Ramos
2007-12-21, 08:39 PM
Sauron the Deceiver
Large Outsider (extraplanar, evil, fire, deity)
HD 50d8+850 (1250 HP)
Speed 80 ft. (12 squares); spirit journey 1 mile (1000 squares)
Init: +12 (5 dex, 7 divine)
AC 100; touch 42; flat-footed 95
(25 natural, 20 deflection, 5 dexterity, 7 divine, 19 armor, 14 shield)
BAB +50; Grp +81
Attack Greatmace +86
(2d12+37+1d6 vile, 15-20/3x + devastating critical DC 55)
Full-Attack Greatmace +86/+86/+81/+76/+71
Space 10 ft.; Reach 10 ft.
Special Attacks Corruptive Influence, Infernal Touch, Master of Many Forms, Words of Power, Rejuvenation, Spells
Special Qualities DvR 7, Maia traits, DR 40/epic good and mithril, SR 66, Arcane Mastery, Divine Spellcasting, Spontaneous Wizard Spells, Craft Artifact, Dark Lord
Saves Fort +71 Ref +59 Will +64
Abilities Str 50, Dex 20, Con 44, Int 44, Wis 30, Cha 50
Skill Ranks
Feats Craft Magic Arms and Armor, Craft Ring, Craft Wondrous Item, Craft Staff, Cleave, Great Cleave, Improved Critical
Epic Feats Overwhelming Critical, Devastating Critical, Craft Epic Arms and Armor, Craft Epic Ring, Craft Epic Wondrous Item, Craft Epic Staff, Epic Spellcasting, Epic Skill Focus: Bluff/Spellcraft, Efficient Item Creation
Environment Middle-Earth (Mordor)
Challenge Rating 50
Treasure The Ring of Power, +10 greater fortification large full plate, +10 speed vile heavy greatmace, +10 deflective tower shield
Alignment Lawful Evil
Divine Rank 7:
Sauron has a Divine Rank of 7. He gets a +7 divine bonus to all rolls, checks and saves (factored in the stats above). He doesn't fail on a natural 1 and may take 10 on any defencive d20 roll such as a saving throw or opposed ability check to resist an enemy attack. He is not subject to dispel magic, antimagic and any effect limited to mortal creatures. He gets a +7 divine bonus to his AC and his charisma modifier as deflection bonus to his AC
He has a divine immunity to Ability penalty/damage/drain, Form-Altering attacks, Mind-Affecting effects and any non-physical effects that restrict, forcibly move, imprison or banish him. Such divine immunities may be overcome by immortals of higher divine rank.
He can see, hear and speak directly to and from anywhere within seven miles from his person, including through physical and magical barriers of any sort. A divine shield or other divine defencive powers from deities of at least lesser deity rank and higher may block this effect. Epic illusions and epic concealing powers are not automatically foiled-but in that case Sauron knows something is blocking or manipulating his senses.
He can remotely see and hear to any location in the world. He can remotely observe up to seven such locations at once, each location revealing events within a seven-mile radius. Remote sensing is barred from the domains of any immortals (including demigods) and immortals of lesser deity status or higher may block remote sensing in their location. Remote sensing overcomes barriers just like his divine senses.
He can sense events directly including 1000 people or more anywhere in his domain though he must concentrate his remote sensing to get more than a vague sense of the nature of the events and their location.
Maia traits:
As all Maiar, Sauron is immortal. He does not age, does not need to rest, eat or drink, is never fatigued or exhausted in his true form and is not subject to poisons or diseases, death effects and energy drain. Magical poisons crafted by deities of higher rank may still affect them. He is immune to fire and cold and has resistance 20 against any other energy attacks. He gets his charisma modifier as resistance bonus to saving throws.
Spellcasting:
Sauron casts as a wizard of his HD (caster level 50, caster level checks 57 due to rank bonus). He has access to abjuration, illusion, enchantment, divination and necromancy spells plus artificer infusions.
