merrja666
2007-12-15, 04:04 PM
Force Mage - A nice force-based spellcasting PrC
I like force spells - for they are namely a) invisible and b) handy, but I seem to be alone, as many people prefer spellcasting PrCs that make things/people/planets explode or turn to molten slag. I'm not against a nice bit of molten slag, but I think that people can get a bit too obsessed about that kind of stuff. Meh...
Requirements: Spell Focus (Abjuration), Spell Focus (Evocation), Able to cast Wall of Force
Good Saves = Will
Bad Saves = Fort, Ref
1 - Arcane Armour, +1 CL of existing arcane spellcasting class
2 - Force Substitution, +1 CL of existing arcane spellcasting class
3 - +1 Cl on Force Spells, +1 CL of existing arcane spellcasting class
4 - Faster Force Spells, +1 CL of existing arcane spellcasting class
5 - +1 CL of existing arcane spellcasting class
6 - +1 Cl on Force Spells, +1 CL of existing arcane spellcasting class
7 - +1 CL of existing arcane spellcasting class
8 - Faster Force Spells, +1 CL of existing arcane spellcasting class
9 - +1 Cl on Force Spells, +1 CL of existing arcane spellcasting class
10 - As One with Force, +1 CL of existing arcane spellcasting class
Arcane Armour - you gain an arcane bonus to your AC equal to the amount of levels you have in Force Mage. This may be not be dispelled, but is nullified my an Anitmagic Field or a similar effect.
Force Substitution - you may change 1 spell/level in Force Mage to have the 'Force' spell descriptor. There is no change to the Spell's level.
Faster Force Spells - The casting time for Force Spells decreases by 1. (Full Round to Standard, Standard to Move, Move to Swift, Swift to Immediate, Immediate to Free.)
As One with Force - you become an Outsider, gain DR 10/-, gain a flight (Perfect) speed equal to your base land speed, or if you already have flight, it improves by 30', may pass through Force structures (Wall of Force, Forcecage, etc) as if they were not there, and are immune to all spells with the Force descriptor, and due to your Force nature, are considered to have Superior Invisiblity.
I think that this is a bit overpowered, but as you take this at either ECL 9 or 10, becoming (in effect) a Force Elemental at ECL 19 or 20 seems OK. (to me)
I like force spells - for they are namely a) invisible and b) handy, but I seem to be alone, as many people prefer spellcasting PrCs that make things/people/planets explode or turn to molten slag. I'm not against a nice bit of molten slag, but I think that people can get a bit too obsessed about that kind of stuff. Meh...
Requirements: Spell Focus (Abjuration), Spell Focus (Evocation), Able to cast Wall of Force
Good Saves = Will
Bad Saves = Fort, Ref
1 - Arcane Armour, +1 CL of existing arcane spellcasting class
2 - Force Substitution, +1 CL of existing arcane spellcasting class
3 - +1 Cl on Force Spells, +1 CL of existing arcane spellcasting class
4 - Faster Force Spells, +1 CL of existing arcane spellcasting class
5 - +1 CL of existing arcane spellcasting class
6 - +1 Cl on Force Spells, +1 CL of existing arcane spellcasting class
7 - +1 CL of existing arcane spellcasting class
8 - Faster Force Spells, +1 CL of existing arcane spellcasting class
9 - +1 Cl on Force Spells, +1 CL of existing arcane spellcasting class
10 - As One with Force, +1 CL of existing arcane spellcasting class
Arcane Armour - you gain an arcane bonus to your AC equal to the amount of levels you have in Force Mage. This may be not be dispelled, but is nullified my an Anitmagic Field or a similar effect.
Force Substitution - you may change 1 spell/level in Force Mage to have the 'Force' spell descriptor. There is no change to the Spell's level.
Faster Force Spells - The casting time for Force Spells decreases by 1. (Full Round to Standard, Standard to Move, Move to Swift, Swift to Immediate, Immediate to Free.)
As One with Force - you become an Outsider, gain DR 10/-, gain a flight (Perfect) speed equal to your base land speed, or if you already have flight, it improves by 30', may pass through Force structures (Wall of Force, Forcecage, etc) as if they were not there, and are immune to all spells with the Force descriptor, and due to your Force nature, are considered to have Superior Invisiblity.
I think that this is a bit overpowered, but as you take this at either ECL 9 or 10, becoming (in effect) a Force Elemental at ECL 19 or 20 seems OK. (to me)