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Easy e
2024-04-11, 02:20 PM
Greetings,

I am having a tough time wrapping my heads around how Zones work in various Modiphius 2d20 systems. Can someone point me to a good actual play, blog, module, etc. that really lays out Zones in a way I can wrap my head around?

Thanks in advance.

Beelzebub1111
2024-04-14, 10:41 AM
Honestly, I don't play with zone rules that much. It's an attempt at bridging the gap between theater of the mind and somethin more mechanical and I don't think it works in most cases. Basically it boils down to range for movement and range for attacking. Like a river could be a separate zone from the other sides to represent the difficulty for getting to the other side, but somehow it also counts as long for weapon rage which affects the verisimilitude.

I've used it in Conan and Soulbound but honestly I think it was intended to be handwaved away, which IMO makes a bad rule.

Balain
2024-04-17, 09:22 PM
We played Conan 2d20 online awhile back. From what I recall, we marked out zones on the map. Don't recall the exact zones now, but characters adjacent were in melee, in the same zone, close, one zone away far, etc. What ever they are in 2d20 again.

We recently tried Daggerheart Beta. They also use zones, but sugest for mor tactile combat, melee is 5 feet, very close is 5 to 10 feet, close is 10 to 30 feet, far is 30-100feet(something like that),, very far is 100+ feet

Easy e
2024-04-29, 11:37 AM
I get a bit confused on the fact that there is a -1 Momentum when changing Zones, as that seems to be a hinderance to moving between Zones.

Grod_The_Giant
2024-05-12, 09:27 AM
I'm not familiar with Modiphius, but based on the responses so far they sound similar to the ones in Fate--you might have more luck looking for advice there.

Thane of Fife
2024-05-20, 10:10 PM
Is there a specific thing that's giving you trouble with them? If you're trying to get an idea as to how to map them to an area, maybe look at some of the boards from the Conan board game (https://the-overlord.net/index.php?/forum/20-maps-and-boards/). They're designed to be compatible.


I get a bit confused on the fact that there is a -1 Momentum when changing Zones, as that seems to be a hinderance to moving between Zones.

I only have the Conan 2D20 game, but I'm not sure what you're referring to here.

Easy e
2024-05-21, 09:49 AM
It can be a hinderance as the players have to "Build momentum" by doing stuff and winning challenge tests. However, by moving from Zone 1 to Zone 2 you lose hard-won momentum. This creates a sort of "friction" for players to not want to move zones, but instead draw threats to their own zone. It can also be weird if you are using Zones as smaller areas in a room/location, or even hit locations in a 1-on-1 fight.

However, this has been a helpful discussion to just wrap my head around the idea of Zones a bit better.

Thane of Fife
2024-05-21, 04:17 PM
It can be a hinderance as the players have to "Build momentum" by doing stuff and winning challenge tests. However, by moving from Zone 1 to Zone 2 you lose hard-won momentum. This creates a sort of "friction" for players to not want to move zones, but instead draw threats to their own zone. It can also be weird if you are using Zones as smaller areas in a room/location, or even hit locations in a 1-on-1 fight.

No, I meant that I'm not sure why you think that you lose momentum when changing zones. I don't remember anything like that when I played it, and I don't see anything like that in a quick look back to the book, so I'm not sure what you're thinking of.

Easy e
2024-05-21, 04:54 PM
No, I meant that I'm not sure why you think that you lose momentum when changing zones. I don't remember anything like that when I played it, and I don't see anything like that in a quick look back to the book, so I'm not sure what you're thinking of.

I will have to go look in my DUNE book. That is the 2D20 system I am using, so maybe it varies?

I don't have it handy at the moment.