Arcane Mastery:
Sauron does not need a spellbook to memorise any of his spells. He may invent new spells of his available schools plus new artificer infusions without researching them (assume he knows any and all spells and infusions that exist).
Spontaneous wizard spells:
Sauron can spontaneously cast any spell or infusion that he knows. Because he knows all spells and infusions, he can spontaneously cast any spell in his allowed schools or any infusion.
Divine Spellcasting:
Sauron cast spells whose effective level is above 9th. He also doesn’t incur attacks of opportunity for casting spells when threatened. In addition, he receives the benefit of the Spell Focus feat on any spell he casts. Spell slots by level as follows:
4/10/9/9/9/9/8/8/8/8/3/3/3/3/2/2/2/2, 5 epic slots
Craft Artifact:
Any items crafted by Sauron himself are minor artifacts, not subject to antimagic or dispel magic. He does not need to spend XP points to craft items though he must still spend raw materials and is still limited by the same crafting time. In addition, Sauron has already created a Major artifact: the Ring of Power.
Corruptive Influence:
Sauron can corrupt others through his words and presence. He gets a +17 bonus to his bluff checks in all attempts to sway others into lawful evil actions. In addition, victims Sauron talks to must make a will save DC 5+their ECL. If they fail, they gradually become lawful evil and subservient to Sauron during a period of 100 days, reduced by 5 days for every point they failed the save by. If they'd become lawful evil in less than 50 days, they instead slowly turn insane over a period of 50 days but the manifestations of this insanity are almost always subtle in that the victim still thinks rationally in general but his goals are very much perverted. (e.g. the victim may turn to worshipping the dark powers, commiting blasphemy and hybris, becoming increasingly afraid of the dark to the point of insanity, being filled with bloodlust and enjoying suffering, commiting acts of kinslaying or genocide and so on). This ability slowly corrupts the soul of the victim-it is not a mind affecting attack. Defences from mind-affecting effects are useless-but a Deathward or other defence of the spirit can block it. Soulless or mindless beings are not subject to Corruptive Influence.
Infernal Touch:
In his true form Sauron radiates heat like the heart of a volcano. Most mundane objects touching his bare skin melt instantly or burn away. Flesh is incinerated in moments, scoured to the bone. Any successful touch attack or successful natural attack deals 20d6 fire damage to the creature that touched Sauron, as if it were immersed in magma for a fivecount (1 round). Any successful meele or ranged attack deals 20d6 fire damage to the weapon or projectile that hit Sauron. Fire damage is halved for objects and hardness applies (except for those flammable enough such as wood, paper or cloth). If a weapon is destroyed by Infernal Touch, it deals no damage to the Dark Lord. Creatures touched by the Dark Lord also take the damage. Creatures grappling with the dark lord take maximum damage each round.
Master of Many Forms:
Sauron may assume almost any shape he can imagine from medium to gargantuan. Assuming the shape of creatures gives Sauron their physical shape, mundane methods of movement, natural armor and natural attacks (to a maximum of five). Sauron's other stats remained unchanged-his ability scores or combat stats remain the same despite the change in shape. Alternatively, he may retain his own form but alter his size from medium to gargantuan. Reach and size bonuses/penalties to attack, weapon damage, natural armor, lifting capacity and hide/move silently skills apply. All other stats-inlcuding ability scores-remain the same. Last but not least, Sauron may assume spirit form. In spirit form he's formless, unable to interact with the world at all but he cannot be harmed either. He retains only his social skills (bluff, diplomacy, sense motive) and his ability to speak. He gets a fly speed of 1 mile/round and can move through any barrier as if they did not exist.
Words of Power:
By uttering the Words of Power through which the world was made, Sauron can alter reality to perform any effect of 7th level or lower that doesn't have a material or XP cost.
Rejuvenation:
Sauron is truly immortal. If he is incapacitated or destroyed, assumes spirit form and reforms 6d6 hours later. He cannot be permanently slain though he can be banished. Banishing him from a world right after slaying his physical form results in his eternal banishment from that world unless the banisher dies and any mention of his existence is forgotten by mortals.
