Zenos
2007-12-14, 06:09 PM
I've been thinking about making races that actualy substitute elves, dwarves and halflings, since I frankly find they are overused, so I will write some short meat and see if it is viable to make some crunch. And if some of those races seem viable for LA, then so be it. I've got nothing against more people playing humans.
Substitute for elves:
Sardas: Sardas are catlike humanoids, most of them about 4'0 to 5'6 tall. They often have thick white or otherwise bright fur. They are actualy native outsiders, with an "immortal" lifespan, if a Sardas dies from violence it will die, but will then be reborn with the wisdom from it's earlier life. This leads to the Sardas race being extremly wise, in addition to their catlike agility.
The most prominent about their mental traits is that they are terribly arrogant, which can manifest as a tangible field around them, warding off blows, it's strenght based on the individuals strenght of personality. They live in deserts, in secluded oasises which they defend fanaticaly against evil creatures using hit-and-run tactics and their powerful composite bows in the flat areas surrounding their small paradises. Their society is formed of small clans loosely controled by the so-called Pride Lords. They have a high esteem for beauty and courage. Their god is Merket, god of Reincarnation and Patron of Arts.
Substitute for dwarves:
Scinci: This snakelike, isolationist race has a strong resemblance to kobolds in terms of paranoia and trapsmithing mastery, but whilst the Scinci are as tall as kobolds they have much more snakelike bodies, are both stronger and tougher and would almost never serve as mooks for some evil overlord. They are probably the most renowned craftsmen in the world, although they only create beautiful items when it coincides with what is the most effective shape of an item or if an item is made specifically to be beautiful.
They live for a rather long time, some Scinci have reached an age of five hundred years old.
They usualy live in tunnels hidden away in the tallest mountains they find.
Their culture is based around small clans of up to hundred Scinci, those clans being called Swarms, led in a democratic way by an individual called the First among Equals, who is seconded by a Champion, who is the best physical combatant and tactician in the Swarm. Their form of democracy is usualy a show of hands, because they are democratic about everything, do some spawn want to go play outside the caves? Show of hands! Should we trade with those hooligan giants? Show of hands!
When they fight, they mainly try to minimize casualties, and don't have anything against giving ground to the enemy.
Their culture values first and foremost skill at crafting, strategic/tactical-mindedness and social skills, of all things. Their main god is named Shaluin, god of craft and trading.
The last race, the Setirs I will wait with posting.
Substitute for elves:
Sardas: Sardas are catlike humanoids, most of them about 4'0 to 5'6 tall. They often have thick white or otherwise bright fur. They are actualy native outsiders, with an "immortal" lifespan, if a Sardas dies from violence it will die, but will then be reborn with the wisdom from it's earlier life. This leads to the Sardas race being extremly wise, in addition to their catlike agility.
The most prominent about their mental traits is that they are terribly arrogant, which can manifest as a tangible field around them, warding off blows, it's strenght based on the individuals strenght of personality. They live in deserts, in secluded oasises which they defend fanaticaly against evil creatures using hit-and-run tactics and their powerful composite bows in the flat areas surrounding their small paradises. Their society is formed of small clans loosely controled by the so-called Pride Lords. They have a high esteem for beauty and courage. Their god is Merket, god of Reincarnation and Patron of Arts.
Substitute for dwarves:
Scinci: This snakelike, isolationist race has a strong resemblance to kobolds in terms of paranoia and trapsmithing mastery, but whilst the Scinci are as tall as kobolds they have much more snakelike bodies, are both stronger and tougher and would almost never serve as mooks for some evil overlord. They are probably the most renowned craftsmen in the world, although they only create beautiful items when it coincides with what is the most effective shape of an item or if an item is made specifically to be beautiful.
They live for a rather long time, some Scinci have reached an age of five hundred years old.
They usualy live in tunnels hidden away in the tallest mountains they find.
Their culture is based around small clans of up to hundred Scinci, those clans being called Swarms, led in a democratic way by an individual called the First among Equals, who is seconded by a Champion, who is the best physical combatant and tactician in the Swarm. Their form of democracy is usualy a show of hands, because they are democratic about everything, do some spawn want to go play outside the caves? Show of hands! Should we trade with those hooligan giants? Show of hands!
When they fight, they mainly try to minimize casualties, and don't have anything against giving ground to the enemy.
Their culture values first and foremost skill at crafting, strategic/tactical-mindedness and social skills, of all things. Their main god is named Shaluin, god of craft and trading.
The last race, the Setirs I will wait with posting.