Leliel
2007-12-15, 05:22 PM
The Illuminati. The Patriots. The Knights Templar. The Gnomes of Zürich (no offense to any Swiss people on this board).
Everyone, at some point or another, has encountered the concept of the "Ancient Conspiracy", those conspiracy-theorized bastards that, quote "control everything".
During my musings, however, I thought to myself, "Assuming the "Shadow Government" is a real entity, I wonder what life is like from their prospective? After all the universe is chaotic, and from the point of view of the "True Ruler of The World", he's only keeping us mundane folks safe. Are the Illuminati, from a certain perspective, good?" During that same session: "How do I put this into a D&D game?" So here's the cinch:
Players are the non-evil "Men in Black" of a Illuminati-type organization. Using their highly skilled manipulative abilities, they have to guide "official" governments to keep the organization in power, and hopefully achieve some of their ends, which will make the world the world a better place. All this while trying to deal with corrupt members of the conspiracy, other, not as nice Ancient, World-Owning Conspiracies, and trying to maintain an official identity of fairly innocuous people (who may or may not be "mild mannered reporters").
So is this a good idea? How would you go about a game like this? How would the player's orginazation be structured? What would be some good antagonist ideas? What should be the "origin story" of the PC's conspiracy? How many uses of the word "Fnord" be tolerated?
The Illumanati are looking forward to your responses, posters.
Everyone, at some point or another, has encountered the concept of the "Ancient Conspiracy", those conspiracy-theorized bastards that, quote "control everything".
During my musings, however, I thought to myself, "Assuming the "Shadow Government" is a real entity, I wonder what life is like from their prospective? After all the universe is chaotic, and from the point of view of the "True Ruler of The World", he's only keeping us mundane folks safe. Are the Illuminati, from a certain perspective, good?" During that same session: "How do I put this into a D&D game?" So here's the cinch:
Players are the non-evil "Men in Black" of a Illuminati-type organization. Using their highly skilled manipulative abilities, they have to guide "official" governments to keep the organization in power, and hopefully achieve some of their ends, which will make the world the world a better place. All this while trying to deal with corrupt members of the conspiracy, other, not as nice Ancient, World-Owning Conspiracies, and trying to maintain an official identity of fairly innocuous people (who may or may not be "mild mannered reporters").
So is this a good idea? How would you go about a game like this? How would the player's orginazation be structured? What would be some good antagonist ideas? What should be the "origin story" of the PC's conspiracy? How many uses of the word "Fnord" be tolerated?
The Illumanati are looking forward to your responses, posters.