Large Outsider (extraplanar, evil, fire, deity)
HD 50d8+850 (1250 HP)
Speed 80 ft. (12 squares); spirit journey 1 mile (1000 squares)
Init: +12 (5 dex, 7 divine)
AC 100; touch 42; flat-footed 95
(25 natural, 20 deflection, 5 dexterity, 7 divine, 19 armor, 14 shield)
BAB +50; Grp +81
Attack Greatmace +86
(2d12+37+1d6 vile, 15-20/3x + devastating critical DC 55)
Full-Attack Greatmace +86/+86/+81/+76/+71
Space 10 ft.; Reach 10 ft.
Special Attacks Corruptive Influence, Infernal Touch, Master of Many Forms, Words of Power, Rejuvenation, Spells
Special Qualities DvR 7, Maia traits, DR 40/epic good and mithril, SR 66, Arcane Mastery, Divine Spellcasting, Spontaneous Wizard Spells, Craft Artifact, Dark Lord
Saves Fort +71 Ref +59 Will +64
Abilities Str 50, Dex 20, Con 44, Int 44, Wis 30, Cha 50
Skill Ranks
Feats Craft Magic Arms and Armor, Craft Ring, Craft Wondrous Item, Craft Staff, Cleave, Great Cleave, Improved Critical
Epic Feats Overwhelming Critical, Devastating Critical, Craft Epic Arms and Armor, Craft Epic Ring, Craft Epic Wondrous Item, Craft Epic Staff, Epic Spellcasting, Epic Skill Focus: Bluff/Spellcraft, Efficient Item Creation
Environment Middle-Earth (Mordor)
Challenge Rating 50
Treasure The Ring of Power, +10 greater fortification large full plate, +10 speed vile heavy greatmace, +10 deflective tower shield
Alignment Lawful Evil
Divine Rank 7:
Sauron has a Divine Rank of 7. He gets a +7 divine bonus to all rolls, checks and saves (factored in the stats above). He doesn't fail on a natural 1 and may take 10 on any defencive d20 roll such as a saving throw or opposed ability check to resist an enemy attack. He is not subject to dispel magic, antimagic and any effect limited to mortal creatures. He gets a +7 divine bonus to his AC and his charisma modifier as deflection bonus to his AC
He has a divine immunity to Ability penalty/damage/drain, Form-Altering attacks, Mind-Affecting effects and any non-physical effects that restrict, forcibly move, imprison or banish him. Such divine immunities may be overcome by immortals of higher divine rank.
He can see, hear and speak directly to and from anywhere within seven miles from his person, including through physical and magical barriers of any sort. A divine shield or other divine defencive powers from deities of at least lesser deity rank and higher may block this effect. Epic illusions and epic concealing powers are not automatically foiled-but in that case Sauron knows something is blocking or manipulating his senses.
He can remotely see and hear to any location in the world. He can remotely observe up to seven such locations at once, each location revealing events within a seven-mile radius. Remote sensing is barred from the domains of any immortals (including demigods) and immortals of lesser deity status or higher may block remote sensing in their location. Remote sensing overcomes barriers just like his divine senses.
He can sense events directly including 1000 people or more anywhere in his domain though he must concentrate his remote sensing to get more than a vague sense of the nature of the events and their location.
Maia traits:
As all Maiar, Sauron is immortal. He does not age, does not need to rest, eat or drink, is never fatigued or exhausted in his true form and is not subject to poisons or diseases, death effects and energy drain. Magical poisons crafted by deities of higher rank may still affect them. He is immune to fire and cold and has resistance 20 against any other energy attacks. He gets his charisma modifier as resistance bonus to saving throws.
Spellcasting:
Sauron casts as a wizard of his HD (caster level 50, caster level checks 57 due to rank bonus). He has access to abjuration, illusion, enchantment, divination and necromancy spells plus artificer infusions.
Arcane Mastery:
Sauron does not need a spellbook to memorise any of his spells. He may invent new spells of his available schools plus new artificer infusions without researching them (assume he knows any and all spells and infusions that exist).
