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UserClone
2007-12-23, 09:12 AM
Welcome to the thread where you can feel free to post your favorite build! Mainly, we are looking for flavorful combinations or odd/quirky combinations, but feel free to post your superoptimized build as well!

For me, it has to be Whisper Gnome Beguiler6/Mindbender1/Shadowcraft Mage5/etc. I've never gotten to the end of SM, but this is, to my mind, the niftiest nift which ever did nift!

What gets your nift going?

Kurald Galain
2007-12-23, 09:21 AM
Illumian Beguiler 1 / Conjurer 3 / Master Specialist 1 / Ultimate Magus 7 / Archmage X

Soooo many spells, that just has to be nifty.

daggaz
2007-12-23, 09:55 AM
I had a halfling wizard (core) who specialized in throwing nets on his opponents. Too bad the site was so slow I eventually just gave up. But I liked that guy, would have liked to see where he went..

UserClone
2007-12-23, 11:41 AM
I had a halfling wizard (core) who specialized in throwing nets on his opponents. Too bad the site was so slow I eventually just gave up. But I liked that guy, would have liked to see where he went..

Weird! But decidedly nifty, though...

KoDT69
2007-12-23, 12:14 PM
Rogue 3 / Sorc 6 / Arcane Trickster X
Definitely not optimal, but capable of buttloads of skillpoints and utility spells to make sure the "Roguiness" happens. So it's kinda like a Rogue that can cast invisibility, fly, and true strike! That has to count for something. He can make sure to get sneak atacks better, and add that to acid splash or ray of frost for cheap damage at range. Use simple daggers, and throw them! Get some returning (and triple-throw if you're epic) daggers and a level of Master Thrower just for fun. I know I know, thou shalt not lose caster levels, and thou shalt not be a Sorcerer when you can be a Wizard and all that, but screw that elitest mentality. This is a fun build.

UserClone
2007-12-23, 12:46 PM
Rock on with your sneaky self! Anyone else?

Kaelik
2007-12-23, 01:13 PM
Wizard 5/Mindbender 1/Ur-Priest 2/Mystic Theurge 8/Archmage 4

1st through 9th level spells from the Wizard and Cleric list.

Druid 3/Wizard 3/Mystic Theurge 2/Arcane Hierophant 10/Mystic Theurge 2

A level 17 Wizard who casts Druid spells/Wildshapes/and has the best damn familiar ever.

Azerian Kelimon
2007-12-23, 01:18 PM
Swordsage 20.

The niftiness came from a few things outside classes chosen:

1) Hidden Blades on the Shoulders, Elbows, Feet, Knees, and Wrists. Plus a pair of Longswords in ye olde handes.

2) The Multiweapon Fighting chain, modded to allow for fighting with things other than hands.

3) Raging Mongoose and Girallon windmill flesh rip.

4) A Belt Of Battle.

5) Time Stands Still.

End result? God-knows how many attacks in a round.

VeisuItaTyhjyys
2007-12-23, 01:32 PM
Druid 3/Wizard 3/Mystic Theurge 2/Arcane Heirophant 10/Ghoul 1/Swarmshifter 1 (LA)

Goodbye, weapon damage. Hello, swarm with the ability to cast both wizard and druid spells pretty well.

JMobius
2007-12-23, 01:33 PM
I've not actually played D&D very much at all, most of my experience is with other systems. I did have a fun build with the limited selection in NWN2, though:

Sorcerer 11
Paladin 2
Eldritch Knight 10
Divine Champion 7

Was pretty fun :D

ocato
2007-12-23, 01:46 PM
I was working on an idea for a Half-Orc Fighter 4/Barbarian 1/ Avenging Executioner 5 with a spiked chain and a bunch of feats that I don't have my notes on so I can't recall in their entirety. The character pretty much combined fear effects, spiked chain AoOs (along with trip magic), and the sudden strike damage all feared enemies took from every strike. The character lacked full base attack (+8/+3 at L10) but was respectable in battlefield utility. Greater Kiai Shout for those times you can't start combat with a brutal surprise leap attack sudden strike to get the fear flowing, and when properly buffed by the party (had a cleric and wizard coming along, but the game never got off the ground) the character had a lot of promise and decent flavor.

Sonofaspectre
2007-12-23, 01:48 PM
Swamp Elf variant (+2 WIS, -2 CON) Scout 5/Shaman (Oriental Adventures) 5/Animal Lord (Ape) 10. Man do I love that guy. Krkkidylus is the bomb, and is my avy. He was niftacular, with his Zen Archery and his Brachiations.

Also loved my Human (plague construct template my DM made-up) Rogue 8/Warlock 8/Master Thrower 5. Man was he cheesy.

Then there was Human Dragonborn Fighter 6/ Master Samurai 4/Vassal of Bahamut (Tiamut for flavor purposes) 5 and his two Dragon followers, a Young Adult Red Dragon Samurai/Ronin and a Young Adult Gold Dragon Samurai/Paladin. I don't remember their levels, though.

