 3.5, the pathfinder version? Any fixes allowed?

Forsaken
2024-02-10, 12:01 PM
Im up for this game, How would you feel about a Pathfinder Barbarian over a 3.5 Barbarian?


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Yeppers thats fine. More rage lol


Rerolling #1 and #4
[roll0]
[roll1]

Oh this is perfect.

HALF ORC BARBARIAN

Str 21 [that +1 from lvl 4]
Dex 18
Con 18
Int 10
Wis 12
Chr 10

as for a perk, I love that Pig Perk, but if you wanted to beef it up to a Pork Perk, or a Boar Perk, for a Tusky Half Orc, Id be up for that

18 18 18 lol so lucky. If you want the pig one I guess you can take it lol. It does upgrade still. If you wanna rename it to Boar you can as well :3 love how beastly ya getting xD


I'm a sucker for anything with custom abilities, so I'm rolling for this game.

I'll see the rolls before thinking of a concept (but it's probably going to be a burly bruiser of some type)

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

same love having extra custom abilities lol

Auranghzeb
2024-02-10, 12:02 PM
Ugh, that was poor. Re-Rolling 10 and 11 respectively.
[roll0]
[roll1]

Auranghzeb
2024-02-10, 12:04 PM
So the forum lagging is giving me issues with the re-rolls


[roll0]
[roll1]

Forsaken
2024-02-10, 12:07 PM
Now, when you said Soul Knife is a permissible Psionic class… which version? 3.5, the pathfinder version? Any fixes allowed?

Id prefer the 3.5 version as for fixes yes and yes and yes you can make it into any martial weapon not just short sword you could even construct it into a bow but to reshape a mind arrow takes a round but normal arrows are fine. Any fixes you were looking at?


Any questions I may have missed?

Forsaken
2024-02-10, 12:08 PM
So the forum lagging is giving me issues with the re-rolls


[roll0]
[roll1]

very balanced overall. Also sameeeee been so laggy on this site. Sometimes I sit looking at my screen for 3 minutes waiting for it to just refresh

tonberryking
2024-02-10, 12:09 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


May as well roll too; depending on the soul knife answer I may go roguish.

Edit: I will post fixes after I find some; I’m pretty sure my old links to them are broken but this one at least: https://forums.giantitp.com/showthread.php?199960-DnD-3-5-Soulknife-Fix-DnD-3-99-Project

DeTess
2024-02-10, 12:11 PM
Tbh I like to keep perks and race separate, so it probably be on top of it. The Aranea aspect wouldn't be as strong right away but will get better as it levels up.

[Arachnid Aspect] (Level 1) Able to change your form. As your body adapts you gain. +4 CON +2 Sense Motive +2 Climb +2 Jump, +2 Concentration +60-foot Darkvision, + low light vision.

Able to swap form between a humanoid, and a spider. Takes 1d6 rounds or dc 15 concentration save for instant.

2/8 Hours (Toxic Secretion) Through your fangs you are able to release a toxic substance. Creatures subjected to it must make a DC 10+CON+PL to resist being poisoned. Poison affects are -1d3 str if failed the save by more than 5. Target also becomes shaky. If target fails by more than 10 is paralyzed. Repeated uses increase the save dc by +4 each time.

2/8 Hours (Fine Web) You are able to release a web of up to 15ft per charge. the webs toughness is 3+Con it takes double dmg from fire. Effect up to a medium character it can bind its target in place. Creatures entangled by the web can make an escape artist check to escape DC 10+con+PL or a strength check to break free which is DC+4. Due to the fine nature of the web the creature takes 1d3 damage while moving or taking action in it.

(What I came up with so far. reason why con base is due to your body needing to get stronger to create a more powerful toxin and web. Only two forms right now humanoid and spider. you do have fangs in humanoid but) kinda like a vampire or snake you can retract them and hide them.)


Any questions? lol

Alright, looks good! For my info, the bite attack would be a 1d4 damage primary natural weapon? And Does the spider form have a climb speed?

edit: what are your thoughts on the unarmed swordsage variant mentioned in ToB?

zlefin
2024-02-10, 12:31 PM
I'm somewhat interested, I'll roll my rolls and see what inspiration strikes to see if a concept really gels.

On classes - it seems abit odd that someone with a class wouldn't be drafted even if their perk hadn't awakened. I mean, especially anyone with something like magic would seem to get drafted.

[roll0]

[roll1]

[roll2]

[roll3]

[roll4]

[roll5]

hmm, good rolls, though it seems I got the formatting a bit wrong. do you have to use both rerolls at the same time, or can you use one, then potentially use the second one again on the same stat if you didn't like the result of the first reroll?
2 4 7 8 5 8
10 12 15 16 13 16 atm

Forsaken
2024-02-10, 12:36 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


May as well roll too; depending on the soul knife answer I may go roguish.

Edit: I will post fixes after I find some; I’m pretty sure my old links to them are broken but this one at least: https://forums.giantitp.com/showthread.php?199960-DnD-3-5-Soulknife-Fix-DnD-3-99-Project

Might need to hold my hand a tad with that as it seems a bunch of tweaks but we can walk through it in game lol (Yea its alright) Ill keep looking over it though.


Alright, looks good! For my info, the bite attack would be a 1d4 damage primary natural weapon? And Does the spider form have a climb speed?

edit: what are your thoughts on the unarmed swordsage variant mentioned in ToB?

AH knew i missed something in spidey form yes same as movement speed. Yep for the bite.

No arms while being a sword sage is kinda weird but if thats what ya wanna play go for it lol...

(Yea its fine lol.)

Darius Vibrtrar
2024-02-10, 12:41 PM
Porky (https://og.myth-weavers.com/sheet.html#id=2878901)

and hitpoints
[roll0]
[roll1]
[roll2]

DeTess
2024-02-10, 12:46 PM
AH knew i missed something in spidey form yes same as movement speed. Yep for the bite.

No arms while being a sword sage is kinda weird but if thats what ya wanna play go for it lol...

(Yea its fine lol.)

That's actually why I asked about the unarmed variant. unarmed strikes aren't just limited to hands but can also be kicks, tackles, etc. so that all works as a spider. But yeah, not many swords on this swordsage XD

Forsaken
2024-02-10, 12:47 PM
I'm somewhat interested, I'll roll my rolls and see what inspiration strikes to see if a concept really gels.

On classes - it seems abit odd that someone with a class wouldn't be drafted even if their perk hadn't awakened. I mean, especially anyone with something like magic would seem to get drafted.

[roll0]

[roll1]

[roll2]

[roll3]

[roll4]

[roll5]

hmm, good rolls, though it seems I got the formatting a bit wrong. do you have to use both rerolls at the same time, or can you use one, then potentially use the second one again on the same stat if you didn't like the result of the first reroll?
2 4 7 8 5 8
10 12 15 16 13 16 atm

Oh, people do expect a good chunk of fighting. Like villagers with pitchforks. But in this case levels 1-3 are kinda like children. You don't really send those to the front lines at least you're not supposed to lol... But 4 onwards your technically still a high tier commoner in this setting. Level 5 is when you break out of that status.

As for reroll you could use one on one and then also reroll that. don't need to use both at the same time.

Dakrsidder
2024-02-10, 12:57 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Forsaken
2024-02-10, 12:59 PM
Porky (https://og.myth-weavers.com/sheet.html#id=2878901)

and hitpoints
[roll0]
[roll1]
[roll2]

Dont forget when you roll lower than average you take the average. which is 6.5 I believe. so +5hp? Also lets just use 3.5 system for gear buying please lol


That's actually why I asked about the unarmed variant. unarmed strikes aren't just limited to hands but can also be kicks, tackles, etc. so that all works as a spider. But yeah, not many swords on this swordsage XD

Yep yep lol.

Dakrsidder
2024-02-10, 01:00 PM
Rerolling 9 & 10

(1) [roll0]
(2) [roll1]

Darius Vibrtrar
2024-02-10, 01:09 PM
Also lets just use 3.5 system for gear buying please lol


Fixed, Hes gonna be a biter, save money to buy an actual weapon when we actually leave the farmstead

JNAProductions
2024-02-10, 01:12 PM
Scarlet (https://docs.google.com/document/d/12ibMfkOMowRJFiIiGUYU57Mrg-f2wuGsLzk0n4K8gMk/edit?usp=sharing) is ready!

Backstory is on the sheet.

Yas392
2024-02-10, 01:30 PM
Gotcha. Also to kinda nerd out like shadow clones in naruto? His are real while the others pop? Yea theres some perks like that lol. Also great rerolls :o

Like this Perk?

[Mind over Matter] (Level 1) Your imaginary mind expanded at an unbelievable rate. Making the stuff of dreams into reality. You can breathe life into your thoughts strengthen their likeness and reality. +4 Wis +4 Concentration +4 Sense motive +4 Perception.

3x/8h (Create minor illusions) Your able to create minor illusions from your mind. The save dc is 10+wis+PerkLvl to resist. Can create an image of your choice in a 5ft square. Image lasts 1d3+wis+PL rounds. If you expend another charge dc is 10+wis+(PerkLvlx2) it also covers 10ft lasting +4 rounds. Another charge adds again as so. The illusion can be forcible displayed by physical attacks. Your minor illusions durability is 5+wis+PerkLvl (in the case of multiple charges (2xPerkLvl, 3xPerklvl)[/B]

Figment as in part of illusion subschool. They have figments, glamer and pattern.

A bit unclear on my part. Like shadow clones and applies to universal illusions. I meant to describe the perk to be like a booster to illusion spells like silent image instead of a separate ability, making them hard to disbelief/shrug off (illusion can't be auto-disbelief by throwing a rock through them) and similar to shadow conjuration but weaker (100% real if you fail save but no realness if save succeed), something in that vein.

DeTess
2024-02-10, 02:18 PM
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
I'll add backstory later, probably sometime tomorrow.

rolls for HP:
[roll0]
[roll1]
[roll2]

Forsaken
2024-02-10, 02:31 PM
Fixed, Hes gonna be a biter, save money to buy an actual weapon when we actually leave the farmstead

Thank ya very much. Im surprised you didnt add no grappling to that hold them down and bite. With your strength that would be fairly easy lol

(Also any more character fluff coming out?)


Scarlet (https://docs.google.com/document/d/12ibMfkOMowRJFiIiGUYU57Mrg-f2wuGsLzk0n4K8gMk/edit?usp=sharing) is ready!

Backstory is on the sheet.

Ummm...so a few things sorry for not stating this in advance VoP is banned in my campaigns. Never liked it and it pretty broken Imo also green bound summoning is borderline broken with its LA+8 adjustment. If it was said like starting lvl 8 maybe but as of now I feel like that would take away to much from what I'm trying to get started with.


Figment as in part of illusion subschool. They have figments, glamer and pattern.

A bit unclear on my part. Like shadow clones and applies universal illusions. I meant to describe the perk to be like a booster to illusion spells like silent image instead of a separate ability, making them hard to disbelief/shrug off (illusion can't be auto-disbelief by throwing a rock through them) and similar to shadow conjuration but weaker (100% real if you fail save but no realness if save succeed), something in that vein.

Ah I'm getting it now. Something along the lines of all or nothing. Looking into it more its just like upping silent image to minor image? Did you want me to rework the perk?

Dakrsidder
2024-02-10, 02:42 PM
Would 3 classes be fine or too much? I was thinking Factotum 3/Hit-and-Run Sneak Fighter 1, but I intend to dip into Psychic Rogue if leveling happens and would prefer to just drop the Fighter dip if no dice

Darius Vibrtrar
2024-02-10, 03:09 PM
Thank ya very much. Im surprised you didnt add no grappling to that hold them down and bite. With your strength that would be fairly easy lol

(Also any more character fluff coming out?)


I actually will be moving toward that possibly later on as he levels up. Ive got a few ideas on where he can go, mechanically.

Porky, named so because as an unwanted child in this human city, he was often left to sleep outside with the pigs. so P'ork'y was so named. He was often only fed when the pigs got fed. He ate what he could, and until he was big enough to get the good food from the larger pigs, once big enough he started getting the better food. He eventually was able to prove his worth to the farmers as a strong hand, moving things around the farm. He was never good at actual farming. So he would fetch escaped animals, move bales of hay, load and unload produce and vegetables. Every so often he would find 'Treasures' in the trash, coin, discarded equipment, even the occational magic item. Now that he is nearly ready to leave out on his on, he is looking to find others to join to escape the provincial life.

tonberryking
2024-02-10, 03:15 PM
Might need to hold my hand a tad with that as it seems a bunch of tweaks but we can walk through it in game lol (Yea its alright) Ill keep looking over it though.

https://www.dandwiki.com/wiki/Soulknife,_True_(3.5e_Class)

What about this one? As near as I can tell, it's a conversion of the Pathfinder version of the class, with tougher restrictions on pre-reqs for certain blade skills and nixes the Ghost Step/Teleport ability the PF one had entirely.

Auranghzeb
2024-02-10, 03:20 PM
This is Ja, she is a Skarn, Totemist2/Warblade2 (Warblade1->totemist 1,2->Warblade2)

There are a few things undecided like her 3rd level feat and gear, also, if we are limited to the SRD flaws, I'll probably won't bother adding a flaw since those are boring.

As for perks, something that mixes incarnum with maneuvers would be cool, I usuall don't ask about homebrew or fixes, but this wonderful Incarnum fix by BelGareth is kind of tempting: Bel's Totemist fix (https://forums.giantitp.com/showsinglepost.php?p=14148656&postcount=2)

You have her personality on the sheet, but I'll work on her background a bit more.

Ja-The Cunning (http://www.myth-weavers.com/sheet.html#id=1985172)
f NG Skarn Totemist2/Warblade2, Level 4, Init 1, HP 14/14, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 6, Ref 4, Will 2, Base Attack Bonus 3
Spines +7 or +2 (1d6+4 , )
Girallon Claws +8 or +3/+3/+3 (1d4+5(+3), )
Battleaxe +7 (1d8+4, x3)
Chainshirt (+4 Armor, +1 Dex)
Abilities Str 18, Dex 13, Con 15, Int 14, Wis 13, Cha 12
Condition None

rolling HP

[roll0]
[roll1]
[roll2]

Forsaken
2024-02-10, 03:27 PM
I actually will be moving toward that possibly later on as he levels up. Ive got a few ideas on where he can go, mechanically.

Porky, named so because as an unwanted child in this human city, he was often left to sleep outside with the pigs. so P'ork'y was so named. He was often only fed when the pigs got fed. He ate what he could, and until he was big enough to get the good food from the larger pigs, once big enough he started getting the better food. He eventually was able to prove his worth to the farmers as a strong hand, moving things around the farm. He was never good at actual farming. So he would fetch escaped animals, move bales of hay, load and unload produce and vegetables. Every so often he would find 'Treasures' in the trash, coin, discarded equipment, even the occational magic item. Now that he is nearly ready to leave out on his on, he is looking to find others to join to escape the provincial life.

Looking good. lol. Does he know anything about the demons and is the farmer bragging about him at all? Trying to get the hook ill need to rope you in for the opening paragraph when we get all our applicates finalized.


Would 3 classes be fine or too much? I was thinking Factotum 3/Hit-and-Run Sneak Fighter 1, but I intend to dip into Psychic Rogue if leveling happens and would prefer to just drop the Fighter dip if no dice

Cant recall psychic rogue of the top of my head is it a wiki source? Link? 3 classes might be a tad to much at level 4 but roughly at level 7 you could dip into another one.


https://www.dandwiki.com/wiki/Soulknife,_True_(3.5e_Class)

What about this one? As near as I can tell, it's a conversion of the Pathfinder version of the class, with tougher restrictions on pre-reqs for certain blade skills and nixes the Ghost Step/Teleport ability the PF one had entirely.
That one is waaaaayy better I can actually click on that in my brain lol yep yep yeppers

JNAProductions
2024-02-10, 03:39 PM
Vow of Poverty... Broken?
I mean, yes, but it's least broken on a Druid. If I was taking it on a Monk, then that'd be an issue, because I'd suck.

I just didn't want to manage gear, so I took it for that.

Darius Vibrtrar
2024-02-10, 03:45 PM
Looking good. lol. Does he know anything about the demons and is the farmer bragging about him at all? Trying to get the hook ill need to rope you in for the opening paragraph when we get all our applicates finalized.

Oh, Id say that all the farmers he works for would brag about his strength and his willingness to do as hes told on the farm. Hed know nothing about demons.

Dakrsidder
2024-02-10, 03:54 PM
Unfortunately, it’s not on the srd, but it comes from the Mind’s Eye article, so can find it on the wayback machine. However, I’ll link it here (https://web.archive.org/web/20151102163541/http://archive.wizards.com/default.asp?x=dnd/psm/20040723b)

Nono I mean 3 by 5th, seeing as I’d probably prc out at 6th, but if that’s too much I’ll just cut out the Fighter level

DeTess
2024-02-10, 04:23 PM
Updated sheet (included perk): Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)


Eria was a foundling, left at a small monastery in the town the only clue to her heritage being her red eyes and white hair. With nowhere else for her to go, the monks took her in and raised her as one of their own. A century ago that might have meant studying scripture, history and literature, and worshipping a now long gone god. In the dark days of the present it meant she learned to fight.

Eria took to the combat training like a fish to water, enjoying the training and techniques she learned. She was less enamoured with the monk's strict lifestyle, leftovers from their time as religious institution. This sparked a game of cat-and-mouse between her and the elder monks. She'd never shirk training, but outside of practice she'd skip her other duties and sneak out into the town to enjoy what she could in the city. She'd invariably get punished with more chores on her return, and the other monks would keep a closer watch on her, which simply prompted her to get more crafty in her little escapes.

Despite this conflict however, it was not like she disliked the other monks, or life in the monastery in general. The monk's likewise where frequently exasperated by her antics, but didn't dislike her. She was the one little light of new life in the monastery, as no one else had joined the order for a long time. Those wishing to fight tended to trust in steel, not the unarmed style of the monks, and so their order was slowly but surely dying, their members falling one by one in defence of the town.

And so her training and little games of hide and seek with the monks continued, until one day, with Eria in her early twenties, the last of the monks fell. Eria saw to his cremation, carved his name into the wall at the back of the monastery where the names of all the other fallen had been recorded, gathered her possessions, and left the monastery, and set out to build a life for herself.

tonberryking
2024-02-10, 06:50 PM
So, Myth-weavers is being a pill and I can't finish my sheet, but here is my backstory for Loba:


Long roads the Sword of Fury makes

Hard walls it builds around the soft

The fighter who Townsaver takes

Can bid farewell to home and croft.
~Fred Saberhagen


A petite elf of indeterminable age, Loba is never seen without her well worn surcoat: a thigh-length, dark chestnut gray affair with ochre trim and a wide collar that unbuttons into a hood. It is, clearly, at least a size too big for her. She wears dull tunics, leggings and the tallest boots she can afford underneath. Her features are beautiful, if intense, made worse by the fact she shaves one side of her head and lets her dark hair fall over in a wave over the other side. When she summons her azure mind blade, it forms a proper sword hilt with two thin 'bars' twining around each other to make the blade itself, coming to a sharp point.

She is, altogether, a very, very determined woman.

Calling herself a Slayer, Loba is, often, the first (or last, depending on your point of view) warrior on the wrong side of the wall when night falls. She gives off more of a barbaric air than a trained military woman, but either way she reeks of killing intent. Having served several towns (no less than half of which were on the verge of collapse) as part of their defenses against the demons, she is seen by others as both something of a jinx, and the most violent, savage beast a town can throw at the monsters.

It is through her sheer tenacity, the unpredictability of her weapon, life or death training and above all else: -Gods-Damned-Luck- that she hasn't died yet. She has grown more canny and disciplined since she first began her single minded crusade to murder as many demons as she can before her life is snuffed out, and she has also, thankfully, become more mindful of other defenders in recent years. Whether she values them or respects that not everyone shares her death wish, or just sees them as reinforcements, remains a mystery.

In her down time she remains a quiet and brooding perfectionist, but something of a shy one. She is (painfully) aware that killing monsters is all there is to her life, that she is terrible at socializing, but doesn't know where to begin fixing this. It's very likely that she ties her entire self worth to her sword, and would openly agree that she is nothing without it.



Background:
Loba is looking for a demon, clad in a jester's costume who calls himself Mockingblade.

Few know that she is among the sparse refugees of the formerly great elven enclave Senameris which fell to complete ruin nearly three decades ago. Up until that point it had been considered impregnable by the world's survivors but this was largely due to its leaders being xenophobic egotists who sealed themselves off by magical means and refused to let any outsiders into the depths of their woods.

