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ArenaManager
2007-12-17, 11:18 PM
Arena Tournament, Round 20: BlackMoon vs. Lumi

Map

http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena1i.gif


XP Award: 300 XP
GP Award: 300 GP

And
600 GP for first
300 GP for second

All combatants, please roll initiative.

Morbius
2007-12-18, 08:53 AM
I will post initiative later

Bronz
2007-12-18, 12:34 PM
You might not have to. My init is extremely poor.

Still might buy stuff though. I haven't even updated from last fight.
[roll0]

Morbius
2007-12-18, 01:47 PM
Ok, let's start this
[rol=initiative]1d20+4[/roll] If I woll a one this may be a tie (but I think I would win anyway)

Morbius
2007-12-18, 01:49 PM
[roll0] stupid forum roller

Morbius
2007-12-18, 01:50 PM
Graaaaaaaa:smallfurious:
stupid 60 seconds between post rules

[roll0]

Morbius
2007-12-18, 01:55 PM
Lumi 1st to act - round 1



Lumi will start at B 10 with his hands empty, and tries to cast invisibility [roll0] vs DC 8, if he is able to cast the spell he will move to F6, if he fails he will move to F 10



Lumi Stats (for refs)

Location:
HP: 11/11
Speed: 30 ft.
AC: 14, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects:
Spells: 5x 0-level , 5x 1st-level, 0x 2nd level
Reactive rolls:

Morbius
2007-12-18, 01:56 PM
Just to have 5 posts in a row... your turn

Bronz
2007-12-18, 03:41 PM
Sorry about the wait. I probably made the dumbest purchase ever though heh.

BlackMoon - second in round 1


Start in Y10 with heavy shield and potion of invisibility in other hand.

Standard: Drink potion of invis
Move: Draw scroll with summon monster and nature's ally on it


Edit: Should have done this earlier, but I just checked your sheet. Where is Amber Amulet of the Vermin located?



Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 1/30
Current Location: Y10

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-18, 05:51 PM
Hum... didn't anticipate you buying a potion of invisibility... I wonder if you had the same idea as I, should have bough a spider amulet in the end :P, BTW it's on magic item compendium, a pity the scorpion version is banned...

Lumi 1st to act - round 2

Assuming no LoS

Lumi casts mage armor and draws a bottle of alchemist fire

Your turn.

Lumi Stats (for refs)

Location: F6
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 9/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:

Bronz
2007-12-18, 06:05 PM
BlackMoon - second in round 2


5' step to X10.
Begin casting Summon Monster I off of scroll


Edit: Sorry. End Turn.


Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 2/30
Current Location: X10
Scroll Used: Summon Monster I

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-19, 10:42 AM
We really need a LoS check.. unless you already are invisible

Lumi 1st to act - round 3

Assuming no LoS

Lumi will double move silently from F6 to N5
[roll0]
[roll1]


Your turn.

Lumi Stats (for refs)

Location: N5
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 8/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll2]
[roll3]

Mavian
2007-12-19, 01:44 PM
Ref Mav:

@Blackmoon

No LoS


@Lumi

You hear casting to the east, but can't see anything

Bronz
2007-12-19, 02:02 PM
BlackMoon - second in round 3


5' step to W10.
End casting off the scroll at beginning of round. I'm unsure on the definition of 1 full round actions but I believe they finish at the beginning of your turn. If that's the case, I'd like to begin casting another Summon Monster I.

The summoned monster is a Fiendish Small Monstrous Spider. (http://www.d20srd.org/srd/monsters/monstrousSpider.htm). It is summoned on T6 and will move forward until it senses the enemy. (Note this could be it's entire round if he isn't there). If Lumi is sensed before the Spider finishes his first move, it will attempt to web him (rules for web found in link).

If it finds Lumi during it's second move, it will shriek and then move up to him.

Spider's move is 30'. Tremorsense is 60'. It reaches 05 on it's first move and up to I5 on it's second move.

If Necessary
[roll0]
[roll1]
[roll2] 1-50 hits, used if he is invisible


End turn but we need another LoS I think.


Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 2/30 Summon Monster I 1/1
Current Location: X10
Scroll Used: Summon Monster I (X2 if possible)
Turn attempts used: 0/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-19, 04:48 PM
Lumi 1st to act - round 4

Assuming no LoS

Lumi will remains at N5 and readies an action to move if he sees any summoned creature (specialy spiders)


Your turn.

Lumi Stats (for refs)

Location: N5
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 7/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:

[roll3]
[/QUOTE]

Bronz
2007-12-19, 04:53 PM
I think we definitely need to wait for LoS here.

Also for refs:

After reading my turn, I see that I did not specify casting the summon monster I off of the scroll currently in hand. That is my intention (and also why it's 1 full round casting time)

I am editing my response here as I do not want to edit above since Morbius just posted himself

Morbius
2007-12-19, 05:03 PM
refs

Forgot to add I am invisible

Mavian
2007-12-19, 05:48 PM
@Morbius

I'm going to back the bus up a little bit.


A spider appears in T6 at the end of Round 3. And it fires a stream of webbing.

Spider Attack: [roll0] Not including Range, which would give away Lumi's position to Blackmoon, so I'll calculate it after I see what the roll is.

@Morbius

The spider misses. You also hear spellcasting to the east


@Bronz

You don't see anyone get hit by the webbing, although the spider was aiming towards the NWW

Bronz
2007-12-19, 05:50 PM
If it's important, the attack bonus is actually +4. And thanks for the refcheck.

Mavian
2007-12-19, 05:52 PM
Doh, forgot to take size into the equation, but it doesn't change anything.

Bronz
2007-12-19, 06:00 PM
So if that happened at the end of round 3, it would be Lumi's turn at the top of round 4, as his turn was seemingly contingent on no LoS?

Mavian
2007-12-19, 06:08 PM
Indeed it is, we had to back this train up a bit.

It is now Lumi's Turn on Round 4

Morbius
2007-12-19, 06:15 PM
Oh, and don't forget the concealment miss chance Mavian:smallwink:

Lumi 1st to act - round 4 redone


Lumi will move to G6 and activate total defense


Your turn.