And now my d20 Urban Arcana character is just niftacular: Gnoll Tough 2/Charismatic 2 Punk Rocker! Gotta love Gnolls with Liberty Spikes.

Man.

NEO|Phyte
2007-12-23, 03:05 PM
Warblade 5/Bloodstorm Blade 4/Bloodclaw Master 2/filler 2/War Mind 5/more filler

When it comes to combat badass, this build can be the proverbial awesome. Two (or Multi, if you can get more arms) Weapon Fighting, from up to 50' away (100' with Far Shot), and if you use your swift action, each of your attacks hits 2 squares. Use more Warblade for the filler levels, and you can even get 9th level manouvers (yay for PrCs providing full Initiator Levels). You also get a smattering of psionic powers for more buffage.

Illiterate Scribe
2007-12-23, 03:12 PM
Swamp Elf variant (+2 WIS, -2 CON) Scout 5/Shaman (Oriental Adventures) 5/Animal Lord (Ape) 10. Man do I love that guy. Krkkidylus is the bomb, and is my avy. He was niftacular, with his Zen Archery and his Brachiations.

Also loved my Human (plague construct template my DM made-up) Rogue 8/Warlock 8/Master Thrower 5. Man was he cheesy.

Then there was Human Dragonborn Fighter 6/ Master Samurai 4/Vassal of Bahamut (Tiamut for flavor purposes) 5 and his two Dragon followers, a Young Adult Red Dragon Samurai/Ronin and a Young Adult Gold Dragon Samurai/Paladin. I don't remember their levels, though.

And now my d20 Urban Arcana character is just niftacular: Gnoll Tough 2/Charismatic 2 Punk Rocker! Gotta love Gnolls with Liberty Spikes.

Man.

Where do you find 'swamp elf'? That sounds nice.

nerulean
2007-12-23, 04:24 PM
CG half-nymph bard. Feel free to add on any sort of lyric thaumaturge/sublime chord cheese onto the end of that, it's just the race/class/alignment combo that I adore.

Drascin
2007-12-23, 04:29 PM
As for oddball characters... that human Fighter/rogue/master thrower I made probably takes the cake. Y'see, he took all those cool shield feats in the PHB2, and proceeded to fight by double-throwing +1 returning spiked heavy shields like frisbees to the enemies' faces. The amount of minmaxing it took just to make him somewhat competent was totally worth it when I saw the look on the other players' faces when we started :smallamused:

If I remade him now, Bloodstorm blade levels would be of the essence, of course. And maybe substituting a pair of Fighter levels with Warblade... in fact, I think I'm going to redo the character entirely.

bugsysservant
2007-12-23, 04:45 PM
Well, I've always wanted to play the build, IIRC, Wizard 3/Anima mage 6/Ur Preist 2/Mystic Theurge 8/Incantrix 1 or drop a couple of levels of Anima Mage (I think you can, I don't have my notes with me) and tack them on to Incantrix. 6th level binding, 9th level arcane and divine spells, and a host of meta magic goodies make this pretty awesome.

I also love Human Fighter 2/Psychic Warrior 2/Feat rogue 2 allow flaws and you have twelve feats by level 6.

mabriss lethe
2007-12-23, 04:57 PM
One I'm working on now just for the nifty. Homebrew Goblin hexblade (using halfling as a basis to rework the race.) Worg improved familiar doubling as a mount. Uses a +1 Curse spewing longbow and a +1 spellstoring lance(usually touch of idiocy or vampiric touch stored within).
Spells of note that he will use as he progresses are augment familiar, expeditious retreat, phantom threat, Whirling blades, rage,false life, touch of idiocy, Hound of doom, vampiric touch, windwall, baleful polymorph, cursed blade, dimension door and phantasmal killer. I might opt for leadership feat to acquire a cohort and followers to form a worg/other doggie pack to lead into battle.

Chronicled
2007-12-23, 04:59 PM
Warblade 5/Bloodstorm Blade 4/Bloodclaw Master 2/filler 2/War Mind 5/more filler

When it comes to combat badass, this build can be the proverbial awesome. Two (or Multi, if you can get more arms) Weapon Fighting, from up to 50' away (100' with Far Shot), and if you use your swift action, each of your attacks hits 2 squares. Use more Warblade for the filler levels, and you can even get 9th level manouvers (yay for PrCs providing full Initiator Levels). You also get a smattering of psionic powers for more buffage.

Bloodstorm Blade + Spiked Chain (or two of them if you're a Thri-Kreen) is amazingly fun.

dyslexicfaser
2007-12-23, 05:16 PM
I haven't gotten to play him in a game yet, but I envisioned a character similar to Ocato's; 5 hexblade(or duskblade, maybe, I dunno)/5 avenging executioner/10 ghost-faced killer.

