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Nevermore
2007-12-22, 10:50 AM
Sir Roland Dashel is a nobleman living on a small, strangley built manor within the heart of his fief. There are the usual farms and such to the east, but in the west of the fief(everything is named after the noble family that has controlled this land for centuries) there is a a huge, vibrant but very much feared stretch of Forest known as Dashel's Wood. The manor is actual made from magically warped trees, living amongst nature, a part of it. The Lord is rarely seen and his home is tended to by a few trusted retainers and a small swarm of rangers.

Lord Roland Dashel is 5'11, standing tall and proud. His face is handsome though pale, his eyes an almost unnaturally bright amber. His hair is as black as night whithout a hint of greying.

His armor is a breast plate and helm made of the bright emerald green scales of a dragon, a scimitar at his side, a wooden shield in hand and a lance at the ready, Lord Dashel rides to defend his land on a hellish warhorse named Badger for its ferocity and illtemper.

Lord Roland Dashel
HP: 81
Neutral Good
Druid 10 Fighter 1
Str 16 (18)
Dex 15
Con 16
Int 14
Wisdom 18
Char 12

Handle Animal 10 (11)
Ride: 12 (14)
Knowledge Nature: 8 (10)
Knowledge Nobility and Royalty: 5 (7)
Diplomacy: 8 (11)
Spellcraft: 10 (12)
Spot: 10 (14)
Listen: 10 (14)
Survival: 8 (12)
Sense Motive 6(10)
Concentration: 14 (17)

BAB: +8/+3

Feats:
Mounted Combat (PHB)
Ride by Attack (PHB)
Spirited Charge (PHB)
Mounted Casting (Miniatures Handbook)
Natural Spell (PHB)
Powerful Charge (Miniatures Handbook)

Weapons:
+1 Keen Ghost Touch Scimitar (+13/8)
+2 Lance (+14/+9)
Armor:
+2 Beast Skin Dragonhide Breast Plate
+3 Heavy Wooden Shield
-Total AC 26(dex +2, Armor +7, Shield +5, Deflection +2) flat footed +24, touch +14
Other:
Signet Ring bearing the family crest (Ring of Protection +2)
Gauntlets of Ogre Power
Cloak of Resistance +1

Badger (Animal Companion)
Warhorse, Heavy
Large Animal
HP: 95
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 25 (–1 size, +3 Dex, +11 natural, +2 AC), touch 13,
flat-footed 23
Base Attack/Grapple: +7/+2/+15
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +11 melee (1d8+5) and bite +11 melee
(1d6+2)
Space/Reach: 10 ft./5 ft.
Special Attacks:—
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 21, Dex 16, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run, Improved Natural Armor, Improved Natural Attack
Tricks Known: All

Sir Roland was a sickly child and taken off by the druids when all was thought lost. His mother had been a very fragile woman. The healers had told her even having one child was a bad idea but she wabted to bear her husband, the Baron, an heir. She did but the experience nearly killed them both. He returned well and in return for their generosity the druids were allowed to train the boy. He learned the ways of both nobles and that of the Druids, using his position to protect nature and vica versa.

Any thoughts? Comments?

Fenix_of_Doom
2007-12-22, 11:05 AM
Druid 10 Fighter 1



Druid 10 Fighter 1
He returned well and in return for their generosity the druids were allowed to train the boy. He learned the ways of both nobles and that of the Druids, using his position to protect nature and vica versa.

Any reason for this particular combination of classes? Is the fighter level the noble side of his upbringing? If so why have only one level of it?

The druids were allowed to train the boy? Isn't training someone a favour and a not a reward?

Assuming you rolled, I'm jealous of you good rolls:smallwink:, but with this combination of classes I would pump wisdom and not strength.

Belkarseviltwin
2007-12-22, 12:35 PM
The druids were allowed to train the boy? Isn't training someone a favour and a not a reward?

It can be a reward if the person is the heir to a title. It means they will have a noble who is a Durid, follows the Druidic religion and sees things the way they do- which could all be quite useful.

Nevermore
2007-12-22, 05:31 PM
As the above said, and the lvl of Fighter represents the training he has received from his Noble House. As for the combo- the idea is based on the Green Knight of old. A Knight that appears from the forest and never seems to die (lvl 15 druids do not age, healing spells, etc etc)