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View Full Version : Recruiting The Runners from the Hollows (SR5e)



Llyarden
2024-02-12, 06:07 AM
Among the areas in the FDC, the Hollows are one of the better-known ones - at least among locals. Once a massive building, its purpose lost to history, it has long since been hollowed out and replaced with a confusing maze of roads and buildings stacked atop each other that has been known to confuse even GridGuide. Over the years, it's expanded far beyond the original building that gave it its name, but locals still call the whole thing the Hollows.

The Hollows are a strange place. Slum enough to be a safe space for SINless to live without risk of discovery by police or the corps, maintained enough for upright citizens to feel safe calling it home, it's a bewildering mix of cultures that has stayed strong and close-knit through everything the Sixth World has thrown at it.

But nowhere is safe forever.

You all grew up in the Hollows, but you didn't stay there long. Whether due to hard work, connections, or sheer luck, you found yourself leaving your home and making a name for yourselves in the shadows. You are the kind of people that other runners use as an example when they dream of making it big, the kind of legends that at least the smart executives of the megacorps...maybe aren't scared of, per se, but are at least cautious of enough that when they do hire you, they'll give you favourable contracts, the better to mitigate the chance that you might one day be working a contract against them.

Maybe you keep in contact with your childhood friends and family both in and out of the Hollows, or maybe you just left a single number for someone to call in an emergency. But whatever the case, one day, you receive a message.

The Hollow are in danger.

And - while of course ostensibly this is just another run, albeit one that doesn't pay quite as well as the norm - the people who are trying to go after your childhood home are going to regret it.

Even you, though, have no idea that the threat to the Hollows will lead to events that could shake the entirety of the UCAS itself.

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Shadowrun 5e

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

Standard Shadowrun (although the actual plotline is coming from me adapting a non-Paizo Pathfinder adventure path. If you work out which one it is, please don't spoil things. :smalltongue:) In terms of tone, leaning more towards the 'pink mohawk' style than 'black trenchcoat,' but still with some realistic/serious elements.
Also, for the purposes of this game, the only parts of the Shadowrun lore that will be absolutely canonical are the lore elements in the 5e core book. This is partly so that people can participate with access to only that book, and partly because I want to be able to create the plotlines for the game without having to spend ages consulting wikis. That said, I'm not going to go out of my way to contradict SR lore just for the sake of it, so you can assume that most elements of the lore will be valid unless I specifically contradict them.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

Somewhere between 3 and 6.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

These here forums, potentially with a Discord server for quick OOC communication if the accepted players are okay with it.

5. What is the characters' starting status (i.e. experience level)?

Choose one:
- 1000 Karma using the point-buy rules in Run Faster.
- Combine the High Life and Prime Runner rules from the core book, with 50 Karma (instead of the 35 from Prime Runner). Optionally you can use the Sum To Ten rules from Run Faster, although with the High Life modifications it becomes 'Sum To Fifteen' instead.
In either case, max availability is 20, max positive and negative quality limit is 50 Karma apiece. No limit on Device Rating. Beta- and Delta-grade cyberware is allowed in addition to the normal standard and alpha grades (providing it conforms to the max availability.)

6. How much gold or other starting funds will the characters begin with?

Whatever is applicable to your build (ie, whatever you can get from Priority selection or converting Karma to nuyen). In addition, all characters who don't have the SINner quality gain a Rating 6 fake SIN with Rating 6 fake licences appropriate to your 'day job'; by the magic of narrative convenience this SIN, and this SIN alone, automatically passes the checks needed to have you pass as normal people so long as you're only using it for mundane purposes. Similarly, as long as you don't draw undue attention to it, wherever you have your runner gear stashed will not be burgled or discovered.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

Not really applicable to the system. With a particularly compelling story I might be willing to allow a mage of the traditionally evil/NPC-only traditions using their abilities for good, but don't count on it.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Anything available as a player race. Note that although centaurs, nagas, etc do not actually have the Distinctive Features negative quality, they're still very unusual and will be memorable!

9. By what method should Players generate their attributes/ability scores and Hit Points?

As appropriate to your build.

10. Does your game use alignment? What are your restrictions, if so?

Not really applicable to the system. That said, characters who are more altruistic will be more easily able to justify why they're helping out. Not all of your hirers will have the money to pay for people who are as skilled as you are.

11. Do you allow multi-classing, or have any particular rules in regards to it?

Not applicable to the system.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

I'll roll for NPCs (and sometimes for players), players will roll for PCs. Dice rolls will be in the IC or OOC thread.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Yes. Mostly to make SR at least a bit more playable in PbP.
- I'll roll initiative for all NPCs and PCs at the start of each combat round. All players will post all of their initiative passes in a single post, and then I'll do the same for the NPCs and resolve all the actions as appropriate. Yes, this will most likely disadvantage PCs more than NPCs, but going through 2-3 cycles of initiative per round of combat would be far too slow.
- Anything that would normally lead to only a portion of the PCs doing anything (stealth, hacking, astral projection) is prohibited unless it can be resolved in a single roll. Instead, all PCs have the ability to declare Flashbacks (lightly stolen from Blades in the Dark).
When declaring a Flashback, you can state that at some point in the recent past, your PC did indeed go off on their own to do something. If applicable, the action will be simplified down to a single (possibly opposed) roll. Flashbacks cannot contradict something that has been established in canon (for instance, if a guard has shown up and caught the PC group somewhere they shouldn't be, you cannot Flashback to declare that you assassinated that guard), and flashbacks for actions that are unlikely that your PC would've thought to take the action at the time they actually took it in canon cost boxes of damage.
- 0 damage: An ordinary action for which you had easy opportunity.
- 1 damage: A complex action or unlikely opportunity.
- 2 (or more) damage : An elaborate action that involved special opportunities or contingencies.
The damage type is appropriate to what you were doing, so usually Stun or Matrix. Taking physical damage instead (such as a technomancer using their innate hotsim) counts as spending an additional box given that it's somewhat harder to heal.
Instead of taking damage, you can spend an Edge point to declare a Flashback of any complexity.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Yes. The characters all grew up in Washington, specifically in the Hollows, and were friends with each other (whether you continued to keep in contact after leaving the Hollows can be decided among the players once selections are made) before leaving to become famous (infamous?) shadowrunners and still have enough connections to the Hollows that someone could contact you to ask for help.
In particular, I'd like you to define the NPC who lives in the Hollows who contacted you.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

Predominantly hack-and-slash (so to speak) and roleplaying.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

I think I have most of the 5e books (or at least, most of the ones with mechanics elements in them), so feel free to use whatever. The one exception to this is the negative qualities that will force you to start a fight. Those are only allowed if you can pass the test under normal circumstances by buying hits.

Lentrax
2024-02-12, 08:21 AM
Reposting from other thread:

Name María Gallo, runs under the alias Selene. Ork Face/Sam. Orksploitation star whose studio got shut down by competing outfits.

samduke
2024-02-12, 12:57 PM
posting interest

Choose one:

Prime Runner play
• Modify the resources column on the Priority Table as follows:
• Priority A: 500,000 nuyen *(x2)
• Priority B: 325,000 nuyen *(x1)
• Priority C: 210,000 nuyen *(x2)
• Priority D: 150,000 nuyen -N/A
• Priority E: 100,000 nuyen -N/A
• Karma: Each player receives 35 Karma to customize * changed to 50 Karma
characters (maximum of 70 Karma).
• Gear Restrictions: Device Ratings must be rated at 6 or less.
Maximum Availability is 20 or less.
• Nuyen Restrictions: Characters may convert up to 25 Karma
into nuyen (50,000 nuyen).
• Karma Restrictions: Instead of the normal Charisma x 3
Karma for contacts, increase this amount to Charisma x 6
Karma for contacts.
• Follow all other rules for Character Creation/Advancement
as laid out in this chapter.

High Life
When creating characters to play in a campaign like this, Attribute Points, Skills Points, and Resources should be increased dramatically from what is presented in default Character Creation. When using the Priority Table, players should select twice from row A, once from row B, and twice from row C.



@GM RE: Gear Restrictions: Device Ratings must be rated at 6 or less. - Are we still restricted to this??
and on the max karma is that stil l70 as listed or is it 50 flat ?

6. How much gold or other starting funds will the characters begin with?
Whatever is applicable to your build.
In addition, all characters who don't have the SINner quality gain a Rating 6 fake SIN with Rating 6 fake licences appropriate to your 'day job'; by the magic of narrative convenience this SIN, and this SIN alone, automatically passes the checks needed to have you pass as normal people so long as you're only using it for mundane purposes. Similarly, as long as you don't draw undue attention to it, wherever you have your runner gear stashed will not be burgled or discovered

@GM so does that negate the need for the nuyen amount from using the Priority system as the rule seems to indicate no more than 5,000 starting after all gear is purchased?
if we choose the SINner quality , would we still be able to acquire fake sins / licenses ect ?

Sources I have available to me

cromeflesh, firing line, gun heaven 3, rigger 5.0, run faster, run n gun, shadow spells, runner companion, street grimore, complete trog.

Requesting this race

(online)BODY AGI REA STR WIL LOG INT CHA EDG Magic ESS INI
Pixie 1/2 3/8 3/8 1/2 3/8 2/7 2/7 3/8 2/7 1 6 REA+INT
Racial Traits:Astral Perception, Concealment (Self Only), Vanishing, Uneducated; Movement (x1/x2/+1; x2/x6/+2m flight)

*
if not allowed (which I can understand) I will go with a published from the book race

edited

Llyarden
2024-02-12, 01:58 PM
'Max Karma' means the amount that you can gain in total from your starting amount plus your negative qualities. In this case, that would be 100. (Obviously this is only applicable if you use Priority building.)

From what I recall the vast majority of items don't have a DR higher than 6 to begin with. But no, items of DR6 or higher are available, provided that they have Availability 20 or less. I'll add that to the OP.

When I say 'whatever it applicable to your build' I mean 'whatever you can buy using nuyen gained from karma or priority selection' - ie, the default. Sorry for the confusion.

SINners can buy fake SINs, yes.

