Saw516
2024-02-15, 04:44 AM
My DM and I have been discussing the idea of being able to add an enchantment to weapons to allow them to cause additional elemental damage on top of the standard damage die.
We are thinking that the weapon would have to be magical in some way prior to being enchanted and that attempts to enchant non magical weapons damage or break them as they aren’t prepared properly for the magic.
The more difficult part is determining the cost of having such an enchantment added to a weapon. We were thinking of charging by the power of the enchantment, so the bigger the damage die added to the weapon the more it would cost, potentially thinking of only adding 1d6 or 2d6 to keep things simple but could include other die on a scale.
We have been trying to figure out how much it would cost to say bring you own +1 longsword and have it enchanted to deal 1d6 cold damage on top of the current 1d8, and how we’d compare that to walking into a shop and picking up a +1 longsword that’s damage was 1d8+1d6cold
Hopefully what I’m asking is clear here, any help would be greatly appreciated.
We are thinking that the weapon would have to be magical in some way prior to being enchanted and that attempts to enchant non magical weapons damage or break them as they aren’t prepared properly for the magic.
The more difficult part is determining the cost of having such an enchantment added to a weapon. We were thinking of charging by the power of the enchantment, so the bigger the damage die added to the weapon the more it would cost, potentially thinking of only adding 1d6 or 2d6 to keep things simple but could include other die on a scale.
We have been trying to figure out how much it would cost to say bring you own +1 longsword and have it enchanted to deal 1d6 cold damage on top of the current 1d8, and how we’d compare that to walking into a shop and picking up a +1 longsword that’s damage was 1d8+1d6cold
Hopefully what I’m asking is clear here, any help would be greatly appreciated.