Krimm_Blackleaf
2007-12-24, 02:58 AM
Frozen Zephyr/Caustic Tempest/Shocking Sky disciplines
Some masters of the Sublime Way find more power in the other places of the world in which the power of the Desert Wind discipline can be focused. These masters gain control over other elements other than fire. Unlike masters of other arts such as arcane magic, these martial masters cannot be as versatile in their types of elemental energy.
Class: Swordsage(or any other class that grants Desert Wind maneuvers)
Level: 1st (or whenever you first attain access to Desert Wind maneuvers)
Special Requirements: Must train under someone of a matching region to your replacement discipline.
Replaces: Access to the Desert Wind discipline.
Benefit: You gain access to one of the other three disciplines, Frozen Zephyr, Caustic Tempest or Shocking Sky. These disciplines are identical to that of the Desert Wind school, but instead do energy damage(cold, acid and electricity respectively) instead of fire. Likewise, maneuver names are replaced with an appropriate counterpart(such as icesnake instead of firesnake, or corrosive blade instead of burning blade).
Additionally, your use a new skill instead of Tumble for your new discipline, and gain that skill as a class skill if not already.
Frozen Zephyr: Balance
Caustic Tempest: Escape Artist
Shocking Sky: Intimidate
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Crusader of Salamander[Racial]
You gain the burning hate of Salamanders flames.
Prerequisites: Sphoraxun (http://www.giantitp.com/forums/showthread.php?t=10723), must worship Salamander, Crusader or Warblade Level 1st.
Benefit: You gain access to the Desert Wind discipline from crusader or warblade levels that grant maneuvers and stances. Tumble becomes a class skill for you, if not already.
Warrior of Salamander[Racial]
Your zeal for Salamander cannot be quenched, and your fighting style shows it.
Prerequisites: Sphoraxun (http://www.giantitp.com/forums/showthread.php?t=10723), must worship Salamander, Swordsage or Warblade level 1st.
Benefit: You gain access to the Devoted Spirit disciple from swordsage or warblade levels that grant maneuvers. Intimidate becomes a class skill for you, if not already.
Some masters of the Sublime Way find more power in the other places of the world in which the power of the Desert Wind discipline can be focused. These masters gain control over other elements other than fire. Unlike masters of other arts such as arcane magic, these martial masters cannot be as versatile in their types of elemental energy.
Class: Swordsage(or any other class that grants Desert Wind maneuvers)
Level: 1st (or whenever you first attain access to Desert Wind maneuvers)
Special Requirements: Must train under someone of a matching region to your replacement discipline.
Replaces: Access to the Desert Wind discipline.
Benefit: You gain access to one of the other three disciplines, Frozen Zephyr, Caustic Tempest or Shocking Sky. These disciplines are identical to that of the Desert Wind school, but instead do energy damage(cold, acid and electricity respectively) instead of fire. Likewise, maneuver names are replaced with an appropriate counterpart(such as icesnake instead of firesnake, or corrosive blade instead of burning blade).
Additionally, your use a new skill instead of Tumble for your new discipline, and gain that skill as a class skill if not already.
Frozen Zephyr: Balance
Caustic Tempest: Escape Artist
Shocking Sky: Intimidate
--
Crusader of Salamander[Racial]
You gain the burning hate of Salamanders flames.
Prerequisites: Sphoraxun (http://www.giantitp.com/forums/showthread.php?t=10723), must worship Salamander, Crusader or Warblade Level 1st.
Benefit: You gain access to the Desert Wind discipline from crusader or warblade levels that grant maneuvers and stances. Tumble becomes a class skill for you, if not already.
Warrior of Salamander[Racial]
Your zeal for Salamander cannot be quenched, and your fighting style shows it.
Prerequisites: Sphoraxun (http://www.giantitp.com/forums/showthread.php?t=10723), must worship Salamander, Swordsage or Warblade level 1st.
Benefit: You gain access to the Devoted Spirit disciple from swordsage or warblade levels that grant maneuvers. Intimidate becomes a class skill for you, if not already.