No homebrew/custom stuff; please only use stuff in the books.

samduke
2024-02-12, 02:18 PM
'Max Karma' means the amount that you can gain in total from your starting amount plus your negative qualities. In this case, that would be 100. (Obviously this is only applicable if you use Priority building.)

From what I recall the vast majority of items don't have a DR higher than 6 to begin with. But no, items of DR6 or higher are available, provided that they have Availability 20 or less. I'll add that to the OP.

When I say 'whatever it applicable to your build' I mean 'whatever you can buy using nuyen gained from karma or priority selection' - ie, the default. Sorry for the confusion.

SINners can buy fake SINs, yes.

No homebrew/custom stuff; please only use stuff in the books.

okay using the Combine the High Life and Prime Runner rules which I spoiled above.
one does not gain priority D or E.

BUT I do not want Priority C Magic, would rather have it as E... but there appears to be no alternative in the High Life section.

would you allow a variant to the high life choices ?

Llyarden
2024-02-12, 02:42 PM
okay using the Combine the High Life and Prime Runner rules which I spoiled above.
one does not gain priority D or E.

BUT I do not want Priority C Magic, would rather have it as E... but there appears to be no alternative in the High Life section.

would you allow a variant to the high life choices ?

That's why I allowed the sum to 10 rules from Run Faster (although with High Life it becomes 15 instead of 10). You could, for instance, have AAABE instead of AABCC.

samduke
2024-02-12, 02:44 PM
That's why I allowed the sum to 10 rules from Run Faster (although with High Life it becomes 15 instead of 10). You could, for instance, have AAABE instead of AABCC.

i will look at sum of (15) then not one that I have used in the past though

Edited
Sr5 Core p 451
Cyberware/Bioware Grades such as alphaware, betaware, deltaware

Cromeflesh p 145
Nanoware

are you allow characters to start with or use any of these beyond what the rules indicate for Alphaware ?

Captain Carrot
2024-02-12, 03:50 PM
Reposting from other thread:

Name María Gallo, runs under the alias Selene. Ork Face/Sam. Orksploitation star whose studio got shut down by competing outfits.

Hey, talky sister! Sarai Milliken, contracted as Dove. Pixie face with a dash of sneaking. She does aerial videos, street comedy, a variety of productions centered on her cutie patootie and silver tongue. Her old friend David Sinclair is now a city councilor, and dropped her the first note since she did the New Year's Eve celebration about a problem that needed more discreet discussion.

Character sheet with everything added up but not neat:
Pixie (70): 1 bod, 3 agi, 3 rea, 1 str, 3 wil, 2 log, 2 int, 3 cha, 2 edg, 1 mag
astral perception, concealment, uneducated
Class III Surge (30) [Meta Cha [15], Glamour [12]
(+2 Social limit, +1 dice for non-intimidation social skills, Distinctive Style)
Astral hazing [15], Striking Skin [4], Symbiosis [5], Slow healer [3]
Adept (20): 2xvoice control, 2x kinesics, Combat Sense, 2xCool Resolve
Peacemaker: +2 dice for negotiation, 2xEnhanced Perception, Cha/Int (3) test at the start of combat to be able to cause physical damage
Pacifist Adept (15) Violence within Mag*2 reduces limit by 4, +3 social to stop violence, reduce 1s for glitches by 3
Exceptional Attribute (Cha) (28)
Mentor Spirit (10)
Local Fame (8) (+1 social limit, +1 dice on social fans, public awareness 2)
Trustworthy (30) (+2 limit, +1 Influence dice to trust)
Pacifist (+20) (only self-defense)
National SIN (France) (+10)
Unsteady Hands (+14)
Inspired (8) +2 street cred with artists, +1 Performance
Privileged Family Name (14) minor locals -2 social dice
Tough As Nails (20) +1 physical, +1 stun condition boxes
120/1000 karma, 76-44=32 karma
4->10 cha=225 karma
3->5 agi, wil=2*45=90 karma
3->4 rea=20 karma
1->4 mag=45 karma
2->4 edg=35 karma
415 karma, 415+120+32+42=609
Athletics 2 (15)
Stealth 2 (15)
First Aid 4 (20)
Influence 7 (140)
Acting 7 (140)
15+15+20+140+140=330 karma, 415+120+32+42+330=939
Business 4 (0)
Street - Hollows Atmosphere 2 (4)
Street - Hollows Geography 2 (4)
Interests - Theater 2 (4)
Interests - Improv Comedy 2 (4)
Interests - Pop Music 2 (4)
Professional - Corporate Procedure 1 (2)
44 karma, 983 total
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen
30 karma in contacts
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)

Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, after Agility+Body (4)

Llyarden
2024-02-12, 04:38 PM
are you allow characters to start with or use any of these beyond what the rules indicate for Alphaware ?

Ah, I forgot that neither of Prime Runner and High Life modify allowed cyberware grades. Beta- and Delta-grade cyberware are allowed (assuming they conform to the Availability 20 limit). Nanotechnology is not technically a grade in the same way, but it is also allowed.

(I know you didn't ask about it, but just for the sake of clarity, Gamma-grade cyberware is not allowed.)

Debatra
2024-02-12, 05:22 PM
You've changed the limit on negative qualities to 50 Karma from the usual 25, but didn't mention anything about positive. Was that intentional?

Llyarden
2024-02-12, 05:28 PM
You've changed the limit on negative qualities to 50 Karma from the usual 25, but didn't mention anything about positive. Was that intentional?

No, I just forgot. Max of 50 for that as well.

Triskavanski
2024-02-12, 05:33 PM
Looking at currently doing Geppetto, a technomancer rigger, though I think I'm still going to have to wait for submerging to really do it effectively.

The idea of the character is they act through a humanoid drone most of the time.

samduke
2024-02-12, 07:55 PM
Backstory
In a futuristic world where technology and style converged, the striking presence of Seraphina Vortex captivated all who encountered her. Seraphina, with her captivating allure, boasted a form-fitting, high-tech bodysuit that enhanced her voluptuous silhouette. Adorned with luminescent accents, the suit seemed to meld seamlessly with her every curve. Cybernetic enhancements, intricately designed, blending the organic with the artificial. Holstered gracefully on her hip was an advanced pistol, it's sleek design complementing the futuristic elegance that surrounded her. Seraphina moved with a fluid grace, her long hair cascading like a waterfall down her back, when not up in it's usual ponytail. Her eyes, augmented with cutting-edge tech, radiated confidence and mystery.

The cityscape glowed with the neon hues of progress and technology. Sky-high buildings stretched towards the heavens, and sleek hovercars zipped through the air, where the line between order and chaos blurred. Several hours of travel later Seraphina was back in the Hollows, Riding through on her bike. Seraphina noted not much had changed over the years that she had spent working in corporate life. But there was that message from an old friend, The Hollow are in danger!. Not taking any chances Seraphina had brought her entire arsenal of weapons.


Character Name: Seraphina Vortex
Archetype: Weapons Specialist

Physical Description:
Height: 5 feet 0 inches
Weight: 110 lbs
Build: Lean and well-proportioned, with a military-trained physique.
Hair Color: Blonde
Hairstyle: Shoulder Length, Ponytail
Eyes: Hazel
Scars/Tattoos: No visible tattoos or scars
Dominant Hand: Both

Attributes
Body:6 AGI:7 REA:8 STR:6 WIL:4 LOG:8 INT:7 CHA:3 EDG:6 Karma:13

Initiative
Physical Initiative: 15+2d6 ; Astral Initiative: 14+2D6

Walk rate: 14m ; Swim rate: 6m ; Run rate: 28m ; Sprint increase: +2m/hit
Lifting/Carrying:10 ; Memory: 12 ; Judge Intentions: 10 ; Composure: 7
Street Cred: 0 (karma earned/10) ; Noteriety: 0 ; Public Awareness: 0 (Street+Note/3)

Stun Damage Track: 10 ; Physical Damage Track: 11

Active Skills
Auto Mechanics:13 ; Automatics:12 ; Longarms:12 ; Pistols:12 ; Gunnery:11 ; Heavy Weapons:11
Pilot Ground Craft:13 ; Navigation:11 ; Perception:11 ; Survival:8 ; First Aid:11

Knowledge Skills
Military Procedures:13 ; Corporate Security:13
Black Market Pipelines:12 ; Street Gang Identification:10

Languages (INT)
Latin N, English 4(11), German 4(11), Japanese 4(11)

Contacts
Mr. Johnson (Connection 3/Loyalty 3)
Fixer (Connection 3/Loyalty 3)
Arms dealer (Connection 3/Loyalty 3)

Credits
credstick A: 1,662¥
credstick B: 1,663¥
credstick C: 1,663¥
credstick D: 0¥

Armor
Formal: 16
Buisness: 20
Casual: 28

Weapons
Combat knife: 7; 8p ap–3
Savalette Guardian: 17(19); 8p ap-1 SA/BF* RC1 (12c) Concealable holster
HK Urban Combat: 19(21); 8p ap- SA/BF/FA RC2 (36c)
HK G12A4: 18(20); 9P ap-2 SA/BF/FA RC4(5) 32(c)
Grenades: 16(18) as Grenade 8(m) SS


Vehicle
BMW Trollhammer (Bike)
HAN SPEED ACCEL BOD ARM PILOT SIG SENS SEATS
5/4 4 2 10 8 3 3 2 2



https://mwbaldrcdkstack-ipbuploads6f377ba5-6asvxg6ywium.s3.us-east-1.amazonaws.com/monthly_2023_12/image.png.01835975f98887446a23d26d3845d6e4.png

Sum to (15)
A Priority = 4 points
Attributes
Resources
Skills

B Priority = 3 points
Dryad (6) costs 0 additional karma
1/6 2/7 1/6 1/5 1/6 1/6 1/6 3/8 1/6
Racial Traits: Glamour, Low-Light Vision, Symbiosis
Glamour: The character adds 2 to his Social limit and has a +1 dice pool modifier to all Social Skill Tests, with the exception of Intimidation. This quality renders the character particularly memorable, and he suffers from the effects of Distinctive Style quality
Symbiosis: This grants him a +1 dice pool modifier on any Skill Test involving the Outdoor Skill Group as well as a modifier to all Social Tests with individuals residing within the area
Low-Light Vision:

