Job
2024-04-17, 03:58 PM
Hello,
Just submitting a custom elemental for the plane of radiance from assembled bits of lore and other attempts. Please tell me what you think.
Radiance Elemental, Large
Size/Type: Large Elemental (Fire, Extraplanar, Incorporeal)
Hite Dice: 8d8+8 (44 hp)
Initiative: +8
Speed: Fly 50 ft. (perfect)
Armor class: 15 (-1 size, +4 Dex, +2 deflection), touch 15, flat-footed 11
Base attack/grapple: +6/-
Attack: Incorporeal touch +9 melee (3d6 Fire)
Full Attacks: 2 Incorporeal touches +9 melee (3d6 Fire)
Special Attacks: Blinding Flash, Consume Darkness, SLAs
Special Qualities: Darkvision 60ft., Elemental Traits, Incorporeal traits, Light & Heat, immunity to fire, vulnerability to cold.
Saves: Fort +3, Ref +10, Will +2
Abilities: Str -, Dex 18, Con 12, Int 8, Wis 11, Cha 15
Skills: Spot +13* , Search + 1*, Hide -20*
Feats: Dodge, Combat Reflexes, Improved InitiativeB, Improved Natural Attack
Environment: Quasi-Elemental Plane of Radiance
Organization: Solitary or Pair
Challenge Rating: 6
Treasure: None
Alignment: Usually Neutral
Advancement: 9-15 HD (Large)
LA: -
Native to the searing heat and blinding light of the Quasi-Elemental Plane of Radiance (the border between the Fire and Positive elemental planes), a Radiance elemental appears as a roughly spherical cloud of rainbow colors. Depending on the elemental's mood and intent, these colors swirl, spin, and combine into (literally) dazzling displays, sometimes slow and distinct and other times merging into intense white light. They enjoy nothing more than seeking out hidden and dark places to illuminate.
While still considered dim by humanoid standards, Radiance elementals are noted to be more intelligent and possess a more relatable temperament than other elementals.
Radiance elementals speak Ignan, though they rarely choose to do so. They communicate with each other using a sign language, which entails manipulating the color, speed, and patterns of their intangible light bodies.
Light & Heat (EX):
A Radiance elemental continuously radiates brilliant, multicolored light, shedding bright light in a radius of 40 feet (and dim light for an additional 20 feet). Creatures without the fire subtype that can see the elemental are Dazzled while they remain in the area of bright illumination. The elemental can choose to suppress this effect as a free action to only shed dim light in a radius of 20 feet.
Additionally, while the Radiance elemental is at full brightness, any creature within 120 feet that has line of effect to the elemental feels radiant heat (as if in direct sunlight).
The emitted light is full spectrum, and can act as a substitute for true sunlight in the metabolisms of plants and plant creatures.
Blinding Flash (SU):
Once every 1d8 rounds as a standard action, a Radiance elemental can release a 40 ft. cone of blinding light. Any creature that is not an elemental with the fire subtype within the cone that can see must succeed on a DC 16 Reflex saving throw or be temporarily blinded for 1d4 rounds. Undead, fungi, mold, oozes, and slimes caught in the cone take 4d6 points of damage, or half damage on a successful Reflex save. The save DC is Charisma-based.
Consume Darkness (SU):
As a swift action, a radiance elemental can dispel magical darkness (CL 8) within its area of illumination. After successfully dispelling darkness of at least 1st level, the next rainbow beam attack made by the elemental is empowered.
Spell-like Abilities:
At Will—light, rainbow beam [See Spell Compendium for details]. Caster level 8th.
*Skills:
A Radiance elemental has a +2 racial bonus on Spot and Search checks and suffers a -20 racial penalty on Hide checks.
Combat:
While they are free to do so as an Incorporeal creature, Radiance elementals prefer not to move into solid objects unless they are fleeing or attempting to reach otherwise inaccessible areas.
Most prefer to harry opponents with Rainbow Beam attacks from maximum range and use their superior maneuverability to make space as needed. However, if a particular combatant demonstrates they have an effective ranged attack, the elemental may choose to close, blind as many opponents as they can using Blinding Flash, and target the threatening combatant with incorporeal touch attacks.
