Adumbration
2007-12-17, 09:30 AM
So. As some may remember, a while back I asked for help building a rogue-character for the Tomb. I ended up with a Rogue 5/Fortune's friend 5, which was a jolly good fun, as it turned out. No trap could touch me.
Fast forward to now. At the end of our last session, after we've turned up again at the place we started, our Goliath Barbarian with some sort of eye of death he found at the tomb gave our divine spellcaster (DMPC) a glare of death. After this the DM took over his character, and for unknown reasons (either roleplay or, as we suspect, something to do with the eye) charged our arcane spellcaster with it. This is where the session ended, with all of us laughing with sides aching.
OOC later we concluded that the arcane caster and my character would be able to take down the barbarian (he was reincarnated before as an elf, he had lost all his items and he had a Mark of justice on him. Yes, he was unlucky). Me and the player of the arcane caster decided that we wouldn't resurrect either. We had only two wishes for resurrection left, and we weren't about to use them on a traitor and, well, the divine caster had lost his stuff as well. We were both neutral-aligned, so our DM accepted this. They're going to roll new characters for the next time.
Then I decided that I, too, would like to change my character, and since our DM conveniently had a rogue made up here at the forums, we concluded that I would make a divine caster this time. This also lead to our arcane caster's jumping on the bandwagon a bit later: he's going to make a witch.
After a rambling this long, maybe I should get to the point. Is this build viable for survival?
I'm making a human cleric level 10, with Vow of Poverty and a yet-to-be-specified dragon wyrmling cohort (see Book of Exalted Deeds for Exalted cohorts). We're rolling stats with seven 4d6s, dropping the lowest on both occasions. Since this campaign doesn't have XP, and according to BoED you can convert spell component costs into XP, our DM is willing to overlook most of the component costs.
Fast forward to now. At the end of our last session, after we've turned up again at the place we started, our Goliath Barbarian with some sort of eye of death he found at the tomb gave our divine spellcaster (DMPC) a glare of death. After this the DM took over his character, and for unknown reasons (either roleplay or, as we suspect, something to do with the eye) charged our arcane spellcaster with it. This is where the session ended, with all of us laughing with sides aching.
OOC later we concluded that the arcane caster and my character would be able to take down the barbarian (he was reincarnated before as an elf, he had lost all his items and he had a Mark of justice on him. Yes, he was unlucky). Me and the player of the arcane caster decided that we wouldn't resurrect either. We had only two wishes for resurrection left, and we weren't about to use them on a traitor and, well, the divine caster had lost his stuff as well. We were both neutral-aligned, so our DM accepted this. They're going to roll new characters for the next time.
Then I decided that I, too, would like to change my character, and since our DM conveniently had a rogue made up here at the forums, we concluded that I would make a divine caster this time. This also lead to our arcane caster's jumping on the bandwagon a bit later: he's going to make a witch.
After a rambling this long, maybe I should get to the point. Is this build viable for survival?
I'm making a human cleric level 10, with Vow of Poverty and a yet-to-be-specified dragon wyrmling cohort (see Book of Exalted Deeds for Exalted cohorts). We're rolling stats with seven 4d6s, dropping the lowest on both occasions. Since this campaign doesn't have XP, and according to BoED you can convert spell component costs into XP, our DM is willing to overlook most of the component costs.