Lady Tialait
2007-12-16, 08:02 PM
Prerequisites:
Race: Dwarf
Feats: Skill Focus (Craft (Weapons and Armor), Craft Magical Arms and Armors
Skills: Craft (Weapons and Armor) 10
Special: Must find a Tome full of Dwarven Runes, or Must be tutored by a Dwarven Runecrafter.
HD d8
Dwarven RuneCrafter
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Rune
+1 |+1 to spellcasting class.
2nd|
+2|
+3|
+0|
+3|Rune +2 | +1 to spellcasting class.
3rd|
+3|
+3|
+1|
+3|Rune +3, Greater Runes|+1 to spellcasting class. [/table]
4+Int Craft (Int), Listen (Wis), Sense Motive (Wis), and Spot (Wis).
Rune (su):
By spending 1 hour carfully etching their special runes apon their weapon they may enhance it slightly. Increasing it's power and effectivness for 24 hours. if the proses is interupted they must start over. The effects grow with each level. at first level they can only get a slightly increased effect. gaining a +1 to hit and damage with the weapon. But as they grow in skill they gain more powerful uses. Each level of Dwarven Runecrafter gains you +1 higher enhancement to the weapon etched. You can be etched onto any masterwork or magical weapon with as long as the etching will not give the weapon an enhancment bonus of over +10 including the special abilites.
A dwarven Runecrafter may split the bonus amung any number of weapons, Hence he/she at level 3 make a +1 weapon and a +2 weapon or any combination of the two.
Greater Runes (Su):
Knowing the Runes to well the Runecrafter can creatate a altered rune to mimic the most magical weapons. At 3rd level the Dwarven runecrafter can subitute upto +2 in enhancement bonus for special abilities. They must have Market value of that much. Such as Holy costs the same as +2 so they may can create a +1 Holy weapon. or they can create a +1 Flaming Frost weapon. Useing this ability takes 2 additional hours to the basic runes.
EDIT: changes a few things, Added HD and Skill Points, cahnged it to takeing 1 hour.
EDIT 2: added the start of their spells.
EDIT 3: while I am working on he spell list I'll leave it to +1 caster level and see how that sets with me.
Edit 4: Right..changed the runes so they can go on magical weapons.
Race: Dwarf
Feats: Skill Focus (Craft (Weapons and Armor), Craft Magical Arms and Armors
Skills: Craft (Weapons and Armor) 10
Special: Must find a Tome full of Dwarven Runes, or Must be tutored by a Dwarven Runecrafter.
HD d8
Dwarven RuneCrafter
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Rune
+1 |+1 to spellcasting class.
2nd|
+2|
+3|
+0|
+3|Rune +2 | +1 to spellcasting class.
3rd|
+3|
+3|
+1|
+3|Rune +3, Greater Runes|+1 to spellcasting class. [/table]
4+Int Craft (Int), Listen (Wis), Sense Motive (Wis), and Spot (Wis).
Rune (su):
By spending 1 hour carfully etching their special runes apon their weapon they may enhance it slightly. Increasing it's power and effectivness for 24 hours. if the proses is interupted they must start over. The effects grow with each level. at first level they can only get a slightly increased effect. gaining a +1 to hit and damage with the weapon. But as they grow in skill they gain more powerful uses. Each level of Dwarven Runecrafter gains you +1 higher enhancement to the weapon etched. You can be etched onto any masterwork or magical weapon with as long as the etching will not give the weapon an enhancment bonus of over +10 including the special abilites.
A dwarven Runecrafter may split the bonus amung any number of weapons, Hence he/she at level 3 make a +1 weapon and a +2 weapon or any combination of the two.
Greater Runes (Su):
Knowing the Runes to well the Runecrafter can creatate a altered rune to mimic the most magical weapons. At 3rd level the Dwarven runecrafter can subitute upto +2 in enhancement bonus for special abilities. They must have Market value of that much. Such as Holy costs the same as +2 so they may can create a +1 Holy weapon. or they can create a +1 Flaming Frost weapon. Useing this ability takes 2 additional hours to the basic runes.
EDIT: changes a few things, Added HD and Skill Points, cahnged it to takeing 1 hour.
EDIT 2: added the start of their spells.
EDIT 3: while I am working on he spell list I'll leave it to +1 caster level and see how that sets with me.
Edit 4: Right..changed the runes so they can go on magical weapons.