Just submitting a custom elemental for the plane of radiance from assembled bits of lore and other attempts. Please tell me what you think.
Radiance Elemental, Large
Size/Type: Large Elemental (Fire, Extraplanar, Incorporeal)
Hite Dice: 8d8+8 (44 hp)
Initiative: +8
Speed: Fly 50 ft. (perfect)
Armor class: 15 (-1 size, +4 Dex, +2 deflection), touch 15, flat-footed 11
Base attack/grapple: +6/-
Attack: Incorporeal touch +9 melee (3d6 Fire)
Full Attacks: 2 Incorporeal touches +9 melee (3d6 Fire)
Special Attacks: Blinding Flash, Consume Darkness, SLAs
Special Qualities: Darkvision 60ft., Elemental Traits, Incorporeal traits, Light & Heat, immunity to fire, vulnerability to cold.
Saves: Fort +3, Ref +10, Will +2
Abilities: Str -, Dex 18, Con 12, Int 8, Wis 11, Cha 15
Skills: Spot +13* , Search + 1*, Hide -20*
Feats: Dodge, Combat Reflexes, Improved InitiativeB, Improved Natural Attack
Environment: Quasi-Elemental Plane of Radiance
Organization: Solitary or Pair
Challenge Rating: 6
Treasure: None
Alignment: Usually Neutral
Advancement: 9-15 HD (Large)
LA: -
Native to the searing heat and blinding light of the Quasi-Elemental Plane of Radiance (the border between the Fire and Positive elemental planes), a Radiance elemental appears as a roughly spherical cloud of rainbow colors. Depending on the elemental's mood and intent, these colors swirl, spin, and combine into (literally) dazzling displays, sometimes slow and distinct and other times merging into intense white light. They enjoy nothing more than seeking out hidden and dark places to illuminate.
While still considered dim by humanoid standards, Radiance elementals are noted to be more intelligent and possess a more relatable temperament than other elementals.
Radiance elementals speak Ignan, though they rarely choose to do so. They communicate with each other using a sign language, which entails manipulating the color, speed, and patterns of their intangible light bodies.
Light & Heat (EX):
A Radiance elemental continuously radiates brilliant, multicolored light, shedding bright light in a radius of 40 feet (and dim light for an additional 20 feet). Creatures without the fire subtype that can see the elemental are Dazzled while they remain in the area of bright illumination. The elemental can choose to suppress this effect as a free action to only shed dim light in a radius of 20 feet.
Additionally, while the Radiance elemental is at full brightness, any creature within 120 feet that has line of effect to the elemental feels radiant heat (as if in direct sunlight).
The emitted light is full spectrum, and can act as a substitute for true sunlight in the metabolisms of plants and plant creatures.
Blinding Flash (SU):
Once every 1d8 rounds as a standard action, a Radiance elemental can release a 40 ft. cone of blinding light. Any creature that is not an elemental with the fire subtype within the cone that can see must succeed on a DC 16 Reflex saving throw or be temporarily blinded for 1d4 rounds. Undead, fungi, mold, oozes, and slimes caught in the cone take 4d6 points of damage, or half damage on a successful Reflex save. The save DC is Charisma-based.
Consume Darkness (SU):
As a swift action, a radiance elemental can dispel magical darkness (CL 8) within its area of illumination. After successfully dispelling darkness of at least 1st level, the next rainbow beam attack made by the elemental is empowered.
Spell-like Abilities:
At Will—light, rainbow beam [See Spell Compendium for details]. Caster level 8th.
*Skills:
A Radiance elemental has a +2 racial bonus on Spot and Search checks and suffers a -20 racial penalty on Hide checks.
Combat:
While they are free to do so as an Incorporeal creature, Radiance elementals prefer not to move into solid objects unless they are fleeing or attempting to reach otherwise inaccessible areas.
Most prefer to harry opponents with Rainbow Beam attacks from maximum range and use their superior maneuverability to make space as needed. However, if a particular combatant demonstrates they have an effective ranged attack, the elemental may choose to close, blind as many opponents as they can using Blinding Flash, and target the threatening combatant with incorporeal touch attacks.