Little did they know that their downfall would com from within. Mockingblade had infiltrated the enclave before the leaders had erected their barriers, and slowly, patiently, he appeared to those denizens who were fearful of the outside world. Disguised as a patient, empathetic friend, he taught specific key elves the way of the mindblade, so that they "would always have protection."

On a lark, he also trained a single, sweet, innocent child who had only wanted to keep her mam and pa safe...

But the other 'students' were important figures in the hierarchy, who were not only given the power of mind blades in a culture that was staunchly pacifistic, he sewed seeds of distrust and or ambition among them. It didn't take years, only months before these figures turned on each other and the leaders of Senameris, and the enclave's defenses fell. Mockingblade then sent out a call for his demonic brethren, promising them a fine feast.

With one exception, all those who were influenced by Mockingblade were torn to shreds, most of the elves slain and fewest of all were those who scattered to the four winds.

With One Exception.

Loba survived, even though her family did not. She would always remember the echoing laughter of the jester who ruined her life, as he danced from rooftop to rooftop watching demons slaughter all those around her. If Mockingblade is even aware that she lived, he doesn't care, as he turned his interests to the other surviving towns and settlements. But Loba will never forget nor forgiven what he did. And she's going to stay alive until she hacks Mockingblade apart or dies trying.

Forsaken
2024-02-10, 07:06 PM
Vow of Poverty... Broken?
I mean, yes, but it's least broken on a Druid. If I was taking it on a Monk, then that'd be an issue, because I'd suck.

I just didn't want to manage gear, so I took it for that.

Yea Vop for me always looks like someone is gesalting. Adding a whole extra class. The bonuses far outweigh magic gear until at least level 13. Way to powerful imo.


Oh, Id say that all the farmers he works for would brag about his strength and his willingness to do as hes told on the farm. Hed know nothing about demons.

Gotcha gotcha. I can kinda work something out with that lol you probably would notice if some farmers start disappearing and moral falling right? lol. Making some plans in me brain argh! xD


Unfortunately, it’s not on the srd, but it comes from the Mind’s Eye article, so can find it on the wayback machine. However, I’ll link it here (https://web.archive.org/web/20151102163541/http://archive.wizards.com/default.asp?x=dnd/psm/20040723b)

Nono I mean 3 by 5th, seeing as I’d probably prc out at 6th, but if that’s too much I’ll just cut out the Fighter level

Looking at it. It seems perfectly fine. Just a rogue with some minor psyicness. Also for the classes thing I thought you were doing 1/1/2 lol at level 4 was rough normally thats averaged out at 7 if you could start at lvl 6 id be fine with it?


Updated sheet (included perk): Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)


Eria was a foundling, left at a small monastery in the town the only clue to her heritage being her red eyes and white hair. With nowhere else for her to go, the monks took her in and raised her as one of their own. A century ago that might have meant studying scripture, history and literature, and worshipping a now long gone god. In the dark days of the present it meant she learned to fight.

Eria took to the combat training like a fish to water, enjoying the training and techniques she learned. She was less enamoured with the monk's strict lifestyle, leftovers from their time as religious institution. This sparked a game of cat-and-mouse between her and the elder monks. She'd never shirk training, but outside of practice she'd skip her other duties and sneak out into the town to enjoy what she could in the city. She'd invariably get punished with more chores on her return, and the other monks would keep a closer watch on her, which simply prompted her to get more crafty in her little escapes.

Despite this conflict however, it was not like she disliked the other monks, or life in the monastery in general. The monk's likewise where frequently exasperated by her antics, but didn't dislike her. She was the one little light of new life in the monastery, as no one else had joined the order for a long time. Those wishing to fight tended to trust in steel, not the unarmed style of the monks, and so their order was slowly but surely dying, their members falling one by one in defence of the town.

And so her training and little games of hide and seek with the monks continued, until one day, with Eria in her early twenties, the last of the monks fell. Eria saw to his cremation, carved his name into the wall at the back of the monastery where the names of all the other fallen had been recorded, gathered her possessions, and left the monastery, and set out to build a life for herself.


gotcha gotcha. Looking nice so far. Looking forward to fully going over some sheets in the next couple of days when everyone starts getting there.




How many people are gonna get character images? Always makes those sheets look purrty.

Also did I miss any questions? Or did anyone need anything? Trying to cover everything but I do miss a few things from time to time. :smallredface:

Forsaken
2024-02-10, 07:12 PM
So, Myth-weavers is being a pill and I can't finish my sheet, but here is my backstory for Loba:


Long roads the Sword of Fury makes

Hard walls it builds around the soft

The fighter who Townsaver takes

Can bid farewell to home and croft.
~Fred Saberhagen


A petite elf of indeterminable age, Loba is never seen without her well worn surcoat: a thigh-length, dark chestnut gray affair with ochre trim and a wide collar that unbuttons into a hood. It is, clearly, at least a size too big for her. She wears dull tunics, leggings and the tallest boots she can afford underneath. Her features are beautiful, if intense, made worse by the fact she shaves one side of her head and lets her dark hair fall over in a wave over the other side. When she summons her azure mind blade, it forms a proper sword hilt with two thin 'bars' twining around each other to make the blade itself, coming to a sharp point.

She is, altogether, a very, very determined woman.

Calling herself a Slayer, Loba is, often, the first (or last, depending on your point of view) warrior on the wrong side of the wall when night falls. She gives off more of a barbaric air than a trained military woman, but either way she reeks of killing intent. Having served several towns (no less than half of which were on the verge of collapse) as part of their defenses against the demons, she is seen by others as both something of a jinx, and the most violent, savage beast a town can throw at the monsters.

It is through her sheer tenacity, the unpredictability of her weapon, life or death training and above all else: -Gods-Damned-Luck- that she hasn't died yet. She has grown more canny and disciplined since she first began her single minded crusade to murder as many demons as she can before her life is snuffed out, and she has also, thankfully, become more mindful of other defenders in recent years. Whether she values them or respects that not everyone shares her death wish, or just sees them as reinforcements, remains a mystery.

In her down time she remains a quiet and brooding perfectionist, but something of a shy one. She is (painfully) aware that killing monsters is all there is to her life, that she is terrible at socializing, but doesn't know where to begin fixing this. It's very likely that she ties her entire self worth to her sword, and would openly agree that she is nothing without it.



Background:
Loba is looking for a demon, clad in a jester's costume who calls himself Mockingblade.

Few know that she is among the sparse refugees of the formerly great elven enclave Senameris which fell to complete ruin nearly three decades ago. Up until that point it had been considered impregnable by the world's survivors but this was largely due to its leaders being xenophobic egotists who sealed themselves off by magical means and refused to let any outsiders into the depths of their woods.

Little did they know that their downfall would com from within. Mockingblade had infiltrated the enclave before the leaders had erected their barriers, and slowly, patiently, he appeared to those denizens who were fearful of the outside world. Disguised as a patient, empathetic friend, he taught specific key elves the way of the mindblade, so that they "would always have protection."

On a lark, he also trained a single, sweet, innocent child who had only wanted to keep her mam and pa safe...

But the other 'students' were important figures in the hierarchy, who were not only given the power of mind blades in a culture that was staunchly pacifistic, he sewed seeds of distrust and or ambition among them. It didn't take years, only months before these figures turned on each other and the leaders of Senameris, and the enclave's defenses fell. Mockingblade then sent out a call for his demonic brethren, promising them a fine feast.

With one exception, all those who were influenced by Mockingblade were torn to shreds, most of the elves slain and fewest of all were those who scattered to the four winds.

With One Exception.

Loba survived, even though her family did not. She would always remember the echoing laughter of the jester who ruined her life, as he danced from rooftop to rooftop watching demons slaughter all those around her. If Mockingblade is even aware that she lived, he doesn't care, as he turned his interests to the other surviving towns and settlements. But Loba will never forget nor forgiven what he did. And she's going to stay alive until she hacks Mockingblade apart or dies trying.




You snuck it in when I was making my big post lol missed a chance to include it. Funny or not so funny elves live for a longer time so statically their totems powers are weaker, so they try merging into bigger cities now. :3

https://i.pinimg.com/originals/e1/06/69/e10669ef5d82087ac5cf597843a0cb21.jpg

namo
2024-02-10, 07:13 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Not sure I'll have the time to work on a character, but we'll see.

Are you by any chance open to homebrew "fixes" for some classes? Here's the Warlock (https://docs.google.com/document/d/1NwAXHhGfXaUpenzQSAI0A5LLYp3dAcpW26vs3RNL1Jo/edit) (not mine, I should add, I found it through another game here on GitP).

Auranghzeb
2024-02-10, 07:14 PM
Yea Vop for me always looks like someone is gesalting. Adding a whole extra class. The bonuses far outweigh magic gear until at least level 13. Way to powerful imo.



Gotcha gotcha. I can kinda work something out with that lol you probably would notice if some farmers start disappearing and moral falling right? lol. Making some plans in me brain argh! xD



Looking at it. It seems perfectly fine. Just a rogue with some minor psyicness. Also for the classes thing I thought you were doing 1/1/2 lol at level 4 was rough normally thats averaged out at 7 if you could start at lvl 6 id be fine with it?



gotcha gotcha. Looking nice so far. Looking forward to fully going over some sheets in the next couple of days when everyone starts getting there.




How many people are gonna get character images? Always makes those sheets look purrty.

Also did I miss any questions? Or did anyone need anything? Trying to cover everything but I do miss a few things from time to time. :smallredface:

Not sure you saw Ja’s sheet and build above and my suggestion about her perk.

namo
2024-02-10, 07:14 PM
Rerolling #5 and #6:
[roll0]
[roll1]
edit: haha, horrible re-rolls, but the set is still decent enough

tonberryking
2024-02-10, 07:17 PM
You snuck it in when I was making my big post lol missed a chance to include it. Funny or not so funny elves live for a longer time so statically their totems powers are weaker, so they try merging into bigger cities now. :3

https://i.pinimg.com/originals/e1/06/69/e10669ef5d82087ac5cf597843a0cb21.jpg

Is that part of the background where the elves had a super magical barrier up a problem? I figured they had other means of defending themselves that Mockingblade effectively ruined, and can't be recovered.

While I do not yet have a picture of Loba, THIS (https://finalfantasy.fandom.com/wiki/Demonsbane) is what I picture her mindblade shaped like, only it's all light/crystal/energy/etc.

Forsaken
2024-02-10, 08:11 PM
Not sure you saw Ja’s sheet and build above and my suggestion about her perk.

Ah my bad must have overlooked it or thought I saw it with my past post.


This is Ja, she is a Skarn, Totemist2/Warblade2 (Warblade1->totemist 1,2->Warblade2)

There are a few things undecided like her 3rd level feat and gear, also, if we are limited to the SRD flaws, I'll probably won't bother adding a flaw since those are boring.

As for perks, something that mixes incarnum with maneuvers would be cool, I usuall don't ask about homebrew or fixes, but this wonderful Incarnum fix by BelGareth is kind of tempting: Bel's Totemist fix (https://forums.giantitp.com/showsinglepost.php?p=14148656&postcount=2)

You have her personality on the sheet, but I'll work on her background a bit more.

Ja-The Cunning (http://www.myth-weavers.com/sheet.html#id=1985172)
f NG Skarn Totemist2/Warblade2, Level 4, Init 1, HP 14/14, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 6, Ref 4, Will 2, Base Attack Bonus 3
Spines +7 or +2 (1d6+4 , )
Girallon Claws +8 or +3/+3/+3 (1d4+5(+3), )
Battleaxe +7 (1d8+4, x3)
Chainshirt (+4 Armor, +1 Dex)
Abilities Str 18, Dex 13, Con 15, Int 14, Wis 13, Cha 12
Condition None

rolling HP

[roll0]
[roll1]
[roll2]

Tbh never played or had a player played either of those classes before (totemist and incarnate) Ill look into it but might take a minute to figure out how to make a perk to mesh gotta read on two new classes loll. Like the personality looking forward to the bio lol.


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Not sure I'll have the time to work on a character, but we'll see.

Are you by any chance open to homebrew "fixes" for some classes? Here's the Warlock (https://docs.google.com/document/d/1NwAXHhGfXaUpenzQSAI0A5LLYp3dAcpW26vs3RNL1Jo/edit) (not mine, I should add, I found it through another game here on GitP).

Yea I dont mind some fixes looking over that it seems fine. As well what's ya patron gonna be :3

Rerolling #5 and #6:
[roll0]
[roll1]
edit: haha, horrible re-rolls, but the set is still decent enough

Yep pretty good rolls overall.


Is that part of the background where the elves had a super magical barrier up a problem? I figured they had other means of defending themselves that Mockingblade effectively ruined, and can't be recovered.

While I do not yet have a picture of Loba, THIS (https://finalfantasy.fandom.com/wiki/Demonsbane) is what I picture her mindblade shaped like, only it's all light/crystal/energy/etc.

Ah nope just was saying what kinda happened to them afterwards. Tbh them having a giant magical barrier and demons infiltrating actually adds to the story could be a cause as to why totems are important since it helps preventing infiltration like with what happened to that city so no problem at all. Matter of fact I'll probably add that to world lore :smallbiggrin:

Forsaken
2024-02-10, 08:24 PM
Not sure you saw Ja’s sheet and build above and my suggestion about her perk.

So far I'm seeing a way to link up auras and martial stances. Maybe have a buff relating to aura on top of it while also increasing combat effectiveness. I can construct something along those lines. But before I do was that roughly what you were hoping for? Its going to have some minor passives but only one active skill. Or were you aiming for something else?

Darius Vibrtrar
2024-02-10, 08:31 PM
Farmers going Missing? I assume that nearby farmers buy up their land and become plantation owners? My average ass will assume that its some sort of rich person getting richer, poor person getting poorer scheme, Im not seeing a copper of them profits, just means I gotta work harder. Hes gonna be a bit dense, unless someone directly tells him information, hes not gonna know or go fishing about it. Unless it deals with K. Nature. thatll be the one thing he thinks about. Crop rotations! Animal Husbandry! Seasonal Weather patterns!

tonberryking
2024-02-10, 08:34 PM
Duly noted!

https://og.myth-weavers.com/sheet.html#id=2878980 here is Loba's sheet. I'm still figuring out what to do with the rest of her starting gold other than "potions and ponies" (so to speak) but generally this is how I plan to go.

Pros/Cons:

+ Dex Tank who can fight on the front lines
+ She always has a weapon whose psychic strike melee can match the damage of a 5th level wizard's fireball and then some.
+ Autohypnosis is criminally underrated and useful AF
+ Combat build allows her trigger multiple AoOs and still stay out of reach

+/- All her money will be sunk in armor enhancements and wondrous items

- Con/fort saves aren't great
- Limited Power Points to keep her AC up.
- When she calls herself a Slayer, she's not kidding; almost entirely combat focused, poor social skills.
- Poor attack range

AvatarVecna
2024-02-10, 08:38 PM
Lvl
WBL
VoP Total
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15


1

1
1
















2
1
1
1
















3
3
3
2
1















4
5
5
2
1
2














5
9
7
2
1
2
2













6
13
12
5
1
2
2
2












7
19
15
5
1
2
2
2
1
2










8
27
25
5
1
2
2
2
1
2
2
8








9
36
30
10
1
2
2
2
1
2
2
8








10
49
71
10
1
10
2
2
1
2
2
8
33







11
66
87
10
1
10
2
2
1
18
2
8
33







12
88
109
17
1
10
2
8
1
18
2
8
33
9






13
110
132
17
1
10
2
8
4
18
2
8
33
9
20





14
150
182
17
1
20
2
8
4
18
2
8
33
9
20
40




15
200
235
26
1
20
2
8
4
54
2
8
41
9
20
40




16
260
241
26
1
20
2
8
4
54
8
8
41
9
20
40




17
340
350
26
1
34
2
8
9
54
8
8
41
9
20
40
90



18
440
576
37
1
34
2
18
9
54
8
8
41
9
20
40
90
205


19
580
767
37
1
34
2
18
9
120
8
8
166
9
20
40
90
205


20
760
865
37
1
52
2
18
9
120
8
8
166
9
100
40
90
205




1) AC Bonus: Initial bonus almost entirely identical to mithral chain shirt. Hypothetically really high Dex characters would benefit more from this, and the MCS would have a slight ASF but when you dig into it that's basically only really a problem for a small subset of arcane casters (and even for them, it's a small problem). So 1100 gp value initially, and then gaining +1 enhancement worth at every 3rd lvl. The 100 will stop mattering quick and makes the table ugly so excising it for simplicity.

Bonus Feats: In one sense, value here is entirely dependent on when you took VoP, because you get more of these the earlier you took VoP. In another sense, value here doesn't care about when you took VoP, because you're only allowed to take Exalted feats, which are broadly speaking just garbage. In yet another sense, even if you found some fitting for your build, it's not until the third bonus feat that you're actually pulling ahead because you had to go two feats in the hole to gain these benefits in the first place. Most builds do not have three exalted feats they really want, so I'm counting this as a wash.

2) Endure Elements: 1k value.

3) Exalted Strike: Some builds (mages mostly) would not buy magic weapons except maybe late-game when they may as well drop a few grand on an adamantine dagger they'll never use in combat. Some builds would buy maybe a fully-charged melee and ranged weapon, so they'd get two. Some builds (mostly monks) will buy extra-expensive stuff for enchanting natural weapons to be magic. Let's say the average build has one weapon they really care about, since that's most accurate to my experience. Oh, and the lvl 10 upgrade, after comparing to Fiendslayer crystal, should be about a 2k value.

4) Sustenance: 2.5k value. Really, less than that, so let's call it 2k.

5) Deflection: Straightforward.

6) Resistance: Straightforward.

7) Ability Score Enhancement: Straightforward. Not including the epic x10 cuz that's just kinda silly.

8) Natural Armor: Straightforward.

9) Mind Shielding: 8k value.

10) Damage Reduction: There's a bunch of DR shirts in the MIC. If we assume the usual X^2 times 1000 or something like that and use those shirts to figure out what the "1000" should be, then DR 5/magic should be about 33k, DR 5/evil about 41k, and DR 10/evil about 166k. That's probably fine.

11) Greater Sustenance: Call it a necklace of adaption. Necklace would give more, but it also gives this. 9k value.

12) Energy Resistance: Extrapolating from ER rings, it's ER 5 (all) should be 20k, and ER 15 (all) should be 100k.

13) Freedom Of Movement: 40k value.

14) Regeneration: 90k value.

15) True Seeing: Based on custom spell effects, 205k value? PF has an item that costs like 180k or something but idk why it's cheaper for no reason.

Very long story short: you're breaking even lvl 2-4, lagging behind WBL from lvls 5-9, and ahead on total value at lvl 10-20 (although if you don't find DR valuable, you're essentially breaking even). So if you don't particularly care for DR, then at best VoP is a sidegrade to WBL that costs you two feats and takes away your ability to choose. If you care about the DR, then starting at lvl 10 you'll be getting more value from VoP than WBL. The price to pay for an average 10% increase to total value is two feats, a strict set of roleplaying limitations, and the ability to choose how your wealth is distributed. It would maybe be worth taking if it was an alternative to WBL, instead of a feat tree. As it stands, it's pretty much not worth taking on most characters. Druids can get away with it better than most.

Not sure what to make. 17/14/14/14/14/12 makes it hard to be awful no matter what I do. Maybe something weird...

zlefin
2024-02-10, 08:51 PM
I'll use first my reroll on #1, then see where I'm at, if it's decent enough I may well not risk using the other reroll.


[roll0]

Auranghzeb
2024-02-10, 08:54 PM
So far I'm seeing a way to link up auras and martial stances. Maybe have a buff relating to aura on top of it while also increasing combat effectiveness. I can construct something along those lines. But before I do was that roughly what you were hoping for? Its going to have some minor passives but only one active skill. Or were you aiming for something else?

I'm not completely sure on what you mean by Auras, perhaps your are thinking about the Totem Shaman? The totemist does not use auras. Maybe if I tell you what my character is trying to achieve at a high level:

1. Combine Martial maneuvers, specially counters, with the Natural attacks that Totemist (and Skarn) gets. There's no class that advances soulmelds and martial maneuvers. But that is kinda solved by how Initiator levels work, so I can pick Warblade levels at certain points and keep totemist. There's also the Bloodclaw master, but I don't like it too much, it is poorly worded about natural attacks.