He could theoretically do all sorts of nifty, stackable fear tricks.

ocato
2007-12-23, 06:05 PM
I haven't gotten to play him in a game yet, but I envisioned a character similar to Ocato's; 5 hexblade(or duskblade, maybe, I dunno)/5 avenging executioner/10 ghost-faced killer.

He could theoretically do all sorts of nifty, stackable fear tricks.

I see we both read and were inspired by the same thread on fear based characters!

Brom
2007-12-23, 06:38 PM
I don't mix race/class types too exotically, but one I have had fun with is the Rogue 6/Fighter 6/Warlock 8.

You gain the fiendish health resiliance to boost your health, 2-3 Invocations for some extra magic (magic that will never run out), Deceieve Item, then you get Fighter bonus feats, which I dump into two weapon combat, which, when put with Rogue Sneak-Attack damage, makes for a very flexible and dangerous ambush character.

Then there is Paladin 6/Monk 14, which is fun because you gain the myriad defensive talents of the Monk ((immunity to disease, good saves, snatch arrows, good AC, Evasion, Uncanny Dodge, Purity of Body for healing)), and the Paladins Charisma bonus to saves, Smite Evil, mount, spells, Lay on Hands, Immunity to Fear, Detect Evil. You don't DIE when you play that kind of buildup. The only bad thing is you need either an insane amount of statboost potions or to get 14-18 on all stats, as you need basically every stat except Intelligence.

Xefas
2007-12-23, 06:53 PM
I had a sort of sub-Boss (would LBEG be the acronym?) who harassed the party during their lower levels once who was a Psychic Warrior. Only, the party is firmly against psionics, so I just took the buff powers and non-flashy things like that, so he was entirely indistinguishable from a fighter IC. Later I made a base class out of it, which was essentially a reflavored psychic warrior with pre-set powers representing the "Combat Focus" type warrior who used his "Focus Points" to boost certain things.

They thought that class was cool. Still hate all the psionic classes, though. I'm wondering what would happen if I told them they were one in the same...

Douglas
2007-12-23, 08:19 PM
Warblade 5/Bloodstorm Blade 4/Bloodclaw Master 2/filler 2/War Mind 5/more filler

<snip>

yay for PrCs providing full Initiator Levels
Um, only the PrCs in ToB that specifically say they grant full IL do that. Bloodstorm Blade and War Mind get only half IL progression.


In most cases, you add the full prestige class level to your martial adept level to determine your initiator level. See the prestige class descriptions in chapter 5 for details.

Gralamin
2007-12-23, 08:30 PM
Um, only the PrCs in ToB that specifically say they grant full IL do that. Bloodstorm Blade and War Mind get only half IL progression.

You are incorrect. In D&Dese "In Most Cases" means "as long as we do not say otherwise"

I believe this build has been confirmed by CustServ for what thats worth.

Kaelik
2007-12-23, 08:44 PM
Um, only the PrCs in ToB that specifically say they grant full IL do that. Bloodstorm Blade and War Mind get only half IL progression.

I don't know. While I'm not going to say for sure that all PrCs advance IL at full, I would hope that "in most cases" applies to more then 5 PrCs out of hundreds.

I rule that any PrC level that doesn't have a +1 spellcasting (or manifesting or invocation) (or it's own progression if I deem it "full") and Phoenix Mage gain full IL. So Combat PrCs give + full IL. I also judge situationally, IE +1 Paladin spellcasting still gives full IL.

This is based off the assumption that PrCs aren't about doing things, they are about doing things you already did better, so if a Fighter takes a Combat PrC he gets better at his style of fighting, if a Warblade takes a PrC he gets better at his style of fighting.

Bauglir
2007-12-23, 08:45 PM
Hm, something I've been messing around with lately. Adept 1/Aristocrat 19. Actually, it doesn't matter what classes the character takes, so long as there is one spellcasting level in there and Craft Wondrous Item. I just picked those for fun. What you do is spend all 760,000 gp on a mobile fortress that more or less spews doom in all directions (except your allies, but a lot of things are large area effects). You can actually start around level 12, but you'll want a different character (one who can sit around shooting stuff, as you will have no offensive capabilities). I designed such a thing, and it ends being a spell turret (waves of exhaustion, orb of force, disintegrate, cacophonic burst, each heightened to 7th level if necessary) mounted on a disc of material with 1920 hit points (320 on the door to the portable hole sandwiched in the middle) and hardness 100. You can live indefinitely inside, assuming your DM will allow a teleportation circle to be triggered by feces (probably the most needlessly expensive toilet EVER). And you can repair the thing for 15125 hp, given enough time, before you need more money. It has the capability to bring entire kingdoms to their knees through destruction of crops, and it can gain the effects of Superior Invisibility for 20 minutes per day. It moves at 85 feet per round. In short, the only thing that hinders it are doors, which I currently lack a way to open besides bull rushing (difficult with no strength score) or getting out and opening the door manually, and Dispel Magic. I need some way around Dispel Magic, actually. Preferably one I can mount on the outside of my Fortress of Doom.

tyckspoon
2007-12-23, 08:56 PM
Then there is Paladin 6/Monk 14, which is fun because you gain the myriad defensive talents of the Monk ((immunity to disease, good saves, snatch arrows, good AC, Evasion, Uncanny Dodge, Purity of Body for healing)), and the Paladins Charisma bonus to saves, Smite Evil, mount, spells, Lay on Hands, Immunity to Fear, Detect Evil. You don't DIE when you play that kind of buildup. The only bad thing is you need either an insane amount of statboost potions or to get 14-18 on all stats, as you need basically every stat except Intelligence.

