Lochar
2007-12-24, 10:26 AM
First time making a class, so don't shoot me too badly, please. :smallsmile:
Also, this class is built with the idea that any games I run will be banning Epic Spellcasting.
True Wizard
HD: d4
Skills: 2+int modifier, same skill set as standard Wizard.
{table=head]Level|BAB|Fort|Ref|Will|Max Spell Level|Ability
1|0|0|0|2|1|Book Learned, Summon Familiar
2|1|0|0|3|1|
3|1|1|1|3|2|
4|2|1|1|4|2|
5|2|1|1|4|3|Magic is my Life
6|3|2|2|5|3|
7|3|2|2|5|4|
8|4|2|2|6|4|
9|4|3|3|6|5|
10|5|3|3|7|5|Magic is my Strength
11|5|3|3|7|6|
12|6/1|4|4|8|6|
13|6/1|4|4|8|7|
14|7/2|4|4|9|7|
15|7/2|5|5|9|8|Magic is my Body
16|8/3|5|5|10|8|
17|8/3|5|5|10|9|
18|9/4|6|6|11|9|
19|9/4|6|6|11|9|
20|10/5|6|6|12|9|Magic is my Soul
[/table]
Spells: True Wizards are not held back as lesser wizards. They do not gain a set number of spells slots in which to fill. Instead, they gain a number of spell levels able to be cast per day equal to their intelligence modifier (without temporary ability enhancements such as Fox's Cunning or items that give bonuses to intelligence) times their max spell modifier. A first level True Wizard with a +4 intelligence modifier would get (4(int mod) times 1(max spell level)) or 4 spell levels to cast from. Zero levels spell may be cast a number of times per day equal to the True Wizards intelligence Modifier, thereafter they cost 1/2 a spell level. Save DCs are calculated with full intelligence bonus as normal.
True Wizards start with a tome filled with all zero level spells, plus three first level spells, and one first level spell extra per point of intelligence modifier.
True Wizards gain two spells per level for free, of up to their highest known spell level. New spells may be scribed into their tome from other True Wizard tomes or arcane scrolls with a DC check of 15 plus the spell level. Regular Wizard's spellbooks are entirely too flawed to make correct spells for a True Wizard and thus cannot be copied from.
Book Learned: A True Wizard has a tome or tomes of spells. He intimately knows every spell in these books, and may cast any of them. He does not prepare spells, but must have personally scribed the spell into his own tome. Metamagic is required to be written into any tome that the True Wizard wishes to use the spell with. Metamagic takes a number of pages in a tome equal to the spell level it would modify. IE: Quicken spell would take four pages in a Tome. A True Wizard may cast any spell from his book modified by the metamagic feat as normal, but must use a number of spell levels equal to the modified spell.
A captured True Wizard's tome can be added to the True Wizard's tomes. It takes one month per the maximum spell level in the tome to attune the book to themself. Afterwhich, a True Wizard must make a Spellcraft check of DC 20 + 2x the highest spell level to attune themselves to it.
A captured standard Wizard's spellbook can be converted into a True Wizard's Tome, but takes one day per page in the spellbook to correct the imperfections of the spells that cause them to be forgotten after casting.
Summon Familiar: A True Wizard may summon a familiar as a standard Wizard.
Magic is my Life(ex): A True Wizard may cast spells modified by metamagic of a higher level than his max level. For each level it goes above his maximum level, he takes an increasing amount of damage to his hitpoint total. He still must use a number of spell levels equal to the total modified spell level. This ability ignores all damage reduction and is untyped damage. It ignores temporary hitpoints, but not hitpoints created by an increased Constitution score.
{table=head]Number of levels over|Damage Taken
1|1d6
2|3d6
3|6d6
4|10d6
5|15d6
6|21d6
7|28d6
8|36d6
9|45d6
[/table]
This table can go on indefinately, by adding the number of levels over to the damage taken.
Magic is my strength (ex): A True Wizard can sap the very strength from his body when necessary, draining physical strength for magical strength. For each point of Strength damage a wizard inflicts on himself, he may regenerate a number of spell levels equal to one quarter his class level. This damage is considered Ability Burn, and therefore is not subject to any magical healing. All damage inflicted must be healed naturally. This ability damages the True Wizard's personal ability scores, and is not affected by spells that temporarily add to the True Wizard's ability scores such as Bull's Strength and the polymorph line of spells.
Magic is my body(ex): When strength fails, the body is still active. A True Wizard may fuel his mind from his body, casting spells with his physical health. For each point of Con damage he takes, a True Wizard gains a number of spell levels equal to half his class level. These spell levels must be used within a number of rounds equal to the True Wizards intelligence modifier. This damage is considered Ability Burn, and therefore is not subject to any magical healing. All damage inflicted must be healed naturally. This ability damages the True Wizard's personal ability scores, and is not affected by spells that temporarily add to the True Wizard's ability scores such as Bear's Endurance and the polymorph line of spells.
