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Nuptup
2024-04-10, 08:23 PM
Great-Weapon Dedication (Feat 2)
[Archetype] , [Dedication]
Prerequisites: strength score of 16 or higher
You have an exceptionally strong build, allowing you to heft the mightiest of weapons. You increase the size catagory of weapons that you can wield by one step. You gain access to one such larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295). When wielding such a weapon in combat, increase the damage you deal with that weapon by 2. While wielding this weapon you have the clumsy 1 condition (page 618) or increase that condition by 1 because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.
Special: You cannot select another dedication feat until you have gained two other feats from the Great-Weapon archetype.

Knockdown (Feat 4)
[Archetype]
Prerequisites: Great-Weapon Dedication
Requirements: You are wielding a weapon sized for a creature larger than you.
[2 actions]
You deliver a hearty blow to knock a foe to the ground. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.

Cleave (Feat 6)
[Archetype]
Prerequisites: Great-Weapon Dedication
Requirements: You are wielding a weapon sized for a creature larger than you.
Trigger: Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.
You swing clear through one foe and into another. Make a melee Strike against the second foe.

Improved Knockdown (Feat 8)
[Archetype]
Prerequisites: Knockdown
You can dash your foe to the ground with a single blow. When you use Knockdown, instead of making a Strike followed by a Trip, you can attempt a single Strike. If you do and your Strike hits, you also apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon’s damage die size instead of the regular die size for the damage from a critical Trip.

Great Cleave (Feat 10)
[Archetype]
Prerequisites: Cleave
The weight of your weapon carries it through multiple foes. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.
This Archetype is designed to be a way for non Giant Instinct Barbarians to get access to over-sized weapons. In general, it is a simple dedication that grants access and the associated penalties with oversized weapons in-line with the Giant Instinct barbarian, then it grants some large-weapon compatible feats as well that make sense. It's not anything too complicated, just a way to have a huge weapon without being forced into one very specific build.