2. Bel's fix to Totemist gives slightly better soulmeds/bind progressions which advance way too slow otherwise. But if you are not familiar with incarnum, I understand your doubts. In sum, totemist shape aspects of magical beasts that grant them abilities similar to the magical beast's: four arms like a girallon, three bite attacks as a chimera, blink as a blink dog etc... They know all their soulmelds from level 1 but can only shape a few per day and these become cooler when you bind them to a chakra. Bel's fix scales the chakras more reasonably, the official Totemist stacks them in a few levels.

3. Finally, Soulmelds, Psionics, and Martial maneuvers have some synergies and feats that work together and psionic and soulmelds are closely related in theme.

My idea for Ja is that of an outsider, perhaps the only surviving skarn, she is young but attuned to the spirits of magical beasts that perhaps no longer exist and with a mind that is somehow distant from their reality as if she could see beyond the veil and destruction.

Forsaken
2024-02-10, 09:04 PM
Farmers going Missing? I assume that nearby farmers buy up their land and become plantation owners? My average ass will assume that its some sort of rich person getting richer, poor person getting poorer scheme, Im not seeing a copper of them profits, just means I gotta work harder. Hes gonna be a bit dense, unless someone directly tells him information, hes not gonna know or go fishing about it. Unless it deals with K. Nature. thatll be the one thing he thinks about. Crop rotations! Animal Husbandry! Seasonal Weather patterns!

Gotcha lol. Im pretty sure your not dumb lol average int but your upbringing makes you more single focused.


Duly noted!

https://og.myth-weavers.com/sheet.html#id=2878980 here is Loba's sheet. I'm still figuring out what to do with the rest of her starting gold other than "potions and ponies" (so to speak) but generally this is how I plan to go.

Pros/Cons:

+ Dex Tank who can fight on the front lines
+ She always has a weapon whose psychic strike melee can match the damage of a 5th level wizard's fireball and then some.
+ Autohypnosis is criminally underrated and useful AF
+ Combat build allows her trigger multiple AoOs and still stay out of reach

+/- All her money will be sunk in armor enhancements and wondrous items

- Con/fort saves aren't great
- Limited Power Points to keep her AC up.
- When she calls herself a Slayer, she's not kidding; almost entirely combat focused, poor social skills.
- Poor attack range

gotcha gotcha lol I recommend an ever burning torch :3 Also maybe some tool kits of some natures. But who knows ;)


Orb of the Ogreking (Artifact)
Your Intelligence ability score is decreased by 4. Your height increases by 1 foot, and your weight increases by 100 pounds






Lvl
WBL
VoP Total
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15


1

1
1
















2
1
1
1
















3
3
3
2
1















4
5
5
2
1
2














5
9
7
2
1
2
2













6
13
12
5
1
2
2
2












7
19
15
5
1
2
2
2
1
2










8
27
25
5
1
2
2
2
1
2
2
8








9
36
30
10
1
2
2
2
1
2
2
8








10
49
71
10
1
10
2
2
1
2
2
8
33







11
66
87
10
1
10
2
2
1
18
2
8
33







12
88
109
17
1
10
2
8
1
18
2
8
33
9






13
110
132
17
1
10
2
8
4
18
2
8
33
9
20





14
150
182
17
1
20
2
8
4
18
2
8
33
9
20
40




15
200
235
26
1
20
2
8
4
54
2
8
41
9
20
40




16
260
241
26
1
20
2
8
4
54
8
8
41
9
20
40




17
340
350
26
1
34
2
8
9
54
8
8
41
9
20
40
90



18
440
576
37
1
34
2
18
9
54
8
8
41
9
20
40
90
205


19
580
767
37
1
34
2
18
9
120
8
8
166
9
20
40
90
205


20
760
865
37
1
52
2
18
9
120
8
8
166
9
100
40
90
205




1) AC Bonus: Initial bonus almost entirely identical to mithral chain shirt. Hypothetically really high Dex characters would benefit more from this, and the MCS would have a slight ASF but when you dig into it that's basically only really a problem for a small subset of arcane casters (and even for them, it's a small problem). So 1100 gp value initially, and then gaining +1 enhancement worth at every 3rd lvl. The 100 will stop mattering quick and makes the table ugly so excising it for simplicity.

Bonus Feats: In one sense, value here is entirely dependent on when you took VoP, because you get more of these the earlier you took VoP. In another sense, value here doesn't care about when you took VoP, because you're only allowed to take Exalted feats, which are broadly speaking just garbage. In yet another sense, even if you found some fitting for your build, it's not until the third bonus feat that you're actually pulling ahead because you had to go two feats in the hole to gain these benefits in the first place. Most builds do not have three exalted feats they really want, so I'm counting this as a wash.

2) Endure Elements: 1k value.

3) Exalted Strike: Some builds (mages mostly) would not buy magic weapons except maybe late-game when they may as well drop a few grand on an adamantine dagger they'll never use in combat. Some builds would buy maybe a fully-charged melee and ranged weapon, so they'd get two. Some builds (mostly monks) will buy extra-expensive stuff for enchanting natural weapons to be magic. Let's say the average build has one weapon they really care about, since that's most accurate to my experience. Oh, and the lvl 10 upgrade, after comparing to Fiendslayer crystal, should be about a 2k value.

4) Sustenance: 2.5k value. Really, less than that, so let's call it 2k.

5) Deflection: Straightforward.

6) Resistance: Straightforward.

7) Ability Score Enhancement: Straightforward. Not including the epic x10 cuz that's just kinda silly.

8) Natural Armor: Straightforward.

9) Mind Shielding: 8k value.

10) Damage Reduction: There's a bunch of DR shirts in the MIC. If we assume the usual X^2 times 1000 or something like that and use those shirts to figure out what the "1000" should be, then DR 5/magic should be about 33k, DR 5/evil about 41k, and DR 10/evil about 166k. That's probably fine.

11) Greater Sustenance: Call it a necklace of adaption. Necklace would give more, but it also gives this. 9k value.

12) Energy Resistance: Extrapolating from ER rings, it's ER 5 (all) should be 20k, and ER 15 (all) should be 100k.

13) Freedom Of Movement: 40k value.

14) Regeneration: 90k value.

15) True Seeing: Based on custom spell effects, 205k value? PF has an item that costs like 180k or something but idk why it's cheaper for no reason.

Very long story short: you're breaking even lvl 2-4, lagging behind WBL from lvls 5-9, and ahead on total value at lvl 10-20 (although if you don't find DR valuable, you're essentially breaking even). So if you don't particularly care for DR, then at best VoP is a sidegrade to WBL that costs you two feats and takes away your ability to choose. If you care about the DR, then starting at lvl 10 you'll be getting more value from VoP than WBL. The price to pay for an average 10% increase to total value is two feats, a strict set of roleplaying limitations, and the ability to choose how your wealth is distributed. It would maybe be worth taking if it was an alternative to WBL, instead of a feat tree. As it stands, it's pretty much not worth taking on most characters. Druids can get away with it better than most.

Not sure what to make. 17/14/14/14/14/12 makes it hard to be awful no matter what I do. Maybe something weird...

Idk maybe its just me then. But whenever I had it played it always changed the balance of my games. But then again havent touched it in like maybe 5 years? I might slide and give it a chance it the future. ]

Weird is good. I like making weird builds myself :smallbiggrin: the orc barbarian min max but buys only magic items and says he is a wizard. Maxes his disguise and bluff so people believe him until he takes off his cloak. xD

tonberryking
2024-02-10, 09:09 PM
I think I'll pass on that orb...

But what about perks?

Forsaken
2024-02-10, 09:15 PM
I'll use first my reroll on #1, then see where I'm at, if it's decent enough I may well not risk using the other reroll.


[roll0]

This is the world telling ya to keep risking it xD go for broke! lol


I'm not completely sure on what you mean by Auras, perhaps your are thinking about the Totem Shaman? The totemist does not use auras. Maybe if I tell you what my character is trying to achieve at a high level:

1. Combine Martial maneuvers, specially counters, with the Natural attacks that Totemist (and Skarn) gets. There's no class that advances soulmelds and martial maneuvers. But that is kinda solved by how Initiator levels work, so I can pick Warblade levels at certain points and keep totemist. There's also the Bloodclaw master, but I don't like it too much, it is poorly worded about natural attacks.

2. Bel's fix to Totemist gives slightly better soulmeds/bind progressions which advance way too slow otherwise. But if you are not familiar with incarnum, I understand your doubts. In sum, totemist shape aspects of magical beasts that grant them abilities similar to the magical beast's: four arms like a girallon, three bite attacks as a chimera, blink as a blink dog etc... They know all their soulmelds from level 1 but can only shape a few per day and these become cooler when you bind them to a chakra. Bel's fix scales the chakras more reasonably, the official Totemist stacks them in a few levels.

3. Finally, Soulmelds, Psionics, and Martial maneuvers have some synergies and feats that work together and psionic and soulmelds are closely related in theme.

My idea for Ja is that of an outsider, perhaps the only surviving skarn, she is young but attuned to the spirits of magical beasts that perhaps no longer exist and with a mind that is somehow distant from their reality as if she could see beyond the veil and destruction.

Ah when you said Incarnum I thought you said incarnate that one had auras lol.

1 We can always make it so blood claw is worded in a better way? lol

2 Get it kinda. Im thinking of it a bit more like might guy going 8 gates dragon/ asura mode.

3 I'm seeing that a bit with the link you sent. Just dont know it 100% like the triple attack move ya got not 100% sure I saw a way you could get a double attack. Unless you ran it 2 attacks then offhand but that didn't account the penalty.

Trying to hammer the perk might be a bit more tricky then. Unless I do it like [Primal Instinct] route and give you the ability to retaliate when attacked at? Could counter with an manever and or natural attacks. Something like that? When it levels up it be very pretty too lol

Forsaken
2024-02-10, 09:23 PM
I think I'll pass on that orb...

But what about perks?

I have some ideas with personality but what might you be hoping for? I can grab one thats close to it and tweak it to match or make it fun

tonberryking
2024-02-10, 09:47 PM
Hrm...

I'm just listing off ideas but possibly something movement related (Improved Combat Slide?) or extra power points or... Actually most of all, I think something that reflects Loba's diehard nature and her seemingly impossible capacity to survive certain death situations. She's not there yet, but at the rate she's going, she's going to get a "Dude, she is REALLY effing crazy" reputation...among the demons themselves.

Yas392
2024-02-10, 10:11 PM
Ah I'm getting it now. Something along the lines of all or nothing. Looking into it more its just like upping silent image to minor image? Did you want me to rework the perk?

More like adding shadow illusion effect from shadow craft mage prestige class without adding shadow descriptor to the illusion (figment) spells or being similar to shadow conjuration/evocation, mime's wall and similar to tangible illusion (https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/archmage/) except it is not real if you pass save (e.g if illusion is wall, if target fail real save, they hit wall. If that pass save, no wall). Of course, if it is too strong for a perk, maybe have it scale or discard the idea. Minimum, maybe make it so that my character does not waste a spell slot when having their illusion disproved by a rock causing auto-disbelief or save to all witnesses.

Rework: Yes. But more like a booster active to illusion spells. Make it hard to disbelief (as in the illusion not ended by a rock passing through it) at the very minimum.

RaiKirah
2024-02-10, 10:15 PM
2) You probably would do actually better being a barbarian in this setting. I have a soft spot for warriors so no underpowering should happen feel free to play what your heart desires. Good thing with the perk system you should be able to live more in your roleplay fantasy mode and enjoy it more than trying to min max everything.

3) As for level I'm honestly unsure right now. It really depends on you guys. If you want to try and save the world and beat up the demon gods, it can get pretty high leveled. Or if you want to build a city and survive different levels. I like giving my players freedom. My last game I gave them 5 different plot hooks they could explore and they kept going different ways was interesting: p

4) as for the city brawler barb is there a solid link you can send me so I can view it more in depth? I'm pretty sure it will be fine. But what I was reading out might have some redundancies that we can patch but maybe the already did? Don't know haven't see the link yet lol (tbh going unarmed might work better in some cases too lol)

I try answering any questions asked even if it raises more :smallbiggrin:


Lovely, thanks for the info! I'll plan out twenty levels of Barbarian Goodness (or okay-ness that intrigues me :P)

I don't know of any good links for the City Brawler ACF, and I'm afraid of coming up against forum rules. Basically i want to make an Improved Unarmed Strike barbarian and was hoping to avoid a Monk or Unarmed Swordsage Dip to make it happen. The free Two Weapon Fighting is also of interest, but could let it go. I can work without the ACF, just let me know which way to go.

Basic Idea - Elemental Barbarian Pulling from the various Elemental Planes seeping through the thinned veil. Still considering ways to get other elemental additions, but so far have Fire, Cold, Earth
Stub at ECL4 (assuming City Brawler ACF):
Mineral Warrior Shifter, Razorclaw (+1 LA) Lion Spirit Totem Barbarian 1/Hit & Run Fighter 2 [then Barbarian +2/Frostrager 5/Warshaper 4/????]
Feats: Frozen Berserker (Flaw), Blazing Berserker (1), Power Attack (Bonus 1), Blind Fight (Bonus 2), Extra Rage (3), Improved Unarmed Strike (Bonus 3), Two Weapon Fighting (Bonus 3, unarmed only)

Perks will wait and choose from the options presented - curious to see what you've come up with!

Full build and background to come, hopefully tomorrow!

~Rai

Dakrsidder
2024-02-10, 10:25 PM
Looking at it. It seems perfectly fine. Just a rogue with some minor psyicness. Also for the classes thing I thought you were doing 1/1/2 lol at level 4 was rough normally thats averaged out at 7 if you could start at lvl 6 id be fine with it?

Nah I meant 3/1 going into 3/1/1, but it’s no biggie just more damage vs more options & defense

Will go for a Elan Factotum 3/Psychic Rogue 1

RaiKirah
2024-02-10, 10:42 PM
Right, I need ability scores. Here goes:

1) [roll0]
2) [roll1]
3) [roll2]
4) [roll3]
5) [roll4]
6) [roll5]

RaiKirah
2024-02-10, 10:45 PM
Rerolling 2&3:

2) [roll0]
3) [roll1]

Forsaken
2024-02-11, 08:30 AM
Hrm...

I'm just listing off ideas but possibly something movement related (Improved Combat Slide?) or extra power points or... Actually most of all, I think something that reflects Loba's diehard nature and her seemingly impossible capacity to survive certain death situations. She's not there yet, but at the rate she's going, she's going to get a "Dude, she is REALLY effing crazy" reputation...among the demons themselves.

[Till death do we part](Level 1) Your endless bloodlust causes you to ignore damage. Even go as far to say get stronger from it! Making you a dangerous beast on the battlefield. +4 CON,+2 Will and Reflex saves. Gain Diehard feat

Battle Lust: You gain +1Dr, +1natural armor +1 to all elemental resistances. +10 Movement speed per 10 hp lost.

1/8hr (Channel Bloodlust) You can harness the power of your bloodlust to do a supernatural feat listed below!
-You can recover 1d4hp per 10hp lost.
-You can increase strength or dexterity by +2 for every 10hp lost. Lasting 1d6+con+PL rounds
-You can add an extra attack every round. (A round for every 10 hp lost before use.)
-Gain +10 additional movement speed per 10hp lost. Lasting for 1d6+Con+PL


How is that?


More like adding shadow illusion effect from shadow craft mage prestige class without adding shadow descriptor to the illusion (figment) spells or being similar to shadow conjuration/evocation, mime's wall and similar to tangible illusion (https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/archmage/) except it is not real if you pass save (e.g if illusion is wall, if target fail real save, they hit wall. If that pass save, no wall). Of course, if it is too strong for a perk, maybe have it scale or discard the idea. Minimum, maybe make it so that my character does not waste a spell slot when having their illusion disproved by a rock causing auto-disbelief or save to all witnesses.

Rework: Yes. But more like a booster active to illusion spells. Make it hard to disbelief (as in the illusion not ended by a rock passing through it) at the very minimum.

To be honest your perk is already like tangible illusion lol but gonna rework it a tad.

[Mind over Matter] (Level 1) Your imaginary mind expanded at an unbelievable rate. Making the stuff of dreams into reality. You can breathe life into your thoughts strengthen their likeness and reality. +4 Wis +4 Concentration +2 Perception. Your Illusions have a semi solid state. (Granted not very strong. But strong enough as to throwing simple objects at it wont break it.


3x/8h (Create illusions) Your able to create illusions from your mind. The save dc is 10+wis+PerkLvl to resist. Can create an image of your choice in a 5ft square within a 30ft range. Image lasts 1d3+wis+PL rounds. If you expend another charge dc is 10+wis+(PerkLvlx2) it also covers 10ft lasting +4 rounds. Another charge adds again as so. The illusion can be forcible dispelled by physical attacks. Your minor illusions durability is 5+wis+PerkLvl (in the case of multiple charges (2xPerkLvl, 3xPerklvl) In the case of making creatures its scale down the amount of charges expended.

I.e Minotaur is a Large 6d8+12 (39hp) AC 14 stats19, 10, 15, 7, 10, 8
At one charge it would be Medium 1d8+1 AC10 13, 12, 11, 7, 10, 8 Progression as in savage species book. Granted though the size changes. If you make it a 15 ft minotaur vs a 5 ft stats due increase from size.


Lovely, thanks for the info! I'll plan out twenty levels of Barbarian Goodness (or okay-ness that intrigues me :P)

I don't know of any good links for the City Brawler ACF, and I'm afraid of coming up against forum rules. Basically i want to make an Improved Unarmed Strike barbarian and was hoping to avoid a Monk or Unarmed Swordsage Dip to make it happen. The free Two Weapon Fighting is also of interest, but could let it go. I can work without the ACF, just let me know which way to go.

Basic Idea - Elemental Barbarian Pulling from the various Elemental Planes seeping through the thinned veil. Still considering ways to get other elemental additions, but so far have Fire, Cold, Earth
Stub at ECL4 (assuming City Brawler ACF):
Mineral Warrior Shifter, Razorclaw (+1 LA) Lion Spirit Totem Barbarian 1/Hit & Run Fighter 2 [then Barbarian +2/Frostrager 5/Warshaper 4/????]
Feats: Frozen Berserker (Flaw), Blazing Berserker (1), Power Attack (Bonus 1), Blind Fight (Bonus 2), Extra Rage (3), Improved Unarmed Strike (Bonus 3), Two Weapon Fighting (Bonus 3, unarmed only)

Perks will wait and choose from the options presented - curious to see what you've come up with!

Full build and background to come, hopefully tomorrow!

~Rai

Or I can just be evil? buhahaha

[Elementalism](Level 1) You were always more in touch with the environment around you. Granting you an affinity towards nature learning how to harness it. +4 Wis. +5 to all elemental resistances. + Terran Language + Dark vision 60

(Elemental binding) Change your innate element to receive bonuses from it. Takes a full round action to change.

-Air- +2 Dex, +2 Nat armor. Fly 30ft (Good) Weight is halved. -4 vs overrun/bullrush. Air Mastery. (Airborne creatures take a -1 penalty on attack and damage rolls against you)

-Earth- +2 Con, +4 Nat armor -10 speed +4vs overrun/bullrush. Earth Mastery (Gains a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If an opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls

-Fire- +1 Str, +1 Dex +1 Nat Armor +10 Movement +5 fire resistance -5 Cold resistance. Adds burn for 1d4 rounds on attacks.

-Water- +2 Wisdom +2 Nat Armor, Swim speed is equal to movement, Water breathing. Water Mastery (Gain a +1 bonus on attack and damage rolls if both you an your opponent are touching water. If the opponent or you are touching the ground, you takes a -4 penalty on attack and damage rolls)


3/8h (Elemental Attunement) You are able to attune yourself to elements around you. Imbuing yourself with elemental might. Gain +1d6 dmg for chosen element (Wind is force. Earth is Sonic). Lasting for 1d3+wis+PL rounds.


Nah I meant 3/1 going into 3/1/1, but it’s no biggie just more damage vs more options & defense

Will go for a Elan Factotum 3/Psychic Rogue 1

Gotcha gotcha lol


Rerolling 2&3:

2) [roll0]
3) [roll1]

Nice rolls lol. I never have luck myself :smalleek:

Infernally Clay
2024-02-11, 09:14 AM
Never turn down an opportunity to roll some dice.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

And in case I need them...

[roll6]
[roll7]

Given the state of the world, rolls permitting, I think I'll go Paladin of Freedom. A real beacon of hope against the darkness. While others might lower their heads and try to avoid drawing attention to themselves, this would be someone who eagerly jumps to the aid of others in trouble. They'll take on anything, face any challenge, even when the chances of success are zero. This isn't because of some misplaced pride or arrogance, but rather they want to serve as an inspiration to others. They want people to know there's no such thing as "hopeless" as long as there are those willing to give hope to others.