E Priority = 0 points
Magic


Attributes (24)
BDY:6 1/6 +4 +1
AGI:7 2/7 +2 +3
REA:8 1/6 +5 +2
STR:6 1/5 +1 +3
WIL:4 1/6 +2 +1k20
LOG:8 1/6 +5 +2
INT:7 1/6 +5 +1
CHA:3 3/8 +0

EDG:6 1/6 (6)
ESS:1.6 (6-4.4)
Magic: 0 0
Karma: 13
Physical Initiative: 15+2d6


Starting 4,108¥


Positive Qualities
Ambidextrous Cost: 4 Karma
Photographic Memory Cost: 6 Karma

Negative Qualities
SINner Corporate SIN Gain: 25 Karma


Skills 46/10
Active Skills
Auto Mechanics 5 log
Automatics 5 agi
Longarms 5 agi
Pistols 5 agi
Pilot Ground Craft 5 rea
Gunnery 4 agi
Heavy Weapons 4 agi
Navigation 4 int
Perception 4 int
Survival 4 wil
First Aid 3 >K12 log


Knowledge Skills >free Knowledge and Language skills points equal to (Intuition rating 7+8 Logic rating) x 2 <30>
Military Procedures 5
Black Market Pipelines 5
Corporate Security 5
Street Gang Identification 3

Languages Latin N, English 4, German 4, Japanese 4


Contacts >free equal to a Character’s Charisma rating x 6.<18>
Mr. Johnson (Connection 3/Loyalty 3)
Fixer (Connection 3/Loyalty 3)
Arms dealer (Connection 3/Loyalty 3)


Gear (500,000¥) [535,892¥] Convert 20 Karma <540,000¥>

Lifestyle: Middle 5,000¥ / month (1 month paid)

Identification [26,800]

<Corporate SIN =A>
<B,C>Fake SIN (Rating 4) (12)F 10,000¥

<D>Rating 6 fake SIN (Corporate Security day job)
<D>Rating 6 fake Licence (Corporate Security day job)

Licenses
Drivers <A,B,C>Fake license (Rating 4) (12)F 800¥
BMW Trollhammer <A,B,C>Fake license (Rating 4) (12)F 800¥
BMW Trollhammer (Gun) <A,B,C>Fake license (Rating 4) (12)F 800¥
Cyberware/Bioware <A,B,C>Fake license (Rating 4) (12)F 800¥
Blade <A,B,C>Fake license (Rating 4) (12)F 800¥
Firearms <A,B,C>Fake license (Rating 4) (12)F 800¥
Conceal Carry (Pistol) <A,B,C>Fake license (Rating 4) (12)F 800¥

credsticks [515]
type max value avail cost
A)Standard 5,000¥ — 5¥
B)Standard 5,000¥ — 5¥
C)Standard 5,000¥ — 5¥

D)Platinum 500,000¥ 10 500¥

Stuff [1,575]
Tool Kit — 500¥
Flashlight — 25¥
Respirator (Rating 6) — 300¥
Survival Kit 4 200¥
Light stick — 25¥
Light stick — 25¥
Trauma patch 6 500¥

Headware [11,100]
Datajack 0.1 — 2 1,000¥
Commlink 0.2 [2] — 2,000¥ + Commlink Cost
Commlink device rating avail cost
Fairlight Caliban 7 14 8,000¥
Mapsoft 4 100¥

Eyeware [15,000]
Cybereyes basic system
Rating 2 0.3 8 6 6,000¥
Flare compensation [1] 4 1,000¥
Image link * 4 1,000¥
Low-light vision [2] 4 1,500¥
Smartlink [3] 8R 4,000¥
Thermographic vision [2] 4 1,500¥

Earware [11,250]
Rating 2 0.3 8 6 4,500¥
Balance Augmenter [4] 8 8,000¥
Damper [1] 6 2,250¥
Sound Link * 4 1,000¥


Bodyware [14,000]
Reaction Enhancers (Rating 1) essence capacity availability cost
0.3 5R 13,000¥

Breast implant 2.0 essence capacity availability cost
0.1 [1] 4 1,000¥ completly adjustable breast size


Bioware [380,000]
Suprathyroid gland essence avail cost
0.7 20R 140,000¥

Cerebral booster (Rating 2) essence avail cost
0.4 12 63,00¥

Boosted reflexes 1.0 8R 10,000¥

Cerebellum booster (Rating 1) 0.2 8 50,000¥

Muscle augmentation (Rating 2) 0.4 10R 62,000¥

Muscle toner (Rating 2) 0.4 10R 64,000¥


Armor [7,300]
Armanté Dress 8 4 10 2,500¥
Features: Increase Social Limit by 2
Wireless Bonus: +1 dice pool bonus to Social Tests

Executive Suite (work suit) 12 4 12 2,000¥
Features: Custom Fit, Newest Model, increase Social Limit by 1
Wireless Bonus: Increase Social Limit by 2

Full-Suit Form Fitting Body Armor 8 3 8 1,300¥
Features: Custom Fit, Concealability (–6)

Armor clothing 6 2 450¥

Armor jacket 12 2 1,000¥

Helmet +2 2 100¥


Weapons [16,902]
Combat knife (Core)
accuracy reach damage ap avail cost
6 — (STR + 2)P –3 4 300¥

Heavy Pistol [4,034]
Savalette Guardian (Run & Gun)
ACC DV AP MODE RC AMMO AVAIL COST
5(7) 8P –1 SA/BF* 1 12(c) 6R 870¥
*Burst Fire on this weapon requires a Complex Action
Silencer/suppressor Barrel 9F 500¥
Smartgun system, internal — (+2)R 1,740¥
Silencer/suppressor Barrel 9F 500¥
Ammo [274]
APDS — –4 12F 142¥
Spare clip — 4 5¥
Hollow points +1 +2 4F 84¥
Spare clip — 4 5¥
Regular ammo — — 2R 48¥
Spare clip — 4 5¥
Concealable holster — 2 150¥

SMG [7,628]
HK Urban Combat (Run & Gun)
ACC DV AP MODE RC AMMO AVAIL COST
7(9) 8P — SA/BF/FA 2 36(c) 16F 2,300¥
Smartgun system, internal — (+2)R 4,600¥
Silencer/suppressor Barrel 9F 500¥
Ammo [218]
Regular ammo — — 2R 218¥
Spare clip — 4 5¥
Spare clip — 4 5¥

Assault Rifle [4,940]
HK G12A4 (state of the art)
ACC DV AP MODE RC AMMO AVAIL COST
6(8) 9P -2 SA/BF/FA 3(4) 32(c) 9F 2,850¥
4(6) Grenade Grenade SS - 8(m)
Folding Stock, Gas-Vent 2 System, Underbarrel Grenade Launcher, Internal Smartgun System, Foregrip, Imaging Scope
Slide Mount (Top), Slide Mount (Side), Slide Mount (Underbarrel)
Silencer/suppressor Barrel 9F 500¥
Shock pad — 2 50¥
Ammo [320]
Regular ammo — — 2R 320¥
Spare clip — 4 5¥
Spare clip — 4 5¥
Spare clip — 4 5¥
Spare clip — 4 5¥
Grenades
x6)Fragmentation 18P (f) +5 –1/m 11F 100¥
x6)High explosive 16P –2 –2/m 11F 100¥


Vehicle
BMW Trollhammer [47,450] (TROG)
HAN SPEED ACCEL BOD ARM PILOT SIG SENS SEATS AVAIL COST
5/4 4 2 10 8 3 3 2 2 — 12,500¥

Modifications

Equipment
Morphing license plate 8F 1,000¥
Spoof chip 8F 500¥
Run flat tires 500¥

Power Train (5)
Handling Enhancement Rating 1 2,000¥
Manual Control Override 6 500¥

Protection (4)
Anti-Theft System Rating 3 8R 2,500¥

Weapons (7)
Ammo Bin 6R 200¥
Weapon Mount Heavy Size 12F 4,000¥
Flexible Flexibility +2,000¥
Manual Control +500¥

Body (5)
Increased Seating 2,000¥
Smuggling Compartment 8F 1,500¥
Shielding 12F 3,000¥

Electromagnetic (7)
Gridlink Override 8F 1,000¥
Pilot Enhancement Rating 3 6 6,000¥
Signature Masking Rating 3 14F 6,000¥

Cosmetic (0)
Vehicle Tag Eraser 6R 750¥

Lentrax
2024-02-12, 09:42 PM
Here she is. Still in progress, and open for suggestions.


