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Nuptup
2024-04-10, 07:07 PM
Unseelie Agent Dedication (Feat 2)
[Uncommon] , [Archetype] , [Dedication]
Prerequisites: You must worship or serve powerful Fey.
Your patron has deemed you worthy to wield a part of it's power, teaching you how to harness it. You become trained in Deception and Nature; If you were already trained, you become an expert instead. When you select the Unseelie Agent Dedication, you gain the Shadow-Wrought Weapon cantrip. You’re trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for unseelie agent archetype spells is Charisma, and they are primal spells.
Special: You cannot select another dedication feat until you have gained two other feats from the Unseelie Agent archetype.
Shadow-Wrought Weapon (Cantrip 1)
[Uncommon] , [Conjuration]
Cast [1 action]: somatic
Requirements: You have a free hand.
You call forth a weapon made of shadows that is always cold to the touch and often very extravagant. Each time you summon your Shadow-Wrought Weapon, choose a form for it to take from among the weapon types you are proficient with. It uses the statistics appropriate for that weapon type with the exception of using your Charisma Modifier for attack rolls instead of Strength or Dexterity.
You can add potency and striking runes to any weapon made in this way and you can add property runes with the following changes and restrictions. You can apply any property runes that you want to the Shadow-Wrought Weapon, however the weapon you create can only benefit from property runes that the specific type of conjured weapon would benefit from. For clarification, see the Modular weapon trait.
You can create up to two Shadow-Wrought Weapons at any time. If your Shadow-Wrought Weapon is not in your hand at the end of your turn the weapon dissappears. Additionally, you can spend 10-minutes performing a ritual with a specific weapon to assimilate it into your Shadow-Wrought Weapon Collection, allowing you to conjure that specific weapon with it's specific effects. This weapon will gain the benefit of any potency or striking runes you have applied to your Shadow-Wrought Weapon, but any unique properties that it possesses will only activate when you conjure that specific weapon.

Shadow-Wrought Armor (Feat 4)
[Archetype]
Prerequisites: Unseelie Agent Dedication
Your patron has deemed you worthy of their protection. You gain the Shadow-Wrought Armor cantrip and you must choose a type of armor that you are proficient with to use as a base for your Shadow-Wrought Armor.
Shadow-Wrought Armor (Cantrip 1)
[Uncommon] , [Conjuration]
Cast [1 action]: somatic
Requirements: You are not wearing armor.
You call forth a suit of armor made of complex shadows that is often very ornate and excessive. You can add potency, resilient and property runes to it as normal. You can only have one Shadow-Wrought Armor at any time. You can dismiss your Shadow-Wrought Armor as a free action.

Primal Smite (Feat 4)
[Archetype]
Prerequisites: Unseelie Agent Dedication
Your patron teaches you the ways of the elements, allowing you to harness them. You gain the Primal Smite focus spell and a focus pool of 1 focus Point that you can recover using the Refocus activity by meditating with your Shadow-Wrought Weapon.
Primal Smite (Level 2 Focus Spell)
[Uncommon] , [Evocation]
Cast [2 actions]: verbal
Requirements: Wielding your Shadow-Wrought Weapon
You raise your weapon and chant an evocation as you imbue the weapon with the primal energies of nature. Make a Strike with your Shadow-Wrought Weapon and choose one of the following cantrip effects to add to the strike:
Acid Splash: Treat the target of your strike as if you had cast acid splash, using your weapon attack roll in-place of a spell attack. You are can choose to be immune to the splash damage.
Electric Arc: Treat the target of your strike and one other creature within 30 feet of the target as if you had cast electric arc, treating a weapon attack success as a failed save and a critical success as a critically failed save.
Produce Flame: Treat the target of your strike as if you had cast produce flame, using your weapon attack roll in-place of a spell attack.
Ray of Frost: Treat the target of your strike as if you had cast ray of frost, using your weapon attack roll in-place of a spell attack.
Tanglefoot: Treat the target of your strike as if you had cast tanglefoot, using your weapon attack roll in-place of a spell attack.
Heightened (varies): Heighten the effect according to the associated cantrip.
Fey Barrier (Feat 6)
[Archetype]
Prerequisites: Unseelie Agent Dedication
Your have learned how to use your shadows to protect yourself and allies in new ways. You gain the Fey Barrier Focus Spell and a focus pool of 1 focus Point that you can recover using the Refocus activity by meditating with your Shadow-Wrought Weapon. If you already have a focus point pool, increase the number of focus Points in your focus pool by 1.
Fey Barrier (Level 3 Focus Spell)
[Uncommon] , [Abjuration]
Cast [1 action]: verbal
Duration: Sustained up to 1 minute
Range: 60 feet
Target: 1 Friendly Creature or Yourself
With a quick phrase, you wrap yourself or a friendly creature in a barrier of shadows, hiding their exact location and movements. While the effect lasts, the target is concealed to anyone outside the barrier and they treat all creatures as if they were flat-footed.This Archetype hasn't been playtested yet, but I'd like to see what other members might think about how it looks.