Brom
2007-12-23, 04:02 PM
Ok, the spell is as follows:
Life Link
Level: Sor/Wiz 6, Clr 6, Ass 3, BlckGrd 3
Descriptor: Evil, Necromancy
Components: Verbal, Somantic, Material, Focus
Casting Time: 10 minutes
Save: Will Negates
Spell Resistance: No
Duration: Permanant
The Caster uses evil necromancy to fuse his soul in a link with one or many other beings. This spell can only be applied to one subject at a time, with a Will Save to negate. However, the caster can have a Soul Link with multiple people, he must simply cast it on them one at a time.
If the subject fails it's will save, the soul of the creature becomes hopelessly bound to the fate of the casters. All damage the caster takes instead damages people Soul Linked to him. If there are multiple people Soul Linked, the caster applies the damage to the most recently linked subject. The number of links the caster can have is not limited in any fashion, and there is no way to destroy the links, unless one destroys the caster. Placing the Caster in anti-magic will interfere with the link and force the caster to take all the damage, but once out of the anti-magic the link remains strong.
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I wanted to use this for an evil character to give the players a morale qualm when about to murder a villain who would be a longtime part in the story. At first, he simply sends minions. Then, he tries to kill them, but help arrives for the PC's and he gets away. Then he engages in a fight with them and retreats. Finally, the PC's go after HIM, and just as they think they see victory on the edge of it, he reveals his secret Necromantic spell...Soul Link. Chained to the wall behind him in the lair the PC's have invaded is a boy. The Necromancer invites them to attack him, and when they do, the Necromancers wounds are healed, and appear in exact duplicate on the boy, who dies. The Necromancer has 20 such small children with 4 hit points linked, and a dozen adventuring typed characters with 20+ health. The PC's face a morale qualm -- do they wreak death on innocents, or do they try to subdue or talk to the maniacal necromancer?
Life Link
Level: Sor/Wiz 6, Clr 6, Ass 3, BlckGrd 3
Descriptor: Evil, Necromancy
Components: Verbal, Somantic, Material, Focus
Casting Time: 10 minutes
Save: Will Negates
Spell Resistance: No
Duration: Permanant
The Caster uses evil necromancy to fuse his soul in a link with one or many other beings. This spell can only be applied to one subject at a time, with a Will Save to negate. However, the caster can have a Soul Link with multiple people, he must simply cast it on them one at a time.
If the subject fails it's will save, the soul of the creature becomes hopelessly bound to the fate of the casters. All damage the caster takes instead damages people Soul Linked to him. If there are multiple people Soul Linked, the caster applies the damage to the most recently linked subject. The number of links the caster can have is not limited in any fashion, and there is no way to destroy the links, unless one destroys the caster. Placing the Caster in anti-magic will interfere with the link and force the caster to take all the damage, but once out of the anti-magic the link remains strong.
---
I wanted to use this for an evil character to give the players a morale qualm when about to murder a villain who would be a longtime part in the story. At first, he simply sends minions. Then, he tries to kill them, but help arrives for the PC's and he gets away. Then he engages in a fight with them and retreats. Finally, the PC's go after HIM, and just as they think they see victory on the edge of it, he reveals his secret Necromantic spell...Soul Link. Chained to the wall behind him in the lair the PC's have invaded is a boy. The Necromancer invites them to attack him, and when they do, the Necromancers wounds are healed, and appear in exact duplicate on the boy, who dies. The Necromancer has 20 such small children with 4 hit points linked, and a dozen adventuring typed characters with 20+ health. The PC's face a morale qualm -- do they wreak death on innocents, or do they try to subdue or talk to the maniacal necromancer?