Samael Morgenst
2024-03-21, 05:02 PM
In the Libris Mortis there's the option to get zombies and skeletons as followers... which does not makes much sense.
Mindless undead are not followers, they are controlled in a quite specific way through the appropriate spells or a cleric Rebuke Undead class feature.
Yet I found that spell, in the Libris Mortis , that gives a low - but humanlike - intelligence to previously mindless undeads (6 to 10 at best if I remember well). Their Charisma is not mentioned to change so I guess it stays at 1.
AWAKEN UNDEAD
Necromancy [Evil]
Level: Deathbound 6, sorcerer/wizard 7
Components: M, S, V, XP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: All mindless undead within a
circle 25 ft. in radius + 5 ft./2 levels
Duration: Permanent (D)
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)
This spell grants intelligence to mindless
undead such as skeletons and zombies.
Undead with Intelligence scores are
unaffected. Mindless undead within
the radius gain Intelligence 4+1d6.
Undead cannot gain more intelligence
than typical of their original kind. A
skeletal dog simply has Intelligence 2,
while a skeletal orc makes the die roll
but can’t have more than Intelligence 8.
Undead do not regain any skills or feats
they had in life.
Undead regain the armor and weapon
profi ciencies they had in life (assume
the undead were formerly warriors
unless your DM specifi es otherwise)
and will don armor and take up weapons while obeying your commands. A
zombie fi ghter can wear any armor and
wield any simple or martial weapon,
while a zombie warhorse can wear any
armor.
Undead also regain any extraordinary
abilities they had in life, such as poison
or scent.
Awakened undead gain a +2 profane
bonus on their Will saving throws to
resist control undead. Awakened undead
also gain +2 turn resistance (or retain
their own turn resistance, if any, and if
it is better than +2).
Material Component: A humanoid
fi ngerbone.
XP Cost: 200 XP.
How would they behave?
Would they be able to speak? Reason? Learn, mabye?
Mindless undead are not followers, they are controlled in a quite specific way through the appropriate spells or a cleric Rebuke Undead class feature.
Yet I found that spell, in the Libris Mortis , that gives a low - but humanlike - intelligence to previously mindless undeads (6 to 10 at best if I remember well). Their Charisma is not mentioned to change so I guess it stays at 1.
AWAKEN UNDEAD
Necromancy [Evil]
Level: Deathbound 6, sorcerer/wizard 7
Components: M, S, V, XP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: All mindless undead within a
circle 25 ft. in radius + 5 ft./2 levels
Duration: Permanent (D)
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)
This spell grants intelligence to mindless
undead such as skeletons and zombies.
Undead with Intelligence scores are
unaffected. Mindless undead within
the radius gain Intelligence 4+1d6.
Undead cannot gain more intelligence
than typical of their original kind. A
skeletal dog simply has Intelligence 2,
while a skeletal orc makes the die roll
but can’t have more than Intelligence 8.
Undead do not regain any skills or feats
they had in life.
Undead regain the armor and weapon
profi ciencies they had in life (assume
the undead were formerly warriors
unless your DM specifi es otherwise)
and will don armor and take up weapons while obeying your commands. A
zombie fi ghter can wear any armor and
wield any simple or martial weapon,
while a zombie warhorse can wear any
armor.
Undead also regain any extraordinary
abilities they had in life, such as poison
or scent.
Awakened undead gain a +2 profane
bonus on their Will saving throws to
resist control undead. Awakened undead
also gain +2 turn resistance (or retain
their own turn resistance, if any, and if
it is better than +2).
Material Component: A humanoid
fi ngerbone.
XP Cost: 200 XP.
How would they behave?
Would they be able to speak? Reason? Learn, mabye?