Lumi Stats (for refs)

Location: G4
HP: 11/11
Speed: 30 ft.
AC: 22, Touch 18, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 7/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll0]
[roll1]

Mavian
2007-12-19, 06:21 PM
@Morbius


A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range.

No concealment from tremorsense.

Bronz
2007-12-19, 08:29 PM
BlackMoon - second in round 3

Spider that I guess you can see disappears. And since you could see that one, you'll definitely see this one. Another spider appears in R6.

@Refs

BlackMoon: 5' step to V9. Cast Summon Monster I(spider) in R6.

This spider, if possible, will walk in a NWW fashion (3 squares west for every 1 square North. If it senses the opponent, get as close as possible to attack it via web. If not in range to attack, get as close as possible and shriek. I will let the refs roll that.

I am unsure about the rules for full-round casting. When exactly do I finish? Can I act normally this round (though I have used a 5' step?)


Not done





Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 3/30 Summon Monster I 1/1 Summon Monster I 1/1
Current Location: V9
Scroll Used: Summon Monster I (X2 if possible)
Turn attempts used: 0/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-19, 08:37 PM
@Morbius



No concealment from tremorsense.



Mavian and other refs

Mavian I really think you are wrong about that and for the next refs that come to check this match I would like to check this


Tremorsense
A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range. Aquatic creatures with tremorsense can also sense the location of creatures moving through water.

If no straight path exists through the ground from the creature to those that it’s sensing, then the range defines the maximum distance of the shortest indirect path. It must itself be in contact with the ground, and the creatures must be moving.

As long as the other creatures are taking physical actions, including casting spells with somatic components, they’re considered moving; they don’t have to move from place to place for a creature with tremorsense to detect them.

So you can guess what will be Lumi's next action(or what will not be Lumi's next action)

Morbius
2007-12-19, 08:45 PM
I still need Mavian or another refs to confirm the above question but assuming it is correct your new spider (I suppose it was summoned now) does not detect Lumi

Lumi 1st to act - round 5


Lumi stand VERY still at G6 and activates total defense if(and only if)it does not count as a physical action.


Your turn.

Lumi Stats (for refs)

Location: G4
HP: 11/11
Speed: 30 ft.
AC: 22, Touch 18, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 6/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll0]
[roll1]

Bronz
2007-12-19, 08:48 PM
It might not sense you right away, but that doesn't mean it WON'T.

We need two rulings, my round and your question, so I definitely want to wait to make my turn.

Kyeudo
2007-12-19, 11:52 PM
GM Kyeudo

I am unsure about what's going on, so I won't give an LoS check since I think there is invisibility and tremorsense involved with this, but I'll answer some questions.



@Refs

I am unsure about the rules for full-round casting. When exactly do I finish? Can I act normally this round (though I have used a 5' step?)




Full Round Casting means you start one turn, it continues until just before the begining of your next turn, and then you act normaly in that round.


Also, everyone is clear that while tremorsense allows you to know which square a creature is in, it does not allow you to negate cover or concealment, right?

Bronz
2007-12-20, 12:03 AM
@Refs

With my new and confirmed information about full round casting, I'd like to change the spider's action if it has a standard action left when it senses Lumi. I'd like it to attack the SQUARE he is on with his web, thereby clearly noting his location.

If this is not possible, then original actions should suffice.

Jacob Orlove
2007-12-20, 12:10 PM
Refs and Lumi:
Given that 5 ranks in Tumble provides an increased AC bonus when using Total Defense, I think it's reasonable to rule that it involves moving around.

Don't have time to figure out LOS, sorry.

Mavian
2007-12-20, 02:29 PM
High Ref Mav:

Another spider appears in R6. It proceeds to move to G4.

@Bronz

Your spider neither shrieks nor webs anywhere. I assume that if it doesn't find anything in its first move, it would double move. Correct?


@Morbius

The spider stops 10 feet north of you.


It's still Blackmoon's turn.

Bronz
2007-12-20, 02:36 PM
@Refs

Yes it would double move. If it doesn't shriek, that means that it didn't find him AT ALL, and knowing Lumi's movement I find that strange.

Also, isn't it still BlackMoon's turn as I finished casting a full round spell at the beginning of my turn, as per Kyeudo?

Mavian
2007-12-20, 02:40 PM
@Bronz

Oops, corrected. One of us should really setup the championship match in round 19 eh? Seeing as how its between us.

Morbius
2007-12-20, 02:54 PM
refs
I (as usual) disagree that activating full defense would give away Lumi's position for counting as movement. Full defense gives a dodge bonus, AFAIK dodge does not means that you move constantly, it means that you move when someone tries to attack you so that you can avoid the blow, if you think like this total defense would only give away my position if the spider attacked my square in the 1st place forcing Lumi to move to avoid the blow.

Bronz
2007-12-20, 03:21 PM
BlackMoon - second in round 4 cont'd.

Spider Appeared in R6 and moved to G4.

@Refs

Stupid spider.

Full Round Action: Begin Casting Summon Nature's Ally I as a spontaneous spell, sacrificing Summon Monster I



Done.




Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 3/30 Summon Monster I 1/1 Summon Monster I 1/1
Current Location: V9
Scroll Used: Summon Monster I (X2 if possible)
Turn attempts used: 0/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-20, 03:35 PM
I will keep the actions for round 5 that I posted before :P

Your turn.

Bronz
2007-12-20, 03:57 PM
BlackMoon - second in round 5

Spider in G4 disappears, but a Wolf appears in R5.

@Refs

Wolf will appear in R5. It has the scent ability, and automatically smells anything within 30'. It's move is 50'. It will move forward straight and howl if it ever smells anything. If it does smell something it will dead stop and howl.

If at the end of its first move it does not smell something, it will head in a Southwest direction.

If it still has an action left (doubtful) it will use a move action to sense direction of scent.

Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)

BlackMoon
5' step to V8. Begin casting Summon Nature's Ally I off of current scroll.



Done. Probably need LoS again.



Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 4/30 Summon Monster I 1/1 Summon Monster I 1/1
Current Location: V9
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 0/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-20, 04:26 PM
Your wolf probably does not smell anything.

