JNAProductions
2024-04-25, 11:43 PM
Sahuagin Baron
Large Humanoid (Sahuagin), Lawful Evil
Armor Class 15 (Natural Armor)
Hit Points 85 (10d10+30)
Speed 35', Swim 50'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
14 (+2)
16 (+3)
14 (+2)
14 (+2)
12 (+1)
Skills Perception +6, Athletics +6
Senses Darkvision 120', Passive Perception 16
Languages Sahuagin, Common
Challenge 3
Blood Frenzy
A Baron has advantage on attack rolls against any creature that doesn't have all their HP.
Limited Amphibiousness
A Baron can breath both air and water, but they need to be submerged in water at least once every eight hours or suffocate.
Shark Telepathy
A Baron can telepathically command sharks, out to 300'.
Actions
Extra Attack
The Baron makes up to two attack actions, from Spear, Claw, and other attack options.
Spear Melee or Thrown Weapon Attack:
+6 to-hit, reach 10' or range 30'/90', one target. Hit: 2d6+4 piercing damage, or 2d8+4 piercing damage if wielded in at least two hands.
Claw Melee Weapon Attack:
+6 to-hit, reach 10', one target. Hit: 2d4+4 slashing damage, and the target is grappled and pulled adjacent.
Bonus Actions
Feed Melee Weapon Attack:
+6 to-hit, reach 5', one creature grappled by the Baron. Hit: 2d6+4 piercing damage, and the Baron regains the same amount of HP as damage dealt.Sahuagin Priest
Medium Humanoid (Sahuagin), Lawful Evil
Armor Class 13 (Natural Armor)
Hit Points 65 (10d8+20)
Speed 30', Swim 40'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
12 (+1)
12 (+1)
14 (+2)
10 (0)
12 (+1)
16 (+3)
Skills Perception +5
Senses Darkvision 120', Passive Perception 15
Languages Sahuagin, Common
Challenge 2
Blood Frenzy
A Priest has advantage on attack rolls against any creature that doesn't have all their HP.
Limited Amphibiousness
A Priest can breath both air and water, but they need to be submerged in water at least once every six hours or suffocate.
Shark Telepathy
A Priest can telepathically command sharks, out to 180'.
Actions
Staff Melee Weapon Attack:
+3 to-hit, reach 5', one target. Hit: 1d6+1 bludgeoning damage.
Bite Melee Weapon Attack:
+3 to-hit, reach 5', one target. Hit: 1d4+1 piercing damage.
Claw Melee Weapon Attack:
+3 to-hit, reach 5', one target. Hit: 1d4+1 slashing damage.
Embolden (1/Rest) 2nd Level Spell [V, S]
The Priest empowers nearby allies. All friendly sahuagin and sharks within 15' gain advantage on the next save they make before the end of the Priest's next turn. Furthermore, against any target they strike with advantage, they roll an extra die of weapon damage.
This ability lasts for up to one minute, or until Concentration is broken.
Consume Cantrip [S, M]
+5 to-hit, range 120', one creature. Hit: 1d8 piercing damage, and phantom fangs bite into the creature until the end of the Priest's next turn. While being bitten, the creature's move speed is halved.
Large Humanoid (Sahuagin), Lawful Evil
Armor Class 15 (Natural Armor)
Hit Points 85 (10d10+30)
Speed 35', Swim 50'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
14 (+2)
16 (+3)
14 (+2)
14 (+2)
12 (+1)
Skills Perception +6, Athletics +6
Senses Darkvision 120', Passive Perception 16
Languages Sahuagin, Common
Challenge 3
Blood Frenzy
A Baron has advantage on attack rolls against any creature that doesn't have all their HP.
Limited Amphibiousness
A Baron can breath both air and water, but they need to be submerged in water at least once every eight hours or suffocate.
Shark Telepathy
A Baron can telepathically command sharks, out to 300'.
Actions
Extra Attack
The Baron makes up to two attack actions, from Spear, Claw, and other attack options.
Spear Melee or Thrown Weapon Attack:
+6 to-hit, reach 10' or range 30'/90', one target. Hit: 2d6+4 piercing damage, or 2d8+4 piercing damage if wielded in at least two hands.
Claw Melee Weapon Attack:
+6 to-hit, reach 10', one target. Hit: 2d4+4 slashing damage, and the target is grappled and pulled adjacent.
Bonus Actions
Feed Melee Weapon Attack:
+6 to-hit, reach 5', one creature grappled by the Baron. Hit: 2d6+4 piercing damage, and the Baron regains the same amount of HP as damage dealt.Sahuagin Priest
Medium Humanoid (Sahuagin), Lawful Evil
Armor Class 13 (Natural Armor)
Hit Points 65 (10d8+20)
Speed 30', Swim 40'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
12 (+1)
12 (+1)
14 (+2)
10 (0)
12 (+1)
16 (+3)
Skills Perception +5
Senses Darkvision 120', Passive Perception 15
Languages Sahuagin, Common
Challenge 2
Blood Frenzy
A Priest has advantage on attack rolls against any creature that doesn't have all their HP.
Limited Amphibiousness
A Priest can breath both air and water, but they need to be submerged in water at least once every six hours or suffocate.
Shark Telepathy
A Priest can telepathically command sharks, out to 180'.
Actions
Staff Melee Weapon Attack:
+3 to-hit, reach 5', one target. Hit: 1d6+1 bludgeoning damage.
Bite Melee Weapon Attack:
+3 to-hit, reach 5', one target. Hit: 1d4+1 piercing damage.
Claw Melee Weapon Attack:
+3 to-hit, reach 5', one target. Hit: 1d4+1 slashing damage.
Embolden (1/Rest) 2nd Level Spell [V, S]
The Priest empowers nearby allies. All friendly sahuagin and sharks within 15' gain advantage on the next save they make before the end of the Priest's next turn. Furthermore, against any target they strike with advantage, they roll an extra die of weapon damage.
This ability lasts for up to one minute, or until Concentration is broken.
Consume Cantrip [S, M]
+5 to-hit, range 120', one creature. Hit: 1d8 piercing damage, and phantom fangs bite into the creature until the end of the Priest's next turn. While being bitten, the creature's move speed is halved.