Samael Morgenst
2024-05-11, 07:24 AM
Thought experiment. Not meant to be used outside of solo play.
I'm trying to think about a built that at least approaches unkillability, if reaching it is unreasonable.
1) I would prefer to NOT turn the character into a (complete) undead or construct.
2) I want not to use the Epic Level Handbook
Only official d&d 3.5 material, plus Dragon Magazine (which in my opinion IS official , but I accept that some do not consider it so).
This is what I thought about so far, more or less:
Wizard 5/Pale Master 10
Core race human
Feats:
* Troll Blooded
* Tomb-Born Vitality (no need for rest or sustenance)
Important class features:
* Tough as Bone/Deathless Mastery
So, so far the character is certainly immune to:
- non lethal damage (which includes ALL damage barring fire and acid)
- coup de grace / massive damage (barring fire and poison)
- disease
- stunning
- poison
- sleep effects
- paralysis
- death effects
- critical hits
- ability drain
- energy drain
- damage to physical ability scores
- thirst / starvation / fatigue / exhaustion
And he could be immune (but I'm not sure) to:
- sneak attack, assassin death attack, bleeding, beheading (due immunity to critical hits)
- death by removal of vital body parts (due regeneration)
While he's not immune to:
- suffocation and drowning
- inhaled poisons (mabye? not sure)
- disintegration
- turning into stone
- fire / acid
About fire / acid damage I was thinking about the Half Elemental templates, although the LA is heavy.
Any help to improve the build is welcome. Feats and class features rather than equipment if possible. And, if templates, something that can be acquired after birth, through a deliberate action (like the Half-Elemental template) rather than something innate (like the Half-Dragon).
I'm trying to think about a built that at least approaches unkillability, if reaching it is unreasonable.
1) I would prefer to NOT turn the character into a (complete) undead or construct.
2) I want not to use the Epic Level Handbook
Only official d&d 3.5 material, plus Dragon Magazine (which in my opinion IS official , but I accept that some do not consider it so).
This is what I thought about so far, more or less:
Wizard 5/Pale Master 10
Core race human
Feats:
* Troll Blooded
* Tomb-Born Vitality (no need for rest or sustenance)
Important class features:
* Tough as Bone/Deathless Mastery
So, so far the character is certainly immune to:
- non lethal damage (which includes ALL damage barring fire and acid)
- coup de grace / massive damage (barring fire and poison)
- disease
- stunning
- poison
- sleep effects
- paralysis
- death effects
- critical hits
- ability drain
- energy drain
- damage to physical ability scores
- thirst / starvation / fatigue / exhaustion
And he could be immune (but I'm not sure) to:
- sneak attack, assassin death attack, bleeding, beheading (due immunity to critical hits)
- death by removal of vital body parts (due regeneration)
While he's not immune to:
- suffocation and drowning
- inhaled poisons (mabye? not sure)
- disintegration
- turning into stone
- fire / acid
About fire / acid damage I was thinking about the Half Elemental templates, although the LA is heavy.
Any help to improve the build is welcome. Feats and class features rather than equipment if possible. And, if templates, something that can be acquired after birth, through a deliberate action (like the Half-Elemental template) rather than something innate (like the Half-Dragon).