Kurald Galain
2024-04-22, 03:47 AM
I've been looking at some monsters with massive strength scores, and was wondering how high you can get as a character. So I've come up with this weightlifting champion. This is meant as theory-op but it doesn't use any big loopholes, so it's actually playable (if a bit silly). Also, this forum can use some more Pathfinder builds, so feel free to post your own high-strength characters!
So I present: Bloodrager 4 / Alchemist 2 / Dragon Disciple 7 / Bloodrager +7.
Take the following feats and class options:
For the bloodrager, the bloody-knuckled rowdy archetype (for bonus feats) and crossblooded. Bloodlines are draconic (required for dragon disciple) and abyssal (which enlarges for free when raging, and at levels 12+ provides another strength boost).
The bonus feat is Blood Frenzy Style, which adds +2 to strength when you take damage. At bloodrager level 5, this activates at the start of each combat.
Bloodrager can also get a familiar. Let's go with a figment, which is imaginary and returns for free when killed.
Blood Vengeance feat. If anyone kicks your imaginary puppy, your strength goes up!
Finally, bloodrager can get the Blood Piercing mutation, which adds your strength bonus to SR checks a couple times per day.
For the alchemist, the ragechemist archetype gives +2 more strength while using mutagen. Also, vivisectionist replaces our low-damage bomb by +1d6 sneak attack.
Alchemist gets one discovery, so let's take a Tentacle for another attack and pretend it's a draconic tail.
Deific Obedience feat. Gorum is a fitting god for a hulk-like character, and it adds +4 to all our strength checks and skills (not attacks). At level 16 it gets the ability from the Strength domain to add up to +10 (!) more. If you qualify for a divine gift (under the GM's control, so not included below) then Gorum's is a permanent +1 to strength.
A scroll of Visualization of the Body adds another +5 to strength skills and checks, for a day.
Trap Wrecker feat, which lets you disable devices by hitting them really hard.
Skill Focus, Eldritch Heritage (orc), Improved Eldritch Heritage feats. Yes, our orc is descended from a long bloodline of... orcs. At high level, this adds +6 to our strength. Unfortunately this doesn't stack with tomes.
Fun traits are Wrecking Wrath (1/d double your str mod to an attack) and Balanced Education (1/d add str to an int check), because we're so strong that we can punch knowledge checks.
At level 10, our strength score ends up as follows:
18 point buy
+4 race (orc)
+2 levelup
+4 belt
+4 rage
+6 mutagen
+4 dragon disciple
+2 enlarge
+2 improved eldritch heritage
+2 Blood Vengeance
+2 blood frenzy style
...for a total of 50 strength. This tops the tarrasque (41 str) as well as great wyrm dragons (43 str).
But wait, we're not done yet. At level 14 and up, the bonuses from abyssal and orc bloodline kick in, and at level 18 the spell Form of the Dragon kicks in whenever we rage.
Also, we can add the Blood Rage spell (from a potion or ally). It lasts only 1 round per level, but if we can manage to take 25 damage, our rage bonus increases to +10.
Then, the spell Pesh Vigor (which is on the bloodrager list) lets us deal damage to ourself as a free action, to increase the enhancement bonus to strength to +10. Doing this for two rounds will most likely max out Blood Rage, as well as trigger Blood Frenzy Style if that was still needed.
There's also the Biting Words spell (also on the bloodrager list) which deals ranged damage based on strength, basically by shouting at people. Not amazing but very fitting.
Finally, the Ant Haul spell (on the alchemist list) flat-out triples our carrying capacity.
At level 20, it looks like this:
18 point buy
+4 race (orc)
+5 levelup
+6 belt
+6 rage
+4 abyssal bloodline
+6 mutagen
+4 dragon disciple
+6 form of the dragon
+6 improved eldritch heritage
+2 Blood Vengeance
+2 blood frenzy style
+2 blood rage spell
+4 pesh vigor spell
...total Strength of 75! Now we outclass Chthulhu himself (who has 56 str).