Lumi 1st to act - round 6


Lumi stands still at G6 and activates total defense.


Your turn.

Lumi Stats (for refs)

Location: G6
HP: 11/11
Speed: 30 ft.
AC: 22, Touch 18, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 5/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll0]
[roll1]

Bronz
2007-12-20, 04:42 PM
Probably not but you know we need that LoS check, as my wolf is actually doing things. I put it under spoiler to explain to the refs.

So we really do need to wait for LoS.

Mavian
2007-12-20, 05:00 PM
High Ref Mav:

The wolf appears in R5. Walks to N5 then sits down and howls.

Morbius
2007-12-20, 05:47 PM
ref

just a reminder for the refs that come to check this match


Scent
This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source.

A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.


I just don't want him deploying monsters in flanking position to Lumi when he should have no way to know where Lumi was (like in the last fight)


As you didn't posted in the open that your wolf was moving I will eventualy have to redo my actions, now...


Is it my turn?

Bronz
2007-12-20, 05:52 PM
Like I said, you gotta wait to see what happens. I have to give instructions for what happens at what points and the like and the refs need to adjudicate so that they don't give anything away. At least that's how I see it.

That's also exactly why you have to (or at least should) wait for LoS checks.

But yes, it is your turn.

Mavian
2007-12-20, 07:06 PM
I did the wolfs turn... Did you guys miss it in the midst of your conversation?

And yes, it is Lumi's turn.

Morbius
2007-12-20, 09:40 PM
I did the wolfs turn... Did you guys miss it in the midst of your conversation?

And yes, it is Lumi's turn.

Nope, I saw the wolf's actions but no one said it was my turn:smalltongue:



Lumi 1st to act - round 6 redone


Lumi moves to A8.
[roll0]
[roll1]


Your turn.

Lumi Stats (for refs)

Location: G6
HP: 11/11
Speed: 30 ft.
AC: 22, Touch 18, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 5/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll2]
[roll3]

Bronz
2007-12-20, 10:55 PM
BlackMoon - second in round 6

New Wolf appears in R5. Old wolf still in N5.
Stuff happening with them that I can't control.

@Refs

Ok, it's first New wolf's turn. New wolf (From N5) will walk straight west until he finds a scent. If no scent is found by F5(the end of the ramp) it will turn south. If it finds a scent anywhere, it will immediately howl. If it has an action after it finds the scent, it will use a move action to figure out what direction and then point that way.

The old wolf's actions depends on what happens with new wolf. If old wolf finds a scent, it tries to get as close to that scent as possible (if it can zero in with movement left by going where the scent is and coming within 5' that's best, otherwise get as close as possible).

If New Wolf didn't find a scent then Old Wolf will head in a slightly more southwesterly path, heading SW at H5 and essentially heading D10 and then farther south if it still has movement/hasn't found anything.

Blackmoon's actions depend on what happens with these mutts.

Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)

BlackMoon
5' step to V8. Begin casting Summon Nature's Ally I off of current scroll.



Not done. Need LoS/adjudication



Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 5/30 Old Wolf 2/3 New Wolf 1/1
Current Location: V9
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 0/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Mavian
2007-12-20, 11:14 PM
The wolf in R5 moves to F8 and starts howling.

The wolf in N5 then moves to F7 and points its nose to the west

@Bronz

First wolf took a double move to get there, the second took a move and then a move action to point. So both of them are now out of actions.

Bronz
2007-12-20, 11:22 PM
BlackMoon - second in round 6 cont'd


@Refs

BlackMoon:
Move: Move from V9 to P8.
Standard: Cast Rapid Summon Monster I, use divine power to change caster level
[roll0]= Caster level 5

*Will edit in where spider is after caster level determined*

Edit: Spider appears in I8. It will head straight west until it senses Lumi (who hopefully hasn't played some nasty trick) and will attempt to web him from as close as possible with a minimum distance of 15' (just out of spear range)

Spider has a move of 30' and an AB of +4. Web is ranged touch attack.


Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)
Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)





Not done. Need LoS/adjudication



Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 5/30 Old Wolf 2/3 New Wolf 1/1 Spider 1/5
Current Location: V9
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 0/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Mavian
2007-12-21, 01:06 PM
Another Spider appears, this time in I8, it move up to G8 and launches a stream of webbing

For refs

[roll0] - 2 for range
[roll1] - over 50 hits

Bronz said it goes straight west, which means the farthest it can go is G8 before it runs into the wolf. It would sense Lumi at that range though.

Bronz
2007-12-21, 01:18 PM
So did it miss? What direction did it shoot?

Morbius
2007-12-21, 01:19 PM
:smallconfused: Hey how many creatures he may summon each round? He just summoned a wolf this turn


refs not to mention how the spider knew where I was to shoot at me as I did not had the chance to move since it was summoned

Bronz
2007-12-21, 01:21 PM
I finished summoning a wolf this turn. That happens at the beginning. I still had my round of actions to do.

Mavian
2007-12-21, 01:22 PM
@Morbius

The first was from a full-round spell he cast last turn. It appears just before his turn this round. The second he cast this turn.

Morbius
2007-12-21, 01:25 PM
refs ok, but I am still curious about how his spider detected me as I never had the chance to move after it was summoned

Mavian
2007-12-21, 01:36 PM
@Morbius

Because you never said you were standing still. In combat you are assumed to be shifting around constantly which is why you take up a 5-foot square.


An outline of Lumi appears in A8 covered in strands of webbing.

Lumi is entangled and may make a DC 10 escape artist, or DC14 strength check to break the webs as a standard action.


The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

Morbius
2007-12-21, 03:57 PM
Lumi 1st to act - round 7


Don't roll a one, don't roll a one, don't roll a one....
[roll0]


Not done.

Lumi Stats (for refs)

Location: A
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10 (entangled penalties not added)
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 4/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll1]
[roll2]

Morbius
2007-12-21, 04:00 PM
Lumi moves to
A 14

Your turn

Bronz
2007-12-21, 04:19 PM
Holy cow you actually had escape artist as a skill. You actually needed a 4 though, since entangled gave a -4 dex.