Kind of redundant there.. why Pal 6, by the way? All the defensive abilities are packed into the first 3 levels. You could go 4 if you want Turning and spellcasting, although having only 1st level spells at a weak caster level isn't very useful. 5 gets a mount and an extra smite; 6 gives you Remove Disease, which isn't very useful to you personally since the build is completely immune to disease from Pal 3 and again immune to normal diseases from Monk 5. I would probably do this Pal 3/Monk 11 (Greater Flurry) and then start looking for PrCs. Pal 4 if you want to get at the Sacred Fist and be able to use Divine feats. If sticking to just the core base classes, Pal 4-5 and Monk 15-16 would still be preferable; you've got enough Paladin for your BAB to break 16, you get Quivering Palm at Monk 15, and your Monk level is high enough that putting on a Monk's Belt will get you the level 20 bump in unarmed damage and AC bonus (although the Ascetic Knight feat will get you there for damage anyway as well as let your Smite damage keep up.)

Douglas
2007-12-23, 09:10 PM
You are incorrect. In D&Dese "In Most Cases" means "as long as we do not say otherwise"
Perhaps, but "in most cases, see X for details" means "this is a generalization, not primary source, and not an actual rule."


I don't know. While I'm not going to say for sure that all PrCs advance IL at full, I would hope that "in most cases" applies to more then 5 PrCs out of hundreds.
It applies to no less than 87.5% of the PrCs that are in the section referred to for details.

Krimm_Blackleaf
2007-12-23, 09:51 PM
My favorite characters are always gishes, I have a soft spot for them. My favorite character to play was probably a Wizard 5/Abjurant Champion 5/Crusader 10/Jade Phoenix Mage 10.
Though that could just have been my ability to squeeze all those class features into one near demigod-like character.

Kaelik
2007-12-23, 09:52 PM
It applies to no less than 87.5% of the PrCs that are in the section referred to for details.

It says "in most cases Prestige Classes..." Note that it lacks some magical (in this book) qualifier.

ShneekeyTheLost
2007-12-23, 10:27 PM
I'll second that Rogue/Sorc/Arcane Trickster build.

The one I wrote up was a halfer. The majority of the spells he purchased were utility. Things like Knock, Shatter, and the like. You see, he didn't see himself as a 'wizardly thief', he saw himself as 'a rogue with an extra-special bag of tricks', and purchased spells not to have arcane might, but to be the niftiest rogue who ever lived. Sort of a Grey Mouser. He did have one or two rays that did damage so he could sneak attack with a ranged touch attack so his opponent, unless he had Deflection or other strangeness to his AC, had an AC of 10. If he had lasted long enough, I'd have gone with Archmage at the end, just for Mastery of Elements, so my ray could have been any flavor I desired to maximize effectiveness.

Sure, it wasn't an optimized build, but hey... he was cool

Again, with another build which, while it wasn't optimized, was very spiffy, was the Pal2/Sorc4/Spellsword1/AbChamp5/WarWeaver5

Sure, loosing thee spell levels hurt. But Charisma to all saves made it all worthwhile. Not a bad Gish. He specialized mostly in party buffs and crowd control. He could buff up the whole party in one round. He even had a very obnoxious combo with GMW to get everyone's weapon uber-buffed. Reach Spell, gives the touch spell a range of 30'. Then you can drop it into the 'weave. If I had enough levels, Incantatrix + War Weaver = Insanity. Consider, if you will, a Reach Persist buff dropped into the Weave for no additional spell level cost. Of course, he also could mix it up in melee, his mithral chain shirt didn't need the Twilight enchantment thanks to the level of Spellsword, and the mithral Buckler did a fine job with extra defense. Of course, he could use a Wand of Cure x Wounds, by virtue of his Paladin levels, so he was an effective emergency backup healer as well.

Sonofaspectre
2007-12-24, 01:00 AM
Where do you find 'swamp elf'? That sounds nice.

I took Jungle Elves from Unearthed Arcana, changed its ability buffs, and then instead of getting rapier as a martial weapon, I gave them throwing axe. Pretty basic, just wanted some dirty super shamanistic elves, very native american based.

CactusAir
2007-12-24, 01:39 AM
Factotum1/Illusionist3/Master Specialist4/Unseen Seer10/whatever2.

