poopyloop
2024-03-10, 04:23 PM
Hey all
I had recently come across the blood domain cleric and the first level feature struck me as interesting
Bloodletting Focus
-From 1st level, your divine magics draw the blood from inflicted wounds, worsening the agony of your nearby foes. When you use a spell of 1st level or higher to inflict damage to any creatures that have blood, those creatures suffer additional necrotic damage equal to 2 + the spells level.
Now I don't normally play casters as straight up damage dealers, but adding additional damage seems like an effective way to do it. Thinking more about it, I thought a classic evoker would combo well with it, adding INT mod to damage eventually at lv 10. But I wondered if there were other possible combinations I could work off of aside from these subclasses.
What I'm looking for is addition to damage or other boost to AoE spells, not singe target. I'm aware of the Hexvoker and it just doesn't really interest me, I'm much more interested in how to make AoE damage spells more powerful, and with as little multiclassing as possible. As much as I love multiclassing, it slows progression of the better damaging spells at higher levels, but a bit is still welcomed.
I figure Evoker is probably the best class to take the majority of levels in, as most of its subclass abilities are ideal for AoE blasting (go figure)
While I was focused more on adding damage, any other non-damaging ability that still improves AoE spells is also very welcomed. Sculpt spells is fantastic and doesn't boost any damage at all.
Adding to a specific type of damage (like the draconic sorcerer's elemental affinity) isn't really what I'm looking for. An elemental mage is cool, but I am looking for generic boosts like the blood cleric. Adding additional of a type of damage on a specific set of creatures is a little limiting, but its a lv 1 ability and will still hit the majority of creatures for some extra damage. There's also the arcane firearm from the artillerist but that only works on artificer spells, so not particularly helpful.
Any other abilities you would add to such a character?
I had recently come across the blood domain cleric and the first level feature struck me as interesting
Bloodletting Focus
-From 1st level, your divine magics draw the blood from inflicted wounds, worsening the agony of your nearby foes. When you use a spell of 1st level or higher to inflict damage to any creatures that have blood, those creatures suffer additional necrotic damage equal to 2 + the spells level.
Now I don't normally play casters as straight up damage dealers, but adding additional damage seems like an effective way to do it. Thinking more about it, I thought a classic evoker would combo well with it, adding INT mod to damage eventually at lv 10. But I wondered if there were other possible combinations I could work off of aside from these subclasses.
What I'm looking for is addition to damage or other boost to AoE spells, not singe target. I'm aware of the Hexvoker and it just doesn't really interest me, I'm much more interested in how to make AoE damage spells more powerful, and with as little multiclassing as possible. As much as I love multiclassing, it slows progression of the better damaging spells at higher levels, but a bit is still welcomed.
I figure Evoker is probably the best class to take the majority of levels in, as most of its subclass abilities are ideal for AoE blasting (go figure)
While I was focused more on adding damage, any other non-damaging ability that still improves AoE spells is also very welcomed. Sculpt spells is fantastic and doesn't boost any damage at all.
Adding to a specific type of damage (like the draconic sorcerer's elemental affinity) isn't really what I'm looking for. An elemental mage is cool, but I am looking for generic boosts like the blood cleric. Adding additional of a type of damage on a specific set of creatures is a little limiting, but its a lv 1 ability and will still hit the majority of creatures for some extra damage. There's also the arcane firearm from the artillerist but that only works on artificer spells, so not particularly helpful.
Any other abilities you would add to such a character?