BlackMoon - second in round 7

Wolf in F8 Disappears


@Refs

He couldn't have gotten far if he spent an action getting out.
First part of round: Spider goes hunting. He will move to within 15' of him and attack his SQUARE. If he can't get within 15', then get as close as possible.

I need to know what square he attacks before I can go on.


Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)
Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)





Not done. Need LoS/adjudication



Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 6/30 Old Wolf 3/3 Spider 2/5
Current Location: V9
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 3/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-21, 04:52 PM
Well I have to admit tough, I was more worried about grappling maniacs than giant spiders trying to spin me alive when I took that skill.

eDIT: that is what's good about being a caster who has the skillmonkey prowess of the best rogues

Bronz
2007-12-21, 04:55 PM
Yeah, I guess it is an odd use for it huh? :smallwink:

I just want to go on record and say I hate invisibility. ESPECIALLY for one on one matches like this. It is entirely game shifting. Rant off.

Edit: That's INT based no less. I have no idea why Beguiler wasn't CHA based. I mean, doesn't Beguiler SCREAM Cha? Not to WotC I guess.

Mavian
2007-12-21, 05:09 PM
You think its bad from your end, try it from this side.

The spider moves from G8 to D11 and spits a gob of webbing into A16

For Me

[roll0] With range penalties that misses. To avoid revealing the spider completely missed, I will roll the direction randomly with my dice.
I rolled a [4] which means it misses to the south by 2 squares. So.. A16


Also, there's a feat in Exemplars of Evil which is nice. Allows you to use an escape artist roll as your Touch AC. Slippery skin I think is its name.

Morbius
2007-12-21, 05:12 PM
Edit: That's INT based no less. I have no idea why Beguiler wasn't CHA based. I mean, doesn't Beguiler SCREAM Cha? Not to WotC I guess.

Maybe.. but can you imagine what kind of "charm XX" maniac the beguiler would become? No one would win the opposed charisma check to avoiding seppukuing themselves when the beguiler said that their sword in fact was able to heal wounds.


*Also considers several funny ways to make a charmed opponent jump in the lava*

Bronz
2007-12-21, 05:38 PM
So..Mav...what happens? It shoots some web and then what?

Morbius
2007-12-21, 05:39 PM
My turn?
12345678910

Mavian
2007-12-21, 05:40 PM
It did what you asked it too, what more do you want?

It's still Blackmoons turn.

Bronz
2007-12-21, 05:55 PM
BlackMoon - second in round 7 cont-d

Wolf in F7 moves to B15.


@Refs

The wolf attacks A16 unless it's senses tell it otherwise. The spider should have hit, but scent automatically gives the position if within 5', so the wolf should sense him in A16. If he is not in A16, the web can't have missed by far, so the wolf will search him out with his other action. If he happens to be in a square that is not A16, but is within 5' of the wolf, the wolf still attacks (as it is automatic to know the square)


[roll0]
[roll1]
[roll2] 1-50 hits

BlackMoon: DoubleMove to N15


Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)
Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)





Not done. Need ruling.



Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 6/30 Old Wolf 3/3 Spider 2/5
Current Location: N15
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 3/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Mavian
2007-12-21, 06:00 PM
I might have to suggest making a ruling that all actions of both summoned monsters and the players have to happen in the same post. You shouldn't be able to have creatures move in response to what other creatures did on the same turn.

Bronz
2007-12-21, 06:03 PM
Boooo. That would take a lot away from this character, for sure.


Edit: My turn is over.

Mavian
2007-12-21, 06:10 PM
It wouldn't matter so much if your opponent wasn't invisible, but it does make sense when you think about it.

The wolf attack A14 and misses.

Bronz
2007-12-21, 06:16 PM
That depends. You could be just slightly delaying instead of everything acting simultaneously.

If I had to go all at once against in invisible opponent I would be really screwed, and it would just make invis that much harder to counter. Bleh.

Morbius
2007-12-21, 06:21 PM
Lumi 1st to act - round 8


Lumi double moves to L18
As the wolf can't see Lumi it does not provoke an AoO

Still invisible... for now...




Your turn.

Lumi Stats (for refs)

Location: L18
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 3/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll0]
[roll1]

Bronz
2007-12-21, 06:29 PM
Ok, well, I need to know if I can still do my thing or if I am going to be restricted (and essentially having hands tied behind my back).

Actions will be different depending on answer.

Morbius
2007-12-21, 06:37 PM
If I were the one rulling here I would say that you are right.
It seems you are using the spider web direction to give your wolfs the correct wereabous of Lumi so that they can attack him.

One could say that they hold their actions to follow the stream of web, but of course I am not reffing this match:smallbiggrin:

Bronz
2007-12-21, 06:39 PM
Well, thanks for the vote of confidence.

And no, you're not reffing this match. Though you could ref this (http://www.giantitp.com/forums/showthread.php?p=3688070#post3688070) match between me and Mavian :smallbiggrin:


Edit: Of course not, since it went to my mailbox heh. Fixed.

Morbius
2007-12-21, 06:44 PM
Well, thanks for the vote of confidence.

And no, you're not reffing this match. Though you could ref this (http://mail.google.com/mail/?zx=11mfrjjx5o6ld#inbox/116fa04bd475e982) match between me and Mavian :smallbiggrin:

I don't think that is a valid link

Bronz
2007-12-24, 10:05 AM
Just saying I'm still here. Holiday weekend was kind of nuts. And now X-mas is going to be nuts.

I fear I may be out of touch until after then. And seeing that you will be out until after the 5th, we maybe waiting a bit for an end to this match.

Morbius
2007-12-24, 11:29 AM
That is not 100% garanteed, I may have sporadic access, I just can't say I won't break the 48 hours deadline

Bronz
2007-12-26, 02:07 PM
BlackMoon - second in round 8

Wolf disappears


@Refs

The spider will follow the trail of motion. If it can attack and be in decent range for its web, it will web the square Lumi is on. If it cannot attack, it will move as close to Lumi as possible, face his direction, and if it is right next to him it will shriek.

Rest of turn dependant on results.



Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)
Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)





Not done. Need ruling.



Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 7/30 Spider 3/5
Current Location: N15
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 3/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

theterran
2007-12-28, 08:27 AM
Ref Terran

@BlackMoon
Your Spider moves south from D11, and you lose sight of it due to the wall. It reappears in I18 however and looks due east.

@Lumi
You see the spider moving once it hits D15, it continues traveling south until D18, where it turns east heading straight for you. The spider stops in I18 facing in your direction.

Still BlackMoon's turn.

Bronz
2007-12-28, 11:23 AM
BlackMoon - second in round 8 - cont'd

A conjured Ice Beast appears in K18, giving off a frosty aura


@Refs

Well, let's reach as far east as I can without hitting myself then. Ice Beast (Wolf) in K18.

Standard: Divinely Powered Rapid Cast Conjure Ice Beast I
[roll0]
[roll1] - if 5 or less, spider takes 0. If 6, spider takes 1pt.

Move: Put scroll away



Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)
Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)
Conjured Ice Beast:
HP: 25
AB:+3
AC: 16
Duration: 1/* - TBD by divine power





If you are within 10' of K18, you take frost damage
[roll2] - if 5 or less, spider takes 0. If 6, spider takes 1pt.




Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 7/30 Spider 3/5
Current Location: N15
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 3/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-29, 08:22 AM
ok, this is starting to scare me, I don't know where you are but anyway remember that Conjure Ice beast has a range of 25 feet...

(I think I need to be less obvious about where I am going)


Fortunately that was not a very good damage roll. Is it my turn?

Bronz
2007-12-30, 02:04 AM
I apologize, it is your turn. I also apologize for the scarcity of my posts. The holiday season has taken me down a notch in frequency.

Also, the spider's actions give lots of information for me, and yes, I am within 30' of where the ice beast originated (caster level 3 for the spell).

Sorry for the long match again.

Morbius
2007-12-30, 05:50 PM
I have a question in the waiting room about my items that may cause me to get rid of a scroll and a couple of alchemist fires, just FYI. As you didn't give me the chance to uses most of them so far I don't think it be problematic for you.

Lumi 1st to act - round 9


Lumi double moves V15
Still invisible... for now...


Your turn.

Lumi Stats (for refs)

Location: V15
HP: 9/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 2/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll0]
[roll1]

Bronz
2007-12-30, 08:18 PM
BlackMoon - second in round 9




@Refs

Spider will follow movement of Lumi. If he can, it will go right up next to him and shriek. If it can't reach him, but can hit his square with a web after his first move it will do that. If neither of those are possible, it will get as close as possible and line up with Lumi on the north/south line, but won't make a sound.

Ice beast (movement of 50') will go immediately after spider and hopefully attack the square that is pointed out to it by the spider with a grapple. If no shriek or web is present, it will attack the square 10' away from the spider. If neither of these is possible, it will move as close to where the spider pointed out as possible.

BlackMoon's turn depends on what happens here.



Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)
Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)
Conjured Ice Beast:
HP: 25
AB:+3
AC: 16
Move: 50'






Not done.




Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 8/30 Spider 4/5 Conjure Ice Beast I 2/*
Current Location: N15
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2007-12-30, 09:34 PM
I forgot to say before, I think it is more my fault that this is going slow, as due to the invisibility you need the refs to make the summon's attacks and all.

Bigmac
2007-12-31, 03:37 PM
For BlackMoon
Both creatures move east out of your line of sight since it is blocked by the rock pillar. You hear no shriek or sound of web shooting from the spider

For other refs and Lumi
The spider moved to U18 and the wolf moved to U17

Bronz
2007-12-31, 05:18 PM
BlackMoon - second in round 9 cont'd




@Refs

Move to M11. Cast Guidance



Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)
Wolf (http://www.d20srd.org/srd/monsters/wolf.htm)
Conjured Ice Beast:
HP: 25
AB:+3
AC: 16
Move: 50'






Done




Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 8/30 Spider 4/5 Conjure Ice Beast I 2/*, Guidance 1/10
Current Location: M11
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2008-01-01, 08:04 AM
Lumi 1st to act - round 10


Lumi double moves R4
Still invisible...


Your turn.

Lumi Stats (for refs)

Location: R4
HP: 9/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 1/10 invisible, mage armor
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll0]
[roll1]

Bronz
2008-01-02, 08:44 AM
BlackMoon - second in round 10




@Refs

Spider attempts to find Lumi by following the trail of movement. If no movement was evident it will continue in the circle moving north then west. If possible it will get right up next to him and shriek. If that is not possible it will attempt to web Lumi's square. If even that is not possible, it will line itself up and face Lumi's direction but remain silent.

Ice Beast disappears.

BlackMoon's turn depends on results.




Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)



Not done. Need check.




Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 9/30 Spider 5/5 Conjure Ice Beast I 2/*, Guidance 2/10
Current Location: M11
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Bigmac
2008-01-03, 05:35 AM
For Bronz
The spider moves north to U7 befor moving into T6 and continues facing in the direction it was heading

For Lumi
The spider moves north to U7 befor moving into T6

Morbius
2008-01-03, 06:31 AM
Lumi 1st to act - round 11


Damn, when is this spider going to disappear?

The invisibility ends. If BlackMoon has LoS to R4 he can see Lumi for a moment.

I think Lumi already has a alchemist fire on his hand, he will also draw a scroll of invisibility(move action) and cast from it (standard)
[roll0] vs DC 4

Then he will take a 5 foot step to Q4

EDIT: Lumi is invisible again



Need a LoS check, the it's your turn.

Lumi Stats (for refs)

Location: Q4
HP: 9/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: mage armor
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll1]
[roll2]

Bronz
2008-01-03, 08:48 AM
BlackMoon - second in round 10 cont'd

Morbius, you know there's still part of my turn left :smallwink: . Doubt it will change your actions but you never know.




@Refs

5' step to M10. Begin casting Conjured Ice Beast II off of scroll.
[roll0] DC4, 1 automatically fails.




Spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm)



Not sure if your turn still stands. Like I said probably does.




Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 9/30 Spider 5/5 Conjure Ice Beast I 2/*, Guidance 2/10
Current Location: M10
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I, Conjured Ice Beast II
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2008-01-03, 10:09 AM
Well, that depends on what the spider and the ice cube will try to do now:smalleek:

Bronz
2008-01-03, 10:30 AM
As I'm not sure what you see, I can't say what they do openly it seems.

stimpius
2008-01-04, 10:39 AM
To Bronz Only


Unless that red circle thing in the middle of the lava is like a platform, isn't M10 in the lava?

Bronz
2008-01-04, 10:55 AM
@Stimpius

That red circle is actually land, and perfectly fine as non-lava land goes :smallwink:

So no, it's not in the lava.

stimpius
2008-01-04, 11:10 AM
Initiate Ref Stimpius

Okay then onto the actual Ref part. :)

To Bronz


The spider's move doesn't change in anyway shape or form.


To Morbius


The spiders move doesnt change in anyway shape or form.

You see nothing
And hear super faint spellcasting from the south - assuming south = down.


To other refs


Feel free to over rule i figured they had LoS well 1 way at least - because this is a gradual slop map - not a straight up 10ft blocking one.

Morbius
2008-01-04, 12:43 PM
Err, I think there is something wrong with what Stimpius says I see...

Did you canceled your invisibility? :smalleek:
(Last time I checked I am the illusionist so I suppose that is the real you.)


If that was a mistake I think that I would pretty much listen to you casting a spell at least, so yes that would change my actions

Bronz
2008-01-04, 12:50 PM
No I haven't cancelled my invis :smallfrown:

I am casting a spell, and at last glance it was DC0 to hear that. If you have a listen check that beats that including distance (which shouldn't be that far) you obviously hear a spell being cast.

Grr.

Let me know when you're done with your round. And can you make it in a new post? That way we don't get things mixed up. Maybe strike out your old one.

stimpius
2008-01-04, 12:50 PM
:smalleek: Editied it in =[

My first mistake Gah, sorry. Lets ignore anything the idiot said there, hows that sound.

Bronz
2008-01-04, 12:52 PM
It's all good. We all make them. Dealing with two invisible gladiators is rough, not to mention the pets and the like. It's pretty much why the rest of the refs ignored us and only Mavian has really said anything of import in this match.

stimpius
2008-01-04, 12:59 PM
Initiate Ref Stimpius

So anyway back to the top Round 11 - Lumi.

To Lumi


Seen as Invis is a 2nd level spell, doesn't it have a duration of 30 rounds? Not 10? Meaning you don't flicker back this round but in 20 rounds, because scrolls and potions go from the caster level needed to make them. Hence the caster check to use a scroll of invis.

Morbius
2008-01-04, 01:17 PM
Initiate Ref Stimpius

So anyway back to the top Round 11 - Lumi.

To Lumi


Seen as Invis is a 2nd level spell, doesn't it have a duration of 30 rounds? Not 10? Meaning you don't flicker back this round but in 20 rounds, because scrolls and potions go from the caster level needed to make them. Hence the caster check to use a scroll of invis.


Actually I have the feat precocious apprentice, so I didn't used a scroll to cast the spell, and I asked the other refs and they said that thise one way that I used to cast higher level spells don't default to the minimun caster level like scrolls and potion ¬¬ so... this will happen...


Lumi 1st to act - round 11 redone

(since you have LoS to me...)

Suddenly a fire elf with a flask on is hands pops on R4. When he hears a spell being cast he says"Not again..." and double moves by R8-U8 and disappears behind the rock pillar

continues to move to X11 and finally Y11

Lumi Stats (for refs)

Location: Y11
HP: 9/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: mage armor
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll0]
[roll1]

Bronz
2008-01-04, 01:57 PM
BlackMoon - second in round 11

Well, I hope this works.




@Refs

Beginning of round: Conjured Ice Beast II finishes, creating a Conjured Ice Hippogriff in R7:S8. It will move to T7:U8, attempt to locate Lumi, and then move and engulf him (if he is located). If he cannot get to him in one move, it will attempt to move right up next to him. If slopes are gentle this shouldn't be an issue. It has 40' of movement left after gaining LoS to eastern portion of map. For the engulfing it will also try and get right up next to him.

Lumi is entitled to a DC 15 reflex save to avoid being engulfed. If he fails, he takes [roll0] damage and may begin to drown.


Spider also disappears.

BlackMoon: BlackMoon moves from M10 to N17. Then begin to cast Conjure Ice Beast I off of scroll.



Conjured Ice Hipporgriff Stats

Attacks: 2 claws +6 (1d4+4 +1d6 frost), 1 bite +1 (1d8+2 +1d6frost)
HP: 43
AC: 17
Large Size, 10' reach
SA: Engulf, DC 15 to resist. p. 140 frostburn




You'll probably see something but I think we need a ref's adjudication so we don't give anything away to each other.


Edit: Forgot spoiler tag.

Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 10/30 Spider 5/5 Conjure Ice Beast I 2/*, Guidance 3/10, Conjured Ice Hippogriff 1/3
Current Location: N17
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I, Conjured Ice Beast II, Conjure Ice Beast I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Bigmac
2008-01-06, 03:54 PM
Hey, I've updated this match too. I've just been travelin so been a bit unreliable lately.

An Ice Hippogriff appears in R7->S8. It flies SE towards the eastern edge of the arena.

Lumi
The Ice Hippogriff engulfs you. DC15 refelex save to avoid it. If you are engulfed you take 6 damage and might begin to drown. I don't have frostburn so you'll have to ask Bronz for specifics.

Bronz
2008-01-06, 04:12 PM
Just a quick correction. The Ice Hippogriff does not fly. It may flap it's wings a bit but that's it.

Ice Beast's lose flight. But it still moves pretty quick.

Morbius
2008-01-06, 07:57 PM
ohh boy...
[roll0]

EDIT: Woot, my turn?

Bronz
2008-01-06, 08:34 PM
Yeah, your turn.

I'm assuming by that role that the hippogriff reached you. It is large and has a 10' reach. No idea if it is right next to you or if it just barely reached you though.

Morbius
2008-01-06, 08:47 PM
You mean that he has 10 feet space. His reach is only 5ft.

Lumi 1st to act - round 12


Big mac forgot to mention where the hippogriff finished it's move.