Splatbook'd to the max, but it has killer Illusion DC's, can literally do ANYTHING skillwise, and boasts 11d6 Sneak Attack. (Gotta love Divine Insight and Hunter's Eye).

Also kicks the butt of any arcane trickster build.
Arcane Trickster became obsolete when they released PHBII, SPC and CM.

Ganurath
2007-12-24, 01:43 AM
I made this nightmare (http://www.giantitp.com/forums/showpost.php?p=3596302&postcount=19) when someone requested a fear-based warrior build. My pride and joy for combat builds, really.

Soepvork
2007-12-24, 05:00 AM
I've been toying lately with these two:

Paladin (of slaughter/tyrrany probably) 2/Hexblade 2/ Sorceror1/Spellsword 1/ Abjurant Champion 5 / PrC x

Rogue 5/Assasin 3/ (wizard?) 1/ Arcane Trickster

Kurald Galain
2007-12-24, 05:21 AM
Gishes are very much fun. I've been meaning to play a Knight Phantom character, but haven't gotten around to it.

DLoFunk
2007-12-24, 03:32 PM
As for oddball characters... that human Fighter/rogue/master thrower I made probably takes the cake. Y'see, he took all those cool shield feats in the PHB2, and proceeded to fight by double-throwing +1 returning spiked heavy shields like frisbees to the enemies' faces.
I would love to see a write up of this! Sounds hilarious!

Toliudar
2007-12-24, 03:49 PM
My favourite build was a work-around for campaign in which the DM didn't want casters. ECL 15, but no more than 8th level in any class. So, oddly enough, most people made gishes, warriors and rogues.

Not me. I created a mystic theurge pixie with the equivalent of 8th level in cleric and diviner. She was the only real divine caster in the party, and the only primary wizard submitted, so he took her, regardless of his misgivings.

Now, if the restriction had been about creating a low-magic campaign, something flavourful, I'd have avoided it. But it soon became clear that he just didn't want to have to deal with the complexities of PC spellcasters. Sigh.

Still, a pixie named Mildred, who declared herself the party's fairy godmother. That counts for something.

throtecutter
2007-12-24, 04:32 PM
Wizard 6/Fighter 1/Arcane Archer 2/ Eldritch Knight 10/Archmage 1
He had a BAB of 16 and a caster level of 17.
The only spells on his spell lists were self buffs and area spells.

He would put area spells into his arrow then fire at the target after imbuing his bow and arrows with a bunch of different buffs, he could pick up an ordinary bow and give it +10 in enchantments.
He would also summon a phantom steed and with a double movement, could move toward you 500 feet make a full attack, and then get back to where he started.
The level of Archmage was so he would stop hurting his allies with sculpt spell.
He was all core except for 3 spells and 1 feat.

ShadowyFigure
2007-12-24, 04:46 PM
When Building A Sorcerer Consider taking two levels of Paladin. Divine Grace means having a good Charisma is great and you can be a Paladin from UA to bypass alighnment problems.

Zocelot
2007-12-24, 04:50 PM
wizard3/archivist3/mystic theurge8/duelist6

it was only decent in terms of power, but if the campaign had gone to epic, it would have been kickass

ShneekeyTheLost
2007-12-24, 11:14 PM
wizard3/archivist3/mystic theurge8/duelist6

it was only decent in terms of power, but if the campaign had gone to epic, it would have been kickass

I would not say it was decent in terms of power. It had the casting ability of an 11th level wizard and archivist (cleric)... in a 20th level campaign.

If you had done something like Wiz3/Archivist3/Mystic Theurge10/AbChamp4, you would have been much better off.

You would have been casting as a 17th level wizard, and a 13th level Cleric. That gives you Heal on the Cleric side, and unholy powerful stuff like Time Stop on the Wizard side. The AC you loose from Duelist is more than made up with AbChamp's ability to pop a Shield (with +4 to AC on it) at will (+8 whenever you want it), and if you can find an Abjuration version of Mage Armor, it also gets the +4 (for a total of +8 on defensive bonuses, better than the Duelist's bonus).

Your build would, unfortunately, not have kicked ass in epic for one simple reasion: no epic spells. You don't have any 9th level spells, and won't for some time. Your Knowledge (arcana) and Knowledge (Religion) skills would have not been sufficent to grab the majority of the epic feats you would have wanted, nor would your Spellcraft skill have been good enough to craft any epic spells even if you were capable of using them in the first place. In short, you would have been the red-headed stepchild, because you wouldn't have qualified for any of the epic caster feats, or any of the epic fighting feats, or pretty much any epic feats at all.

Having said that, it is a cool concept of "I can do it all", cast, heal, and fight.

ErrantX
2007-12-25, 01:54 PM
One of my niftiest builds was a knife fighter I had made.

He was a half-elf because story wise it worked awesomely, but as a human it would have worked just as well (if not better for the feat and skill points). He was a rogue5 / fighter2 / barbarian2 / ranger 1 / invisible blade 5 / thief-acrobat 5. A monster list of classes, but fun to play.

