reorith
2007-12-14, 01:58 AM
charnel guards are the remains of groups whose loyalty extended beyond death. people such as a company of soldiers engaged in a glorious struggle for liberty, or the followers of a martyr, seeking divinity are likely to eventually end up as charnel guards. they stand in defiance of death, animated by negative energy and the last remaining shreds of whatever ideal they had pursued with such devotion during their last moments. they appear as skeletons only, more serene and tranquil until they draw their steel and attempt to carve intruders with more cunning than a skeleton possesses
charnel guard
size/type: medium undead
hit dice: 3d12 (19 hp)
initiative: +2
speed: 30 feet
armor class: 16, touch 12, flat-footed 12 (+2 dex, +2 natural +2 shield)
base attack/grapple: +1/+3
attack: longsword +3 melee (1d8+2)
full attack: longsword +3 melee (1d8+2)
space/reach: 5 ft./5 ft.
special attacks:
special qualities: damage reduction 5/bludgeoning, darkvision 60 ft. undead traits
saves: fort +1, ref +3, will +3.
abilities: str 15, dex 15, con —, int 11, wis 10, cha 15.
skills: hide +8, intimidate +8, listen +8, move silently, +8, spot +2.
feats: alertness, combat reflexes.
enviroment: any, often underground.
organization: at least 4.
challange rating: 3
treasure: longsword, steel shield
alignment: neutral
advancement: —
level adjustment: —
charnel guard
size/type: medium undead
hit dice: 3d12 (19 hp)
initiative: +2
speed: 30 feet
armor class: 16, touch 12, flat-footed 12 (+2 dex, +2 natural +2 shield)
base attack/grapple: +1/+3
attack: longsword +3 melee (1d8+2)
full attack: longsword +3 melee (1d8+2)
space/reach: 5 ft./5 ft.
special attacks:
special qualities: damage reduction 5/bludgeoning, darkvision 60 ft. undead traits
saves: fort +1, ref +3, will +3.
abilities: str 15, dex 15, con —, int 11, wis 10, cha 15.
skills: hide +8, intimidate +8, listen +8, move silently, +8, spot +2.
feats: alertness, combat reflexes.
enviroment: any, often underground.
organization: at least 4.
challange rating: 3
treasure: longsword, steel shield
alignment: neutral
advancement: —
level adjustment: —