Auranghzeb
2024-02-11, 09:30 AM
This is the world telling ya to keep risking it xD go for broke! lol



Ah when you said Incarnum I thought you said incarnate that one had auras lol.

1 We can always make it so blood claw is worded in a better way? lol

2 Get it kinda. Im thinking of it a bit more like might guy going 8 gates dragon/ asura mode.

3 I'm seeing that a bit with the link you sent. Just dont know it 100% like the triple attack move ya got not 100% sure I saw a way you could get a double attack. Unless you ran it 2 attacks then offhand but that didn't account the penalty.

Trying to hammer the perk might be a bit more tricky then. Unless I do it like [Primal Instinct] route and give you the ability to retaliate when attacked at? Could counter with an manever and or natural attacks. Something like that? When it levels up it be very pretty too lol

1. Na it's fine, not really interested in the class.
2. Had to google that, yeah, kinda.
3. Triple attack (quadruple actually) comes from Girallon Arms (https://forums.giantitp.com/showthread.php?217064-Soulmeld-List-by-Class-and-Slot). The soulmeld bound to the Totem Chakra gives you four arms that end in claws, two of which overlap your natural arms. The 4 claws are natural attacks that do 1d4 damage. However, One claw is a primary attack and the other 3 are secondary attacks. You can also make an armed attack with the primary arm and then 3 secondary attacks or attack with another primary natural attack and then the 3 secondary claws. It is the whole stitch of the class, getting a lot of natural attacks. The -5 penalty to secondary attacks is applied, +8 to first attack and then +3/+3/+3 to the 3 claws. These can go to +10 +5/+5/+5 if only using the claws because of essentia invested, and I'll be dropping my AC often with Reckless Offense for an additional +2 to attack.

I'm fine with any Primal Instict fluff for the perk, it is a free boon! so up to you.

Metastachydium
2024-02-11, 10:03 AM
Deadly game of doom? Funny way to roll stats? I'll at least have to roll. (Also, hey, Forsaken! Long time, no see.)

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

tonberryking
2024-02-11, 11:16 AM
[Till death do we part](Level 1) Your endless bloodlust causes you to ignore damage. Even go as far to say get stronger from it! Making you a dangerous beast on the battlefield. +4 CON,+2 Will and Reflex saves. Gain Diehard feat

Battle Lust: You gain +1Dr, +1natural armor +1 to all elemental resistances. +10 Movement speed per 10 hp lost.

1/8hr (Channel Bloodlust) You can harness the power of your bloodlust to do a supernatural feat listed below!
-You can recover 1d4hp per 10hp lost.
-You can increase strength or dexterity by +2 for every 10hp lost. Lasting 1d6+con+PL rounds
-You can add an extra attack every round. (A round for every 10 hp lost before use.)
-Gain +10 additional movement speed per 10hp lost. Lasting for 1d6+Con+PL


How is that?




...I get ALL of that? o.o

Also, for stats, were we supposed to roll 1d10+8 or 1d8+10; I've noticed a discrepancy in that both have been rolled...

Darius Vibrtrar
2024-02-11, 11:31 AM
Its 1d10+8, but I see one person rolled 1d8+10,

Forsaken
2024-02-11, 12:24 PM
Never turn down an opportunity to roll some dice.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

And in case I need them...

[roll6]
[roll7]

Given the state of the world, rolls permitting, I think I'll go Paladin of Freedom. A real beacon of hope against the darkness. While others might lower their heads and try to avoid drawing attention to themselves, this would be someone who eagerly jumps to the aid of others in trouble. They'll take on anything, face any challenge, even when the chances of success are zero. This isn't because of some misplaced pride or arrogance, but rather they want to serve as an inspiration to others. They want people to know there's no such thing as "hopeless" as long as there are those willing to give hope to others.

That be nice but chance of death jumping into hopeless situations in this game is ridiculously high lol.

Also for the rerolls they replace it. Not the take highest so did you replace the first two rolls? I believe that would have been the most reasonable.


1. Na it's fine, not really interested in the class.
2. Had to google that, yeah, kinda.
3. Triple attack (quadruple actually) comes from Girallon Arms (https://forums.giantitp.com/showthread.php?217064-Soulmeld-List-by-Class-and-Slot). The soulmeld bound to the Totem Chakra gives you four arms that end in claws, two of which overlap your natural arms. The 4 claws are natural attacks that do 1d4 damage. However, One claw is a primary attack and the other 3 are secondary attacks. You can also make an armed attack with the primary arm and then 3 secondary attacks or attack with another primary natural attack and then the 3 secondary claws. It is the whole stitch of the class, getting a lot of natural attacks. The -5 penalty to secondary attacks is applied, +8 to first attack and then +3/+3/+3 to the 3 claws. These can go to +10 +5/+5/+5 if only using the claws because of essentia invested, and I'll be dropping my AC often with Reckless Offense for an additional +2 to attack.

I'm fine with any Primal Instict fluff for the perk, it is a free boon! so up to you.

1 thats cool lol. Was hoping that would be the case.
2 yeppers just was getting ideas for it.
3 four attacks? :o very high for level 4. Is this class a homebrew? lol

[Primal Instincts](Level 1) Your beastly urges awaken making you move and react faster than most. + 2 dex, +2 wisdom. +10 move spd. +4 to tumble. +4 to spot, listen checks. Gain dodge feat and blind fight feats.

3/8h (Backed into the corner) When your attacked your instincts go into overdrive. Whether or not they hit you, you retaliate striking back wildly swinging at whomever is in reach.. This attack suffers a -6 to attack. but you can launch another full round attack at the enemy. Enemies striked in this way suffer a -2 to their ac per attack. Lastly 1d4 rounds. Every hit you successful hit grants you a 5-foot movement.

What ya think about that one?




Deadly game of doom? Funny way to roll stats? I'll at least have to roll. (Also, hey, Forsaken! Long time, no see.)

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Howdy! Yea its been a bit lol also daaaaang +16 lol gonna use any rerolls? :3


...I get ALL of that? o.o

Also, for stats, were we supposed to roll 1d10+8 or 1d8+10; I've noticed a discrepancy in that both have been rolled...

Well battle lust is a passive the channel bloodlust you pick one of those options not all lol. This perk is more of a passive one with one active skill lol seems like ya like it? was it what you hoping for roughly?


also its 1d10+8 I read his with "dsylexia" i think lol

Its 1d10+8, but I see one person rolled 1d8+10,

Yea its supposed to be the first way lol

Metastachydium
2024-02-11, 01:18 PM
Howdy! Yea its been a bit lol also daaaaang +16 lol gonna use any rerolls? :3

I'm tempted, actually. That's just crazy good. I'll have to do a straight Healer or something now!

tonberryking
2024-02-11, 01:46 PM
No, but I mean, can I pick one a single ability each time I use Channel bloodlust? Or do I just pick one and that's her only ability ever when using Channel Bloodlust?

So for example could she use the healing ability one day and the following day use the extra attack option?

DeTess
2024-02-11, 01:52 PM
for ease of finding stuff later down the line, it might be a good idea to start tracking players using a table?



Player
Character
Race
Classes
Concept
background


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Spider-ninja-monk
https://forums.giantitp.com/showsinglepost.php?p=25961403&postcount=54


-
-
-
-
-
-

Forsaken
2024-02-11, 02:25 PM
I'm tempted, actually. That's just crazy good. I'll have to do a straight Healer or something now!

Yea or a monk duelist lol. that be like +9 ac while being naked xD


No, but I mean, can I pick one a single ability each time I use Channel bloodlust? Or do I just pick one and that's her only ability ever when using Channel Bloodlust?

So for example could she use the healing ability one day and the following day use the extra attack option?


You pick each time its used. So if you desperately need hp go for it. Or if ya gotta run away go for that speed boost lol



for ease of finding stuff later down the line, it might be a good idea to start tracking players using a table?



Player
Character
Race
Classes
Concept
background


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Spider-ninja-monk
https://forums.giantitp.com/showsinglepost.php?p=25961403&postcount=54


-
-
-
-
-
-



lol nice danke ill let others snag it and pass it along for now as we still got a bit of work needed before starting.

Metastachydium
2024-02-11, 03:29 PM
Yea or a monk duelist lol. that be like +9 ac while being naked xD

Eh, I'm already kinda doing both in other games right now (no, seriously, I have a character with 9 levels of Duelist). Also: too late! I'm some shopping fluffy fluffing up away from ginishing my Healer (I had to take a one level dip in Cpointaneous Cleric to fuel the 30' rays of 2d8+11 hp healing, but nobody's perfect, right?)!

Darius Vibrtrar
2024-02-11, 03:35 PM
Player
Character
Race
Classes
Concept
background


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Spider-ninja-monk
https://forums.giantitp.com/showsinglepost.php?p=25961403&postcount=54


Darius
Porky (https://www.myth-weavers.com/sheets/?id=2878901)
Half-Ork
Barbarian
Boarbarian


/TR]

-
-
-
-
-
-

[

zlefin
2024-02-11, 04:08 PM
At what point in our character's life did they gain their perk? is it just now as we reached 4th level, or would ti have manifested earlier? I'm plotting my levels now and want to make sure the char would've organically chosen the paths they did when they did.

while someone else has already started on one, as I pondered my char choices, I think I also have to aim for a paladin (though regular in my case), possibly with human paragon levels as well. The other concepts I was considering, while fine balance-wise, weren't really gelling as people. also not gonna use the other stat reroll, most numbers are good enough and its not worth the risk.

Forsaken
2024-02-11, 04:41 PM
Eh, I'm already kinda doing both in other games right now (no, seriously, I have a character with 9 levels of Duelist). Also: too late! I'm some shopping fluffy fluffing up away from ginishing my Healer (I had to take a one level dip in Cpointaneous Cleric to fuel the 30' rays of 2d8+11 hp healing, but nobody's perfect, right?)!

Ah meant it more of a joke we got lots of beasts in the making right now lol pretty sure they are gonna need a healer so it works lol


At what point in our character's life did they gain their perk? is it just now as we reached 4th level, or would ti have manifested earlier? I'm plotting my levels now and want to make sure the char would've organically chosen the paths they did when they did.

while someone else has already started on one, as I pondered my char choices, I think I also have to aim for a paladin (though regular in my case), possibly with human paragon levels as well. The other concepts I was considering, while fine balance-wise, weren't really gelling as people. also not gonna use the other stat reroll, most numbers are good enough and its not worth the risk.

There perks can manifest honestly whenever in life. Mind you people who were born 50+ years ago havent been able to manifest a perk so dont make the character over 50 lol

Also yep, your rolls are looking good lol but I have to play devil's advocate and tempt you into gambling :smallbiggrin::smallbiggrin::smallbiggrin:

zlefin
2024-02-11, 04:54 PM
Ok, rolling for HP, con bonuses will be added later.

So, if I've correctly read the rule on hp for this game, it's that you roll, and if it's below the average you get the average? and the .5s follow the standard dnd rounding rules?

[roll0]
[roll1]
[roll2]

Forsaken
2024-02-11, 04:58 PM
Ok, rolling for HP, con bonuses will be added later.

So, if I've correctly read the rule on hp for this game, it's that you roll, and if it's below the average you get the average? and the .5s follow the standard dnd rounding rules?

[roll0]
[roll1]
[roll2]

yep so 5.5 should be your average I believe

Auranghzeb
2024-02-11, 05:11 PM
1 thats cool lol. Was hoping that would be the case.
2 yeppers just was getting ideas for it.
3 four attacks? :o very high for level 4. Is this class a homebrew? lol

[Primal Instincts](Level 1) Your beastly urges awaken making you move and react faster than most. + 2 dex, +2 wisdom. +10 move spd. +4 to tumble. +4 to spot, listen checks. Gain dodge feat and blind fight feats.

3/8h (Backed into the corner) When your attacked your instincts go into overdrive. Whether or not they hit you, you retaliate striking back wildly swinging at whomever is in reach.. This attack suffers a -6 to attack. but you can launch another full round attack at the enemy. Enemies striked in this way suffer a -2 to their ac per attack. Lastly 1d4 rounds. Every hit you successful hit grants you a 5-foot movement.

What ya think about that one?



Pretty cool and on theme! It actually makes sense, she is trying to be calmed and well trained (Diamond Mind) to control those primal and reckless urges!

3. The four attacks is just with that Soulmeld, perhaps going with other soulmelds instead works too, Totemist are not that powerful, but they look cool and have some of the best art in DND

https://i.imgur.com/ARaTecO.png

Forsaken
2024-02-11, 05:37 PM
Pretty cool and on theme! It actually makes sense, she is trying to be calmed and well trained (Diamond Mind) to control those primal and reckless urges!

3. The four attacks is just with that Soulmeld, perhaps going with other soulmelds instead works too, Totemist are not that powerful, but they look cool and have some of the best art in DND

https://i.imgur.com/ARaTecO.png


Lol ya gonna be plenty powerful, I think.

Might need to through this thing at ya showing off even more arms :smallcool:

https://i.pinimg.com/originals/4a/da/eb/4adaebd4c5ad1c1d601f6d6d4e45f861.jpg

Darius Vibrtrar
2024-02-11, 05:57 PM
Inspiration for Porky, Not exactly, but it makes me smile.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/89a5dbac-600c-4ec6-886f-bf464a8f8ea1/dgc8zun-717a5a75-d882-41be-adbc-c1be6bbddfb6.png/v1/fit/w_375,h_375,q_70,strp/barbarian_swine___snort__by_nostalgicsuperfan_dgc8 zun-375w.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ 9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYw ZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OT gyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7Imhl aWdodCI6Ijw9MTI4MCIsInBhdGgiOiJcL2ZcLzg5YTVkYmFjLT YwMGMtNGVjNi04ODZmLWJmNDY0YThmOGVhMVwvZGdjOHp1bi03 MTdhNWE3NS1kODgyLTQxYmUtYWRiYy1jMWJlNmJiZGRmYjYucG 5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNl cnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.ZacYs7vqwPFBFox NZUHUpJw6F7c-xyGqquMltuU3V7g

Forsaken
2024-02-11, 06:09 PM
Inspiration for Porky, Not exactly, but it makes me smile.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/89a5dbac-600c-4ec6-886f-bf464a8f8ea1/dgc8zun-717a5a75-d882-41be-adbc-c1be6bbddfb6.png/v1/fit/w_375,h_375,q_70,strp/barbarian_swine___snort__by_nostalgicsuperfan_dgc8 zun-375w.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ 9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYw ZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OT gyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7Imhl aWdodCI6Ijw9MTI4MCIsInBhdGgiOiJcL2ZcLzg5YTVkYmFjLT YwMGMtNGVjNi04ODZmLWJmNDY0YThmOGVhMVwvZGdjOHp1bi03 MTdhNWE3NS1kODgyLTQxYmUtYWRiYy1jMWJlNmJiZGRmYjYucG 5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNl cnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.ZacYs7vqwPFBFox NZUHUpJw6F7c-xyGqquMltuU3V7g

oddly enough some perks do modify people somewhat. Im unsure if it be that extreme though lol.

Yas392
2024-02-11, 06:25 PM
To be honest your perk is already like tangible illusion lol but gonna rework it a tad.

[Mind over Matter] (Level 1) Your imaginary mind expanded at an unbelievable rate. Making the stuff of dreams into reality. You can breathe life into your thoughts strengthen their likeness and reality. +4 Wis +4 Concentration +2 Perception. Your Illusions have a semi solid state. (Granted not very strong. But strong enough as to throwing simple objects at it wont break it.


3x/8h (Create illusions) Your able to create illusions from your mind. The save dc is 10+wis+PerkLvl to resist. Can create an image of your choice in a 5ft square within a 30ft range. Image lasts 1d3+wis+PL rounds. If you expend another charge dc is 10+wis+(PerkLvlx2) it also covers 10ft lasting +4 rounds. Another charge adds again as so. The illusion can be forcible dispelled by physical attacks. Your minor illusions durability is 5+wis+PerkLvl (in the case of multiple charges (2xPerkLvl, 3xPerklvl) In the case of making creatures its scale down the amount of charges expended.

I.e Minotaur is a Large 6d8+12 (39hp) AC 14 stats19, 10, 15, 7, 10, 8
At one charge it would be Medium 1d8+1 AC10 13, 12, 11, 7, 10, 8 Progression as in savage species book. Granted though the size changes. If you make it a 15 ft minotaur vs a 5 ft stats due increase from size. :

Can I use this perk to modify illusion spells or is it a separate standalone ability? I am thinking of going sorcerer specializing in illusion and everyday magic. If it does not, then it defeats the purpose going into a magic class specializing in one of those schools because my intent is to make illusions harder to beat. I am not sure about your ruling about whether illusion spells are either easy or hard to beat.

tonberryking
2024-02-11, 06:42 PM
Player
Character
Race
Classes
Concept
background


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Spider-ninja-monk
https://forums.giantitp.com/showsinglepost.php?p=25961403&postcount=54


Darius
Porky (https://www.myth-weavers.com/sheets/?id=2878901)
Half-Ork
Barbarian
Boarbarian


/TR]

TonberryKing
Geress Loba (https://og.myth-weavers.com/sheet.html#id=2878980)
Elf
(True) SoulKnife
Berserk Lightsaber
Backstory on sheet


-
-
-
-
-
-



I was gonna write "Even Angrier Thundarr" for Loba's description but I wasn't sure if people would get the reference...

angelpalm
2024-02-11, 06:55 PM
Still unsure how these perks work. So if I get picked and we play, during the course of the game I get 3. Or I can choose one right off the bat, basically working with the dm to figure out what I would want? But I only get one until later on in the campaign?

Sound right?

What I am looking at as far as class is this


https://www.d20pfsrd.com/classes/3rd-party-classes/dreamscarred-press/malefex/

going to use the archetype that gives it maneuvers like a tob character.

Maybe use this s-class aegis archetype if permitted

https://www.d20pfsrd.com/classes/3rd-party-classes/samurai-sheepdog/s-class-characters/s-class-archetypes/

I am terrible at rolling, what are the chances I can borrow someone's luck and have them roll me up some stats?

Forsaken
2024-02-11, 07:06 PM
Can I use this perk to modify illusion spells or is it a separate standalone ability? I am thinking of going sorcerer specializing in illusion and everyday magic. If it does not, then it defeats the purpose going into a magic class specializing in one of those schools because my intent is to make illusions harder to beat. I am not sure about your ruling about whether illusion spells are either easy or hard to beat.

It does grant some powered up versions not to strong as it stands now but keep in mind it does get stronger. Eventually all your illusion spells will be treated as an upgraded version of themselves. So minor can easily change to major, and the solidness and realistic Ness will increase. I'm honestly unsure if it will technically be illusions later game as basically you would be able to change the environment simulating different planes or even making monsters. It can get pretty powerful.


But if you want a different perk the next one wouldn't be able to change it.




I was gonna write "Even Angrier Thundarr" for Loba's description but I wasn't sure if people would get the reference...

I honestly didnt lol


Still unsure how these perks work. So if I get picked and we play, during the course of the game I get 3. Or I can choose one right off the bat, basically working with the dm to figure out what I would want? But I only get one until later on in the campaign?

Sound right?

What I am looking at as far as class is this


https://www.d20pfsrd.com/classes/3rd-party-classes/dreamscarred-press/malefex/

going to use the archetype that gives it maneuvers like a tob character.

Maybe use this s-class aegis archetype if permitted

https://www.d20pfsrd.com/classes/3rd-party-classes/samurai-sheepdog/s-class-characters/s-class-archetypes/

I am terrible at rolling, what are the chances I can borrow someone's luck and have them roll me up some stats?

It seems as we kinda all agreed to do perks first lol. Also seems like they are basically me working with the player and editing a perk to merge with their character. buhahaha the dm gods blessing :smallbiggrin:

I will start looking over those classes as they are not popping into my head.

As for the rolling you should do it. My luck is horrible so it probably clash with yours giving you pretty godly rolls i feel lol

Forsaken
2024-02-11, 07:18 PM
[Pig] (Lvl 1) You embodied the spirit of the swine. Your able to digest mostly anything for the sake of keeping yourself going. Encouraging a more hardy nature. +4 Con, +2 Nat armor, +1 DR +4 Survival and + Track trait. (You also don't need to eat traditional food but need to consume more to keep going.