-X

Forrestfire
2007-12-25, 02:14 PM
One nifty build that I have used was

Binder 1/ Warlock 3/Rogue 1/Titan Bloodline 3/ Hellfire Warlock 3/Legacy Champion 9 (with class ability bonuses keyed to Hellfire Warlock).

He weilded a Gargantuan Warhammer (as per titan bloodline ability), through which he hideous blow'ed his 32d6 hellfire blast (with the con damage being healed next turn because he was bound to Naberius)


As for oddball characters... that human Fighter/rogue/master thrower I made probably takes the cake. Y'see, he took all those cool shield feats in the PHB2, and proceeded to fight by double-throwing +1 returning spiked heavy shields like frisbees to the enemies' faces. The amount of minmaxing it took just to make him somewhat competent was totally worth it when I saw the look on the other players' faces when we started :smallamused:


Do you mind if I steal this for my character?:smallbiggrin:

Level20Commoner
2007-12-26, 07:56 AM
Hm, something I've been messing around with lately. Adept 1/Aristocrat 19. Actually, it doesn't matter what classes the character takes, so long as there is one spellcasting level in there and Craft Wondrous Item. I just picked those for fun. What you do is spend all 760,000 gp on a mobile fortress that more or less spews doom in all directions (except your allies, but a lot of things are large area effects). You can actually start around level 12, but you'll want a different character (one who can sit around shooting stuff, as you will have no offensive capabilities). I designed such a thing, and it ends being a spell turret (waves of exhaustion, orb of force, disintegrate, cacophonic burst, each heightened to 7th level if necessary) mounted on a disc of material with 1920 hit points (320 on the door to the portable hole sandwiched in the middle) and hardness 100. You can live indefinitely inside, assuming your DM will allow a teleportation circle to be triggered by feces (probably the most needlessly expensive toilet EVER). And you can repair the thing for 15125 hp, given enough time, before you need more money. It has the capability to bring entire kingdoms to their knees through destruction of crops, and it can gain the effects of Superior Invisibility for 20 minutes per day. It moves at 85 feet per round. In short, the only thing that hinders it are doors, which I currently lack a way to open besides bull rushing (difficult with no strength score) or getting out and opening the door manually, and Dispel Magic. I need some way around Dispel Magic, actually. Preferably one I can mount on the outside of my Fortress of Doom.

I always wanted to make a similarly impregnable keep, but in my case I wanted to build it on the Tarrasque's back. The Mindbender Prc, which was mentioned earlier in the thread, has a capstone ability which allows you to enslave a creature of any kind forever. I would simply teleport up to the Tarrasque, target it with the enslave ability (while invisible and mind blanked of course) and teleport away if unsuccessful (more than likely). Repeat once a day until it finally blows its save. Then haggle a fair price for the blueprints from your character in his epic out-house and what you have is the unholy progeny of the death star and godzilla. What a trip!

Drascin
2007-12-26, 09:59 AM
I would love to see a write up of this! Sounds hilarious!

I didn't keep the character sheet, I'm afraid. Though I think I might be able to rewrite it... but I'd say that now, with ToB in my hands, it'd be better to start from the concept ground up.


Do you mind if I steal this for my character?:smallbiggrin:

By all means, go ahead - whatever idea I have is always up for grabs, and I am actually thrilled that Maiger (the name of the character) is going to have fans following on his footsteps :smallbiggrin: . Again, if you have ToB, it might be more useful to look heavily into Bloodstorm Blade and forget abour the Rogue part and decrease the Master Thrower levels.

Fax Celestis
2007-12-26, 12:20 PM
Half-Fey Human Spellthief 18.

UserClone
2008-01-04, 06:07 PM
One nifty build that I have used was

Binder 1/ Warlock 3/Rogue 1/Titan Bloodline 3/ Hellfire Warlock 3/Legacy Champion 9 (with class ability bonuses keyed to Hellfire Warlock).

He weilded a Gargantuan Warhammer (as per titan bloodline ability), through which he hideous blow'ed his 32d6 hellfire blast (with the con damage being healed next turn because he was bound to Naberius)

Whatever DM allowed you to do this is smokin' the CRACK! The MM Titan is wielding a Gargantuan Warhammer, but he is also HUGE! The best you would get outta me is a Large one. Other than that, it's super nifty!
Edit: Actually, how did you even qualify for hellfire warlock, or get that many d6 of Eldritch Blast damage?

FlyMolo
2008-01-04, 06:52 PM
X Warlock/X spellthief.

Works best as gestalt 20-level, but simply mage-killing. Voracious dispel, Greater dispel, spell stealing craziness. And If the mage tries to run, you can follow him. (Well, up walls and across celings and into the air. Not if he teleports.) And best of all, you can make magic items, just like he does! Boy, do I love warlocks.

