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View Full Version : DM Help Can you check my math, please?



Jon_Dahl
2024-03-08, 06:57 AM
I have tried to create a "vanilla" ogre dire wereboar (natural lycantrope), 100% according to the rules. Does the math check out?

https://i.postimg.cc/P5xYnft2/Ogre-dire-wereboar.png


Ogre Dire Wereboar
Ogre Dire Wereboar Giant Form Ogre Dire Wereboar Dire Boar Form Ogre Dire Wereboar Hybrid Boar Form
Size/Type:
Large Giant (Shapechanger)
Large Giant (Shapechanger)
Large Giant (Shapechanger)

Hit Dice:
4d8+11 plus 7d8+49 (109 hp) 4d8+11 plus 7d8+49 (109 hp) 4d8+11 plus 7d8+49 (109 hp)
Initiative:
-1
-1
-1

Speed:
30 ft. in hide armor (6 squares); base speed 40 ft. 40 ft. (8 squares) 40 ft. (8 squares)
Armor Class:
18 (-1 size, -1 Dex, +7 natural, +3 hide armor), touch 8, flat-footed 18
16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16
16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16

Base Attack/Grapple:
+8/+17
+8/+25 +8/+25
Attack:
Greatclub +13 melee (2d8+7) or javelin +6 ranged (1d8+5)
Gore +20 melee (1d8+19) Greatclub +21 melee (2d8+19) or claw +20 melee (1d6+13)

Full Attack:
Greatclub +13/+8 melee (2d8+7) or javelin +6 ranged (1d8+5)
Gore +20 melee (1d8+19) Greatclub +21/+16/+11 melee (2d8+13) and gore +15 melee (1d8+6); or 2 claws +20 melee (1d6+13) and gore +15 melee (1d8+6)

Space/Reach:
10 ft./10 ft. 10 ft./5 ft. 10 ft./10 ft.
Special Attacks:
Curse of lycanthropy Curse of lycanthropy
Special Qualities:
Alternate form, boar empathy, ferocity, low-light vision, scent
Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent

Saves:
Fort +11, Ref +8, Will +9
Fort +14, Ref +8, Will +9
Fort +14, Ref +8, Will +9

Abilities:
Str 21, Dex 8, Con 15, Int 6, Wis 12, Cha 7 Str 37, Dex 8, Con 21, Int 6, Wis 12, Cha 7 Str 37, Dex 8, Con 21, Int 6, Wis 12, Cha 7
Skills:
Climb +5, Listen +7, Spot +6
Climb +8, Listen +7, Spot +6
Climb +8, Listen +7, Spot +6

Feats:
Alertness, Endurance, Iron Will, Toughness, Weapon Focus (greatclub) (same as giant form) (same as giant form)
Challenge Rating:
7 7 7
Treasure:
Standard Standard Standard
Alignment:
Always neutral Always neutral Always neutral
Advancement:
By character class By character class By character class
Dire wereboars in giant form look much like normal hill giants, though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill giant and natural lycanthrope with normal ability scores for a hill giant.
Alternate Form (Su)
A dire wereboar can assume a bipedal hybrid form or the form of a dire boar.
Boar Empathy (Ex)
Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.
Curse of Lycanthropy (Su)
Any humanoid or giant hit by a dire wereboar’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Ferocity (Ex)
A dire wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Jon_Dahl
2024-03-09, 03:59 AM
Pretty please?

loky1109
2024-03-09, 06:21 AM
Iron Will should have "B" - it's bonus feat.
Climb in boar and hybrid forms should be +13.
Reflex should be +5.
Full attack with club only +21/+16. You don't have BAB for third attack (you need +11).

Jon_Dahl
2024-03-09, 09:15 AM
Iron Will should have "B" - it's bonus feat.
Climb in boar and hybrid forms should be +13.
Reflex should be +5.
Full attack with club only +21/+16. You don't have BAB for third attack (you need +11).

Thank you very much.