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View Full Version : Necessary Evil by Mutants and Masterminds 3rd edition



SwordCoastTaxi
2024-06-14, 03:49 AM
Make all rolls on this thread please and thanks.

Red_Stain23
2024-06-14, 05:26 PM
Here we go 👀

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

Dusk Raven
2024-06-15, 01:58 PM
Rando Character Rolls:

1: [roll0]
2: [roll1]
3: [roll2]
4: [roll3]
5: [roll4]
6: [roll5]
7: [roll6]
8: [roll7]
9: [roll8]
10: [roll9]

SwordCoastTaxi
2024-06-22, 04:38 PM
D20 Vehicles for driver:
[roll0]

DC25 Toughness for van:
[roll1]

AvatarVecna
2024-06-29, 08:05 AM
With the understanding that Investigation is trained-only and Hench Wench isn't trained...

[roll0]

Soras Teva Gee
2024-06-29, 01:58 PM
Investigation Check: [roll0]

If this could fall under Well Connected then with Persuasion (+15) and Skill Mastery (10) that would be 25.

Postmodernist
2024-06-30, 10:55 AM
Something tells me Breakneck has a sort of ADHD, which won't help this Investigation check: [roll0]

Postmodernist
2024-07-01, 11:50 PM
Rolling a shot in the dark for Perception - Awe 3, Perception 8: [roll0]

SwordCoastTaxi
2024-07-11, 03:45 AM
Cadre: [roll0]

AvatarVecna
2024-07-11, 11:41 AM
Insight: [roll0]

Dusk Raven
2024-07-11, 09:35 PM
Roll for Insight on Cadre:

[roll0]

Soras Teva Gee
2024-07-13, 07:54 PM
Deception counter check: [roll0]