But Lumi takes a 5 foot step away from the beast (probably towards Y12) draws a scroll of invisibility and from casts it

1d20+1

EDIT: Lumi is invisible again


Your turn, if you had LoS to me you can read these spoilers

Lumi Stats (for refs)

Location: Y12(probably)
HP: 9/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 1x invisibility scroll , 4x alchemist fire
Effects: mage armor
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
1d20+1
1d20+1

Morbius
2008-01-06, 08:48 PM
For he refs

[roll0]
Stupid space

Bronz
2008-01-07, 12:21 AM
BlackMoon - second in round 12

Nice save. And good call on the reach.



@Refs

The Hippogriff will attempt to engulf again, if possible. If Lumi moved out of his threatened area, it will take it's AoO and then attempt to follow. If Lumi took a 5' step out of its threatened area, it will 5' step up and engulf.

Note: The ice beast can engulf anything it threatens. I do believe that includes invisible creatures.

One of these two situations has to come up so I will roll for both

if AoO:
[roll0]
[roll1]

if Engulf:
Lumi needs DC15 reflex save or take [roll2] damage and be pinned and may begin to drown. p. 140 frostburn



BlackMoon: Beginning of turn: A conjured Ice Wolf appearsn in R17. It will head east and breathe cold in front of the Hippogriff if it can. Otherwise it moves to be adjacent to that square. Cone of cold is a 30' cone. If Lumi is caught in it, he needs a reflex save of 11 to take half of [roll3].

Blackmoon then double moves to X15



Conjured Ice Hippogriff Stats

Attacks: 2 claws +6 (1d4+4 +1d6 frost), 1 bite +1 (1d8+2 +1d6frost)
HP: 43
AC: 17
Large Size, 5' reach
SA: Engulf, DC 15 to resist. p. 140 frostburn





We obviously need a ref to adjudicate. My turn is over though but you'll probably want to wait for a ref.

Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 11/30 Spider 5/5 Conjure Ice Beast I 2/*, Guidance 4/10, Conjured Ice Hippogriff 2/3
Current Location: X15
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I, Conjured Ice Beast II, Conjure Ice Beast I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Bronz
2008-01-10, 08:50 AM
Just saying I'm still here. No refs want to come in I guess.

Morbius
2008-01-10, 01:18 PM
So am I,¬¬ already asked like 3 times for someone to check this

Bronz
2008-01-10, 01:23 PM
Well, I'm at the point where it just doesn't matter anymore.

If you want, feel free to check my spoiler. It essentially gives details on what I want to happen. Then you can let me know what happens. My location is also mentioned, but you should be able to deduce direction anyway so I'm not too worried about it.

Let me know.

Morbius
2008-01-10, 01:57 PM
OK, so I took a 5 foot step and I am invisible again, I am not sure if the Hippogriff may try to engulf what it does not see(probably yes) but I will worry about that if I can't make the reflex save

[roll0] vs DC 14

[roll1] vs DC 11

Bronz
2008-01-10, 02:03 PM
Nice, you're 100% on a 50/50 chance to essentially live. Not sure I can win with those odds.

And looks like you took 1 point of frost damage. The rolls just aren't going well for me right now.

Morbius
2008-01-10, 02:05 PM
The Hippogriff's DC was supposed to be actually 15 but anyway yay:smallbiggrin: :smallbiggrin: :smallbiggrin: .

Lumi will move silently to

W20
[roll0]


Will add stats later

Bronz
2008-01-10, 05:25 PM
BlackMoon - second in round 13

Wolfie disappears. The hippogriff will attempt to listen and then follow the sound and I guess try to engulf a square based on the listen check. It will move 30' in that direction unless the check determines otherwise.

[roll0]

BlackMoon

[roll1] to try and gain where Lumi moved to. Move in that direction 50' and ready an action to cast command if LoE is gained.








Conjured Ice Hippogriff Stats

Attacks: 2 claws +6 (1d4+4 +1d6 frost), 1 bite +1 (1d8+2 +1d6frost)
HP: 43
AC: 17
Large Size, 5' reach
SA: Engulf, DC 15 to resist. p. 140 frostburn


[/spoiler]




Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 11/30 Spider 5/5 Conjure Ice Beast I 2/*, Guidance 4/10, Conjured Ice Hippogriff 2/3
Current Location: X15
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I, Conjured Ice Beast II, Conjure Ice Beast I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

[/QUOTE]

Morbius
2008-01-10, 07:55 PM
I am not sure where your hippogriff ends as he does not seems to be able to locate Lumi

So... are you out of summons yet? If you are this is my action for this round, and likely for quite a few rounds to come :smallbiggrin:

Lumi 1st to act - round 14


Lumi will

stand very still at W20 and wait for the ice thingie to disappear
(Taking 1 on hide for a 49 result) :P


Your turn, if you place your pet's listen and spot in the open I will tell you if you see anything.

Lumi Stats (for refs)

Location: W20
HP: 9/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 1x invisibility scroll , 4x alchemist fire
Effects: mage armor
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
1d20+1
1d20+1
[/QUOTE]

Bronz
2008-01-10, 08:24 PM
BlackMoon - second in round 14

Hippogriff disappears. I may or may not be out of summons :smallwink:

I think it's fair to say neither one of us will give up the advantage of invis, so can we just fast forward? And when I say fast forward, I mean to the end of my invis with 0 assumed preparation beforehand. And then of course you can go, as I will have no way of locating you (I am definitely out of summon monsters)


















Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 11/30 Spider 5/5 Conjure Ice Beast I 2/*, Guidance 4/10, Conjured Ice Hippogriff 2/3
Current Location: X15
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I, Conjured Ice Beast II, Conjure Ice Beast I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

[/QUOTE]

Bronz
2008-01-11, 04:53 PM
Yes/No? Otherwise I'll just continue my move.

Morbius
2008-01-11, 05:07 PM
Yes/No? Otherwise I'll just continue my move.

Yes, yes and btw for the record once your invisibility ends Lumi will

look for him around the arena going clockwise moving silently. Just to leave the direction that Lumi will come from

Post what you want to do and be prepared...

for I have something ... special prepared for you (evil, evil smile)

Bronz
2008-01-11, 05:32 PM
BlackMoon - second in round 14 cont'd

BlackMoon appears in M10, with a scroll in hand, large shield on the other.