Street Name: Selene
Name: Unnamed Character
Movement:10/20 (2m/hit)
Swim:4 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 3
Ork F Age 22
Height 5' 0" Weight 200
Composure: 9
Judge Intentions: 9
Lift/Carry: 8 (45 kg/30 kg)
Memory: 7
Nuyen:1,280¥
https://pm1.aminoapps.com/7240/6644e1e892b41174160a524b9211b1cc6c736040r1-774-1032v2_00.jpg
Metatype: A,4
Attributes: B,3
Special: C,2
Skills: D,1
Resources: E,0
BOD: 5
AGI: 5
REA: 4(5)
STR: 3
CHA: 5
INT: 4
LOG: 3
WIL: 4
EDG: 4

Essence: 3.38
Initiative: 9 +2d6
Rigger Initiative: 9 +2d6
Astral Initiative:
Matrix AR: 9 +2d6
Matrix Cold: 10 +3d6
Matrix Hot: 10 +4d6
Physical Damage Track: 12
Stun Damage Track: 10
Chameleon Skin (Dynamic) [+2] (Only for Stealth group, Must be completely naked)
Physical: 6
Chameleon Skin (Dynamic) [+2] (Only for Stealth group, Must be completely naked)
Mental: 5
Social: 6
Fame: National [+1] (Must have 4+ Ranks in National Language)
Zoé: Heritage 10 [+2] (Must be visible)
Zoé: Nightshade/Moonsilver [+1] (Must be visible)
Astral: 6
Blades Base:0 Pool:7
Computer Base:0 Pool:5
Con Base:0 Pool:12
Disguise Base:0 Pool:7
Etiquette (Media) Base:0 Pool:13(15)
Forgery Base:0 Pool:5
Gymnastics (Parkour) Base:0 Pool:10(12)
Impersonation Base:0 Pool:9
Intimidation Base:0 Pool:11
Leadership (Inspire) Base:0 Pool:12(14)
Negotiation Base:0 Pool:13
Palming Base:0 Pool:9
Perception Base:0 Pool:8
Performance Base:0 Pool:10
Pistols (Semi-Automatics) Base:0 Pool:10(12)
Running (Urban) Base:0 Pool:7(9)
Sneaking Base:0 Pool:8
Throwing Weapons Base:0 Pool:7
Unarmed Combat Base:0 Pool:8
English Native
Spanish Native
Art Base:2 Pool:5
Connoisseur (Wines) Base:5 Pool:9(11)
Fashion (London Scene) Base:4 Pool:8(10)
Law Enforcement Procedures (Street) (Private) Base:2 Pool:8(10)
Beans;Infobroker(3, 2)
Navigator;Fixer(4, 3)
Spencer Jones;Agent(3, 2)
Analytical Mind
Bilingual
Day Job (20 hrs) (Publicity)
Dependent (Inconvenience)
Distinctive Style
Exceptional Attribute (CHA)
Fame: National
Low-Light Vision
SINner (National) (María Gallo)
Home(Medium)1 Month
+ Grid Subscription (Local Grid)
+ Grid Subscription (Public Grid)
Chameleon Skin (Dynamic)
Datajack
Obvious Lower Arm (AGI 3, STR 3, Physical 6) (Right)
Smartlink
SmartskinRating 3
Synaptic BoosterRating 1

Zoé: Heritage 10 10
+ Custom Fit
+ Newest Model
Zoé: Nightshade/Moonsilver 7
+ Custom Fit
Colt America L36
+ Concealable Holster
Pool: 10 (12) Accuracy: 7 DV: 7P AP: - RC: 2
Defiance EX Shocker
Pool: 10 Accuracy: 4 DV: 9S(e) AP: -5 RC: 2
Unarmed Attack
Pool: 8 Accuracy: 6 DV: 3S AP: - RC: 2
Transys Avalon(ATT: 0,SLZ: 0,DP: 6,FWL: 6)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
DocWagon Contract, Gold (1 Year Advance Payment)
Fake SIN (Kela Vaughn) Rating 3
Eurocar Westwind 3000 (Luxury Sports Car)
+ Anti-Theft System Rating 2
+ Passenger Protection System Rating 6
+ Sensor Array Rating 5
Maria came from a large family. Ever since they immigrated to America in the 90s, the Gallos worked hard to make their lives in America what they could. Things turned on their heads when magic changed half the family into Orks. There was a lot of fallings out, of dramatic actions, and deeds. And the family split, then came together as they found out that the others weren't freaks. Of course, having to band together in the face of renewed hate against minorities helped with that. And such was the world Maria was born into. She dreamed from her earliest days of getting out of the Hallows. Making something of herself. And giving her family a better life. And so she poured herself into getting an acting career. She got her chance when she managed to get a bit part in the third Alley Brawler film, and somehow managed to get a fanbase from her character's literal five minutes. They made such a hype for her character that her character was rewritten to be the main character for the next installment.

That wasn't all. Her sudden fame opened a couple of other doors, and she managed a recurring role in a few cop shows, working her days playing detective, and her nights attending parties where she was barely tolerated because she had such a large fanbase. But it wasn't all roses and sunshine. She had more than a couple of scandals, the largest being when she was slandered by an ex-girlfriendand called out as being nothing but a poser. That was the beginning of the end. Alley Brawler 4 turned out to be a flop, and the ideas of carrying on the franchise were axed. Then Maria's best friend and cinematographer came up dead on the studio lot. Things happened in such quick succession that the studio was shuttered in less than a year. With the studio gone, her career suddenly fizzled, and she found that all of her so called friends, were only firends in name. Her agent still has her back, at least until the contract ends, and he manages to get her in front of cameras on occasion. But she has bills to pay, and the royalty checks didn't seem to be as large as they used to.

So she took the gear and the training she got on the sets of shows and movies to go into work for herself as a private investigator. Nothing big. Nothing that would put her back in the spotlight. But she's in her twenties now, and its all downhill from here, right? May as well do what she can for her family, her neighborhood, and her friends, right?

samduke
2024-02-12, 09:56 PM
@Lentrax
Just curious where to find these things , think I missed them somehow
Movement: 10/20 (2m/hit)
Swim: 4 (1m/hit)
Composure: 9
Street Cred: 0 Judge Intentions: 9
Notoriety: 0 Lift/Carry: 7 (45 kg/30 kg)
Public Awareness: 3 Memory: 7
Stun and physical damage tracks.

Then I can edit my character

Lentrax
2024-02-12, 10:09 PM
I used Chummer.

{Scrubbed}

samduke
2024-02-13, 03:02 AM
odd, I only asked 1 thing
So thanks

I was more hoping for info like this which I eventually found

Walk rate: Agility x 2
Run rate: Agility x 4
Sprint increase: +2m/hit
Swim rate: Agility+Strength/2
Judge Intentions (INT + CHA)
Composure (CHA + WIL)
Street Cred is based on a character’s total earned Karma (see Karma, p. 269), divided by 10 and rounded normally
Noteriety
Each character starts off with a Notoriety of 0—people have a neutral opinion of her. Modify this according to the following qualities possessed by the character (plus one point per negative quality, minus one point per positive quality): Positive Qualities: Blandness, First Impression, Lucky Negative Qualities: Addiction, Bad Luck, Combat Paralysis, Elf Poser, Gremlins, Incompetent, Infirm, Ork Poser, Scorched, SINner (criminal SIN only), Spirit Bane, Uncouth, Uneducated Ga ining No toriety
Public Awareness is the sum of a runner’s Street Cred and her Notoriety, divided by 3 and rounded down
Memory (LOG + WIL)
Condition Monitors, p. 71, the Physical Damage Track has a number of boxes equal to 8 plus half a character’s Body attribute (round up). The Stun Damage Track has a number of boxes equal to 8 plus half a character’s Willpower attribute (round up). edited

Lentrax
2024-02-13, 07:59 AM
{Scrubbed}

Debatra
2024-02-13, 08:00 AM
So, I could have sworn I once read something about Orks being big or at least notable within the Mafia factions in Shadowrun, but now I can't find any reference to that and am wondering if I just pulled that out of someone's posterior.

I understand this isn't intended to be the most lore-friendly game, but how much would it break the normal SR lore for this to be a thing?

Lentrax
2024-02-13, 08:07 AM
They typically are, but it could also be seen as just a stereotype.

But there is also the Human-Looking quality available for Elves, Dwarfs and Orks. Which lets most Humans see the metas as Human unless they scrutinize the character. So there is probably more to the stereotype than just lumping all of them together?

Debatra
2024-02-13, 09:23 AM
I didn't mean in a "that's what they all do" way, just wondering if it would be seen as unusal. I based one of my character's contacts on that information, and just wanted to double-check.


Llyarden
Are the Hollows part of Shadowrun lore, or from the PF adventure path you're adapting? And either way, how much would the local Mafia chapter care that its under attack? People they collect from or work with or have work for them might possibly live there and need protection, but also maybe not. I mean, I do have other contacts to be the one to call me in if the Mafi-Ork-o wouldn't work.

Lentrax
2024-02-13, 09:31 AM
Sorry, that's partly me misreading the original question. As for the Mafia, I don't know entirely from a lore perspective? I know that again, stereotypically, orks are prejudiced against by law enforcement, and most of them have a record before they reach the age of 18, so it probably isn't too far fetched to assume they are a part of organized crime? At least, not any more than any other metatype, I would imagine.

And if we really want to play to stereotypes, who better for the mafia than a group of metahumans who really, really appreciate their mothers?

Llyarden
2024-02-13, 10:02 AM
The Hollows are not a part of SR lore, they're something I've made up as a substitute for a village that's important to the start of the game's plot in the PF adventure path.

From a cursory glance through the Shadowrun wikis, it seems like the mafia in the Sixth World is predominantly human and also generally discriminates against non-humans, but as I said I'm not going to super strictly enforce canon, so if you want to create a predominantly orkish family, feel free. As for whether they would care about the Hollows...from a general strategic perspective probably not, but if it's an area ostensibly under their protection they would act just for the sake of pride etc.

Triskavanski
2024-02-14, 12:10 PM
How would you want to handle SURGE type characters?

Cause the rules they made for 5e are really kinda dumb. I did the "spend 30 karma to be allow to pick your positive and negative qualities" which resulted in 30 points of negative and 29 positive, which isn't allowed. 30 positive and 29 negative is allowed, though it eats 1 more point of karma.

Llyarden
2024-02-14, 01:28 PM
Hmm...I'd prefer to stick as closely to RAW as possible, but I don't particularly see anything problematic in allowing an imbalance in favour of negative qualities by one point - but you won't get the Karma point back for use elsewhere the way you would if they were normal positive and negative qualities. That seems fine while still adhering to what I assume was the intent for changelings to not be able to get Karma for use in general character building from their SURGE qualities.

Zero Prime
2024-02-14, 08:52 PM
Alright, color me interested. I will break out chummer and see what I can come up with!

zeone3000
2024-02-14, 10:01 PM
I love the premise, having thought of something along the same lines. I would love to see if I can get my Burnout Adept concept to work.

Debatra
2024-02-16, 07:06 AM
I might just go with the backup contact (a beat cop) being the one who called me in. Not a ton of difference for me. (Though I definitely want to still have the Ork around, just to be clear.)

Captain Carrot
2024-02-17, 01:14 PM
Sarai here! Or as my loyal fans call me, Dove! I've been having a great time the last few years, making DC a nicer place to live—or rather, helping you all do that!