1/8hr [Supreme Charge] Run in 60 ft line anyone in it takes 2d6+str mod

Upgrading from npc perk to pc perk

[Boar](Level 1) You embody the spirit of the swine. Able to digest almost anything. Encouraging a hardier nature. +6 con +4 nat armor +2Dr, +4 survival +Track, Diehard + Endurance, gain a gore attack (1d6 dmg, 1d6 bleeding per 1d3+PL rounds.) (can cause bleeding DC 10+1/2damage+PL) You need to consume more food, but it is a larger variety of options.

2/8 [Supreme Charge] A powerful and deadly charge. Dealing 3d6+str mod in a 15ft cone going 60ft. Creatures in the attack must make a DC of (10+4+PL) to resist being flung and knocked prone. (Cooldown of 2d4+2 rounds)

Darius Vibrtrar
2024-02-11, 07:32 PM
Can I get an explination of :

a)1d6 dmg, 1d6 bleeding per 1d3+PL rounds.

b)can cause bleeding DC 10+1/2damage+PL

c)in a 15ft cone going 60ft.

angelpalm
2024-02-11, 07:39 PM
alright i will give my luck a shot then



[roll1]

[roll2]

[roll3]

[roll4]

[roll5]

[roll6]



edit
will it let me do a reroll without double posting?


1 [roll]1d10+8

angelpalm
2024-02-11, 08:18 PM
reroll 1

[roll0]

edit

guess i will replace the 11 with a 13

edit 2

what exactly is the template for these boons?

Forsaken
2024-02-11, 08:38 PM
Can I get an explination of :

a)1d6 dmg, 1d6 bleeding per 1d3+PL rounds.

b)can cause bleeding DC 10+1/2damage+PL

c)in a 15ft cone going 60ft.

A) 1d6 Gore attack. If successful creature suffers 1d6bleeding for 1d3+(Perk Level) rounds. (It adds a gore attack. You may make the gore attack a biting attack but it only increases the damage die to a 1d8. So like a super bite.)

B) Thats the bleeding dc say you roll a 5 for the gores damage. half that rounded up making it a 3 (10+3+1[Perk Level}= DC 14 fortitude save to resist the bleeding effect.

C) Gotcha its like this O is you X is a 5 ft square the D is where you end up after using it. Also yes it does not use a move action. All enemies in the X spots can be hit.

XXXXXXXXXXXX
OXXXXXXXXXXXXD
XXXXXXXXXXXX



Hope that helps? Ask away if I can clarify more. :smallbiggrin:


reroll 1

[roll0]

edit

guess i will replace the 11 with a 13

edit 2

what exactly is the template for these boons?


The template is my brain. Basically they're homebrew perks I made. Some of them I just modify or base the perk off of to make it more fun to play.

Lastly I think you rolled 7 times in the first thread? lol what happened? :3 also i think people are luckier when there isnt a space in between at least that what it seems but the rolls are still pretty decent.



[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

edit eh not to bad lol

RaiKirah
2024-02-11, 09:43 PM
Or I can just be evil? buhahaha

[Elementalism](Level 1) You were always more in touch with the environment around you. Granting you an affinity towards nature learning how to harness it. +4 Wis. +5 to all elemental resistances. + Terran Language + Dark vision 60

(Elemental binding) Change your innate element to receive bonuses from it. Takes a full round action to change.

-Air- +2 Dex, +2 Nat armor. Fly 30ft (Good) Weight is halved. -4 vs overrun/bullrush. Air Mastery. (Airborne creatures take a -1 penalty on attack and damage rolls against you)

-Earth- +2 Con, +4 Nat armor -10 speed +4vs overrun/bullrush. Earth Mastery (Gains a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If an opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls

-Fire- +1 Str, +1 Dex +1 Nat Armor +10 Movement +5 fire resistance -5 Cold resistance. Adds burn for 1d4 rounds on attacks.

-Water- +2 Wisdom +2 Nat Armor, Swim speed is equal to movement, Water breathing. Water Mastery (Gain a +1 bonus on attack and damage rolls if both you an your opponent are touching water. If the opponent or you are touching the ground, you takes a -4 penalty on attack and damage rolls)


3/8h (Elemental Attunement) You are able to attune yourself to elements around you. Imbuing yourself with elemental might. Gain +1d6 dmg for chosen element (Wind is force. Earth is Sonic). Lasting for 1d3+wis+PL rounds.

I love this and will be finishing a build to submit! I lost today for building, but hope to get it done tomorrow evening!


~Rai

angelpalm
2024-02-11, 10:05 PM
Yeah I did too many rolls and didnt even notice lol

I guess I wont count last roll which shouldn't make that much of a difference.

Forsaken
2024-02-11, 10:12 PM
I love this and will be finishing a build to submit! I lost today for building, but hope to get it done tomorrow evening!


~Rai

Noice noice lol

Also you might have to reroll i think? You rolled up 1d8+10 when it was 1d10+8 it happens though :3


Yeah I did too many rolls and didnt even notice lol

I guess I wont count last roll which shouldn't make that much of a difference.

Technically that means ya still got one reroll to try good luck :3

RaiKirah
2024-02-11, 10:18 PM
Also you might have to reroll i think? You rolled up 1d8+10 when it was 1d10+8 it happens though :3

So I did!

Here goes:

1) [roll0]
2) [roll1]
3) [roll2]
4) [roll3]
5) [roll4]
6) [roll5]


I'll just keep those - rerolling two of them feels like a bit much

angelpalm
2024-02-11, 11:15 PM
Noice noice lol

Also you might have to reroll i think? You rolled up 1d8+10 when it was 1d10+8 it happens though :3



Technically that means ya still got one reroll to try good luck :3



Shoot, you got me feeling lucky

Last reroll
[roll0]

Edit: YO that's what I am talking about!! Thank you @forsaken for believing in me lol

Forsaken
2024-02-11, 11:26 PM
Shoot, you got me feeling lucky

Last reroll
[roll0]
Edit: YO that's what I am talking about!! Thank you @forsaken for believing in me lol

I got you lol :smallbiggrin::smallbiggrin::smallbiggrin:




Starting tomorrow around 10am east coast time I'll be organizing sheets and giving them a brief glance over. I would like it if your perks and bios are on the sheet and to keep up under the bed. lol I wont be giving it a hard look but in the next 2-3 days we will get this game up and running. Im kinda getting really eager lol so trying to get recruitment all said and done. :smallbiggrin:

Lastly if I missed anyones questions or if someone needs something from me kindly remind me sometimes me brain does get kerflunked and I let things slip!

Metastachydium
2024-02-12, 07:39 AM
Am I running out of time here? Damn. Let's see some hp rolls, then; after that, all I'll need will be the fluff and perk thing (I haven't even seriously thought about the perk thing!): [roll0]

Infernally Clay
2024-02-12, 07:44 AM
That be nice but chance of death jumping into hopeless situations in this game is ridiculously high lol.

That's part of the fun. It wouldn't mean much if you were like that when there's no real danger.


Also for the rerolls they replace it. Not the take highest so did you replace the first two rolls? I believe that would have been the most reasonable.

So my stats would be 11, 15, 15, 15, 15, 13... There wouldn't happen to be a race that gives +1 to all stats, would there? :T

Forsaken
2024-02-12, 09:47 AM
Am I running out of time here? Damn. Let's see some hp rolls, then; after that, all I'll need will be the fluff and perk thing (I haven't even seriously thought about the perk thing!): [roll0]

Nah still have a few days. Im mainly just getting everything organized and prepped. Ideally you have probably about 2 days if im being honest. No rush. I tried stating it was just going to be a light check up and clarification's

That's part of the fun. It wouldn't mean much if you were like that when there's no real danger.



So my stats would be 11, 15, 15, 15, 15, 13... There wouldn't happen to be a race that gives +1 to all stats, would there? :T

Maybe a paragon? lol You get one covered due to lvl 4 also depending on perks idk stuff can happen lol.

If you see a 120ft demon coming at the city I hope you run more than try and fight :smallbiggrin:

Auranghzeb
2024-02-12, 10:23 AM
That's part of the fun. It wouldn't mean much if you were like that when there's no real danger.



So my stats would be 11, 15, 15, 15, 15, 13... There wouldn't happen to be a race that gives +1 to all stats, would there? :T

Join the club, I also have all odd numbers..

Forsaken
2024-02-12, 10:27 AM
Player
Character
Race
Classes
Concept
Approved and or Statements


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Spider-ninja-monk
Pending


Darius
Porky (https://www.myth-weavers.com/sheets/?id=2878901)
Half-Ork
Barbarian
Boarbarian
Pending

/TR]

TonberryKing
Geress Loba (https://og.myth-weavers.com/sheet.html#id=2878980)
Elf
(True) SoulKnife
Berserk Lightsaber
Pending


Auranghzeb
Ja-The Cunning (https://og.myth-weavers.com/sheet.html#id=1985172)
Skarn
Bladedtotem of War
Being a monkey (Ask player for real answer: p
Pending


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-
-
-


-
-
-
-
-
-


-
-
-
-
-
-


-
-
-
-
-
-


-
-
-
-
-
-


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-
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-
-


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If your not on the table but gotta sheet feel free to add it to this post. These are the only ones Im currently seeing in thread. Hoping to start finalizing sheets by tomorrow :smallbiggrin:

Metastachydium
2024-02-12, 02:56 PM
A quick update from me!

Bryanthe Karbamis (http://www.myth-weavers.com/sheet.html#id=2879197)
F NG Lesser Aasimar Spontaneous Cleric 1/Healer 3, Level 4, Init -4, HP 34/34, Speed 30'
AC 16, Touch 12, Flat-footed 14, Fort 8, Ref 4, Will 9, Base Attack Bonus 2
Shortspear +5 (m) or +4 (r) (1d6+3 or 1d6+4, ×2)
Darts (10) +4 (1d4+3, ×2)
Blue ice (totally not a metal!); masterwork Chain shirt (+4 Armor, +2 Dex)
Abilities Str 17, Dex 14, Con 16, Int 15, Wis 19, Cha 20
Condition None

Concept: Ranged Healer! (PEW! PEW!!)

A Picture:


https://i.ibb.co/2qTKp9F/Capture-BK.png


Background: There are those among the people who will, even more often than others, sometimes be mockingly asked: have you been living under a rock? Bryanthe couldn't not, if being as honest as she likes to be, answer such questions in the affirmative, since indeed: she grew up under one, and saw the tortured sky of the true world above for the first time some good decades after she was born. Her granparents were servants of the old heavens that, through foresight granted to only the few, understood the gravity of the coming storm earlier than most – and chose to flee from it. A spacious collection of caverns, washed into limestone by waters long since lost, was expanded and fortified by their hands and those of their trusted, far from the sea, in the east whence the sun used to rise. They entrenched themselves within and waited. Children were born to them; and the storm came. Children were born to their children; and the storm would not pass. With desperation surging and supplies running ever lower, it became evident that a change of plans was in order. But the slow burning war they started proved futile, the quick raids afterwards ever more costly and the subsequent quiet scavenging they resigned themselves to ever less successful. Bryanthe herself was kept under that rock in the meantime, first as a child, good for little else other than being hope embodied, just like the other younglings, and later as an asset, single-mindedly training herself in the art of healing so that she can patch up those doing the real work. But sooner than later, sheltered as her family may have wished to keep her, with fewer and fewer good agents having to range farther and farther from the caves, new blood had to be drawn into the sphere of active involvement out in the wild – Bryanthe included. And so, she began to walk the lands, playing support, as well as ever, and hunting supplies with varying success. And the rest… Well, the rest is history, after a fashion.

Perk: No idea, honestly. Immediate action healing and some tactical extra movement to close with wounded enemies would be nice, though. Something like Divine Grace feels kinda thematic as well.

RaiKirah
2024-02-12, 10:44 PM
Rolling HP for two Fighter Levels:

1) [roll0]
2) [roll1]

Getting so close to done!


Alrighty, I guess I get 5HP for each level :(

RaiKirah
2024-02-12, 11:56 PM
Sorry about the Double Post, but here's Cyndred Ariangar


Cyndred Ariangar (https://www.myth-weavers.com/sheets/?id=2879389)


An elementally influenced Barbarian, Cyndred Ariangar is a CG Mineral Warrior Shifter (Razorclaw) Barbarian 1/Fighter 2


Male CG Mineral Warrior Barbarian 1/Fighter 2, ECL 4

Air Binding
Init 4, HP 40/40, Speed 30ft/30ft fly (good)/15ft Burrow
AC 21, Touch 12, Flat-Footed 19, Fort 12, Ref 3, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Air) Str 20, Dex 14, Con 22, Int 10, Wis 14, Cha 9

Earth Binding
Init 3, HP 43/43, Speed 20ft/10ft Burrow
AC 22, Touch 11, Flat-Footed 21, Fort 13, Ref 2, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Earth) Str 20, Dex 12, Con 24, Int 10, Wis 14, Cha 9

Fire Binding
Init 3, HP 40/40, Speed 40ft/20ft Burrow
AC 19, Touch 11, Flat-Footed 18, Fort 12, Ref 2, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Fire) Str 21, Dex 13, Con 22, Int 10, Wis 14, Cha 9

Water Binding
Init 3, HP 40/40, Speed 30ft/15ft Burrow
AC 20, Touch 11, Flat-Footed 19, Fort 12, Ref 2, Will 4, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Water) Str 20, Dex 12, Con 22, Int 10, Wis 16, Cha 9


Chainshirt (+4 Armor, +1 Dex)
Vest of Resistance +1
Condition None


Perk:
[Elementalism](Level 1) You were always more in touch with the environment around you. Granting you an affinity towards nature learning how to harness it. +4 Wis. +5 to all elemental resistances. + Terran Language + Dark vision 60
(Elemental binding) Change your innate element to receive bonuses from it. Takes a full round action to change.
-Air- +2 Dex, +2 Nat armor. Fly 30ft (Good) Weight is halved. -4 vs overrun/bullrush. Air Mastery. (Airborne creatures take a -1 penalty on attack and damage rolls against you)
-Earth- +2 Con, +4 Nat armor -10 speed +4vs overrun/bullrush. Earth Mastery (Gains a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If an opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls
-Fire- +1 Str, +1 Dex +1 Nat Armor +10 Movement +5 fire resistance -5 Cold resistance. Adds burn for 1d4 rounds on attacks.
-Water- +2 Wisdom +2 Nat Armor, Swim speed is equal to movement, Water breathing. Water Mastery (Gain a +1 bonus on attack and damage rolls if both you an your opponent are touching water. If the opponent or you are touching the ground, you takes a -4 penalty on attack and damage rolls)

3/8h (Elemental Attunement) You are able to attune yourself to elements around you. Imbuing yourself with elemental might. Gain +1d6 dmg for chosen element (Wind is force. Earth is Sonic). Lasting for 1d3+wis+PL rounds.

I unfortunately do not have a visual reference - if anyone can find something for an elementally infused unarmed barbarian I would be thrilled.

Forsaken - I'm unsure what Flaw I should take (or is flawed enough to qualify). If you have any opinion I would be fine with any of the following: Bestial Instinct, Bravado, Frail, Vulnerable, Implacable

Thundercracker
2024-02-13, 08:58 AM
stats:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Thundercracker
2024-02-13, 08:59 AM
rerolling the 10 and 11, unless the first reroll is a 10.

reroll 1: [roll0]
reroll 2: [roll1]

Edit: 18, 18, 16, 15, 12, 12

Thinking human warlock base with the half-fey template from fiend folio (possibly, if allowed).

Would like to see the list of 3 perks I can choose from assuming the template is not used. Looking to boost DR / cold iron to offset the low hps. Flying speed as a secondary benefit because flying is great. Low-light vision as tertiary (means I don't have to spend an invocation on it).

Hopefully not too late to this; I can have a character + background up in 24 hours if we're looking to start soon.

Edit: So if I understand correctly, if I pick a perk at chargen, I get 1, but if I let it be randomized after chargen, I get three perks?

zlefin
2024-02-13, 09:28 AM
For BaB and saves when multiclassing, which method are we using?

what languages are worth knowing ie what else is in the area within a hundred miles or whatever the distance is for having occasional contact with/travelers from.

Metastachydium
2024-02-13, 10:52 AM
Bryanthe's character post (https://forums.giantitp.com/showsinglepost.php?p=25962459&postcount=120) (and sheet) now includes a backstory!

Forsaken
2024-02-13, 01:11 PM
Sorry about the Double Post, but here's Cyndred Ariangar


Cyndred Ariangar (https://www.myth-weavers.com/sheets/?id=2879389)


An elementally influenced Barbarian, Cyndred Ariangar is a CG Mineral Warrior Shifter (Razorclaw) Barbarian 1/Fighter 2


Male CG Mineral Warrior Barbarian 1/Fighter 2, ECL 4

Air Binding
Init 4, HP 40/40, Speed 30ft/30ft fly (good)/15ft Burrow
AC 21, Touch 12, Flat-Footed 19, Fort 12, Ref 3, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Air) Str 20, Dex 14, Con 22, Int 10, Wis 14, Cha 9

Earth Binding
Init 3, HP 43/43, Speed 20ft/10ft Burrow
AC 22, Touch 11, Flat-Footed 21, Fort 13, Ref 2, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Earth) Str 20, Dex 12, Con 24, Int 10, Wis 14, Cha 9

Fire Binding
Init 3, HP 40/40, Speed 40ft/20ft Burrow
AC 19, Touch 11, Flat-Footed 18, Fort 12, Ref 2, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Fire) Str 21, Dex 13, Con 22, Int 10, Wis 14, Cha 9

Water Binding
Init 3, HP 40/40, Speed 30ft/15ft Burrow
AC 20, Touch 11, Flat-Footed 19, Fort 12, Ref 2, Will 4, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Water) Str 20, Dex 12, Con 22, Int 10, Wis 16, Cha 9


Chainshirt (+4 Armor, +1 Dex)
Vest of Resistance +1
Condition None


Perk:
[Elementalism](Level 1) You were always more in touch with the environment around you. Granting you an affinity towards nature learning how to harness it. +4 Wis. +5 to all elemental resistances. + Terran Language + Dark vision 60
(Elemental binding) Change your innate element to receive bonuses from it. Takes a full round action to change.
-Air- +2 Dex, +2 Nat armor. Fly 30ft (Good) Weight is halved. -4 vs overrun/bullrush. Air Mastery. (Airborne creatures take a -1 penalty on attack and damage rolls against you)
-Earth- +2 Con, +4 Nat armor -10 speed +4vs overrun/bullrush. Earth Mastery (Gains a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If an opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls
-Fire- +1 Str, +1 Dex +1 Nat Armor +10 Movement +5 fire resistance -5 Cold resistance. Adds burn for 1d4 rounds on attacks.
-Water- +2 Wisdom +2 Nat Armor, Swim speed is equal to movement, Water breathing. Water Mastery (Gain a +1 bonus on attack and damage rolls if both you an your opponent are touching water. If the opponent or you are touching the ground, you takes a -4 penalty on attack and damage rolls)

3/8h (Elemental Attunement) You are able to attune yourself to elements around you. Imbuing yourself with elemental might. Gain +1d6 dmg for chosen element (Wind is force. Earth is Sonic). Lasting for 1d3+wis+PL rounds.

I unfortunately do not have a visual reference - if anyone can find something for an elementally infused unarmed barbarian I would be thrilled.

Forsaken - I'm unsure what Flaw I should take (or is flawed enough to qualify). If you have any opinion I would be fine with any of the following: Bestial Instinct, Bravado, Frail, Vulnerable, Implacable


Also looking over it I think I forgot to add the line. While Earth attuned your weight is doubled. Doesn't do much but was supposed to be in there

As for flaws ya don't need one lol but if you want I you should go for unreactive lol. or vulnerable hp is always nice.

https://i.pinimg.com/originals/92/b4/b9/92b4b9690db683e1dde57c2dd8e47dbe.png

https://th.bing.com/th/id/OIP.kaBcR-mdInN0w1nPKl9PBQHaFa?rs=1&pid=ImgDetMain



rerolling the 10 and 11, unless the first reroll is a 10.

reroll 1: [roll0]
reroll 2: [roll1]

Edit: 18, 18, 16, 15, 12, 12

Thinking human warlock base with the half-fey template from fiend folio (possibly, if allowed).

Would like to see the list of 3 perks I can choose from assuming the template is not used. Looking to boost DR / cold iron to offset the low hps. Flying speed as a secondary benefit because flying is great. Low-light vision as tertiary (means I don't have to spend an invocation on it).

Hopefully not too late to this; I can have a character + background up in 24 hours if we're looking to start soon.

