RandomFellow
2007-12-14, 11:27 AM
I'm mainly looking for feedback on whether or not the crunch is balanced...
Half-Devil Template
Unlike half-fiends, half-devils require a bit of artificial 'help' by either the devil or mortal involved in the breeding process. Half-Devils were originally created by Asmodeus's servants to serve as foot soldiers in his war against the Elven Pantheon. Modern Half-Devils serve as his agents on the Material Plane, subverting mortals into devilish pacts and striking down the forces of good. The conflict between Demons and Devils has long been fierce, and with the Devil's smaller population...it is better to conserve the core of one's strength and expend the less valuable troops on tasks less vital than survival of Devil-kind.
Unlike half-fiends, half-devils are neither mistreated or abused by devils more than any other creature. From the devil's world view...if it is weaker than me I own it, if it isn't...I avoid its attention so it cannot force me into servitude. Impure or not, many of Asmodeus's most powerful servants on the Material Plane are Half-Devils capable of striking down even a pure-blooded Pit Fiend.
Size and Type:
Same as base creature
Speed:
A half-devil has massive leathery wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s land speed with average maneuverability. If the base creature has a better fly speed, their existing fly speed gains a racial bonus of +10'.
Armor class:
The half-devil's leathery, hardened flesh gives him a +4 racial bonus to natural armor.
Attack:
A half-devil, without any existing natural weapons, has two claw attacks and a bite attack, and the claws are the primary natural weapon. The damage
{table=head]Size|Bite Damage|Claw Damage
Fine|1|—
Diminutive|1d2|1
Tiny|1d3|1d2
Small|1d4|1d3
Medium|1d6|1d4
Large|1d8|1d6
Huge|2d6|1d8
Gargantuan|3d6|2d6
Colossal|4d6|3d6
[/table]
Full Attack
A half-devil fighting without weapons uses both claws and its bite when making a full attack. If armed with weapon(s), it will substitute the weapon(s) in place of claw(s) as its primary weapon.
Special Attacks:
The base creature retains all existing special attacks.
Special Qualities:
Darkvision out to 60 feet.
Immunity to poison.
Resistance to acid 10, cold 10, electricity 10, sonic 5, and fire 10.
A half-devil’s natural weapons (or any manufactured weapon the half-devil) are treated as magic weapons as well as lawful evil aligned for the purpose of overcoming damage reduction.
Spell-like Abilities
A half-devil is able to cast Minor Image as a SLA once per day. A half-devil with 9 or more HD gains the ability to cast Greater Teleport (self plus carried objects only) at will. The caster level of all Half-Devil SLA's are equal to the Half-Devil's HD+2.
Change Shape (Su)
A Half-Devil can assume the form of any humanoid of the same size.
Abilities:
Increase from the base creature as follows: +2 Str, +2 Dex, +2 Con, +4 Int, +4 Wis, +4 Cha
Alignment
Any alignment. However, a Half-Devil will always detect as Lawful and Evil.
Challenge Rating:
Same as base creature.
Level Adjustment:
+3
CR Adjustment:
+2
Chosen of Asmodeus Template
The Chosen of Asmodeus are a group of the Archdevil's most powerful mortal agents. As such, they are both his greatest advantage and disadvantage over the eternal conflict for the souls of mortals. The Chosen are powerful beings of evil capable of silencing a cleric's cries for divine intervention from miles away.
Although it is said that a few cunning mortals have managed to entice Asmodeus into granting this boon without the obedience it implies. Such rumors are pure fiction, of course. Why would Asmodeus invest a mortal with a portion of his great power if that mortal would not obey his will?
"Chosen of Asmodeus" is an acquired template that can be added to any creature with either the Half-Devil template or the [Divine Blooded] subtype (referred to hereafter as the base creature).
Size and Type:
Same as base creature
Special Attacks:
The base creature retains all existing special attacks.
Rebuking Undead
A Chose of Asmodeus gains whichever of the following resulting a higher effective level for purposes of Rebuking:
The ability to Rebuke Undead as a cleric of the Chosen's HD+1.
The Chosen's effective cleric level for purposes of Rebuking Undead increases by 5.
Special Qualities:
A Chosen of Asmodeus retains all of the base creatures special qualities and gains Divine Interdiction, Aura of Evil, and Auravision.
Divine Interdiction (Su)
A Chosen of Asmodeus blocks any cleric who does not serve Asmodeus within a 10 mile radius. A cleric who fails a DC 10+Chosen's Cha Modifier Will save is prevented from preparing spells or Turning/Rebuking undead while they remain within 10 miles of the Chosen. A cleric who fails his Will save needs to merely leave the area for the effect to stop.
The Chosen of Asmodeus is unable to suppress this ability, ever. In addition, any Cleric affected by this ability (whether they succeed or not on their Will save) immediately knows both the cause and individual responsible.
Aura of Lawful Evil (Ex)
The Chosen of Asmodeus possesses both a lawful and an evil aura. Both auras are as strong as a cleric of the Chosen's HD+4.
Auravision (Su)
A Chosen of Asmodeus is able to view the aura of any creature or object within his view. He knows both sides of the person's aura (law/chaos-axis and good/evil-axis) as well as the strength of the Aura. If at any time, a Chosen of Asmodeus observes a Good aura of twice his HD he is considered Shaken until the source of the Good aura is no longer visible.
Abilities:
Increase from the base creature as follows: +8 Wis, +8 Cha
Alignment
Always Lawful Neutral, Lawful Evil, or Neutral Evil.
Challenge Rating:
Same as base creature.
