Caros
2007-12-21, 12:17 AM
Hiten Mitsurugi Ryu
A sword is nothing but a weapon, and Kenjitsu is nothing but a means to kill. This truth cannot be changed by a beautiful words or false pretensions. To slay one to protect the other, to kill one so another can live, this is the reality of Kenjitsu. - Hiko Seijuro XIII
Hiten Mitsurugi Ryu, developed in ancient times by the original Hiko Seijuro, the supposed ultimate in swordsmanship. Challenged but unbroken during its appearances in the world, it pits one against many for a philosophy of protecting those of the world.
Only one in a generation is chosen to learn such secretive techniques, charged with wielding thier blade for the good of all.
Hit Die
d10
Requirements
To qualify to become to become a Hiten Mitsurugi Ryu Adept, a character must fulfill all of the following criteria.
Base Attack Bonus: +7
Skills: Martial Lore 10 ranks. Jump 5 ranks.
Feats: Exotic Weapon Proficiency (Katana), Weapon Focus (Katana), Weapon Finess
Special: Must be selected by the current Hiko Seijuro to undergo training in the style.
Class Skills
The Hiten Mitsurugi Ryu Adept class skills (and the ability for each skill) are Craft (Int), Intimidate (Cha), Jump (Str), Survival (Wis), and Swim (Str), Tumble (Dex), Martial Lore (Int)
Skill points at each leve: 2 + Int Modifier.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Intellegent Strike (Hiten Mitsurugi Ryu.), Prestige Disipline (Hiten Mitsurugi Ryu), Weapon Finess (Katana)
2nd|
+2|
+0|
+3|
+0|Fast Movement +10ft, Quick Draw.
3rd|
+3|
+1|
+3|
+1|Evasion
4th|
+4|
+1|
+4|
+1|Fast Movement +20ft
5th|
+5|
1|
+4|
+1|Uncanny Dodge
6th|
+6|
+2|
+5|
+2|Fast Movement +30ft
7th|
+7|
+2|
+5|
+2|Improved Evasion
8th|
+8|
+2|
+6|
+2|Fast Movement+40ft
9th|
+9|
+3|
+6|
+3|Hiten Mitsurugi Ryu Succession
10th|
+10|
+3|
+7|
+3|Hiten Mitsurugi Ryu Master, Act of will, Fast Movement +50ft. [/table]
Class Features
Weapon and Armor Proficiencies: Hiten Mitsurugi Ryu Adepts Gain no new proficiencies.
Manuvers Known: You gain Two Manuvers known upon entry, and one every level there after. Prestige Manuvers can be selected based on your level in the class. (Thus a third level Hiten Mitsurugi Ryu Adept could select any Prestige Manuver of third level or under.
If you have any other Martial adept classes, you can instead select a new manuver from one of the disciplines you had access to. Hiten Mitsurugi Ryu Adepts count as one level lower for purposes of determining what manuvers they have access to. (Thus a 5th level Warblade, 6th level Hiten Mitsurugi Ryu Adept would have an initiator level of 10, and be able to select 5th level manuvers in place of a prestige Manuver.)
Manuvers Readied: You can ready two manuvers at first level and one additional at every level thereafter. Hiten Mitsurugi Ryu adepts prepare and refresh Prestige Manuvers as a warblade. Any other Manuvers are prepared and added to the class list of the base class.
Stances Known: You gain access to two stances at level one, and one additional at third and every 3rd level thereafter (3rd, 6th, 9th.)
Prestige Disipline: You gain access to the Hiten Mitsurugi Ryu Prestige Disipline. These new Manuvers are not gained automatically upon level up, and you must instead return between levels to your master and have him demonstrate the new Manuver or stance.
Intellegent Strike (Ex): You can add your intellegence modifier as a bonus on damage rolls whenever you execute a Hiten Mitsurugi Manuver.
Weapon Finess (Katana): You can use weapon finess while weilding a Katana in one hand.
Fast Movement (Ex): Your base land speed increases by 10 feet. This Bonus increases by an additional 10 feet at every even level.
