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View Full Version : D&D 4e [D&D 4e] Vampire: Character Theme (PEACH)



Nuptup
2024-04-10, 11:49 PM
You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmares. Normal emotions have become alien to you. Only cold , gnawing hunger remains. Most of those who become vampires are victims of monstrous attacks, created by a callous hunter who drained them dry of blood and life force, then cast them aside. Others seek out this path from their own fear of inarmity and death, discovering the arcane rites and alchemical formulas that promise dark power. In some cases, a character finds his or her vampirism invoked by an ancient family curse, or that he or she is a member of an extended clan of vampires who pass their blood down to those they deem worthy-whether by choice or not. Whatever their origins, vampire characters are not slaves to their creators. Even those beholden to an older vampire retain free will, and have a chance to avoid sinking into the bestial depravity so common among their kind. Vampire characters are the most exceptional examples of those who carry this dark curse, using their powers not solely for murder and personal gain. Some become the greatest of heroes, but even those vampires are aware that few among the common folk have the ability to see past the frightening reality of their dark nature. Avoiding the scrutiny of superstitious folk and disguising his or her needs and abilities serves a vampire best.

Vampire Starting Feature (1st level): Due to your recent vampirism, you gain the following features from the Vampire class, with the listed changes:

Child of the Night

You low-light vision instead of darkvision.
You do not gain the resist 5 necrotic.


Enduring Soul

The amount of Regeneration you gain while Bloodied is equal to 2.


Blood Drinker

The Trigger for this power is now "You hit an enemy with a melee attack."
This power does not grant extra damage and instead only grants a healing surge.


You are considered a Vampire (Class) for the purposes of meeting prerequisites for feats and you can take utility powers from the Vampire class.

Vampire Level 5 Feature (5th level): Your unnatural charm grants you a +2 power bonus to Bluff checks and Diplomacy checks.

Vampire Level 10 Feature (10th level): You get the full benefit of the Child of the Night Vampire class feature and the amount of regeneration you gain while bloodied from the Enduring Soul Vampire class feature is increased to your Charisma or Constitution Modifier, whichever is higher.