Now, the last few months, I've been in my old haunt, the place where I was raised, the Hollows. Tough times there, and sometimes it seems like all we can do is put bandaids on. But, as my old friend David Sinclair is fond of saying, a little help can make all the difference in the world. So I'm keeping on trucking, helping to maintain a solid foundation for people to build themselves.


Name/Alias: Sarai Milliken/Dove
Metatype: Pixie
Ethnicity: Gold-brown
Age: 22
Sex: F
Height: 43 cm
Weight: 13 kg
Street cred: 0
Notoriety: 0
Public Awareness: 2

Attributes:
Body: 1
Agility: 5
Reaction: 4
Strength: 1
Willpower: 5
Logic: 2
Intuition: 2
Charisma: 10
Edge: 4

Essence: 6
Magic: 4
Initiative: 7+1d6
Composure: 15
Judge Intentions: 12
Lift/Carry: 2
Memory: 7
Movement: 5/10/+1; 10/30/+2 flight

Physical Limit: 3
Mental Limit: 4
Social Limit: 11 (+2 Glamour, +1 Fame, +2 when trusted Trustworthy, +2 Voice Control, +3 when preventing violence)

Athletics 2
Stealth 2
First Aid 4
Influence 7 (+1 Glamour, +1 locals Symbiosis, +1 fans, +1 when trusted Trustworthy, +2 opposed tests Cool Resolve, +2 negotiation Peacemaker, +3 preventing violence)
Acting 7 (+1 Glamour, +1 locals Symbiosis, +1 fans, +2 impersonation Voice Control, +2 to resist tests/emotion reading Kinesics, +2 opposed tests Cool Resolve, +3 preventing violence)

Combat:
+1 to defend against ranged and melee, Perception test before surprise
Physical/stun damage attempts lower their limits by 4, attacks on or by character need 3 fewer 1s to glitch

Business 4
Street - Hollows Atmosphere 2
Street - Hollows Geography 2
Interests - Theater 2
Interests - Improv Comedy 2
Interests - Pop Music 2
Professional - Corporate Procedure 1

Physical Damage Track: 10
Stun Damage Track: 12

Qualities:
Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Distinctive Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, if an Agility+Body (4) test fails

Adept Powers:
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch

Lifestyle:
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen

Contacts:
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)

Pixie (70): 1 bod, 3 agi, 3 rea, 1 str, 3 wil, 2 log, 2 int, 3 cha, 2 edg, 1 mag
astral perception, concealment, uneducated
Class III Surge (30) [Meta Cha [15], Glamour [12]
(+2 Social limit, +1 dice for non-intimidation social skills, Distinctive Style)
Astral hazing [15], Striking Skin [4], Symbiosis [5], Slow healer [3]
Adept (20): 2xvoice control, 2x kinesics, Combat Sense, 2xCool Resolve
Peacemaker: +2 dice for negotiation, 2xEnhanced Perception, Cha/Int (3) test at the start of combat to be able to cause physical damage
Pacifist Adept (15) Violence within Mag*2 reduces limit by 4, +3 social to stop violence, reduce 1s for glitches by 3
Exceptional Attribute (Cha) (28)
Mentor Spirit (10)
Local Fame (8) (+1 social limit, +1 dice on social fans, public awareness 2)
Trustworthy (30) (+2 limit, +1 Influence dice to trust)
Pacifist (+20) (only self-defense)
National SIN (France) (+10)
Unsteady Hands (+14)
Inspired (8) +2 street cred with artists, +1 Performance
Privileged Family Name (14) minor locals -2 social dice
Tough As Nails (20) +1 physical, +1 stun condition boxes
120/1000 karma, 76-44=32 karma
4->10 cha=225 karma
3->5 agi, wil=2*45=90 karma
3->4 rea=20 karma
1->4 mag=45 karma
2->4 edg=35 karma
415 karma, 415+120+32+42=609
Athletics 2 (15)
Stealth 2 (15)
First Aid 4 (20)
Influence 7 (140)
Acting 7 (140)
15+15+20+140+140=330 karma, 415+120+32+42+330=939
Business 4 (0)
Street - Hollows Atmosphere 2 (4)
Street - Hollows Geography 2 (4)
Interests - Theater 2 (4)
Interests - Improv Comedy 2 (4)
Interests - Pop Music 2 (4)
Professional - Corporate Procedure 1 (2)
44 karma, 983 total
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen
30 karma in contacts
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)

Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, after Agility+Body (4)

Lord of Gifts
2024-02-18, 06:53 PM
I have a vague idea for a detective/private investigator turned shadowrunner. Excellent investigation and surveillance skills, good at B&E, and competent with a gun. Probably an adept/mystic adept, because some of those powers are hard to pass up.

Triskavanski
2024-02-19, 11:53 AM
Any possibility for a technomancer/mage to have initiated for character building?

Llyarden
2024-02-19, 12:04 PM
Sure. Obviously you need to spend the Karma for it.

farothel
2024-02-23, 05:50 PM
Here she is. Still in progress, and open for suggestions. According to Chummer, I still have 17 karma and just under 5k Nuyen left.



Name: María Gallo Alias: Selene
Ork, F
Movement: 10/20 (2m/hit)
Swim: 4 (1m/hit)
Composure: 9
Street Cred: 0 Judge Intentions: 9
Notoriety: 0 Lift/Carry: 7 (45 kg/30 kg)
Public Awareness: 3 Memory: 7
Karma: 0 Nuyen: 4,930¥
Age: 22 Skin: Almond (Default)
Eyes: Brown Hair: Golden Bronze
Primary Arm: Right

https://pm1.aminoapps.com/7240/6644e1e892b41174160a524b9211b1cc6c736040r1-774-1032v2_00.jpg

Metatype: A,4
Attributes: B,3
Special: C,2
Skills: D,1
Resources: E,0
BOD: 4 CHA: 5
AGI: 5 INT: 4
REA: 4 (5) LOG: 3
STR: 3 WIL: 4
EDG: 4

Essence: 2.58 Initiative: 9 +2d6
Physical Damage Track: 11 Rigger Initiative: 9 +2d6
Stun Damage Track: 10Astral Initiative:
Physical: 5 Matrix AR: 9 +2d6
Chameleon Skin (Dynamic) [+2] (Only for Stealth group, Must be completely naked)
Mental: 5 Matrix Cold: 10 +3d6
Social: 6 Matrix Hot: 10 +4d6
Fame: National [+1] (Must have 4+ Ranks in National Language)
Zoé: Heritage 10 [+2] (Must be visible)
Zoé: Nightshade/Moonsilver [+1] (Must be visible)
Astral: 6
Blades Base: 0 + Karma: 2 = 2 Pool: 7
Computer Base: 0 + Karma: 2 = 2 Pool: 5
Con Base: 0 + Karma: 6 = 6 Pool: 13
Disguise Base: 0 + Karma: 3 = 3 Pool: 7
Etiquette (Media) Base: 0 + Karma: 6 = 6 Pool: 13 (15)
Forgery Base: 0 + Karma: 2 = 2 Pool: 5
Gymnastics (Parkour) Base: 0 + Karma: 5 = 5 Pool: 10 (12)
Impersonation Base: 0 + Karma: 2 = 2 Pool: 9
Intimidation Base: 0 + Karma: 4 = 4 Pool: 11
Leadership (Inspire) Base: 0 + Karma: 5 = 5 Pool: 12 (14)
Negotiation Base: 0 + Karma: 6 = 6 Pool: 13
Palming Base: 0 + Karma: 4 = 4 Pool: 9
Perception Base: 0 + Karma: 4 = 4 Pool: 8
Performance Base: 0 + Karma: 3 = 3 Pool: 10
Pistols (Semi-Automatics) Base: 0 + Karma: 5 = 5 Pool: 10 (12)
Running (Urban) Base: 0 + Karma: 4 = 4 Pool: 7 (9)
Sneaking Base: 0 + Karma: 3 = 3 Pool: 8
Throwing Weapons Base: 0 + Karma: 2 = 2 Pool: 7
Unarmed Combat Base: 0 + Karma: 3 = 3 Pool: 8
English Native
Spanish Native
Art Base: 2 + Karma: 0 = 2 Pool: 5
Connoisseur (Wines) Base: 5 + Karma: 0 = 5 Pool: 9 (11)
Fashion (London Scene) Base: 4 + Karma: 0 = 4 Pool: 8 (10)
Law Enforcement Procedures (Street) (Private) Base: 2 + Karma: 2 = 4 Pool: 8 (10)

Analytical Mind
Bilingual
Day Job (20 hrs) (Publicity)
Dependent (Inconvenience)
Distinctive Style
Exceptional Attribute (CHA)
Fame: National
Low-Light Vision
SINner (National) (María Gallo)
Chameleon Skin (Dynamic)
Datajack
Obvious Lower Arm (AGI 3, STR 3, Physical 5) (Right)
Smartlink
SmartskinRating 4
Synaptic BoosterRating 1
Zoé: Heritage 10 10
+ Custom Fit
+ Newest Model
Zoé: Nightshade/Moonsilver 7
+ Custom Fit
Colt America L36
Pool: 10 (12)Accuracy: 7 DV: 7P AP: - RC: 2
Defiance EX Shocker
Pool: 10 Accuracy: 4 DV: 9S(e) AP: -5 RC: 2
Unarmed Attack
Pool: 8 Accuracy: 5 DV: 3S AP: - RC: 2
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+ Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
DocWagon Contract, Gold (1 Year Advance Payment)
Eurocar Westwind 3000 (Luxury Sports Car)
+ Anti-Theft System Rating 2
+ Passenger Protection System Rating 6
+ Sensor ArrayRating 5
Beans (Infobroker), (Connection: 3, Loyalty: 2)

Navigator (Fixer), (Connection: 4, Loyalty: 3)

Spencer Jones (Agent), (Connection: 3, Loyalty: 2)
WIP


With the high life and prime runner rules, you can choose priorities AABCC instead of ABCDE. So I think you can get more stuff build into your character. I was thinking about an Orc gilette with bow and axe and with this system I can actually get beta grade cyber.

