The Cap'n
2007-12-18, 01:47 AM
What is Naankhor / Non Core?
So a thread over on ENWorld got me thinking again about a Non-core setting for D&D 3.5. What I mean by that is a setting in which the classes and races of the PHB are unavailable, and the setting would only make use of the WotC supplements.
The proposed class list:
Archivist
Beguiler
Crusader
Dragon Shaman
Dread Necromancer
Duskblade
Factotum
Favored Soul
Ninja
Scout
Shugenja
Spirit Shaman
Swordsage
Warblade
Warlock
Warmage
Race List:
Aventi
Bhuka
Changelings
Darfellans
Goliaths
Hadozee
Illumians
Raptorans
Shifters
Spellscales
Warforged
The Campaign Concept
Set several thousand years after the fall of the Human civilization, the two dominant races of the world, the Illumians and the Aventi are poised on the brink of war over theological differences.
The Illumians blame the fall of the Human Empire and the Dark Age which followed it on the humans' rampant study of all magic, and on their putting faith in the Old Gods. Afraid of the broad range of power available to true wizards and sorcerers, they have made efforts to segregate the different types of spellcasting traditions so that no individual can study all the schools of magic, and thereby court madness. Moreover, they see anyone who would worship the Old Gods as dangerously misguided, putting their faith in beings who probably instigated the destruction of Mankind in their endless need for worship, sacrifice, and warfare in their name.
While the Aventi agree with the notion that arcane magic probably played a role in the destruction of humanity, they fundamentally disagree when it comes to the Old Gods. Their patron deity, Aventernus is one such deity, and he is credited with the preservation of their people through the Fall and the Dark Age, and they refuse to cease worshiping him.
With War looming, moderates from both sides have come together to discover the truth of what happened to the human civilization. To this end, they have hired a rag-tag group of politically neutral adventurers to delve into the ruins of the human civilization to look for clues and to recover artifacts from that time. Of course, the undead remnants of Humanity, and their various servants, not to mention wandering monsters have taken up residence in such places in the intervening time...
Any suggestions regarding balance issues with the above classes or races, or on what else is worth including is welcome, as are general comments.
Cap'n
So a thread over on ENWorld got me thinking again about a Non-core setting for D&D 3.5. What I mean by that is a setting in which the classes and races of the PHB are unavailable, and the setting would only make use of the WotC supplements.
The proposed class list:
Archivist
Beguiler
Crusader
Dragon Shaman
Dread Necromancer
Duskblade
Factotum
Favored Soul
Ninja
Scout
Shugenja
Spirit Shaman
Swordsage
Warblade
Warlock
Warmage
Race List:
Aventi
Bhuka
Changelings
Darfellans
Goliaths
Hadozee
Illumians
Raptorans
Shifters
Spellscales
Warforged
The Campaign Concept
Set several thousand years after the fall of the Human civilization, the two dominant races of the world, the Illumians and the Aventi are poised on the brink of war over theological differences.
The Illumians blame the fall of the Human Empire and the Dark Age which followed it on the humans' rampant study of all magic, and on their putting faith in the Old Gods. Afraid of the broad range of power available to true wizards and sorcerers, they have made efforts to segregate the different types of spellcasting traditions so that no individual can study all the schools of magic, and thereby court madness. Moreover, they see anyone who would worship the Old Gods as dangerously misguided, putting their faith in beings who probably instigated the destruction of Mankind in their endless need for worship, sacrifice, and warfare in their name.
While the Aventi agree with the notion that arcane magic probably played a role in the destruction of humanity, they fundamentally disagree when it comes to the Old Gods. Their patron deity, Aventernus is one such deity, and he is credited with the preservation of their people through the Fall and the Dark Age, and they refuse to cease worshiping him.
With War looming, moderates from both sides have come together to discover the truth of what happened to the human civilization. To this end, they have hired a rag-tag group of politically neutral adventurers to delve into the ruins of the human civilization to look for clues and to recover artifacts from that time. Of course, the undead remnants of Humanity, and their various servants, not to mention wandering monsters have taken up residence in such places in the intervening time...
Any suggestions regarding balance issues with the above classes or races, or on what else is worth including is welcome, as are general comments.
Cap'n