Regarding weightlifting, our heavy load is 7,3 million pounds, or 3300 metric tonnes. This makes it trivial to pick up an elephant, blue whale, or dragon; we’re at the level where moving buildings and landmarks around is very doable. The Apollo 11 rocket weighs about 3300 tonnes, so we can carry that around. How's that for making the olympics blush?
So I present: Bloodrager 4 / Alchemist 2 / Dragon Disciple 7 / Bloodrager +7.
Take the following feats and class options:
For the bloodrager, the bloody-knuckled rowdy archetype (for bonus feats) and crossblooded. Bloodlines are draconic (required for dragon disciple) and abyssal (which enlarges for free when raging, and at levels 12+ provides another strength boost).
The bonus feat is Blood Frenzy Style, which adds +2 to strength when you take damage. At bloodrager level 5, this activates at the start of each combat.
Bloodrager can also get a familiar. Let's go with a figment, which is imaginary and returns for free when killed.
Blood Vengeance feat. If anyone kicks your imaginary puppy, your strength goes up!
Finally, bloodrager can get the Blood Piercing mutation, which adds your strength bonus to SR checks a couple times per day.
For the alchemist, the ragechemist archetype gives +2 more strength while using mutagen. Also, vivisectionist replaces our low-damage bomb by +1d6 sneak attack.
Alchemist gets one discovery, so let's take a Tentacle for another attack and pretend it's a draconic tail.
Deific Obedience feat. Gorum is a fitting god for a hulk-like character, and it adds +4 to all our strength checks and skills (not attacks). At level 16 it gets the ability from the Strength domain to add up to +10 (!) more. If you qualify for a divine gift (under the GM's control, so not included below) then Gorum's is a permanent +1 to strength.
A scroll of Visualization of the Body adds another +5 to strength skills and checks, for a day.
Trap Wrecker feat, which lets you disable devices by hitting them really hard.
Skill Focus, Eldritch Heritage (orc), Improved Eldritch Heritage feats. Yes, our orc is descended from a long bloodline of... orcs. At high level, this adds +6 to our strength. Unfortunately this doesn't stack with tomes.
Fun traits are Wrecking Wrath (1/d double your str mod to an attack) and Balanced Education (1/d add str to an int check), because we're so strong that we can punch knowledge checks.
At level 10, our strength score ends up as follows:
18 point buy
+4 race (orc)
+2 levelup
+4 belt
+4 rage
+6 mutagen
+4 dragon disciple
+2 enlarge
+2 improved eldritch heritage
+2 Blood Vengeance
+2 blood frenzy style
...for a total of 50 strength. This tops the tarrasque (41 str) as well as great wyrm dragons (43 str).
But wait, we're not done yet. At level 14 and up, the bonuses from abyssal and orc bloodline kick in, and at level 18 the spell Form of the Dragon kicks in whenever we rage.
Also, we can add the Blood Rage spell (from a potion or ally). It lasts only 1 round per level, but if we can manage to take 25 damage, our rage bonus increases to +10.
Then, the spell Pesh Vigor (which is on the bloodrager list) lets us deal damage to ourself as a free action, to increase the enhancement bonus to strength to +10. Doing this for two rounds will most likely max out Blood Rage, as well as trigger Blood Frenzy Style if that was still needed.
There's also the Biting Words spell (also on the bloodrager list) which deals ranged damage based on strength, basically by shouting at people. Not amazing but very fitting.
Finally, the Ant Haul spell (on the alchemist list) flat-out triples our carrying capacity.
At level 20, it looks like this:
18 point buy
+4 race (orc)
+5 levelup
+6 belt
+6 rage
+4 abyssal bloodline
+6 mutagen
+4 dragon disciple
+6 form of the dragon
+6 improved eldritch heritage
+2 Blood Vengeance
+2 blood frenzy style
+2 blood rage spell
+4 pesh vigor spell
...total Strength of 75! Now we outclass Chthulhu himself (who has 56 str).
Regarding weightlifting, our heavy load is 7,3 million pounds, or 3300 metric tonnes. This makes it trivial to pick up an elephant, blue whale, or dragon; we’re at the level where moving buildings and landmarks around is very doable. The Apollo 11 rocket weighs about 3300 tonnes, so we can carry that around. How's that for making the olympics blush?