Triskavanski
2024-02-24, 07:27 PM
== Personal Data ==
Name: Unnamed Character Alias:
Human
Movement: 6/18; 3m / hit
Swim: 2; 1m / hit
Composure: 12
Street Cred: 0 Judge Intentions: 10
Notoriety: 0 Lift/Carry: 6 (15 kg/10 kg)
Public Awareness: 0 Memory: 12
Karma: 0 Nuyen: 156,350¥
Age: Skin:
Eyes: Hair:
Primary Arm: Right
== Priorities ==
Metatype: E
Attributes: A
Special: A
Skills: A
Resources: B
== Attributes ==
BOD: 5 CHA: 5
AGI: 3 INT: 5
REA: 2 LOG: 5
STR: 1 WIL: 7
EDG: 3 RES: 5
== Derived Attributes
Essence: 5.80 Initiative: 7 +1d6
Physical Damage Track: 9 Rigger Initiative: 7 +1d6
Stun Damage Track: 12 Astral Initiative:
Physical: 3 Matrix AR: 7 +1d6
Mental: 8 Matrix Cold: 10 +3d6
Medkit [0] (Only for First Aid and Medicine)
Social: 8 Matrix Hot: 10 +4d6
Ballistic Mask [+1] (Only for Intimidation, Must be visible.)
Astral: 8
== Active Skills ==
Aeronautics Mechanic Base: 5 + Karma: 0 = 5 Pool: 10
Armorer Base: 2 + Karma: 0 = 2 Pool: 7
Automotive Mechanic Base: 5 + Karma: 0 = 5 Pool: 10
Compiling (Machine Sprite) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Computer Base: 5 + Karma: 0 = 5 Pool: 10
Cybercombat Base: 5 + Karma: 0 = 5 Pool: 10
Electronic Warfare Base: 5 + Karma: 0 = 5 Pool: 10
Gunnery Base: 4 + Karma: 0 = 4 Pool: 7
Gymnastics Base: 4 + Karma: 0 = 4 Pool: 7
Hacking Base: 5 + Karma: 0 = 5 Pool: 10
Hardware Base: 5 + Karma: 0 = 5 Pool: 10
Industrial Mechanic Base: 5 + Karma: 0 = 5 Pool: 10
Nautical Mechanic Base: 5 + Karma: 0 = 5 Pool: 10
Perception Base: 4 + Karma: 0 = 4 Pool: 9
Pilot Ground Craft (Wheeled) Base: 3 + Karma: 0 = 3 Pool: 5 (7)
Pilot Walker (Biped) Base: 3 + Karma: 0 = 3 Pool: 5 (7)
Registering (Machine Sprite) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Running Base: 2 + Karma: 0 = 2 Pool: 3
Sneaking Base: 4 + Karma: 0 = 4 Pool: 7
Software ([Complex Form]) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Swimming Base: 2 + Karma: 0 = 2 Pool: 3
== Knowledge Skills ==== Qualities ==
Allergy (Common, Mild) (Polution (Prototype Transhuman))
Bioluminescence
Changeling (Class III SURGE)
Creature of Comfort (High)
Curiosity Killed the Cat
Drug Tolerant
Echo Chamber
Know Your Limit
Low-Light Vision (Changeling)
Matrix Troll
Metagenic Improvement (Willpower)
Neoteny
Prototype Transhuman
Records on File (Wuxing)
Satyr Legs
Striking Skin Pigmentation
Stubby Arms
Technomancer
Unusual Hair
Vestigial Tail
== Stream ==
Default, Resist Fading with WIL + RES: 12
== Complex Forms ==
Cleaner
Editor
Primed Charge
Puppeteer
Resonance Spike
Resonance Veil
Stitches
== Cyberware/Bioware ==
Nephritic screen Rating 4
== Lifestyle ==
The Toymaker ( High) 3 Months
+ Grid Subscription (Global Grid)
+ Grid Subscription (Local Grid)
+ Grid Subscription (Public Grid)
+ Drone Maids/Manservants
+ Special Work Area (Drones) [+1,000¥]
+ Armory
+ Garage (Car (Body 5 or More))
== Armor ==
Ballistic Mask +2
+ Fresnel Fabric 6
+ YNT Softweave Armor
Designer Cloak 0
+ YNT Softweave Armor
Nice Socks 0
Nice Undergarments 0
Nice Watch 0
Vashon Island: Steampunk 10
+ Custom Fit
+ YNT Softweave Armor
== Weapons ==
Unarmed AttackPool: 2 Accuracy: 3 DV: 1S AP: - RC: 2
== Commlink ==
Living Persona (ATT: 5, SLZ: 5, DP: 5, FWL: 7)
== Vehicles ==
GMC Armadillo
+ Off-Road Suspension
+ Sensor Array Rating 2
Saeder-Krupp Direktionssekretar
+ Drone Arm
+ Drone Arm
+ Drone Leg
+ Drone Leg
+ Landing Drone Rack (Micro)
+ Multifuel Engine
+ Realistic Features Rating 4
+ Rigger Interface
+ Sensor Array Rating 4
Shiawase Caduceus 'CAD' 7 (Medium)
+ Drone Arm (
+ Snake Fingers)
+ Drone Arm (
+ Snake Fingers)
+ Drone Leg
+ Drone Leg
+ Medkit
+ Sensor Array Rating 2




Current text of the character now that I Figured out how to get chummer to work with me.
The image of what I'm working on. Technomancer that uses anthroform drones to do all his work for him, but generally he himself is in the van.

https://cdn.discordapp.com/attachments/1030960045426483200/1030960437036056776/1.png?ex=65ecd93a&is=65da643a&hm=d895f8302eb83bb1bc3d22aea8446485086cbc10d4cb44c dc8293145f48f029e&

Lentrax
2024-02-25, 04:07 PM
With the high life and prime runner rules, you can choose priorities AABCC instead of ABCDE. So I think you can get more stuff build into your character. I was thinking about an Orc gilette with bow and axe and with this system I can actually get beta grade cyber.

She was built entire with karmagen rules, not priorities. So I think she is where I want her to be. Minus tinkering.

Triskavanski
2024-02-25, 06:47 PM
putting together all the of the anthroform drones that Gepetto is going to be using. Most of them are to stay home and run specific tasks but will have a medic and a combat one that will come in the van.

samduke
2024-03-04, 12:03 AM
@gm was there a date set for selections yet

Llyarden
2024-03-04, 04:18 AM
I was originally going to say Feb 29th, but then the forums started falling over again. So...honestly, 'when the forums start working consistently' would be my ideal response, but in the absence of any idea when that might be, let's say Friday 22nd March. A bit longer than I'd like a recruitment to go on for, but I've got a bunch of IRL stuff happening as well before then so there's not much point me starting a game and then not really being able to consistently post for it for a week.

farothel
2024-03-04, 03:52 PM
I hope I can still submit mine. A mage/detective.



== Personal Data ==
Name: Laura Summers
Alias: Snoop
Fake SIN 1 (r4): Sarah O’Connel (Ares citizen)
Fake SIN 2 (r3): Elli Eridani (UCAS citizen)

Elf
Street Cred: 5
Notoriety: 3
Public Awareness: 0
Movement: 12/24; 2m / hit
Swim: 4; 1m / hit
Composure: 9
Judge Intentions: 8
Lift/Carry: 7 (15 kg/10 kg)
Memory: 11
Karma: 0
Hair colour: brown
Eye colour: brown
Length: 1m69
Weight: 63 kg
Age: 26
Metatype: Human
Sex: F
Primary Arm: Right

== Priorities ==
Metatype: C
Attributes: A
Special: A
Skills: A
Resources: D

== Attributes ==
BOD: 4 CHA: 4
AGI: 6 INT: 4
REA: 4 LOG: 6
STR: 3 WIL: 5
EDG: 4 MAG: 6

== Derived Attributes
Essence: 6.0 Initiative: 8 +1d6
Physical Damage Track: 10 Rigger Initiative:
Stun Damage Track: 10 Astral Initiative: 8 + 1d6
Physical: 5 Matrix AR: 8 +1d6
Mental: 7 Matrix Cold:
Social: 7 Matrix Hot:
Astral: 7

== Active Skills ==
Conjuring Group Base: 6 + Karma: 0 = 6 Pool: 12
Influence Group Base: 4 + Karma: 0 = 4 Pool: 8

Spellcasting Base: 6 + Karma: 0 = 6 Pool: 12
Counterspell Base: 6 + Karma: 0 = 6 Pool: 12
Assensing Base: 6 + Karma: 0 = 6 Pool: 10
Arcana Base: 3 + Karma: 0 = 3 Pool: 9
Astral Combat Base: 5 + Karma: 0 = 5 Pool: 10
Alchemy Base: 3 + Karma: 0 = 3 Pool: 9

Perception Base: 6 + Karma: 0 = 6 Pool: 10
Pistols Base: 3 + Karma: 0 = 3 Pool: 9
Longarms Base: 2 + Karma: 0 = 2 Pool: 8
Chemistry Base: 3 + Karma: 0 = 3 Pool: 9
Demolitions Base: 2 + Karma: 0 = 2 Pool: 8
Con Base: 2 + Karma: 0 = 2 Pool: 6
Computer Base: 3 + Karma: 0 = 3 Pool: 9
Pilot Ground Vehicle Base: 3 + Karma: 0 = 3 Pool: 7
Running Base: 3 + Karma: 0 = 3 Pool: 6

== Knowledge Skills ==
languages
English (Native)
Or'Zet Base: 2 + Karma: 0 = 2 Pool: 6
Sioux Base: 2 + Karma: 0 = 2 Pool: 6

Academic
Magic Theory Base: 3 + Karma: 0 = 3 Pool: 9

Professional
Law Base: 3 + Karma: 0 = 3 Pool: 9
Forensics Base: 3 + Karma: 0 = 3 Pool: 9

Interest
Rock Music Base: 2 + Karma: 0 = 3 Pool: 6
Gambling Base: 3 + Karma: 0 = 3 Pool: 7

Street
street gang identification Base: 2 + Karma: 0 = 3 Pool: 6

== Qualities ==
Positive
quick healer (3)
focused concentration (lvl 4) (16)
mentor spritit (fire-bringer) (5)

