saucerhead
2024-04-11, 12:50 PM
Hello all,
My group has recently started a new campaign set in Drakkenheim. The 2nd level party consists of:
Elven Artificer, Vhuman monk, Chuman wild/genie Sorlock, Tabaxi paladin, and my Vhuman fighter.
We rolled stats and I ended up taking +1 str & skill expert feat: athletics, unarmed fighting style,
ST17, DX14, CN16, IN12, WS13, CH9 and a campaign specific background as a devout missionary. (Nature and Religion skills)
We have been in a few fights with goblins and kobolds and progressed from 1st level to 2nd. I am the tank and had planned on choosing the Rune Knight subclass at 3rd level and was leaning towards tavern brawler feat at 4th. I currently fight with chainmail, sword and shield, but have been dropped to zero in every fight so far. The artificer has been kinda forced into a healer role with the paladin helping out. The setting of Drakkenheim is interesting, but tough and the DM also established in session zero that long rests do not restore hit points. At this point we do not have any NPCs in the party, but we have been asking around about a cleric. The cost of basic items and crafting materials are quadruple the book price, since we are living in a boom town, also making healing potions all but out of reach. LOL
I briefly considered taking a level of cleric instead of 2nd level fighter, but as the tank decided to stay single classed for now. I have also read other threads and learned more about the aberrant dragonmark feat and magic initiate feat which are both interesting options. Anyways, it has me second guessing my initial plans and I am looking for a little advice on sub-class and Feats. Any suggestions? We are not limited from any books as far as I know.
(The monk is probably going to be Kensai as he has Sharpshooter. The paladin is probably going to be Oath of Vengence. Not sure what the Artificer has planned. The sorlock and I have talked about using spike growth with grappling in the future, but that is a couple levels away.)
My group has recently started a new campaign set in Drakkenheim. The 2nd level party consists of:
Elven Artificer, Vhuman monk, Chuman wild/genie Sorlock, Tabaxi paladin, and my Vhuman fighter.
We rolled stats and I ended up taking +1 str & skill expert feat: athletics, unarmed fighting style,
ST17, DX14, CN16, IN12, WS13, CH9 and a campaign specific background as a devout missionary. (Nature and Religion skills)
We have been in a few fights with goblins and kobolds and progressed from 1st level to 2nd. I am the tank and had planned on choosing the Rune Knight subclass at 3rd level and was leaning towards tavern brawler feat at 4th. I currently fight with chainmail, sword and shield, but have been dropped to zero in every fight so far. The artificer has been kinda forced into a healer role with the paladin helping out. The setting of Drakkenheim is interesting, but tough and the DM also established in session zero that long rests do not restore hit points. At this point we do not have any NPCs in the party, but we have been asking around about a cleric. The cost of basic items and crafting materials are quadruple the book price, since we are living in a boom town, also making healing potions all but out of reach. LOL
I briefly considered taking a level of cleric instead of 2nd level fighter, but as the tank decided to stay single classed for now. I have also read other threads and learned more about the aberrant dragonmark feat and magic initiate feat which are both interesting options. Anyways, it has me second guessing my initial plans and I am looking for a little advice on sub-class and Feats. Any suggestions? We are not limited from any books as far as I know.
(The monk is probably going to be Kensai as he has Sharpshooter. The paladin is probably going to be Oath of Vengence. Not sure what the Artificer has planned. The sorlock and I have talked about using spike growth with grappling in the future, but that is a couple levels away.)