Bring on your cheesy 700gp pet :smallwink:


Standard: Full Defense





Stats!

BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 30/30 Spider 5/5 Conjure Ice Beast I 2/*, Guidance 10/10, Conjured Ice Hippogriff 3/3
Current Location: M10
Scroll Used: Summon Monster I (X2 if possible), Summon Nature's Ally I, Conjured Ice Beast II, Conjure Ice Beast I
Turn attempts used: 6/6

Spells Memorized

0-Level
Virtue, Guidance, Guidance

1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)

Morbius
2008-01-11, 05:58 PM
Wow, I actually though that you could do that...

This leaves me with a few questions :

Refs


1st. can I summon a 15 ft face monster squezzing on that little island in the middle of the lava and while BlackMoon is already there?

2nd If I can't do that can I summon it in the air above BlackMoon and make it attempt to grab(grapple check) BlackMoon as it falls in the lava?

3nd If I can't do that either can I summon it in the air above BlackMoon so that it can squish him?:smallbiggrin: :smallbiggrin:

Maurkov
2008-01-11, 06:59 PM
Ref Maurkov

@Morbius

A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell’s range, but it does not have to remain within the range.
1) No, Blackmoon is already there, violating the 'open location' clause.
2) No, the lava isn't a surface capable of supporting it.
3) No, for the same reason.

The instructions available to a summoned creature you can't communicate with are limited. I don't believe you can tell one to grapple, just 'attack.'

Morbius
2008-01-13, 08:06 AM
Just to say that I am waiting for a resolution on a questin on the waiting room. i simply can't beleive that after running away the entire match from yout pets I won't be able to use mine.

Bronz
2008-01-14, 12:42 PM
Check-in post myself. I'll repost request in Waiting Room.

Morbius
2008-01-14, 05:42 PM
1 I am posting more actions that I would be able to do in one round (due to movement), but for convenience let's call this round 15.

I realized I was being stupid, because if a human can climb a rope a centipede can climb a bridge, and if i am wrong this is simply a balance check instead and I may need to roll it later

Lumi 1st to act - round 15


Lumi is still invisible and will

move to N16 and use his amber amulet of the vermin


A large centiped appears centered on N13 (L12/M14) latched on the bridge (you have got to love climb speed).

Lumi orders it to grab BlackMoon and bite him (grapple FTW)( if Maurkov is right and this is too complex this is instead just an attack roll, no grapple)

[roll0](4bab+3str-2size)
[roll1]
[roll2]+poison DC 14





Lumi Stats (for refs)

Location: W20
HP: 9/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 1x invisibility scroll , 4x alchemist fire
Effects: mage armor, invisibility 20/30 (probably)
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll3]
[roll4]


Centipede stats

HP: 33
Speed: 40 ft. (8 squares), climb 40 ft.
AC 16
Base Attack/Grapple: +4/+15
Attack: Bite +5 melee (2d6+4 plus poison)
Space/Reach: 15 ft./10 ft.
Fort +6, Ref +4, Will +2


PS: This baby has reach, and is using it to get you:smallwink:

Bronz
2008-01-14, 06:16 PM
Ok 3 concerns for me here:
1. A 15' wide centipede is on a bridge 5' wide that has lava on either side AND can attack? I somehow can't grasp this concept. Might be possible, but not from my point of view (which is admittedly bias)

2. A successful grapple does not deal damage in the regular sense. It deals non-lethal unarmed damage (which may still be enough to knock me unconscious, but it is not normal damage, and therefore not subject to a bite).

3. As this centipede does not have improved grapple or grab, I get an AoO to make it so that it does not get to grapple me.

If necessary:
[roll0]
[roll1]

But I definitely want High Ref confirmation on this obviously.

Morbius
2008-01-14, 06:46 PM
It should be either a climb check (auto sucess) or a balance check (for walking on a small surface,

If it is balance I am just not sure how many inches a feet has :P, I don't know much about your measure system but a medium creature may walk in a 12 inches wide surface with a DC10 balance check, so I guess a huge creature could walk on a perhaps 36 inches (or maybe more) surface with a DC 10 balance check?

If this guy can do it why not my centipede?
http://images.google.com.br/imgres?imgurl=http://ra-bugio.zip.net/images/lagarta-blog.jpg&imgrefurl=http://ra-bugio.zip.net/&h=314&w=450&sz=27&hl=pt-BR&start=1&um=1&tbnid=qqqJ1wm83Gz3rM:&tbnh=89&tbnw=127&prev=/images%3Fq%3Dlagarta%2Bcachorrinho%26svnum%3D10%26 um%3D1%26hl%3Dpt-BR%26sa%3DN
(Ok, so it's not a centipede but it's close and it ilustrates my point)

Bigmac
2008-01-14, 07:58 PM
Ref Bigmac:

A blance check is needed for the huge centipede to avoid contact with the lava. A scaling of surface width to size from the balance skill shows that a creature take takes up 5 feet needs to balance on any surface whose width is less than 1/5 of that. Thus, a creature that takes up 9 squares, or 45 feet, needs to balance on any surface less than 9 feet wide. Add in +2 for the bridge being sloped and the balance check should be DC12.

Additionally, the creature is considered flat footed and looses its Dex bonus to AC (if any).

As far as the grapple thing, after looking at the entry, it says that, "Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison." I would rule that the centipede would tend to try to attack with it's poisonous bite rather than trying to crush its food.

Morbius
2008-01-14, 08:34 PM
ok, let's see:
[roll0](untrained, +2 dex) VS DC 12

EDIT: And I think that's game:smallbiggrin:

Bronz
2008-01-14, 09:01 PM
Indeed it is and now I have no counters. We have one more match but I think it will be a quick one.

Morbius
2008-01-14, 09:04 PM
We do? Man... all this never ending chase again?

Kyeudo
2008-01-20, 02:28 PM
GM Kyeudo

I take it that BlackMoon was killed? In that case,

Lumi is the Winner!