Spontaneous wizard spells:
Sauron can spontaneously cast any spell or infusion that he knows. Because he knows all spells and infusions, he can spontaneously cast any spell in his allowed schools or any infusion.
Divine Spellcasting:
Sauron cast spells whose effective level is above 9th. He also doesn’t incur attacks of opportunity for casting spells when threatened. In addition, he receives the benefit of the Spell Focus feat on any spell he casts. Spell slots by level as follows:
4/10/9/9/9/9/8/8/8/8/3/3/3/3/2/2/2/2, 5 epic slots
Craft Artifact:
Any items crafted by Sauron himself are minor artifacts, not subject to antimagic or dispel magic. He does not need to spend XP points to craft items though he must still spend raw materials and is still limited by the same crafting time. In addition, Sauron has already created a Major artifact: the Ring of Power.
Corruptive Influence:
Sauron can corrupt others through his words and presence. He gets a +17 bonus to his bluff checks in all attempts to sway others into lawful evil actions. In addition, victims Sauron talks to must make a will save DC 5+their ECL. If they fail, they gradually become lawful evil and subservient to Sauron during a period of 100 days, reduced by 5 days for every point they failed the save by. If they'd become lawful evil in less than 50 days, they instead slowly turn insane over a period of 50 days but the manifestations of this insanity are almost always subtle in that the victim still thinks rationally in general but his goals are very much perverted. (e.g. the victim may turn to worshipping the dark powers, commiting blasphemy and hybris, becoming increasingly afraid of the dark to the point of insanity, being filled with bloodlust and enjoying suffering, commiting acts of kinslaying or genocide and so on). This ability slowly corrupts the soul of the victim-it is not a mind affecting attack. Defences from mind-affecting effects are useless-but a Deathward or other defence of the spirit can block it. Soulless or mindless beings are not subject to Corruptive Influence.
Infernal Touch:
In his true form Sauron radiates heat like the heart of a volcano. Most mundane objects touching his bare skin melt instantly or burn away. Flesh is incinerated in moments, scoured to the bone. Any successful touch attack or successful natural attack deals 20d6 fire damage to the creature that touched Sauron, as if it were immersed in magma for a fivecount (1 round). Any successful meele or ranged attack deals 20d6 fire damage to the weapon or projectile that hit Sauron. Fire damage is halved for objects and hardness applies (except for those flammable enough such as wood, paper or cloth). If a weapon is destroyed by Infernal Touch, it deals no damage to the Dark Lord. Creatures touched by the Dark Lord also take the damage. Creatures grappling with the dark lord take maximum damage each round.
Master of Many Forms:
Sauron may assume almost any shape he can imagine from medium to gargantuan. Assuming the shape of creatures gives Sauron their physical shape, mundane methods of movement, natural armor and natural attacks (to a maximum of five). Sauron's other stats remained unchanged-his ability scores or combat stats remain the same despite the change in shape. Alternatively, he may retain his own form but alter his size from medium to gargantuan. Reach and size bonuses/penalties to attack, weapon damage, natural armor, lifting capacity and hide/move silently skills apply. All other stats-inlcuding ability scores-remain the same. Last but not least, Sauron may assume spirit form. In spirit form he's formless, unable to interact with the world at all but he cannot be harmed either. He retains only his social skills (bluff, diplomacy, sense motive) and his ability to speak. He gets a fly speed of 1 mile/round and can move through any barrier as if they did not exist.
Words of Power:
By uttering the Words of Power through which the world was made, Sauron can alter reality to perform any effect of 7th level or lower that doesn't have a material or XP cost.
Rejuvenation:
Sauron is truly immortal. If he is incapacitated or destroyed, assumes spirit form and reforms 6d6 hours later. He cannot be permanently slain though he can be banished. Banishing him from a world right after slaying his physical form results in his eternal banishment from that world unless the banisher dies and any mention of his existence is forgotten by mortals.