Edit: So if I understand correctly, if I pick a perk at chargen, I get 1, but if I let it be randomized after chargen, I get three perks?

I personally would prefer not adding templates as the perks are kinda templates in themselves. As for the perks right now, I believe it's just working with me to produce one for your character at this point the 3 option one was to provide you a multiple-choice one to pick but doesn't seem plausible to do atm.

Also the dr from perks are more universal than one type. But a gargoyle perk kinda sounds like what you want roughly? Unless you want it to be fluffed a different way?


For BaB and saves when multiclassing, which method are we using?

what languages are worth knowing ie what else is in the area within a hundred miles or whatever the distance is for having occasional contact with/travelers from.

Generally I just do the level 1 stuff. So if bab at level 1 in the class is 0 then the second class is 1 third is 0 you get a bab +1. Same with saves but generally that makes saves high.

Common, orc, elvish, abyssal, infernal, goblin. Basically all languages would be nice. last three are more baddies language


A quick update from me!

Bryanthe Karbamis (http://www.myth-weavers.com/sheet.html#id=2879197)
F NG Lesser Aasimar Spontaneous Cleric 1/Healer 3, Level 4, Init -4, HP 34/34, Speed 30'
AC 16, Touch 12, Flat-footed 14, Fort 8, Ref 4, Will 9, Base Attack Bonus 2
Shortspear +5 (m) or +4 (r) (1d6+3 or 1d6+4, ×2)
Darts (10) +4 (1d4+3, ×2)
Blue ice (totally not a metal!); masterwork Chain shirt (+4 Armor, +2 Dex)
Abilities Str 17, Dex 14, Con 16, Int 15, Wis 19, Cha 20
Condition None

Concept: Ranged Healer! (PEW! PEW!!)

A Picture:


https://i.ibb.co/2qTKp9F/Capture-BK.png


Background: There are those among the people who will, even more often than others, sometimes be mockingly asked: have you been living under a rock? Bryanthe couldn't not, if being as honest as she likes to be, answer such questions in the affirmative, since indeed: she grew up under one, and saw the tortured sky of the true world above for the first time some good decades after she was born. Her granparents were servants of the old heavens that, through foresight granted to only the few, understood the gravity of the coming storm earlier than most – and chose to flee from it. A spacious collection of caverns, washed into limestone by waters long since lost, was expanded and fortified by their hands and those of their trusted, far from the sea, in the east whence the sun used to rise. They entrenched themselves within and waited. Children were born to them; and the storm came. Children were born to their children; and the storm would not pass. With desperation surging and supplies running ever lower, it became evident that a change of plans was in order. But the slow burning war they started proved futile, the quick raids afterwards ever more costly and the subsequent quiet scavenging they resigned themselves to ever less successful. Bryanthe herself was kept under that rock in the meantime, first as a child, good for little else other than being hope embodied, just like the other younglings, and later as an asset, single-mindedly training herself in the art of healing so that she can patch up those doing the real work. But sooner than later, sheltered as her family may have wished to keep her, with fewer and fewer good agents having to range farther and farther from the caves, new blood had to be drawn into the sphere of active involvement out in the wild – Bryanthe included. And so, she began to walk the lands, playing support, as well as ever, and hunting supplies with varying success. And the rest… Well, the rest is history, after a fashion.

Perk: No idea, honestly. Immediate action healing and some tactical extra movement to close with wounded enemies would be nice, though. Something like Divine Grace feels kinda thematic as well.

How about Sanctified Healer?

[Sanctified Healer] (Level 1) Your presence calms those around you as your aura expands outwards. You gain the ability to travel through your enemies squares without provoking an attack of opportunity. You gain +4 wisdom +2 Cha. +4 to diplomacy +4 heal +4 Bluff You are able to shine in darkness providing the same light as a torch can.

3/8 Sanctified Healing: As a bonus action you may heal up to two creatures for half of a healing spell you cast.

1/8 Self Sacrifice: You take half healing from all sources. You can sacrifice 2xhp per creature and heal them for the half the amount rounded down. Range 30ft. (Example if you sacrifice 6 hp for 3 creatures you provide +1hp to each creature. If you sacrifice 30 hp you can provide either +1hp for 15 targets or +15hp for one. If my maths wrong let me know lol)

Forsaken
2024-02-13, 01:13 PM
Everyone who is still here and interested give me a boop lol as Im going to stop recruitment at 5 today. Then we are going to hammer out the rest of the details and then hopefully finish selection and have a game started by friday :smallsmile:

Dakrsidder
2024-02-13, 02:07 PM
Player
Character
Race
Classes
Concept
Approved and or Statements


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Spider-ninja-monk
Pending


Darius
Porky (https://www.myth-weavers.com/sheets/?id=2878901)
Half-Ork
Barbarian
Boarbarian
Pending

/TR]

TonberryKing
Geress Loba (https://og.myth-weavers.com/sheet.html#id=2878980)
Elf
(True) SoulKnife
Berserk Lightsaber
Pending


Auranghzeb
Ja-The Cunning (https://og.myth-weavers.com/sheet.html#id=1985172)
Skarn
Bladedtotem of War
Being a monkey (Ask player for real answer: p
Pending


Dakrsidder
Ekkehardt (https://og.myth-weavers.com/sheet.html#id=2879328)
Elan
Factotum 3 / Psychic Rogue 1
Jack-of-some-trades
Pending


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Should be more or less finished minus the perk
Intended to just randomize it, so I don’t have any interesting ideas

[roll0]
[roll1]
[roll2]

zlefin
2024-02-13, 02:35 PM
https://www.myth-weavers.com/sheets/?id=2879251

there's Maynard Raynes the Paladin.

almost completely done; just need to pick a final feat and add some more background stuff, and maybe a few minor details.

their perk only manifested very recently (within a couple of months), after they were already 4th level. whatever it turns out to be.

Auranghzeb
2024-02-13, 03:09 PM
Ja's background is on the Other Notes section of her sheet. I did have a request: swapping out ToB Iron Heart for Path of War Fool's Errand or Primal Fury as disciplines available to the Warblade.

[QUOTE=Dakrsidder;25963051]

Player
Character
Race
Classes
Concept
Approved and or Statements


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Spider-ninja-monk
Pending


Darius
Porky (https://www.myth-weavers.com/sheets/?id=2878901)
Half-Ork
Barbarian
Boarbarian
Pending

/TR]

TonberryKing
Geress Loba (https://og.myth-weavers.com/sheet.html#id=2878980)
Elf
(True) SoulKnife
Berserk Lightsaber
Pending


Auranghzeb
Ja-The Cunning (https://og.myth-weavers.com/sheet.html#id=1985172)
Skarn
Bladedtotem of War
Being a WAR monkey
Pending


Dakrsidder
Ekkehardt (https://og.myth-weavers.com/sheet.html#id=2879328)
Elan
Factotum 3 / Psychic Rogue 1
Jack-of-some-trades
Pending


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Blade Totem of War is the perfect name for a class

Metastachydium
2024-02-13, 03:36 PM
How about Sanctified Healer?

[Sanctified Healer] (Level 1) Your presence calms those around you as your aura expands outwards. You gain the ability to travel through your enemies squares without provoking an attack of opportunity. You gain +4 wisdom +2 Cha. +4 to diplomacy +4 heal +4 Bluff You are able to shine in darkness providing the same light as a torch can.

3/8 Sanctified Healing: As a bonus action you may heal up to two creatures for half of a healing spell you cast.

1/8 Self Sacrifice: You take half healing from all sources. You can sacrifice 2xhp per creature and heal them for the half the amount rounded down. Range 30ft. (Example if you sacrifice 6 hp for 3 creatures you provide +1hp to each creature. If you sacrifice 30 hp you can provide either +1hp for 15 targets or +15hp for one. If my maths wrong let me know lol)

That's beautiful. I'll take it.

Thundercracker
2024-02-13, 04:53 PM
Also looking over it I think I forgot to add the line. While Earth attuned your weight is doubled. Doesn't do much but was supposed to be in there

As for flaws ya don't need one lol but if you want I you should go for unreactive lol. or vulnerable hp is always nice.

https://i.pinimg.com/originals/92/b4/b9/92b4b9690db683e1dde57c2dd8e47dbe.png

https://th.bing.com/th/id/OIP.kaBcR-mdInN0w1nPKl9PBQHaFa?rs=1&pid=ImgDetMain




I personally would prefer not adding templates as the perks are kinda templates in themselves. As for the perks right now, I believe it's just working with me to produce one for your character at this point the 3 option one was to provide you a multiple-choice one to pick but doesn't seem plausible to do atm.

Also the dr from perks are more universal than one type. But a gargoyle perk kinda sounds like what you want roughly? Unless you want it to be fluffed a different way?



Generally I just do the level 1 stuff. So if bab at level 1 in the class is 0 then the second class is 1 third is 0 you get a bab +1. Same with saves but generally that makes saves high.

Common, orc, elvish, abyssal, infernal, goblin. Basically all languages would be nice. last three are more baddies language



How about Sanctified Healer?

[Sanctified Healer] (Level 1) Your presence calms those around you as your aura expands outwards. You gain the ability to travel through your enemies squares without provoking an attack of opportunity. You gain +4 wisdom +2 Cha. +4 to diplomacy +4 heal +4 Bluff You are able to shine in darkness providing the same light as a torch can.

3/8 Sanctified Healing: As a bonus action you may heal up to two creatures for half of a healing spell you cast.

1/8 Self Sacrifice: You take half healing from all sources. You can sacrifice 2xhp per creature and heal them for the half the amount rounded down. Range 30ft. (Example if you sacrifice 6 hp for 3 creatures you provide +1hp to each creature. If you sacrifice 30 hp you can provide either +1hp for 15 targets or +15hp for one. If my maths wrong let me know lol)

Gargoyle is fine. Fey fluffed if possible please. I’m going to lean into the fey heritage feats.

tonberryking
2024-02-13, 05:20 PM
I'm still here.

Forsaken
2024-02-13, 07:44 PM
https://www.myth-weavers.com/sheets/?id=2879251

there's Maynard Raynes the Paladin.

almost completely done; just need to pick a final feat and add some more background stuff, and maybe a few minor details.

their perk only manifested very recently (within a couple of months), after they were already 4th level. whatever it turns out to be.

gotcha gotcha

[Divine Champion] Your will and desire turns you into an almost undefeatable hero! +2 str,+2 con.+2 wis. +4 to saves vs fear. +4 to resist poisons and mind alternating effects. Gain a passive barrier shielding you from harm. (This barrier protects you from damage you wont suffer until it breaks. Its hp is equal to (CON mod+ Wis mod+5)x PL (1) Recharges at the rate of 1 per hour

3/8 Rapid Defense. Your desire to protect others make you move at an untold speed. As a reaction you may move to an ally and protect it. Taking the full brunt of the attack with a +2 Dr/ While also able protecting that ally for all the damage they would receive from that attack.

1/8 Divine Strike. You channel all the damage you suffered (Barrier included) To deliver an ultimate attack. Dealing additional damage equal to the damage you have suffered in the last 8 hours.


Thats ya perk :p



Should be more or less finished minus the perk
Intended to just randomize it, so I don’t have any interesting ideas

[roll0]
[roll1]
[roll2]

from your backstory it are you aiming for more sneaky sneaky? or spiritual? Also patching elan to live maximum 1000+1d6x10% years lol not giving immortality easily :3


Ja's background is on the Other Notes section of her sheet. I did have a request: swapping out ToB Iron Heart for Path of War Fool's Errand or Primal Fury as disciplines available to the Warblade.

Blade Totem of War is the perfect name for a class

My brain is totally spoofing on fools errand lol. If its in tob its fine lol

Gargoyle is fine. Fey fluffed if possible please. I’m going to lean into the fey heritage feats.

which feats? I can tweak it slightly but just need more info on which route your going for. Also a link to specific one if possible then ill fix the perk lol


I'm still here.

nice nice

Dakrsidder
2024-02-13, 08:01 PM
The end goal is flexibility, so spiritual sounds more ideal than doubling up on sneaky stuff I suppose

That’s fine if I don’t die early I’m still living longer than everyone not undead

zlefin
2024-02-13, 08:30 PM
oh? I guess I misunderstood the "pick one of 3 for perks if after character creation" I thought that meant after the character is built you get the choices, as opposed to those who get the perk early and then can adjust their build around it; but that everyone would have a perk at gamestart, and thus the notion of 'after character creation' meaning 'after the game has started' seemed nonsensical. It's a fine perk, I just thought I was doing the thing in the way which meant I had the choic eout of 3.

Also what's this 3/8 and 1/8 thing? I don't get what that means

Thundercracker
2024-02-13, 08:56 PM
gotcha gotcha

[Divine Champion] Your will and desire turns you into an almost undefeatable hero! +2 str,+2 con.+2 wis. +4 to saves vs fear. +4 to resist poisons and mind alternating effects. Gain a passive barrier shielding you from harm. (This barrier protects you from damage you wont suffer until it breaks. Its hp is equal to (CON mod+ Wis mod+5)x PL (1) Recharges at the rate of 1 per hour

3/8 Rapid Defense. Your desire to protect others make you move at an untold speed. As a reaction you may move to an ally and protect it. Taking the full brunt of the attack with a +2 Dr/ While also able protecting that ally for all the damage they would receive from that attack.

1/8 Divine Strike. You channel all the damage you suffered (Barrier included) To deliver an ultimate attack. Dealing additional damage equal to the damage you have suffered in the last 8 hours.


Thats ya perk :p



from your backstory it are you aiming for more sneaky sneaky? or spiritual? Also patching elan to live maximum 1000+1d6x10% years lol not giving immortality easily :3



My brain is totally spoofing on fools errand lol. If its in tob its fine lol


which feats? I can tweak it slightly but just need more info on which route your going for. Also a link to specific one if possible then ill fix the perk lol



nice nice
Fey heritage, fey power, fey skin from complete mage are what’s available at level 4. Fey skin is the one that adds to damage reduction.

https://dnd.arkalseif.info/feats/complete-mage--58/fey-heritage--1110/index.html

Thundercracker
2024-02-13, 08:59 PM
Hit points: [roll0]

Forsaken
2024-02-13, 09:11 PM
oh? I guess I misunderstood the "pick one of 3 for perks if after character creation" I thought that meant after the character is built you get the choices, as opposed to those who get the perk early and then can adjust their build around it; but that everyone would have a perk at gamestart, and thus the notion of 'after character creation' meaning 'after the game has started' seemed nonsensical. It's a fine perk, I just thought I was doing the thing in the way which meant I had the choic eout of 3.

Also what's this 3/8 and 1/8 thing? I don't get what that means

Yea sorry it was mainly everyone else went that way so made it the standard but you can reroll it 2 more times but if you say like the next one not as much you cant go back. So if it helps treat it like the dice rerolls.

The 3/8 is 3 times in 8 hours. 1/8 is once every 8 hours. sorry must have forgot to add the h afterwards. When the skills level up time can reduce skill usage can go up stuff like that you might even learn extra skills. I orginally would have had the perks activate during the game you can rp yours doing that if you like I was just trying to make it easier.

Did you want to reroll it?


The end goal is flexibility, so spiritual sounds more ideal than doubling up on sneaky stuff I suppose

That’s fine if I don’t die early I’m still living longer than everyone not undead

kk i have it narrowed down. Last question supernatural or unnatural?

RaiKirah
2024-02-13, 09:21 PM
Also looking over it I think I forgot to add the line. While Earth attuned your weight is doubled. Doesn't do much but was supposed to be in there

As for flaws ya don't need one lol but if you want I you should go for unreactive lol. or vulnerable hp is always nice.

https://i.pinimg.com/originals/92/b4/b9/92b4b9690db683e1dde57c2dd8e47dbe.png

https://th.bing.com/th/id/OIP.kaBcR-mdInN0w1nPKl9PBQHaFa?rs=1&pid=ImgDetMain




I personally would prefer not adding templates as the perks are kinda templates in themselves. As for the perks right now, I believe it's just working with me to produce one for your character at this point the 3 option one was to provide you a multiple-choice one to pick but doesn't seem plausible to do atm.

I'll update the Earth attunement to reflect that.

I like the Fire aspect image - I'll use that, thanks for the find!

You mentioned not liking templates - should I remove the Mineral Warrior Template? I would add a second Barbarian level in it's place (assuming that a third class for a 1 level dip would not be looked well on :P).

If I should remove the template, then the second level of Barbarian hp should be: [roll0]

Dakrsidder
2024-02-13, 09:26 PM
Could you elaborate on the difference? My understanding of supernatural is it’s something outside the laws of nature, which would be the same with something unnatural

zlefin
2024-02-14, 09:36 AM
Yea sorry it was mainly everyone else went that way so made it the standard but you can reroll it 2 more times but if you say like the next one not as much you cant go back. So if it helps treat it like the dice rerolls.

The 3/8 is 3 times in 8 hours. 1/8 is once every 8 hours. sorry must have forgot to add the h afterwards. When the skills level up time can reduce skill usage can go up stuff like that you might even learn extra skills. I orginally would have had the perks activate during the game you can rp yours doing that if you like I was just trying to make it easier.

Did you want to reroll it?




ah, I see. Hmm, I'll have to ponder a bit and look over the other ones in the thread to get a feeling of what alternatives might be. Question: what is the "PL" in the equation? Paladin level? If so how would it work with the knight of the chalice prestige class, which is paladin-esque and I might well take if the game lasts that long.

Thundercracker
2024-02-14, 10:19 AM
Sheet link below. Depending on perk details, I may tweak a bit but this is essentially done. Got a decent amount of damage reduction and high social skills, plus can blast away or hit small groups with swarms forever.

https://www.myth-weavers.com/sheets/?id=358576

Forsaken
2024-02-14, 06:38 PM
Could you elaborate on the difference? My understanding of supernatural is it’s something outside the laws of nature, which would be the same with something unnatural

Supernatural; Like mystical. Either casting fire or summoning undead. Outside the normal laws of man.

Unnatural; Your able to fold your body and contort the muscles in your face to change your face and body shape.


Man difference is one is more magical focus when the other is more body focused imo


ah, I see. Hmm, I'll have to ponder a bit and look over the other ones in the thread to get a feeling of what alternatives might be. Question: what is the "PL" in the equation? Paladin level? If so how would it work with the knight of the chalice prestige class, which is paladin-esque and I might well take if the game lasts that long.

PL is Perk Level as your perks can evolve as well. Getting stronger and more powerful. So no matter which class you pick it will always be able to grow your not locked into anything. So yep any new classes in the future wouldnt effect the value in a negative way.



Sheet link below. Depending on perk details, I may tweak a bit but this is essentially done. Got a decent amount of damage reduction and high social skills, plus can blast away or hit small groups with swarms forever.

https://www.myth-weavers.com/sheets/?id=358576

[Winged Sentinel] (Level 1) Your body is imbued with strong magic as stone wings form of your back. Granting you the ability to fly (15ft poor) Due to their heavy and awkward nature flight is slow right now. As a Winged Sentinel your further strengthen giving you +2 CON, +2 Wisdom. +2 hide, listen, spot. +6 to hide if in a stoney location. +2 natural armor. + Darkvision 60ft. + 1DR/- and +4 to resist petrication.

2/8 [Crystallization Form] Your stone wings incase your self transforming you briefing granting your body to merge all sources of DR together. While also Balancing your wings granting you fly 60 (good) Your attacks are also strengthened while also granting multiattack feat this form lasts 1d4 rounds +Both wis and con modifiers.

3/8 [Stone Spear] Grants you a stone spear that you may launch up to 60ft away from yourself. Dealing 2d6+wisdom damage to the creature hit. If the creature is surrounded by a stone substance. You can launch the spear dirrecting from the stone object with a +4 to attack to hit your target

Forsaken
2024-02-14, 06:41 PM
I'll update the Earth attunement to reflect that.

I like the Fire aspect image - I'll use that, thanks for the find!

You mentioned not liking templates - should I remove the Mineral Warrior Template? I would add a second Barbarian level in it's place (assuming that a third class for a 1 level dip would not be looked well on :P).