Level Adjustment:
+2
CR Adjustment:
+1
Half-Devil Template
Unlike half-fiends, half-devils require a bit of artificial 'help' by either the devil or mortal involved in the breeding process. Half-Devils were originally created by Asmodeus's servants to serve as foot soldiers in his war against the Elven Pantheon. Modern Half-Devils serve as his agents on the Material Plane, subverting mortals into devilish pacts and striking down the forces of good. The conflict between Demons and Devils has long been fierce, and with the Devil's smaller population...it is better to conserve the core of one's strength and expend the less valuable troops on tasks less vital than survival of Devil-kind.
Unlike half-fiends, half-devils are neither mistreated or abused by devils more than any other creature. From the devil's world view...if it is weaker than me I own it, if it isn't...I avoid its attention so it cannot force me into servitude. Impure or not, many of Asmodeus's most powerful servants on the Material Plane are Half-Devils capable of striking down even a pure-blooded Pit Fiend.
Size and Type:
Same as base creature
Speed:
A half-devil has massive leathery wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s land speed with average maneuverability. If the base creature has a better fly speed, their existing fly speed gains a racial bonus of +10'.
Armor class:
The half-devil's leathery, hardened flesh gives him a +4 racial bonus to natural armor.
Attack:
A half-devil, without any existing natural weapons, has two claw attacks and a bite attack, and the claws are the primary natural weapon. The damage
{table=head]Size|Bite Damage|Claw Damage
Fine|1|—
Diminutive|1d2|1
Tiny|1d3|1d2
Small|1d4|1d3
Medium|1d6|1d4
Large|1d8|1d6
Huge|2d6|1d8
Gargantuan|3d6|2d6
Colossal|4d6|3d6
[/table]
Full Attack
A half-devil fighting without weapons uses both claws and its bite when making a full attack. If armed with weapon(s), it will substitute the weapon(s) in place of claw(s) as its primary weapon.
Special Attacks:
The base creature retains all existing special attacks.
Special Qualities:
Darkvision out to 60 feet.
Immunity to poison.
Resistance to acid 10, cold 10, electricity 10, sonic 5, and fire 10.
A half-devil’s natural weapons (or any manufactured weapon the half-devil) are treated as magic weapons as well as lawful evil aligned for the purpose of overcoming damage reduction.
Spell-like Abilities
A half-devil is able to cast Minor Image as a SLA once per day. A half-devil with 9 or more HD gains the ability to cast Greater Teleport (self plus carried objects only) at will. The caster level of all Half-Devil SLA's are equal to the Half-Devil's HD+2.
Change Shape (Su)
A Half-Devil can assume the form of any humanoid of the same size.
Abilities:
Increase from the base creature as follows: +2 Str, +2 Dex, +2 Con, +4 Int, +4 Wis, +4 Cha
Alignment
Any alignment. However, a Half-Devil will always detect as Lawful and Evil.
Challenge Rating:
Same as base creature.
Level Adjustment:
+3
CR Adjustment:
+2
Chosen of Asmodeus Template
The Chosen of Asmodeus are a group of the Archdevil's most powerful mortal agents. As such, they are both his greatest advantage and disadvantage over the eternal conflict for the souls of mortals. The Chosen are powerful beings of evil capable of silencing a cleric's cries for divine intervention from miles away.
Although it is said that a few cunning mortals have managed to entice Asmodeus into granting this boon without the obedience it implies. Such rumors are pure fiction, of course. Why would Asmodeus invest a mortal with a portion of his great power if that mortal would not obey his will?
"Chosen of Asmodeus" is an acquired template that can be added to any creature with either the Half-Devil template or the [Divine Blooded] subtype (referred to hereafter as the base creature).
Size and Type:
Same as base creature
Special Attacks:
The base creature retains all existing special attacks.
Rebuking Undead
A Chose of Asmodeus gains whichever of the following resulting a higher effective level for purposes of Rebuking:
The ability to Rebuke Undead as a cleric of the Chosen's HD+1.
The Chosen's effective cleric level for purposes of Rebuking Undead increases by 5.
Special Qualities:
A Chosen of Asmodeus retains all of the base creatures special qualities and gains Divine Interdiction, Aura of Evil, and Auravision.
Divine Interdiction (Su)
A Chosen of Asmodeus blocks any cleric who does not serve Asmodeus within a 10 mile radius. A cleric who fails a DC 10+Chosen's Cha Modifier Will save is prevented from preparing spells or Turning/Rebuking undead while they remain within 10 miles of the Chosen. A cleric who fails his Will save needs to merely leave the area for the effect to stop.
The Chosen of Asmodeus is unable to suppress this ability, ever. In addition, any Cleric affected by this ability (whether they succeed or not on their Will save) immediately knows both the cause and individual responsible.
Aura of Lawful Evil (Ex)
The Chosen of Asmodeus possesses both a lawful and an evil aura. Both auras are as strong as a cleric of the Chosen's HD+4.
Auravision (Su)
A Chosen of Asmodeus is able to view the aura of any creature or object within his view. He knows both sides of the person's aura (law/chaos-axis and good/evil-axis) as well as the strength of the Aura. If at any time, a Chosen of Asmodeus observes a Good aura of twice his HD he is considered Shaken until the source of the Good aura is no longer visible.
Abilities:
Increase from the base creature as follows: +8 Wis, +8 Cha
Alignment
Always Lawful Neutral, Lawful Evil, or Neutral Evil.
Challenge Rating:
Same as base creature.
Level Adjustment:
+2
CR Adjustment:
+1