TheHalfAasimar
2024-02-14, 09:18 AM
Yeah, this is my second homebrew, after making an Imagination Knight subclass for the fighter.
I think it's sort of balanced.
Well, here we go:
Bard subclass: College of the Magician
Bards of the College of the Magician use the spark of wonder that comes from an amazed crowd to fuel their magic abilities, rather than focusing on skill to do so. These bards draw the power of a crowd to become stronger and pursue fame and glory over most other things. They are amazing at captivating a crowd, so they use that to their advantage.
3rd .................................................. ..... Extra spell, Spirit of the Crowd
6th............................................... ......... Extra Spell, Forced Wonderment
14th.............................................. ........ Extra spell, Armor of the Crowd
When you reach 3rd level in this class, you can learn an extra Enchantment or Illusion spell of a level you can cast. It counts as a bard spell, but it doesn’t count against your number of spells known. You gain another spell in a similiar fashion at 6th and 14th level.
SPIRIT OF THE CROWD
At 3rd level, when you pick this bard college, you remove your Proficiency bonus, and instead add the number of creatures watching you, to your Spell Save DC’s and Attack Bonuses, to a maximum of your Bard level.
FORCED WONDERMENT
At 6th level, you have learned to captivate an audience by forceful means. You can expend a use of Bardic Inspiration to instead force all creatures who can see you (but are not currently doing so) to make a Wisdom saving throw against your Save Spell DC. If they fail, they are forced to look at you for a number of minutes equal to your Bard level. You can leave out a number of creatures equal to your Charisma modifier plus your Proficiency modifier. If any of the affected creatures attempt to attack something that is not directly in their line of sight, they automatically fail, being unable to look away from you. If something is in their line of sight, but not directly in between the both of you, they have disadvantage to hit. If they attempt to attack something that is directly in between both of you, they have advantage to hit. You can end this effect at any time before the effect would normally end.
ARMOR OF THE CROWD
When you reach 14th level, you have learned to weave a protective barrier out of the awe of all those who watch you. You get an AC bonus equal to the number of creatures watching you, up to a maximum of your bard level.
Thoughts?
I think it's sort of balanced.
Well, here we go:
Bard subclass: College of the Magician
Bards of the College of the Magician use the spark of wonder that comes from an amazed crowd to fuel their magic abilities, rather than focusing on skill to do so. These bards draw the power of a crowd to become stronger and pursue fame and glory over most other things. They are amazing at captivating a crowd, so they use that to their advantage.
3rd .................................................. ..... Extra spell, Spirit of the Crowd
6th............................................... ......... Extra Spell, Forced Wonderment
14th.............................................. ........ Extra spell, Armor of the Crowd
When you reach 3rd level in this class, you can learn an extra Enchantment or Illusion spell of a level you can cast. It counts as a bard spell, but it doesn’t count against your number of spells known. You gain another spell in a similiar fashion at 6th and 14th level.
SPIRIT OF THE CROWD
At 3rd level, when you pick this bard college, you remove your Proficiency bonus, and instead add the number of creatures watching you, to your Spell Save DC’s and Attack Bonuses, to a maximum of your Bard level.
FORCED WONDERMENT
At 6th level, you have learned to captivate an audience by forceful means. You can expend a use of Bardic Inspiration to instead force all creatures who can see you (but are not currently doing so) to make a Wisdom saving throw against your Save Spell DC. If they fail, they are forced to look at you for a number of minutes equal to your Bard level. You can leave out a number of creatures equal to your Charisma modifier plus your Proficiency modifier. If any of the affected creatures attempt to attack something that is not directly in their line of sight, they automatically fail, being unable to look away from you. If something is in their line of sight, but not directly in between the both of you, they have disadvantage to hit. If they attempt to attack something that is directly in between both of you, they have advantage to hit. You can end this effect at any time before the effect would normally end.
ARMOR OF THE CROWD
When you reach 14th level, you have learned to weave a protective barrier out of the awe of all those who watch you. You get an AC bonus equal to the number of creatures watching you, up to a maximum of your bard level.
Thoughts?