Solo
2008-01-04, 07:53 PM
I've always been a fan of rainbow-themed sorcerers.

Rachel Lorelei
2008-01-04, 08:03 PM
I've always been a fan of rainbow-themed sorcerers.

Dammit, I STILL need to play a half-elven drag-queen "sorceress". Color thpray!

SurlySeraph
2008-01-04, 08:20 PM
Human Monk 11/ Sneak Attack Fighter (from UA) 2/ Rogue 1/ Assasin 1/ Nightsong Enforcer 1/ Invisible Blade 2/ Mole 1/ Zhentarim Spy 1.

I think every single feat he had (except for Ascetic Rogue) was used to qualify for one of the PrCs. As were most of his skill points, and he had to have high INT to get enough skill points to take all the PrCs. However, he had 6 or 7 attacks per round, and 13d6 sneak attack on each.

I later made a more optimized version (using fewer PrCs) with the two-weapon fighting tree, which sacrificed a couple dice of sneak attack for 4 or 5 more attacks per round, but I just loved the sheer absurdity of taking more than half of the PrCs that got +1d6 sneak attack at first level just so I could get as much SA as possible.

Solo
2008-01-04, 09:04 PM
Dammit, I STILL need to play a half-elven drag-queen "sorceress". Color thpray!

Simply fabulous!

The_Blue_Sorceress
2008-01-04, 11:17 PM
Characters I've enjoyed:

* Tiefling paladin. He only made it to level ten before the campaign ended, but he was fun to play.

* half-elf rogue 5/psion 5/soulknife 10 (3.0 PrC)/3rd party psionic rogue PrC 2 or 3. She would have been more fun to play if everything in the game hadn't been decided by fights between two high level parties in an open field. I built her for stealth, precision and fighting when the enemy was at a disagvantage. I think she proved wholly useless for most of the big fights.

* human fighter/berserker (Deities and Demigods). Anna wasn't terribly bright, but she had a very big sword.

I've been toying with the idea of finding some way to mix Geometer and Abjurant Champion, but I've yet to work out the details.

Also: wizard/sorcerer/ultimate magus/archmage/loremaster is a combination I'm thinking about for an NPC. I don't know if I'll be able to fit it all in within 20 levels, but flavorwise it's fitting.

-Blue

Mr._Blinky
2008-01-05, 01:32 AM
I had a Rogue 5/Fighter 4/ Dread Commando 3, who was opted out for stealth while wearing a suit of mithril full plate. He also had a greatsword +2 called Final Silence, which was enchanted to do a DC 15 silence spell on anyone it struck, and was completely silent itself. Then I gave him a Ring of Feather Fall.

This was in an Eberron game, in which the party was the crew of a stolen airship (the game was loosely base off of Firefly:smallamused: ). This guy was an ex-spec-ops colonel from the Last War. With the Ring of Featherfall, he was essentially a D&D paratrooper. We'd fly over the enemies base, I'd jump out, land safely and undetected, and sneak in, killing the guards with my greatsword so they couldn't make a noise. I'd then use blastdisks (from Heroes of Battle, basically land mines or C4) to wreak havoc while my allies flew in from the opposite side of the base and started shooting with ballista. It was beautiful.:smallsmile:

dyslexicfaser
2008-01-05, 03:49 AM
I don't recall what classes he used to make it, but I once knew a guy who played one of the Masters of the Unseen Hand. He was pretty awesome.

The things that guy could do with telekinesis...

I think by level 18, he was simultaneously swinging around about 30-odd weapons of various types telekinetically in battle. My role in battle pretty much became "guard-the-little-guy-while-he-makes-mincemeat-out-of-everybody-using-only-his-mind--and-lots-of-sharp-pointies".

Xefas
2008-01-05, 04:24 AM
After taking part in a series of gnome-centric jabs and jokes around my table, I was intrigued in seeing if I could make a badass gnome using what gnomes are given (I mean, obviously everyone is a polymorph spell away from looking badass, but that has nothing to do with being a gnome).

So, I came up with this build:
Illusionist 3/Master Specialist 4

Essentially, grab the highest possible intelligence for your point buy (in this case, I took 18), then take Spell Focus (Illusion) to get your way into Master Specialist. At some point, buy a Circlet of Intellect (Wealth by Level for 7 is 13,000 so you should be able to afford a +2).

At this point, the gnome will be chucking Phantasmal Killers with a DC of 24.
(14 base + 5 stat + 1 racial + 2 esoterica + 1 focus + 1 greater focus)

The idea of a small bald man in a pointy hat waddling about someone's lawn shooting balls of pure terror at his enemies is quite badass, in my opinion. Even more awe-inspiring if you trade out your familiar for the figment alternate class features from PHBII.