If I should remove the template, then the second level of Barbarian hp should be: [roll0]

Yea would be nice for no templates lol with your perk mineral warrior seems kinda doubled down lol. Also glad ya like the image I realized it could go for both wing or fire depending on interpretation. Also missed ya question lol passed out while replying long day at work lol



Friday is the latest it that sheets must be completed by as when I get my nap in Ill start reviewing all the sheets and finalizing everything since we will offically be starting on SUNDAY buhahaha

Dakrsidder
2024-02-14, 07:23 PM
Ah, in that case I have no preference, so I flipped a coin and it landed supernatural, but I don’t really mind either way

RaiKirah
2024-02-14, 10:04 PM
Alrighty, updated:

Cyndred Ariangar (https://www.myth-weavers.com/sheets/?id=2879389)

m CG Barbarian 2/Fighter 2, ECL 4

Air Binding
Init 6, HP 43/43, Speed 30ft/30ft Fly (Good)
AC 17, Touch 11, Flat-Footed 15, Fort 10, Ref 3, Will 5, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+4/+6/+7) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+5/7 (1d4+2/3))
Abilities (Earth) Str 19, Dex 14, Con 18, Int 12, Wis 16, Cha 11

Earth Binding
Init 5, HP 47/47, Speed 20ft
AC 18, Touch 10, Flat-Footed 17, Fort 11, Ref 2, Will 5, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+4/+6/+7) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+5/7 (1d4+2/3))
Abilities (Air) Str 19, Dex 12, Con 20, Int 12, Wis 16, Cha 11

Fire Binding
Init 5, HP 43/43, Speed 40ft
AC 15, Touch 10, Flat-Footed 14, Fort 10, Ref 2, Will 5, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +9/+11/+12 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +10/+12 (+5/+7) (1d4+6/8 (1d4+3/4))
Abilities (Fire) Str 20, Dex 13, Con 18, Int 12, Wis 16, Cha 11

Water Binding
Init 5, HP 43/43, Speed 30ft/30ft Swim
AC 16, Touch 10, Flat-Footed 15, Fort 10, Ref 2, Will 6, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+4/+6/+7) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+5/7 (1d4+2/3))
Abilities (Water) Str 19, Dex 12, Con 18, Int 12, Wis 18, Cha 11


Chainshirt (+4 Armor, +1 Dex)
Vest of Resistance +1
Condition None


Perk:
[Elementalism](Level 1) You were always more in touch with the environment around you. Granting you an affinity towards nature learning how to harness it. +4 Wis. +5 to all elemental resistances. + Terran Language + Dark vision 60
(Elemental binding) Change your innate element to receive bonuses from it. Takes a full round action to change.
-Air- +2 Dex, +2 Nat armor. Fly 30ft (Good) Weight is halved. -4 vs overrun/bullrush. Air Mastery. (Airborne creatures take a -1 penalty on attack and damage rolls against you)
-Earth- +2 Con, +4 Nat armor -10 speed, Weight is Doubled. +4vs overrun/bullrush. Earth Mastery (Gains a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If an opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls
-Fire- +1 Str, +1 Dex +1 Nat Armor +10 Movement +5 fire resistance -5 Cold resistance. Adds burn for 1d4 rounds on attacks.
-Water- +2 Wisdom +2 Nat Armor, Swim speed is equal to movement, Water breathing. Water Mastery (Gain a +1 bonus on attack and damage rolls if both you an your opponent are touching water. If the opponent or you are touching the ground, you takes a -4 penalty on attack and damage rolls)

3/8h (Elemental Attunement) You are able to attune yourself to elements around you. Imbuing yourself with elemental might. Gain +1d6 dmg for chosen element (Wind is force. Earth is Sonic). Lasting for 1d3+wis+PL rounds.


Traits:
Aggressive
You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.
Benefit
You gain a +2 bonus on initiative checks.
Drawback
You take a -1 penalty to Armor Class.

Plucky
You have a strength of will not reflected in your limited physical gifts.
Benefit
You gain a +1 bonus on Will saves.
Drawback
You take a -1 penalty on Fortitude saves.

Thundercracker
2024-02-14, 11:54 PM
Supernatural; Like mystical. Either casting fire or summoning undead. Outside the normal laws of man.

Unnatural; Your able to fold your body and contort the muscles in your face to change your face and body shape.


Man difference is one is more magical focus when the other is more body focused imo



PL is Perk Level as your perks can evolve as well. Getting stronger and more powerful. So no matter which class you pick it will always be able to grow your not locked into anything. So yep any new classes in the future wouldnt effect the value in a negative way.




[Winged Sentinel] (Level 1) Your body is imbued with strong magic as stone wings form of your back. Granting you the ability to fly (15ft poor) Due to their heavy and awkward nature flight is slow right now. As a Winged Sentinel your further strengthen giving you +2 CON, +2 Wisdom. +2 hide, listen, spot. +6 to hide if in a stoney location. +2 natural armor. + Darkvision 60ft. + 1DR/- and +4 to resist petrication.

2/8 [Crystallization Form] Your stone wings incase your self transforming you briefing granting your body to merge all sources of DR together. While also Balancing your wings granting you fly 60 (good) Your attacks are also strengthened while also granting multiattack feat this form lasts 1d4 rounds +Both wis and con modifiers.

3/8 [Stone Spear] Grants you a stone spear that you may launch up to 60ft away from yourself. Dealing 2d6+wisdom damage to the creature hit. If the creature is surrounded by a stone substance. You can launch the spear dirrecting from the stone object with a +4 to attack to hit your target

Ok, will add to the sheet but and might swap out frightful blast with entropic warding but I think I’m essentially done.

Auranghzeb
2024-02-15, 04:54 AM
Supernatural; Like mystical. Either casting fire or summoning undead. Outside the normal laws of man.

Unnatural; Your able to fold your body and contort the muscles in your face to change your face and body shape.


Man difference is one is more magical focus when the other is more body focused imo



PL is Perk Level as your perks can evolve as well. Getting stronger and more powerful. So no matter which class you pick it will always be able to grow your not locked into anything. So yep any new classes in the future wouldnt effect the value in a negative way.





If you allow me, since I also love giving personalized perks to my players though i call them Boons, it is easier to call them Supernatural (Su) and Extraordinary (Ex) to align them with game mechanics. This also interacts with antimagic fields.
That also allows you to layer them in the whole gamut: Spell Like ability (Sp), (Su), (Ex) for different interactions and flavors like whether they can generate AoO. For example, there's a feat in Tome of Magic that allows you to do AoO when an enemy uses a Supernatural (Su), or if there are feats that affect them, for example if it's a Spell Like ABility (Sp) then you can use the feats that improve those.


I is not really a coinflip. A (Su) is more powerful than a (Sp) and an (Ex) is more powerful than an either a (Sp) or a (Su) in their interaction with DND rules. (Sp) are subject to spell resistance, (Su) aren't, (Ex) are not cancelled by Antimagic Fields etc.

zlefin
2024-02-15, 01:45 PM
Hmm, I think I'll keep this perk I guess. The stat boosts are great and seem above average, though the abilities feel a bit weak, but I like stat boosts.

edit: ok, added the perk effects to my sheet.

question on the reaction to defend an ally, is that before or after the to-hit roll against them? and if before, do I have a chance to defend with my own ac or am I hit automatically?
Is the maximum distance I can use the ability at = my speed, or some other value?

Forsaken
2024-02-15, 05:16 PM
Ah, in that case I have no preference, so I flipped a coin and it landed supernatural, but I don’t really mind either way

[Abyssal Soul](Level 1) Going throughout multiple life and death ordeals your soul transformed under the constant tempering. Gaining +4 Wisdom, +2 Cha. +4 Sense motive +2 Diplomacy, +2 Intimadate. Gain Alertness feat. Improved initiative feat. Gained ???



[Cries of the Undead] Your able to hear the cries of the undead. Any souls wandering around you or corpses with their souls still attached you are able to hear. (Includes soul like creatures as well. Creature must have possessed minimum of 4 int while alive for this passive skill to work.]


3/8HR [Soul Flame] Black or White flames (Dealers choice) Coat your hand. Dealing 1d3 Constitution damage to living creatures. Save dc is 10+(wis x Perklvl) lastly 5 rounds. Every round the creature must roll a save or further lose another 1d3 CON score. This ability drain last an hour per point lost. Every point of damage heals the Caster by 1 temporary hp lasting an hour. If the target creature is slain by Soul Flame only Icy fragments remain.

If you allow me, since I also love giving personalized perks to my players though i call them Boons, it is easier to call them Supernatural (Su) and Extraordinary (Ex) to align them with game mechanics. This also interacts with antimagic fields.
That also allows you to layer them in the whole gamut: Spell Like ability (Sp), (Su), (Ex) for different interactions and flavors like whether they can generate AoO. For example, there's a feat in Tome of Magic that allows you to do AoO when an enemy uses a Supernatural (Su), or if there are feats that affect them, for example if it's a Spell Like ABility (Sp) then you can use the feats that improve those.


I is not really a coinflip. A (Su) is more powerful than a (Sp) and an (Ex) is more powerful than an either a (Sp) or a (Su) in their interaction with DND rules. (Sp) are subject to spell resistance, (Su) aren't, (Ex) are not cancelled by Antimagic Fields etc.

Ah gotcha. I was just thinking of the two.


Hmm, I think I'll keep this perk I guess. The stat boosts are great and seem above average, though the abilities feel a bit weak, but I like stat boosts.

if ya play your cards right it could be a pretty beastly boss slayer lol.

Forsaken
2024-02-15, 05:26 PM
Player
Character
Race
Classes
Approved and or Statements


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Yep all cleared

/TR]

TonberryKing
Geress Loba (https://og.myth-weavers.com/sheet.html#id=2878980)
Elf
(True) SoulKnife
Yep all cleared


Auranghzeb
Ja-The Cunning (https://og.myth-weavers.com/sheet.html#id=1985172)
Skarn
Bladedtotem of War
Yep all cleared


Dakrsidder
Ekkehardt (https://og.myth-weavers.com/sheet.html#id=2879328)
Elan
Factotum 3 / Psychic Rogue 1
Yep all cleared


TC
Samuel Arvandor (https://www.myth-weavers.com/sheets/?id=358576)
Human
Warlock
Yep all cleared


RaiKirah
Cyndred Ariangar (https://www.myth-weavers.com/sheets/?id=2879389)
Shifter (Razorclaw)
Barbarian 2/Fighter 2
Yep all cleared


Metastachydium
Bryanthe Karbamis (https://og.myth-weavers.com/sheet.html#id=2879197)
Lesser Aasimar
Spontaneous Cleric 1/Healer 3
Yep all cleared


zlefin
Maynard Raynes (https://www.myth-weavers.com/sheets/?id=2879251)
Human
Human Paragon 1 / Paladin 3
Yep all cleared

Dakrsidder
2024-02-15, 06:37 PM
Ehhh I’m guessing amfs aren’t very likely to come into play and on average Su abilities do tend to be more out there than Ex

Pretty demonic stuff boosts the 1st and 3rd lowest stats, but it is what it is

I’d just not read the spoiler for surprise, but it’d be hard to avoid reading it seeing as I gotta list it on my sheet

Forsaken
2024-02-15, 07:11 PM
Ehhh I’m guessing amfs aren’t very likely to come into play and on average Su abilities do tend to be more out there than Ex

Pretty demonic stuff boosts the 1st and 3rd lowest stats, but it is what it is

I’d just not read the spoiler for surprise, but it’d be hard to avoid reading it seeing as I gotta list it on my sheet

Its more of a fluff spoiler lol. But could have uses. The skill is underneath the spoiler if you saw it? It can be pretty lethal imo lol. Cant wait for it to evolve lol

Dakrsidder
2024-02-15, 07:59 PM
Ah, fair enough

Yeah I saw helps with damage potential, so ig the char is a proper glass cannon

Forsaken
2024-02-15, 08:04 PM
Ah, fair enough

Yeah I saw helps with damage potential, so ig the char is a proper glass cannon

Minor spoiler if or when your perk levels up/ evolves might still be glass cannonish but a bit harder to hit lol. like 50% ish :3

Forsaken
2024-02-15, 08:13 PM
@TonberryKing

Done reviewing your sheet things that need to be tweaked lol

Stat points you rolled a 12,11,13,13,16,14 racial I believe you set it up to 14,16,13,11,13,12 racial made it into 14,18,11,11,13,12 then perk boosted con a bit making it finally to 14,18,15,11,13,12 I assumed you threw in your bonus point to con making it a 16 but the only thing that didnt add up was your sheet having a 14 in Cha. Other than that it looks good stat wise.

Next

Misc modifiers should have a +2 in reflex not in fortitude due to perk?

Next

For perk you havent lost 10 hp yet, Battle lust isnt currently activated. Or are you just keeping it up expecting to just gut yourself first second of combat? lol

Next

Total gold spent is 1521g (1100,250,150,20,1) You still got 1479g left please make sure you add it into your currency lol. I dont want you to accidentally misplace half your money XD

Other than that its looking all good. oooh are we gonna get a picture or no dice? :3

DeTess
2024-02-16, 12:38 AM
I'm still monitoring the thread, just haven't had too much to add recently.

Forsaken
2024-02-16, 01:32 PM
I'm still monitoring the thread, just haven't had too much to add recently.

noice noice your gonna be the next one inspected buhahaha

Forsaken
2024-02-16, 03:18 PM
Im going to take a nap then crank out the rest of the sheets.

So far I cant figure out how you did your stats. You rolled a 9/15/13/10/17/12 and your rerolls replaced the 9s making it 13,15,13,10,17,12 You also get a +1 int and cha -1 con. Lasting you get a +4 con +1 bonus to a stat. Can you either clarify or fix that quick? After a quick rest ill be back and knock out the rest of the sheet

DeTess
2024-02-16, 03:30 PM
Im going to take a nap then crank out the rest of the sheets.

So far I cant figure out how you did your stats. You rolled a 9/15/13/10/17/12 and your rerolls replaced the 9s making it 13,15,13,10,17,12 You also get a +1 int and cha -1 con. Lasting you get a +4 con +1 bonus to a stat. Can you either clarify or fix that quick? After a quick rest ill be back and knock out the rest of the sheet


where is the +1 int and cha, -1 con coming from? Half elves don't get any racial stat modifiers as far as I know, and half-drow don't change that.

I assigned the stats 12, 17, 13, 15 10 in order, added the +1 to dex and the +4 to con.

tonberryking
2024-02-16, 04:54 PM
Sorry; I'm dealing with some medicinal issues IRL; haven't been around much.


@TonberryKing

Done reviewing your sheet things that need to be tweaked lol

Stat points you rolled a 12,11,13,13,16,14 racial I believe you set it up to 14,16,13,11,13,12 racial made it into 14,18,11,11,13,12 then perk boosted con a bit making it finally to 14,18,15,11,13,12 I assumed you threw in your bonus point to con making it a 16 but the only thing that didnt add up was your sheet having a 14 in Cha. Other than that it looks good stat wise.

Next

Misc modifiers should have a +2 in reflex not in fortitude due to perk?

Next

For perk you havent lost 10 hp yet, Battle lust isnt currently activated. Or are you just keeping it up expecting to just gut yourself first second of combat? lol

Next

Total gold spent is 1521g (1100,250,150,20,1) You still got 1479g left please make sure you add it into your currency lol. I dont want you to accidentally misplace half your money XD

Other than that its looking all good. oooh are we gonna get a picture or no dice? :3

1- After realizing that I needed a higher Cha to get more Power Points for Loba's Hidden talet/Force screen, I think I forgot to swap her strength and Cha scores. I fixed that.

2- Put the extra save bonus in fort by mistake. Fixed.

3- Are you referring to the DR/Nat armor bonuses? They only get activated after I've taken damage? My bad; I'll keep that in mind and not count them, but I do like putting "best case scenario" stats on the sheet so I know what to expect in combat after any powers/etc. are triggered.

4- Actually Loba's armor is 2100 total, because it's a +1 chain shirt. So she has 479 left over... If that's not including her horse, I'm gonna buy some cheap potions and a pair of gauntlets so she technically has a weapon if for some reason she can't access her mind blade.

5-https://i.imgur.com/TMu9CWd.png
https://i.imgur.com/qd8xrqb.png I couldn't make her surcoat oversized, but this is a close approximation of what I had in mind for her. Originally the sword was gonna be blue, but a very angry red motif works far better for her.

Forsaken
2024-02-16, 06:21 PM
where is the +1 int and cha, -1 con coming from? Half elves don't get any racial stat modifiers as far as I know, and half-drow don't change that.

I assigned the stats 12, 17, 13, 15 10 in order, added the +1 to dex and the +4 to con.

Ah your sheet said half drow not elf so thought you used this homebrew one on wiki Ill keep reviewing thanks for the quick reply lol review restarting :3

(half drow)
Stat Adjustments: +1 to Intelligence, +1 to Charisma, and -1 to Constitution
Medium. Half-drow receive no bonuses due to size.
A Half-Drow's base speed is 30ft.
A Half-Drow gains 60ft of darkvision from their drow heritage. This replaces the elven racial ability of lowlight vision.
Half-Drow gain a +1 Will against enchantment spells and spell-like abilities.
Automatic Languages: Common, Undercommon, Elven Bonus Languages: Any
Favored Class: Any


Sorry; I'm dealing with some medicinal issues IRL; haven't been around much.



1- After realizing that I needed a higher Cha to get more Power Points for Loba's Hidden talet/Force screen, I think I forgot to swap her strength and Cha scores. I fixed that.

2- Put the extra save bonus in fort by mistake. Fixed.

3- Are you referring to the DR/Nat armor bonuses? They only get activated after I've taken damage? My bad; I'll keep that in mind and not count them, but I do like putting "best case scenario" stats on the sheet so I know what to expect in combat after any powers/etc. are triggered.

4- Actually Loba's armor is 2100 total, because it's a +1 chain shirt. So she has 479 left over... If that's not including her horse, I'm gonna buy some cheap potions and a pair of gauntlets so she technically has a weapon if for some reason she can't access her mind blade.

5-https://i.imgur.com/TMu9CWd.png
https://i.imgur.com/qd8xrqb.png I couldn't make her surcoat oversized, but this is a close approximation of what I had in mind for her. Originally the sword was gonna be blue, but a very angry red motif works far better for her.

0) Its all good everyone knows irl takes precedence just was doing sheet reviews from top to bottom if responded lol

1) Thought something like that happened. I like throughly reviewing sheets its kinda nice making everything all squared away lol ( I might have some problems :smalleek:)

2) Danke Danke

3) Its all good your perk is battle lust so as soon as it starts rolling its pretty beastily combined with diehard. Also the fact if you get healed during it. Technically you already lost hp but you can lose even more breaking through your cap of I think +4 DR, Nat armor, elemental res, 40ft move. So you get pretty meaty when this perk evolves/ levels It can even up Bab perk hp lost it gets pretty powerful lol

4) Ah that's on me missed the +1 Enchantment I think the soul knife enchantment got me think it was weapon. Thanks for catching me on it. That 1100 Was just your armor but everything was counted for so yep you have 479 after all your past expenses.

5) Noice noice. Idk about others but I always liked seeing pictures for pcs personal opinion perhaps

Forsaken
2024-02-16, 07:18 PM
@ DeTess

Only things I've noticed are

1) Your hp should be 34. Average of hd8 is 4.5 so 8+4.5+4.5+5=22+12(3x4)=34 super buff lol

Next

2) Jump grants you a +2 synergy bonus to tumble free bonus so tumble should have a +2 in misc.

next

3)I have only totalled your gold to the value of items on your sheet coming to 12g 6sp 3cp due to the fact im unsure the pricing and effects of Ring of the Darkhidden. Have a link to it and know what it does?

Thats all the stuff I saw! :smallbiggrin:

@Aurangh

1)Mw battle axe should be 310g as base price is 10g mw makes it 310g saving ya 5g

2)Your total for the rations, bedroll, etc is 9g 9sp saving ya 1sp

3)Your Armor and gem costs 750g not 700 sorry gem is 500g while its 250 for the armor.

4)In total you spent 1069g 9sp leaving you with a remainder of 1930g 1 Sp unless i missed something?

@TC

1) A handy haversack costs 2000 gold not 1000? so im unsure your able to afford it right this second :smalleek: havent fully looked over the sheet yet in case you wanted to buy other stuffs

DeTess
2024-02-17, 01:55 AM
@ DeTess

Only things I've noticed are

1) Your hp should be 34. Average of hd8 is 4.5 so 8+4.5+4.5+5=22+12(3x4)=34 super buff lol

Next

2) Jump grants you a +2 synergy bonus to tumble free bonus so tumble should have a +2 in misc.

next

3)I have only totalled your gold to the value of items on your sheet coming to 12g 6sp 3cp due to the fact im unsure the pricing and effects of Ring of the Darkhidden. Have a link to it and know what it does?

Thats all the stuff I saw! :smallbiggrin:


Specifically, for race I'm using the half drow fram races of faerun, which is a half elf that gets darkvision and counts as drow for qualifying for feats and prc's and the like. I mostly picked it for flavor reasons.

