Fenix_of_Doom
2007-12-22, 10:56 AM
Gestalt is, to me, best known as a variant for people who like to make crazy builds or want to play high-powered campaign's, I've never been able to try it out myself, but I find the concept intriguing.
So when I was looking at a swift hunter build somewhere I suddenly thought about a ranger/scout gestalt build and if it would be balanced against, lets say, a druid. And why stop there? assuming non-ToB, would it be balanced to make non-full-casters gestalt characters?
I've just thought of this so I haven't thought it trough myself entirely, but I have some rough variations:
(note: all of this only applies to non-full-casters)
1. Players get to pick 2 characters for gestalt but can't multiclass after that.
2. Players get to pick 2 characters for gestalt at every level as per normal gestalt rules, but then without the full-casters.
3. Every class gets a "pall", a ranger will always be a ranger/scout, a rogue will always be a rogue/bard, maybe classes will get 2 or 3 options but that's it.
If you use multiclass penalties then every different combination will count as a different class. Specific combinations would have to be decided after careful consideration.
4. Players get to pick one gestalt combination, if they want to multiclass they'll only get access to non-gestalt classes, if they want to go back to their first class it will still be gestalt.
Note that players can choose ranger/scout as gestalt class, and simply start playing as a barbarian if they'd like to.
Would you find any of these 4 options interesting, and are they balanced?
Discuss!
So when I was looking at a swift hunter build somewhere I suddenly thought about a ranger/scout gestalt build and if it would be balanced against, lets say, a druid. And why stop there? assuming non-ToB, would it be balanced to make non-full-casters gestalt characters?
I've just thought of this so I haven't thought it trough myself entirely, but I have some rough variations:
(note: all of this only applies to non-full-casters)
1. Players get to pick 2 characters for gestalt but can't multiclass after that.
2. Players get to pick 2 characters for gestalt at every level as per normal gestalt rules, but then without the full-casters.
3. Every class gets a "pall", a ranger will always be a ranger/scout, a rogue will always be a rogue/bard, maybe classes will get 2 or 3 options but that's it.
If you use multiclass penalties then every different combination will count as a different class. Specific combinations would have to be decided after careful consideration.
4. Players get to pick one gestalt combination, if they want to multiclass they'll only get access to non-gestalt classes, if they want to go back to their first class it will still be gestalt.
Note that players can choose ranger/scout as gestalt class, and simply start playing as a barbarian if they'd like to.
Would you find any of these 4 options interesting, and are they balanced?
Discuss!