"The broken corpses of your party members lay strewn about the lawn amongst effigies of vividly colored birds perched vulture-like upon a single leg. The gnome is simply grinning- grinning as if somewhere deep in the depths of his madness, your demise will wing a kind of twisted pleasure down to his dwindling consciousness."
"Oh god, oh &^%$, oh man...I- I fire my eldritch blast!"
"But wait! Just then, in the blink of an eye, a second gnome appears next to the first; a perfect duplicate in every way. Your spellcraft checks tells you that one is illusionary. But which one?"
"WHAT?!"
"Choose wisely now. They both seem to be preparing an all-too-familiar spell at the moment..."

EDIT: I was just informed that a Special Holy Symbol of Erythnul (Complete Champion) costs 350gp and will add +1 DC to any illusion spell. So, make the gnome within 1 step of Chaotic Evil, grab a holy symbol, and up the Phantasmal Killer DC to 25.

Signmaker
2008-01-05, 12:16 PM
Ftr2/Rog3/InvisibleBlade5/Master Thrower5

The ability to make melee feints as a free action, and ranged feints as a move action, squee.

Dagger Touch attacks were icing on the cake.

loves_to_laugh
2008-01-05, 08:27 PM
My favorite was my character that was rogue 15/ shadowdancer 1. That was as far as in levels but she rocked. The shadowdancer gave her hide in plain sight.
Whew! I pretty much never took damage. It also maximized my sneak attack abilities!

Belkarseviltwin
2008-01-06, 07:17 AM
I like Swift Hunter builds. TWF Scout 1/Ranger 19 using Lion's Charge (spell), or Scout 1/Barbarian 1/Ranger 18 with the Spirit Lion Totem alternate class feature if you're going for ubercheese.

A ranged Swift Hunter with Greater Manyshot also works pretty well, using the Ranger levels to get an extra iterative attack over the standard GMS Scout build.

Fishy
2008-01-06, 10:21 AM
The one that's been rattling around in my head is Improved Trip + Skin of the Construct (From Complete Psionic) + some sort of natural attack. At the beginning of combat, spend a full round action, a power point, and your psionic focus to give yourself the 'trip' special ability (and glowing silver skin). If you hit with your natural weapon, you get a free trip attempt, and if you win that, you get a free follow up attack. Whee!

I think the best way to do this is with a Wolf Totem Barbarian 2/Psion (shaper) 1, with either Warforged, Longtooth Shifter or... Kobold. Warforged psions can use all sorts of repair construct power and temporary hp to fuel the Shocking Fist feat. Shifters- or something else with a bite attack- can use a two-handed weapon for their follow up attack, which works well with Barbarian. And Kobolds have a size penalty to make tripping harder, but they get Craft (Trapmaking) to use with Psionic Minor Creation, and are just awesome.

Alternatively, you could use Monk to get natural attacks, probably getting Improved Trip with fighter levels, or be a Changeling and take some Warshaper. One level of Psion and Able Learner qualifies you for Chameleon as well, but then we're getting ridiculously complicated.

A build for patient people might involve Monk 6 into Psionic Fist, picking up Astral Construct with Expanded Knowledge.

DeathEatsCurry
2008-01-06, 10:26 AM
Barbarian 10/Frenzied Berserker 10....
Give them Monkey grip... And Leap Attack... And transfer the full bab to the PA... Frenzy+Rage... Damn...

Gorbash
2008-01-06, 10:28 AM
And kill the rest of your party in the progress.

DeathEatsCurry
2008-01-06, 10:32 AM
And kill the rest of your party in the progress.

Hey I was talking about awesomeness... Not simple usefullness... Simply let your mage make an item (Like a collar) Than stuns you when you go Frenzy in a bad way... The planes are the limit!

Silentmaster101
2008-01-09, 10:47 AM
I always liked my elf Duskblade 13/bladesinger 6/rogue 1

you could full channel and get any one of your spells quickened as a swift action once a round. plus piles of spells, all using the same few stats and many skill points. add in hand of odin and 3 rings of wizardy and your golden

also took aquire familiar and weapon familiar to be able to store half my level of spells (in number not by spell level) and using a thinblade with improved critical.

if you used nothing but vampiric touch spells and a quickened ray of stupidity every round you will down anything easily, as well as have a massive pile of hitpoints.

the rogue is so you can sneak attack with channeling and ray spells.

also got easy metamagic and empower spell. if you go epic add in more levels of duskblade to get polar ray (up to 25d6!)+ sneak attack, or disintegrate.

mostlyharmful
2008-01-09, 10:57 AM
I liked my old BBEG, a pretty little lady that turned into a furry Hulk...

Nat Werewolf, Barb2/Warshaper4/Thayan GladiatorX

Not optimized but fun to run and lots of flavour in an eastern Faerun campaign

Skyserpent
2008-01-09, 11:01 AM
Monk2/Paladin2

Oddly enough:He was a pirate. But there was just something that I thought was profoundly nifty about an unarmored martial artist who also just happened to carry a flippin' Greatsword.

Personal favorite combinations included using Flurry when fighting multiple opponents and Greatswording bigger guys.