The ring of the darkhidden is from the magic item compendium. It costs 2000 gp and makes me invisible to darkvision (but not to normal vision, which most beings with darkvision also have). It doesn't do anything in normal light, but while in darkness I can't be seen by people using darkvision to do so.

I've adjusted hp and added the synergy bonuses (+2 at diplo was from race, so also gained +2 synergy from sense motive).

Also, regarding gp spent, the explorer's outfit is my free clothing choice, so doesn't cost any gold.

Thundercracker
2024-02-17, 05:42 AM
@ DeTess

Only things I've noticed are

1) Your hp should be 34. Average of hd8 is 4.5 so 8+4.5+4.5+5=22+12(3x4)=34 super buff lol

Next

2) Jump grants you a +2 synergy bonus to tumble free bonus so tumble should have a +2 in misc.

next

3)I have only totalled your gold to the value of items on your sheet coming to 12g 6sp 3cp due to the fact im unsure the pricing and effects of Ring of the Darkhidden. Have a link to it and know what it does?

Thats all the stuff I saw! :smallbiggrin:

@Aurangh

1)Mw battle axe should be 310g as base price is 10g mw makes it 310g saving ya 5g

2)Your total for the rations, bedroll, etc is 9g 9sp saving ya 1sp

3)Your Armor and gem costs 750g not 700 sorry gem is 500g while its 250 for the armor.

4)In total you spent 1069g 9sp leaving you with a remainder of 1930g 1 Sp unless i missed something?

@TC

1) A handy haversack costs 2000 gold not 1000? so im unsure your able to afford it right this second :smalleek: havent fully looked over the sheet yet in case you wanted to buy other stuffs

Items with the (c) next to them are crafted using craft wondrous item feat taken at level 3.

Forsaken
2024-02-17, 05:49 AM
Items with the (c) next to them are crafted using craft wondrous item feat taken at level 3.

ah kk i haven't had anyone use that feat on me before lol. Ill resume review now . :3


@ TC

Just looking over that feat im unsure if im mistaken but by its own ruling you need to know both the spell needed to imbue the item and meet its requirements both in dnd 3.5 and pathfinder you dont meet them. The only thing with a (c) you meet the requirements for is gloves of eldrtich admixture the other two you dont sorry.

Thundercracker
2024-02-17, 07:24 AM
ah kk i haven't had anyone use that feat on me before lol. Ill resume review now . :3


@ TC

Just looking over that feat im unsure if im mistaken but by its own ruling you need to know both the spell needed to imbue the item and meet its requirements both in dnd 3.5 and pathfinder you dont meet them. The only thing with a (c) you meet the requirements for is gloves of eldrtich admixture the other two you dont sorry.

Will pay for the spell service. Let me look up the cost…

Forsaken
2024-02-17, 07:32 AM
@RaiKirah

1)You seem to be missing the +1 stat point from level 4

2)Fort should have a -1 in misc due to plucky trait. It should only give you a +1 to will. also im unsure how you have the extra +1 to reflex save.

3)Potion of enlarge person is 250g each? If I removed all your enlarge potions you would have 378g 9sp but if you wanted 1 it be 128g 9sp

4)Your skills should have a +2 to jump and tumble due to synergy also a +2 to knowledge nature due to survival synergy

5)Lastly you should have a total of 31 skill points 20 from first level 3 per fighter level lastly 5 from last barb level in total 31 you spent 28 so far so +3 yay!

6) Your hp should sadly be 40. it would have been 44 if you didnt have the frail flaw curse. That removes 1hp per level

Metastachydium'

1)Ive noticed you took on the class features of a level 4 healer for cleanse disease? Are you going to go full healer? If so we have to remove the cleric one. Which tbh wouldn't hurt to badly seeing as the healers hd is a d8 not a d6 so should bump your hp up on average?

Thundercracker
2024-02-17, 09:09 AM
ah kk i haven't had anyone use that feat on me before lol. Ill resume review now . :3


@ TC

Just looking over that feat im unsure if im mistaken but by its own ruling you need to know both the spell needed to imbue the item and meet its requirements both in dnd 3.5 and pathfinder you dont meet them. The only thing with a (c) you meet the requirements for is gloves of eldrtich admixture the other two you dont sorry.

Handy haversack has a CL of 9 so turns out I can't craft it, so we'll drop that.

Gloves of Eldritch Admixture are CL3 so that can be done. Cost = 1250 + casting service CL3 x20 = 60, for 3 days each of melf's acid arrow, scorching ray, and ray of frost = 180 x 3 = 540gp = total cost 1250 + 540 = 1790

Since we can craft a Healing Belt later, we'll buy a wand of lesser vigor now for 750gp.
Total cost = 1790 + 750 = 2540

Studded Leather = 30GP
Light Crossbow = 25GP
Dagger = 1 GP

Total Cost = 2599, 401 GP remaining.

Auranghzeb
2024-02-17, 09:54 AM
I guess I’ll pick up a healing belt and then use the rest of the cash in something silly and expensive for Ja’s grandmother.

Forsaken
2024-02-17, 11:28 AM
Specifically, for race I'm using the half drow fram races of faerun, which is a half elf that gets darkvision and counts as drow for qualifying for feats and prc's and the like. I mostly picked it for flavor reasons.

The ring of the darkhidden is from the magic item compendium. It costs 2000 gp and makes me invisible to darkvision (but not to normal vision, which most beings with darkvision also have). It doesn't do anything in normal light, but while in darkness I can't be seen by people using darkvision to do so.

I've adjusted hp and added the synergy bonuses (+2 at diplo was from race, so also gained +2 synergy from sense motive).

Also, regarding gp spent, the explorer's outfit is my free clothing choice, so doesn't cost any gold.

Ah kk. The ring of darkhidden I saw said roughly the same thing. I was just confirming since i saw at least 3 different sources. But thats all good thanks for making them minor changes lol.


Handy haversack has a CL of 9 so turns out I can't craft it, so we'll drop that.

Gloves of Eldritch Admixture are CL3 so that can be done. Cost = 1250 + casting service CL3 x20 = 60, for 3 days each of melf's acid arrow, scorching ray, and ray of frost = 180 x 3 = 540gp = total cost 1250 + 540 = 1790

Since we can craft a Healing Belt later, we'll buy a wand of lesser vigor now for 750gp.
Total cost = 1790 + 750 = 2540

Studded Leather = 30GP
Light Crossbow = 25GP
Dagger = 1 GP

Total Cost = 2599, 401 GP remaining.

kk that works. First time someone used creating there own magic items so did reasearch on it. Glad we agreed on that stuff. Also dont worry about the sack I like making rings of storing instead. More of a homebrew item but more slimming then a sack lol. Thanks for helping fix all of it so quickly


I guess I’ll pick up a healing belt and then use the rest of the cash in something silly and expensive for Ja’s grandmother.

kk lol
Miner's Pick of Eavesdropping (Common)
As long as it is on the same plane, the bearer can hear through this item as if they were present



Gonna finish reviewing the last sheet I believe then gonna reupdate the list

Forsaken
2024-02-17, 03:07 PM
@Zlefin

Looks like you need to add some extra HP? Also if you can put your barrier into your nonlethal damage part on your sheet that would be great. Your hp should be 41. 8+5.5+5.5+10[12(3x4con)]=41

Lastly any chance for a picture? lol







Oops looks like I missed Dakrsiddersheet hitting it now xD

@Dakrsidder

Looking over I think you might have overpaid for your kukri 1500 faycraft+300 mw+8 kurkri? Should be 1808g not 1908?

Also you have 7 ranks in a craft skill but no specific craft listed? Are you going for a certain one? Or just forgot to add it?

Otherwise looks good lol

Forsaken
2024-02-17, 03:23 PM
Player
Character
Race
Classes
Approved and or Statements


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Yep all cleared

/TR]

TonberryKing
Geress Loba (https://og.myth-weavers.com/sheet.html#id=2878980)
Elf
(True) SoulKnife
Yep all cleared


Auranghzeb
Ja-The Cunning (https://og.myth-weavers.com/sheet.html#id=1985172)
Skarn
Bladedtotem of War
Yep all cleared


Dakrsidder
Ekkehardt (https://og.myth-weavers.com/sheet.html#id=2879328)
Elan
Factotum 3 / Psychic Rogue 1
Yep all cleared


TC
Samuel Arvandor (https://www.myth-weavers.com/sheets/?id=358576)
Human
Warlock
Yep all cleared


RaiKirah
Cyndred Ariangar (https://www.myth-weavers.com/sheets/?id=2879389)
Shifter (Razorclaw)
Barbarian 2/Fighter 2
Yep all cleared


Metastachydium
Bryanthe Karbamis (https://og.myth-weavers.com/sheet.html#id=2879197)
Lesser Aasimar
Spontaneous Cleric 1/Healer 3
Yep all cleared


zlefin
Maynard Raynes (https://www.myth-weavers.com/sheets/?id=2879251)
Human
Human Paragon 1 / Paladin 3
Yep all cleared






Before we start any of the changes I asked I hope we can wrap up by tonight. Also need one last confirmation before the day is out so I know who are still interested and are wanting to play. Since they're a bit of sheets clearing I might even split the group by posting speed potentially after the first mission and this way we can run it smoother.

What's needed

1) Post to confirm your interest still.
2) In your post it hopefully contains that you fixed the very minor things on your sheets so we can move forward smoothly. If there is any confusion on the edit let me know as I don't know everything.
3) Rough posting speed in case the group is a bit large and we have to tidy it a bit. Hopefully it will be fine as is. A larger group might actually help your chances of survival.
4)Any last questions before we finish the recruitment thread

Darius Vibrtrar
2024-02-17, 03:37 PM
Looks like I didn't make the cut. Unfortunate.

Hope everyone else enjoys this game!

Let me know if you need an alternate

Dakrsidder
2024-02-17, 03:41 PM
+100 for wand chamber listed in the weapon section not that it’s being used currently

Trapmaking forgot to list that

As for the guy above you were supposed to indicate you were still around probably not too late

1. Ye
2. There was 1 fix made
3. Depends on how much I can add at a given moment plus some external factors; could be 5 a week could be 2 really depends
4. Nothing in mind

Darius Vibrtrar
2024-02-17, 03:47 PM
Oh, if that's the case, yea, very interested still, and my cs should still be good to go.

My posting speed is usually between a couple times a day to 5 times a week

No further questions

DeTess
2024-02-17, 03:52 PM
1) yes, still interested!
2) I should have fixed everything.
3) about 3-4 per week, roughly. Depends on some factors. Shorter posts for conversation or combat can happen more quickly than long ones involving a lot of setup and description.
4) no further questions

Metastachydium
2024-02-17, 04:01 PM
Metastachydium'

1)Ive noticed you took on the class features of a level 4 healer for cleanse disease? Are you going to go full healer? If so we have to remove the cleric one. Which tbh wouldn't hurt to badly seeing as the healers hd is a d8 not a d6 so should bump your hp up on average?

Oops. B. was a full Healer in the orginal draft, but then I realized she'd be, khm, hampered somewhat on the RANGED HEALING front without turn/rebukes to fuel DMM (Reach), so I had to improvise. Dropping Cleanse Disease, thanks for noticing!

Also, I'm still very much in! As for posting rate, I can be slow on the weekends, but otherwise I'm basically a machine gun if need be.

Forsaken
2024-02-17, 05:51 PM
Oh, if that's the case, yea, very interested still, and my cs should still be good to go.

My posting speed is usually between a couple times a day to 5 times a week

No further questions

Gotcha gotcha i still feel like you owe me a boop or two :smallwink::smallbiggrin:


Looks like I didn't make the cut. Unfortunate.

Hope everyone else enjoys this game!

Let me know if you need an alternate

Sorry I asked for a boop in think around page 5 and you didnt check in so thought you lost interest. I saw ya still active on giantitp so reinforced it a bit. If ya still in Ill glance over your sheet tonight and readd you to the roster.


+100 for wand chamber listed in the weapon section not that it’s being used currently

Trapmaking forgot to list that

As for the guy above you were supposed to indicate you were still around probably not too late

1. Ye
2. There was 1 fix made
3. Depends on how much I can add at a given moment plus some external factors; could be 5 a week could be 2 really depends
4. Nothing in mind

yep yep. I try to log in 3 times daily I work normally at 4am-1pm so harder to reach at those times. Especially since I take a small nap afterwork lol


1) yes, still interested!
2) I should have fixed everything.
3) about 3-4 per week, roughly. Depends on some factors. Shorter posts for conversation or combat can happen more quickly than long ones involving a lot of setup and description.
4) no further questions

Gotcha gotcha. I'm about to start an OOC Everyone[/B] feel free to pick your colors. lol OOC thread (https://forums.giantitp.com/showthread.php?664580-(3-5-OOC)-End-of-Fate&p=25965511#post25965511)

Oops. B. was a full Healer in the orginal draft, but then I realized she'd be, khm, hampered somewhat on the RANGED HEALING front without turn/rebukes to fuel DMM (Reach), so I had to improvise. Dropping Cleanse Disease, thanks for noticing!

Also, I'm still very much in! As for posting rate, I can be slow on the weekends, but otherwise I'm basically a machine gun if need be.

Np just saw it so wasnt sure the way you would have been going. Weekends i think i tend to take more naps except on sunday perhaps. :smalleek:

Auranghzeb
2024-02-17, 06:00 PM
I can post 4-5 times a week, but there are weeks where i need to focus and I'll let you know in advance.

Darius Vibrtrar
2024-02-17, 06:10 PM
gotcha gotcha i still feel like you owe me a boop or two :smallwink::smallbiggrin:


boop
boop
boop

RaiKirah
2024-02-17, 07:08 PM
@RaiKirah

1)You seem to be missing the +1 stat point from level 4

2)Fort should have a -1 in misc due to plucky trait. It should only give you a +1 to will. also im unsure how you have the extra +1 to reflex save.

3)Potion of enlarge person is 250g each? If I removed all your enlarge potions you would have 378g 9sp but if you wanted 1 it be 128g 9sp

4)Your skills should have a +2 to jump and tumble due to synergy also a +2 to knowledge nature due to survival synergy

5)Lastly you should have a total of 31 skill points 20 from first level 3 per fighter level lastly 5 from last barb level in total 31 you spent 28 so far so +3 yay!

6) Your hp should sadly be 40. it would have been 44 if you didnt have the frail flaw curse. That removes 1hp per level


1) You are correct - I forgot to move that into the Mythweaver's sheet. +1 to STR for a 19 before Elemental Imbuement and Rage/Shifting.

2) The values here are including the Vest of Resistance +1, which puts the Misc bonus for Fort back to 0, Reflex to 1, and Will to 2 (Plucky + Vest of Resistance)

3) Potions of Enlarge Person are 50gp each, the 250 listed was for the 5x I had purchased.

4) I had forgotten to do that, thanks!

5) Balance is Cross Class (I've never understood how this is the case for both Barbarian and Fighter, but ah well), so that's actually 6 points there

6) I did forget to take that out, but I think it's actually 39 :(


Thanks, and looking forward to it!

zlefin
2024-02-17, 07:17 PM
hp fixed, I'm terrible at finding pictures, so I just don't.

Forsaken
2024-02-17, 07:33 PM
boop
boop
boop

Gotcha Gotcha lol feel free to move to the ooc Ill hammer it


1) You are correct - I forgot to move that into the Mythweaver's sheet. +1 to STR for a 19 before Elemental Imbuement and Rage/Shifting.

2) The values here are including the Vest of Resistance +1, which puts the Misc bonus for Fort back to 0, Reflex to 1, and Will to 2 (Plucky + Vest of Resistance)

3) Potions of Enlarge Person are 50gp each, the 250 listed was for the 5x I had purchased.

4) I had forgotten to do that, thanks!

5) Balance is Cross Class (I've never understood how this is the case for both Barbarian and Fighter, but ah well), so that's actually 6 points there

6) I did forget to take that out, but I think it's actually 39 :(


Thanks, and looking forward to it!

Where are you finding enlarge potions for 50? the dnd 3.5 srd is here? (https://www.d20srd.org/srd/magicItems/potionsAndOils.htm)

Also i do think it is 40 because of average you hit two I thought? so it should have made it up? But if im wrong feel free to correct me.

In case you guys didnt see the ooc is in the first post on page 7 here snag your colors lol

RaiKirah
2024-02-17, 08:17 PM
Where are you finding enlarge potions for 50? the dnd 3.5 srd is here? (https://www.d20srd.org/srd/magicItems/potionsAndOils.htm)

Also i do think it is 40 because of average you hit two I thought? so it should have made it up? But if im wrong feel free to correct me.

In case you guys didnt see the ooc is in the first post on page 7 here snag your colors lol


Huh, the Magic Item Compendium has them listed as 50GP. SRD has them as 250 though, so there's that. Can I go for 2x Braids of Dire Shifting from Races of Eberron pg 174 (100gp each) and get 50gp back in change?

I will take that 1hp, thanks!

Thundercracker
2024-02-17, 08:56 PM
Player
Character
Race
Classes
Approved and or Statements


DeTess
Eria Shiro (https://www.myth-weavers.com/sheets/?id=2878920)
Half Drow
Swordsage 4
Yep all cleared

/TR]

TonberryKing
Geress Loba (https://og.myth-weavers.com/sheet.html#id=2878980)
Elf
(True) SoulKnife
Yep all cleared


Auranghzeb
Ja-The Cunning (https://og.myth-weavers.com/sheet.html#id=1985172)
Skarn
Bladedtotem of War
Yep all cleared


Dakrsidder
Ekkehardt (https://og.myth-weavers.com/sheet.html#id=2879328)
Elan
Factotum 3 / Psychic Rogue 1
Yep all cleared


TC
Samuel Arvandor (https://www.myth-weavers.com/sheets/?id=358576)
Human
Warlock
Yep all cleared


RaiKirah
Cyndred Ariangar (https://www.myth-weavers.com/sheets/?id=2879389)
Shifter (Razorclaw)
Barbarian 2/Fighter 2
Yep all cleared


Metastachydium
Bryanthe Karbamis (https://og.myth-weavers.com/sheet.html#id=2879197)
Lesser Aasimar
Spontaneous Cleric 1/Healer 3
Yep all cleared


zlefin
Maynard Raynes (https://www.myth-weavers.com/sheets/?id=2879251)
Human
Human Paragon 1 / Paladin 3
Yep all cleared






Before we start any of the changes I asked I hope we can wrap up by tonight. Also need one last confirmation before the day is out so I know who are still interested and are wanting to play. Since they're a bit of sheets clearing I might even split the group by posting speed potentially after the first mission and this way we can run it smoother.

What's needed

1) Post to confirm your interest still.
2) In your post it hopefully contains that you fixed the very minor things on your sheets so we can move forward smoothly. If there is any confusion on the edit let me know as I don't know everything.
3) Rough posting speed in case the group is a bit large and we have to tidy it a bit. Hopefully it will be fine as is. A larger group might actually help your chances of survival.
4)Any last questions before we finish the recruitment thread

Yes, still interested. I can post multiple times per day, depending on the board. I’m in an odd time zone though (Singapore). What is the range increment on the stone spear?

tonberryking
2024-02-17, 09:34 PM
Still interested, I fixed the final stuff on my sheet, can post 2-4 times a week unless it's a holiday/intense shopping period as I work retail (sigh) and I guess we all got in?

Forsaken
2024-02-18, 04:52 AM
Huh, the Magic Item Compendium has them listed as 50GP. SRD has them as 250 though, so there's that. Can I go for 2x Braids of Dire Shifting from Races of Eberron pg 174 (100gp each) and get 50gp back in change?

I will take that 1hp, thanks!

Sure that's fine. The whole price difference with potion thing is weird. I'm thinking maybe one was either cost price? Or the publishers never sat down and talked with one another lol



Yes, still interested. I can post multiple times per day, depending on the board. I’m in an odd time zone though (Singapore). What is the range increment on the stone spear?

Ah my bad its 60ft range at lvl 1 I must have forgotten to write it. :smallconfused:


Still interested, I fixed the final stuff on my sheet, can post 2-4 times a week unless it's a holiday/intense shopping period as I work retail (sigh) and I guess we all got in?

Gotcha gotcha retail isnt fun I did that for maybe 5 years. Now im just doing receiver/stocker position after leaving the army lol also not everyone got in think we lost roughly 5 people to the void xD

Thundercracker
2024-02-21, 11:38 PM
Hello there.

Are we still in it to win it?