Negative
addiction (mild, gambling) (4)
gremlins (lvl 1) (4)
SINner (national) (5)
spirit bane (man) (7)
poor self control (compulsive, clean crime scenes) (5)


== Tradition ==
Hermetic, Resist Drain with WIL + LOG: 11
== Spells ==
Stunbolt (combat)
stunball (combat)
Analyze truth (Detection)
Catalog (Detection)
mind probe (Detection)
Heal (Health)
Increase reflexes (Health)
Trid phantasm (Illusion)
Armour (Manipulation)
magic fingers (Manipulation)
levitate (Manipulation)
control thoughts (Manipulation)

== Lifestyle ==
Medium (4 months paid)

== Armor ==
Armour Jacket
+Nonconductivity R4
+Chemical R3
+Fire R3

Vashon Island: Ace of Coin 10
+Nonconductivity R2
+Chemical R2
+Fire R2

== Weapons ==
Unarmed Attack Pool: 2 Accuracy: 3 DV: 1S AP: - RC: 2
Defiance EX Shocker (20 darts) Pool: 2 Accuracy: 3 DV: 1S AP: - RC: 2
Ares Predator V (4 clips regular, 2 clips S&S, 2 clips ADPS) Pool: 2 Accuracy: 3 DV: 1S AP: - RC: 2
Enfield AS-7 (4 drums regular, 1 drum ADPS) Pool: 2 Accuracy: 3 DV: 1S AP: - RC: 2

== Commlink ==
commlink Hermes Ikon (sim module, AR gloves, biometric reader, sat link, subvocal mic, trodes)

== Vehicles ==
suzuki mirage (spoof chip, morphing licence plate, run flats, smoke dispenser)

== Magical Gear ==
sustaining focus (r4, manipulation) (8 karma)
power focus (r3) (18 karma)
magical lodge (r6)
magecuffs
astral powder (5 doses)

== Other Gear ==
optical binoculars
glasses r3 (flare comp, image link, thermo vision)
earbuds r3 (select sound filter r2, audio enhancer 1)
micro camera
plasteel restraints (2x)
flashlight
respirator r4
middle life style (4 months)
rating 3 fake SIN
rating 3 fake licence (weapon, driving, magic)
docwagon basic
rating 4 fake SIN
rating 4 fake licence (weapon, driving, magic)

Nuyen: 285¥

== Contacts ==
+James Dermott (L2, C3), talismonger (Laura pointed to him when she needed some magical stuff. He also helped her on some jobs from time to time.)
+Diego Nicolo (L3, C5), gambling runner (He runs a gambling ring for the mafia in Bismarck where she sometimes gambled. She protected him and he gave her some information. She also cracked down on his competitors. He has connections with the Seattle Maffia.)
+Sylvia Colindres (L4, C2), Lone Star Forensic researcher (She is also awakened and she was one of her teachers at the Lone Star Police Academy and a friend of her father. She is now part of Knight Errant DC, working in one of the forensics labs.)
+John Tyson (L2, C3), Lone Star detective (One of the few people who didn't judge her, they kept in contact. He's now stationed in DC)

==Karma==
+1 neg quality
26 foci
10 extra spells (2)
15 STR 2->3



Laura was born as second daughter of a Lone Star homicide investigator and a supermarket worker. While there wasn’t much room for luxuries, they still lived a comfortable life and their parents, even though they were working hard, tried to spent some quality time with their children. Her childhood was quite idyllic until she turned 13. During a fight on the school yard she was involved in she suddenly dropped one of the others. The investigation after the event indicated that she was awakened as a mage. She was put in a special program for mages in highschool and wanted to go to university. But this was too expensive. So Lone Star stepped in and paid for the courses in exchange for her coming to work for them after graduating. She had no real problem with that, as she had always been intrigued by her father’s stories about investigations.

After getting her bachelor she went to the Lone Star Police Academy, where she was trained as a forensic specialist, although she did get the general courses as well. After graduating she was placed in the homicide division in Bismarck, on the Frontier with the Sioux nation. It was a small city, but it being on the border meant a lot of smuggling and other assorted crimes taking place. It didn’t take long for her to see her first body. That first case was pretty straight forward and the forensic evidence was only to support the confession they had gotten.

In the following years she gained a reputation as a good specialist who could find out very much with very few clues. Her magical potential also continued to grow and she added spells to her repertoire that helped her finding clues, but due to the shortage of mages she would also due other things, like help with interrogations and even some tactical spells, like find life, so she could tell SWAT teams where the bad guys were. She wouldn’t be in the room itself, but she would be behind the mirror with a spell that would tell her where the suspect was lying. She would then compare notes with the interrogator later. The only thing that sometimes posed problems was that technology which worked quite well for others tended not to do so for her. During this period she also learned the language of the Sioux and some Or’Zet, as a lot of smuggling groups had a large percentage of Orcs.

Life was good there, although boring at times (even with the border close by, it was still a small town). She had been gambling a bit for quite some time, mostly card games at the Academy, but now she started gambling more. While she did make sure not to go in debt with the guys running things, it was difficult at times and she did crack down on the competitors of one of them in exchange for clearing out one debt.

During the Superbowl in 2075 in Cincinnati (she was on the force for a bit more than 3 years), a city where Lone Star provided security, there were placed some threats to it and therefore they had put all resources on high alert. Rachel was also part of this and she transferred to Cincinnati for the duration of the events. Her father, now a lieutenant, was also transferred to help out and while it was policy to not place family members together, two days before the event there was an attack on one of the teams (the Washington Chieftains) and Lone Star deployed in force. Her father was in charge of the first group to arrive and Laura was also there, being in the vicinity.

Quickly they had everything contained and were ready to go in. Laura had done an astral recon, had a spirit ready and had her detect life spell on to give her father all the assistance he needed. But during the attack things went wrong. The opposition was much stronger than they had foreseen and they had heavy weapons and almost milspec armour. The first reaction team wasn’t ready for that and a lot of them were killed, including her father. Laura had followed the team and saw her father being killed. She went berserk and ordered her spirit to attack, while she also started shooting.

They weren’t ready for a spirit and she killed the left-over criminals. Unfortunately for her, the gap between the first group and her moving in, two of them had fired on the team, killing two and wounding three more. The publicity wasn’t good and Lone Star lost the Cincinnati contract. So they needed a scapegoat and the team that attacked without waiting for SWAT was a logical choice and she was kicked out of the force.

Lucky for her mages were still wanted just about everywhere and she got a job in a smaller private security company, first in Denver then in DC (where she got in touch again with her old teacher who was part of Lone Star Forensics). Her job was putting wards on buildings (or parts thereof) and then monitoring these from a central command center. If the ward was breached or if the local security team called in, she had to go there via the astral and report back or summon a spirit to get the job done. These were boring nights and soon she started gambling again and soon she was a lot in debt with the local maffia.

Even a call to Diego couldn’t help and in order for her to clear her debt, she was ‘requested’ to remove the ward on a certain warehouse and not react to any requests for help. She was torn between her feeling as a law enforcement officer (which she still thought she was, even if it was in another company now) and the fact that she had a big debt to pay off. In the end she did as they asked and some important items ‘walked’ out of the warehouse. She wasn’t found out the first time, but the second time she had to do this, the company did connect the dots and she was fired again. The only reason she didn’t gain a criminal SIN for her troubles was that they couldn’t prove anything and the company also didn’t want the negative publicity.

This time she didn’t manage to find another job and after her savings (what little of it she had) had run out, she had to turn to becoming what she had always hated, a criminal. This didn’t sit well with her, but it was either that or starve. Her first jobs were as a freelancer, helping out teams who didn’t have a mage or needed some specific spells and also as clean-up after runs went south. Her forensics training helped a lot in those jobs. She refused to do wetwork and will only kill in self-defence. She did move back to the Hollows where she had lived as a child and where her mother still lived.




https://i.ibb.co/gFM5hr0/Laura.jpg

Triskavanski
2024-03-19, 10:42 AM
So the goal of Geppetto is ultimately to be in the trunk of the van while his Anthroform drone goes in wearing suits and wielding a XMK modular weapon.

Will be running a machine sprite through the drone. Overall the design very human.


But if you'd rather my character was always around in person, I can build an entirely different technomancer.

Lord of Gifts
2024-03-21, 10:10 PM
Liam Sykes AKA Huscarl

There aren’t many who understand the Hollows like I do. Sure, there are plenty of others who grew up there. Even a few who run the shadows. But I know the true spirits of the place, and how they were shaped by the people. I think it’s fair to say I was shaped in the same way.

Dad was some go-ganger who never cared enough to settle down. Mom was a druid who fled the EuroWars, and was always haunted by them. She cared, and she tried her best, but she had far too many bad days to parent on her own. So the community stepped up to help. One of my teachers, Mrs Hayes, nurtured my inquisitive mind and kept me in school. Maeda-Sensei, a local jujitsu coach, taught me the value of discipline and respect. Various neighbours kept me clothed and fed when money was tight. So many acts of kindness, too rare in the sixth world, made my childhood far better than it had any right to be.

Of course, I didn’t stay there forever. I had talent and ambition. More importantly, I was an idealist back then. I genuinely believed that the national government served the public good, when the corps only cared about the bottom line. So, as a young adult, I found my way into the Secret Service. My speed and awareness made me good at executive protection, and my proactive approach helped foil plots before they were fully realised. I served with distinction for a number of years, and transformed into the cynic you see today. Turns out, you can never trust a politician.

I witnessed a lot of corrupt backroom deals, and I saw political capital traded like Nuyen. Eventually my principle walked away from the wrong deal, and days later they were geeked at a public engagement. The subsequent inquest cost my job, and left me blacklisted on both sides of the corporate-government divide. Given my experience, and my sudden need for work, it seemed natural that I turn to the shadows.

I’ve survived long enough now to earn a reputation for professionalism, and pull major jobs on three continents. But now it’s time to return home. I just got a message from Maeda, asking for help. The details are vague, but apparently there’s a threat to the entirety of the Hollows. After everything that community has done for me, I need to repay the favour.

