Brom
2007-12-17, 06:29 AM
I'm doing some things for the classes in my campaign to make them seem more relevant, linear, and balanced. One of the many things I'm trying to do is introduce a ranger. Of course, to do it, I want to tear out 80 percent of the abilities. Here's the list of what I'm keeping, and following it is a list of what I imagine taking it's stead:
Favored enemy? Gone. I don't like it, too dedicated to a single enemy type, makes the player overpower even mages when around her enemies and little more than a Rogue with fewer skill points and different skills when not around her enemies.
Spells are gone; in my campaign, Rangers are simply militant minded foresters who know how to track, fight, and retreat rapidly.
Animal companion is gone; useless thing, more for me to keep track of in my game anyways.
Combat Style is removed. In it's place, I want to insert a sinlge precision based form of ranged combat.
Here's some of what I imagine taking its place:
- Sniping, Improved Sniping, Master Sniping; Immediately after firing you can make a Hide check at a -20 penalty to remain hidden. These abilities reduce the penalty by five each time.
- Scent: Various scent abilities as the Ranger levels up, but not quite as keen as an animals; he has to stand, study an area, etc.
- Camouflage at earlier levels, I was thinking level nine unless it was too imbalanced.
- More ranged abilities/feats
- No armor proficiencies at all.
- Some kind of rage or focused mind state
- Poison Use
Please ask clarifying questions; I'm not sure which questions to ask myself!
Favored enemy? Gone. I don't like it, too dedicated to a single enemy type, makes the player overpower even mages when around her enemies and little more than a Rogue with fewer skill points and different skills when not around her enemies.
Spells are gone; in my campaign, Rangers are simply militant minded foresters who know how to track, fight, and retreat rapidly.
Animal companion is gone; useless thing, more for me to keep track of in my game anyways.
Combat Style is removed. In it's place, I want to insert a sinlge precision based form of ranged combat.
Here's some of what I imagine taking its place:
- Sniping, Improved Sniping, Master Sniping; Immediately after firing you can make a Hide check at a -20 penalty to remain hidden. These abilities reduce the penalty by five each time.
- Scent: Various scent abilities as the Ranger levels up, but not quite as keen as an animals; he has to stand, study an area, etc.
- Camouflage at earlier levels, I was thinking level nine unless it was too imbalanced.
- More ranged abilities/feats
- No armor proficiencies at all.
- Some kind of rage or focused mind state
- Poison Use
Please ask clarifying questions; I'm not sure which questions to ask myself!