Quick Draw: (Ex) You gain Quick Draw as a bonus feat.
Evasion (Ex): At third level, you can avoid even magical and unusual attacks with great agility. If you make a successful Reflex Saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of Evasion.
Uncanny Dodge (Ex): At 5th, level you gain the ability to react to danger before your senses would normally allow you to do so. You retain our dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. Howerver, you still lose your Dexterity bonus to AC if you are immobilized.
If you already have uncanny dodge from a different class, you automatically get improved uncanny dodge.
Improve Evasion (Ex): From 7th level on, you gain the benefit of improved evasion. You still take no damage if you make a successful Reflex save against an attack, and even if you fail, the Reflex save, you take only half damage from the attack. If you are helpless you do not gain the benefit of improved evasion.
Hiten Mitsurugi Ryu Succession (Ex): At 9th level, you gain the ability to take the first Hiten Mitsurugi Ryu succession technique, Kuzu Ryu Sen.
Act of Will: (Ex) At 10th level, you gain the ability to temporarily enter two stances at once. At any time you can spend a swift action to enter a new stance without leaving your current. This state can be held for one round, at which point you end up in your 'new' stance.
Any strikes executed while utilizing two stances will cause you to become fatigued. Doing so again will cause exaustion, and doing so a third time will cause unconciousness 1d4 rounds after the strike is executed.
Hiten Mitsurugi Ryu Master (Ex): At 10th level, you are given the oppertunity to become Master of Hiten Mitsurugi Ryu. To do so you must meet the requirements to learn Amakakeru Ryu no Hirameki. You must then spend a full day in contemplation. At the end of each day you may attempt a DC 35 Martial lore check, at the cost of 500 xp. Success on this check indicates you have learned the technique.
The succession technique must then be used to defeat the Kuzu Ryu Sen of the current master. Death of the current master promotes the character to Master, allowing them to take the name and cloak of Hiko Seijuro, the latter being an artifact.
Finally, the name of the class changes to "Master of Hiten Mitsurugi Ryu."
A sword is nothing but a weapon, and Kenjitsu is nothing but a means to kill. This truth cannot be changed by a beautiful words or false pretensions. To slay one to protect the other, to kill one so another can live, this is the reality of Kenjitsu. - Hiko Seijuro XIII
Hiten Mitsurugi Ryu, developed in ancient times by the original Hiko Seijuro, the supposed ultimate in swordsmanship. Challenged but unbroken during its appearances in the world, it pits one against many for a philosophy of protecting those of the world.
Only one in a generation is chosen to learn such secretive techniques, charged with wielding thier blade for the good of all.
Hit Die
d10
Requirements
To qualify to become to become a Hiten Mitsurugi Ryu Adept, a character must fulfill all of the following criteria.
Base Attack Bonus: +7
Skills: Martial Lore 10 ranks. Jump 5 ranks.
Feats: Exotic Weapon Proficiency (Katana), Weapon Focus (Katana), Weapon Finess
Special: Must be selected by the current Hiko Seijuro to undergo training in the style.
Class Skills
The Hiten Mitsurugi Ryu Adept class skills (and the ability for each skill) are Craft (Int), Intimidate (Cha), Jump (Str), Survival (Wis), and Swim (Str), Tumble (Dex), Martial Lore (Int)
Skill points at each leve: 2 + Int Modifier.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Intellegent Strike (Hiten Mitsurugi Ryu.), Prestige Disipline (Hiten Mitsurugi Ryu), Weapon Finess (Katana)
2nd|
+2|
+0|
+3|
+0|Fast Movement +10ft, Quick Draw.