Priorities
Metatype: A - Ork (7)
Attributes: A - 24
Magic or Resonance: D - Adept
Skills: A - 46/10
Resources: C - 210k

Karma
Agile Defender (-3)
Code of Honour (+15)
Dependent (+3)
Initiation 1 (-13)
Initiation 2 (-16)
Martial Arts (-17)
SINner (National SIN) (+5)
Technical School Education (-4)
The Spiritual Way (-20)

Attributes
Body: 7 (11)
Agility: 6
Reaction: 3 (5)
Strength: 5
Willpower: 3
Logic: 4
Intuition: 5
Charisma: 4

Essence: 5
Edge: 4
Magic: 5

Derived Attributes
Physical Initiative: 8 (10) + 3d6
Physical Condition Monitor: 12
Stun Condition Monitor: 10
Mental Limit:
Physical Limit:
Social Limit:

Skills
Skill Groups: Athletics 2, Electronics 2 (6 Dice), Firearms 6 (12 Dice)
Active Skills: Assensing 6 (13 Dice), Con 2 (6 Dice), Electronic Warfare 2 (6 Dice), Etiquette 2 (6 Dice), First Aid 1 (5 Dice), Intimidation 4 (8 Dice), Leadership 4 (10 Dice), Locksmith 4 (10 Dice), Navigation 1 (6 Dice), Palming 2 (8 Dice), Perception 6 (13 Dice), Pilot Ground Craft 1 (6 Dice), Sneaking 4 (10 Dice), Unarmed Combat 6 (Jujitsu) (13/15 Dice)
Knowledge Skills: Academic - Metaplanes 2 (8 Dice), Academic - Psychology 1 (7 Dice), Interest - Botany 1 (8 Dice), Interest - Martial Arts 3 (10 Dice), Professional - Federal Law Enforcement 6 (12 Dice), Professional - Security Procedures 4 (10 Dice), Street - DeeCee 1 (8 Dice), Street - Spirits 2 (9 Dice)
Language Skills: English N, Aztlaner Spanish 1 (8 Dice), Japanese 1 (8 Dice), Or’zet 1 (8 Dice)

Qualities
Positive: Agile Defender, Technical School Education
Negative: Code of Honour, Dependent (Elderly Mother), SINner (National SIN)

Martial Arts
Styles: Jujitsu
Techniques: Clinch, Sweep, Throw Person

Adept Powers
Astral Perception, 0.5pp
Attribute Boost (Agility) 1, 0.25pp
Combat Sense 1, 0.5pp
Commanding Voice 2, 0.5pp
Enhanced Perception 2, 1pp
Improved Ability (Unarmed) 1, 0pp
Improved Reflexes 2, 2.5pp
Killing Hands, 0.5pp
Linguistics, 0.25pp
Motion Sense, 0.5pp
Nerve Strike, 0.5pp

Initiation
Mentor Spirit: Wise Warrior (+2 Leadership)
Initiation Grade: 2
Metamagic: Power Point x2

Gear
Weapons (7.54k)
Colt America L36 x3 with Concealable Holster, 1.11k
HK Urban Combat with Silencer/Suppressor, 2.8k
Knife, 0.01k
Savalette Guardian with Concealable Holster, 1.02k
Yamaha Raiden, 2.6k

Ammunition (7.23k)
Assault Rifle Ammo (APDS) x200 Rounds, 2.4k
Assault Rifle Ammo (Ex-Explosive) x200 Rounds, 2.4k
Assault Rifle Ammo (Stick-n-Shock) x200 Rounds, 0.5k
Heavy Pistol Ammo (Regular) x100 Rounds, 0.2k
Heavy Pistol Ammo (Stick-n-Shock) x200 Rounds, 0.5k
Light Pistol Ammo (Gel) x100 Rounds, 0.25k
Light Pistol Ammo (Regular) x100 Rounds, 0.2k
SMG Ammo (Regular) x100 Rounds, 0.2k
SMG Ammo (Stick-n-Shock) x200 Rounds, 0.5k
Spare Clips (Assault Rifle) x4, 0.02k
Spare Clips (Heavy Pistol) x4, 0.02k
Spare Clips (Light Pistol) x4, 0.02k
Spare Clips (SMG) x4, 0.02k

Armour (8.9k)
Armour Jacket with Nonconductivity (Rating 2), 1.5k
Executive Suite with Electrochromatic Modification, 2.5k
Full Body Armour with Full Helmet, 2.5k
Lined Coat with Chemical Protection (Rating 2) and Shock Weave, 2.4k

SINs & Licenses (30.5k)
Fake Adept License (Rating 4) x2, 1.6k
Fake Bodyguard License (Rating 4), 0.8k
Fake Colt America L36 License (Rating 4) x2, 1.6k
Fake Concealed Carry License (Rating 4) x2, 1.6k
Fake PI License (Rating 4), 0.8k
Fake Savalette Guardian License (Rating 4) x2, 1.6k
Fake SIN (Rating 4), 10k
Fake SIN (Rating 5), 12.5k

Lifestyle (10k)
Middle Lifestyle (2 Months), 10k

Vehicles (10k)
Chrysler-Nissan Jackrabbit, 10k

Biotech (1.5k)
Medkit (Rating 6), 1.5k

Electronics (13.575k)
Area Jammer (Rating 6), 1.2k
AR Gloves, 0.15k
Bug Scanner (Rating 6), 0.6k
Contacts with Image Link, Smartlink, and Vision Magnification, 2.875k
Data Tap x2, 0.6k
Ear Buds with Audio Enhancement and Select Sound Filter (Rating 2), 1.15k
Mapsoft (DC), 0.1k
Meta Link x5, 0.5k
Micro-Camera x5, 0.5
Subvocal Microphone, 0.05k
Tag Eraser, 0.45k
Transys Avalon with Sim Module, 5.1k
White Noise Generator, 0.3k

Security (1.3k)
Hardware Kit, 0.5k
Lockpick Set, 0.25k
Locksmith Kit, 0.5k
Plastic Restraints x100, 0.05k

Bioware (117.5k)
Deltaware Bone Density Augmentation (Rating 4), 50k, 0.6 essence
Deltaware Damage Compensators (Rating 4), 20k, 0.2 essence
Deltaware Striking Callus x4, 2.5k, 0.1 essence
Deltaware Mnemonic Enhancer (Rating 2), 45k, 0.1 essence

Contacts
Amira Montes, Fixer
Connection: 5
Loyalty: 2

Sensei Saigo Maeda, Jujitsu Instructor
Connection: 2
Loyalty: 4

Special Agent Erin Mercer, FBI Criminal Investigator
Connection: 3
Loyalty: 3

Vagabond, Data Broker/Decker
Connection: 4
Loyalty: 1

Triskavanski
2024-03-22, 08:56 AM
dang, its looking like we got a lot of faces imo. If the corgi technomancer rigger is no good, even my backup guy is a face focused fellow.

Llyarden
2024-03-23, 05:21 AM
Well, this should be the time I'm picking characters...but the person who requested this game hasn't actually finished theirs. So...I guess I'll give it another twenty-four hours, and if they're still not done then I'll just go ahead without them.

*grumble grumble why does stuff like this always happen when I run requested games grumble grumble*

Lentrax
2024-03-23, 09:14 AM
Sorry about that.

During some of the forum issues, I had updated my sheet, but it looks like it got cast into the void instead.

It is now updated and complete.

Triskavanski
2024-03-23, 09:49 AM
Well, this should be the time I'm picking characters...but the person who requested this game hasn't actually finished theirs. So...I guess I'll give it another twenty-four hours, and if they're still not done then I'll just go ahead without them.

*grumble grumble why does stuff like this always happen when I run requested games grumble grumble*

There hadn't been any update since march 4th, I was actually starting to get afraid the game had been abandoned.

Edit: Another question I have, can i pick up a RESONANT STREAM from killcode page 89. Specifically for me I'm looking at the machinist. The book says not at normal character creation.

Llyarden
2024-03-23, 04:30 PM
As far as I can see there's nothing saying you can't take a stream at chargen (which makes sense, since they're basically the technomancer version of Ways and you can take those at chargen), so feel free.

That said, the forums going unstable again like this - for me, they've been down for the past six hours or so, which if it wasn't a weekend would be basically the entire span of time I would normally have to post - is getting a little grating. Since it's the weekend it's probably fair to wait a couple days since Rawhide et al have lives too, but if the forums continue being this unstable into next week I'm just going to call off the game, sorry.

farothel
2024-03-23, 06:02 PM
run it on MythWeavers?

Llyarden
2024-03-23, 06:24 PM
I personally have no objection to doing that, but I don't know if everyone here has MW accounts (and likes MW's new interface and such, I know a fair few people have quit MW because of the switch.) If people are okay with MW then sure, we can do that.

Triskavanski
2024-03-24, 01:14 AM
I'm for doing that if it means we can play.

samduke
2024-03-24, 05:41 PM
I personally have no objection to doing that, but I don't know if everyone here has MW accounts (and likes MW's new interface and such, I know a fair few people have quit MW because of the switch.) If people are okay with MW then sure, we can do that.

Well there's alternatives, discord, maybe even roll 20

Triskavanski
2024-03-26, 02:51 AM
https://imgur.com/a/c17gDTW



https://i.imgur.com/opOOTMN.png
https://i.imgur.com/0AEMjDV.png


https://i.imgur.com/mczVTNy.png
https://i.imgur.com/ElvOH3G.png



https://i.imgur.com/vkMJzNv.png











https://i.imgur.com/A0sSba4.png
Geppetto

Simple backstory - created in a laboratory, escaped, became a runner to support himself by running through various little anthro form drones to interact with the world at large.

Llyarden
2024-03-27, 11:27 AM
This is about the fifth time I've tried to post this, let's see if it goes through this time...

Owing to the glitchiness of the forums meaning that the game will probably be moving off-site, with all the teething troubles associated with doing so, I've decided to take a smaller number of players than I normally would. As such, my three selected players are as follows:

farothel with Snoop
Lentrax with Selene
Lord of Gifts with Huscarl

Thank you all for applying and bearing with the delays.

Triskavanski
2024-03-27, 01:45 PM
awww well.