3rd|
+3|
+1|
+3|
+1|Evasion
4th|
+4|
+1|
+4|
+1|Fast Movement +20ft
5th|
+5|
1|
+4|
+1|Uncanny Dodge
6th|
+6|
+2|
+5|
+2|Fast Movement +30ft
7th|
+7|
+2|
+5|
+2|Improved Evasion
8th|
+8|
+2|
+6|
+2|Fast Movement+40ft
9th|
+9|
+3|
+6|
+3|Hiten Mitsurugi Ryu Succession
10th|
+10|
+3|
+7|
+3|Hiten Mitsurugi Ryu Master, Act of will, Fast Movement +50ft. [/table]
Class Features
Weapon and Armor Proficiencies: Hiten Mitsurugi Ryu Adepts Gain no new proficiencies.
Manuvers Known: You gain Two Manuvers known upon entry, and one every level there after. Prestige Manuvers can be selected based on your level in the class. (Thus a third level Hiten Mitsurugi Ryu Adept could select any Prestige Manuver of third level or under.
If you have any other Martial adept classes, you can instead select a new manuver from one of the disciplines you had access to. Hiten Mitsurugi Ryu Adepts count as one level lower for purposes of determining what manuvers they have access to. (Thus a 5th level Warblade, 6th level Hiten Mitsurugi Ryu Adept would have an initiator level of 10, and be able to select 5th level manuvers in place of a prestige Manuver.)
Manuvers Readied: You can ready two manuvers at first level and one additional at every level thereafter. Hiten Mitsurugi Ryu adepts prepare and refresh Prestige Manuvers as a warblade. Any other Manuvers are prepared and added to the class list of the base class.
Stances Known: You gain access to two stances at level one, and one additional at third and every 3rd level thereafter (3rd, 6th, 9th.)
Prestige Disipline: You gain access to the Hiten Mitsurugi Ryu Prestige Disipline. These new Manuvers are not gained automatically upon level up, and you must instead return between levels to your master and have him demonstrate the new Manuver or stance.
Intellegent Strike (Ex): You can add your intellegence modifier as a bonus on damage rolls whenever you execute a Hiten Mitsurugi Manuver.
Weapon Finess (Katana): You can use weapon finess while weilding a Katana in one hand.
Fast Movement (Ex): Your base land speed increases by 10 feet. This Bonus increases by an additional 10 feet at every even level.
Quick Draw: (Ex) You gain Quick Draw as a bonus feat.
Evasion (Ex): At third level, you can avoid even magical and unusual attacks with great agility. If you make a successful Reflex Saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of Evasion.
Uncanny Dodge (Ex): At 5th, level you gain the ability to react to danger before your senses would normally allow you to do so. You retain our dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. Howerver, you still lose your Dexterity bonus to AC if you are immobilized.
If you already have uncanny dodge from a different class, you automatically get improved uncanny dodge.
Improve Evasion (Ex): From 7th level on, you gain the benefit of improved evasion. You still take no damage if you make a successful Reflex save against an attack, and even if you fail, the Reflex save, you take only half damage from the attack. If you are helpless you do not gain the benefit of improved evasion.
Hiten Mitsurugi Ryu Succession (Ex): At 9th level, you gain the ability to take the first Hiten Mitsurugi Ryu succession technique, Kuzu Ryu Sen.
Act of Will: (Ex) At 10th level, you gain the ability to temporarily enter two stances at once. At any time you can spend a swift action to enter a new stance without leaving your current. This state can be held for one round, at which point you end up in your 'new' stance.
Any strikes executed while utilizing two stances will cause you to become fatigued. Doing so again will cause exaustion, and doing so a third time will cause unconciousness 1d4 rounds after the strike is executed.
Hiten Mitsurugi Ryu Master (Ex): At 10th level, you are given the oppertunity to become Master of Hiten Mitsurugi Ryu. To do so you must meet the requirements to learn Amakakeru Ryu no Hirameki. You must then spend a full day in contemplation. At the end of each day you may attempt a DC 35 Martial lore check, at the cost of 500 xp. Success on this check indicates you have learned the technique.
The succession technique must then be used to defeat the Kuzu Ryu Sen of the current master. Death of the current master promotes the character to Master, allowing them to take the name and cloak of Hiko Seijuro, the latter being an artifact.
Finally, the name of the class changes to "Master of Hiten Mitsurugi Ryu."