Magic is my soul(ex): A True Wizard of this level learns of magic's secrets. The True Wizard learns that the physical is fleeting, magic is the only true strength they require. Magic is my life now ignores the first level of overage on spell modification. Magic is my strength now grants spell levels equal to one half his class level and Magic is my body now grants spell levels equal to his class level. Furthermore, the True Wizard may redirect the ability score damage from Magic is my strength to any of his three physical ability scores, including splitting the damage out to all three if he wishes. The rules for this ability damage do not change.
Also, this class is built with the idea that any games I run will be banning Epic Spellcasting.
True Wizard
HD: d4
Skills: 2+int modifier, same skill set as standard Wizard.
{table=head]Level|BAB|Fort|Ref|Will|Max Spell Level|Ability
1|0|0|0|2|1|Book Learned, Summon Familiar
2|1|0|0|3|1|
3|1|1|1|3|2|
4|2|1|1|4|2|
5|2|1|1|4|3|Magic is my Life
6|3|2|2|5|3|
7|3|2|2|5|4|
8|4|2|2|6|4|
9|4|3|3|6|5|
10|5|3|3|7|5|Magic is my Strength
11|5|3|3|7|6|
12|6/1|4|4|8|6|
13|6/1|4|4|8|7|
14|7/2|4|4|9|7|
15|7/2|5|5|9|8|Magic is my Body
16|8/3|5|5|10|8|
17|8/3|5|5|10|9|
18|9/4|6|6|11|9|
19|9/4|6|6|11|9|
20|10/5|6|6|12|9|Magic is my Soul
[/table]
Spells: True Wizards are not held back as lesser wizards. They do not gain a set number of spells slots in which to fill. Instead, they gain a number of spell levels able to be cast per day equal to their intelligence modifier (without temporary ability enhancements such as Fox's Cunning or items that give bonuses to intelligence) times their max spell modifier. A first level True Wizard with a +4 intelligence modifier would get (4(int mod) times 1(max spell level)) or 4 spell levels to cast from. Zero levels spell may be cast a number of times per day equal to the True Wizards intelligence Modifier, thereafter they cost 1/2 a spell level. Save DCs are calculated with full intelligence bonus as normal.
True Wizards start with a tome filled with all zero level spells, plus three first level spells, and one first level spell extra per point of intelligence modifier.
True Wizards gain two spells per level for free, of up to their highest known spell level. New spells may be scribed into their tome from other True Wizard tomes or arcane scrolls with a DC check of 15 plus the spell level. Regular Wizard's spellbooks are entirely too flawed to make correct spells for a True Wizard and thus cannot be copied from.
Book Learned: A True Wizard has a tome or tomes of spells. He intimately knows every spell in these books, and may cast any of them. He does not prepare spells, but must have personally scribed the spell into his own tome. Metamagic is required to be written into any tome that the True Wizard wishes to use the spell with. Metamagic takes a number of pages in a tome equal to the spell level it would modify. IE: Quicken spell would take four pages in a Tome. A True Wizard may cast any spell from his book modified by the metamagic feat as normal, but must use a number of spell levels equal to the modified spell.
A captured True Wizard's tome can be added to the True Wizard's tomes. It takes one month per the maximum spell level in the tome to attune the book to themself. Afterwhich, a True Wizard must make a Spellcraft check of DC 20 + 2x the highest spell level to attune themselves to it.
A captured standard Wizard's spellbook can be converted into a True Wizard's Tome, but takes one day per page in the spellbook to correct the imperfections of the spells that cause them to be forgotten after casting.
Summon Familiar: A True Wizard may summon a familiar as a standard Wizard.
Magic is my Life(ex): A True Wizard may cast spells modified by metamagic of a higher level than his max level. For each level it goes above his maximum level, he takes an increasing amount of damage to his hitpoint total. He still must use a number of spell levels equal to the total modified spell level. This ability ignores all damage reduction and is untyped damage. It ignores temporary hitpoints, but not hitpoints created by an increased Constitution score.
{table=head]Number of levels over|Damage Taken
1|1d6
2|3d6
3|6d6
4|10d6
5|15d6
6|21d6
7|28d6
8|36d6
9|45d6
[/table]
This table can go on indefinately, by adding the number of levels over to the damage taken.
Magic is my strength (ex): A True Wizard can sap the very strength from his body when necessary, draining physical strength for magical strength. For each point of Strength damage a wizard inflicts on himself, he may regenerate a number of spell levels equal to one quarter his class level. This damage is considered Ability Burn, and therefore is not subject to any magical healing. All damage inflicted must be healed naturally. This ability damages the True Wizard's personal ability scores, and is not affected by spells that temporarily add to the True Wizard's ability scores such as Bull's Strength and the polymorph line of spells.
Magic is my body(ex): When strength fails, the body is still active. A True Wizard may fuel his mind from his body, casting spells with his physical health. For each point of Con damage he takes, a True Wizard gains a number of spell levels equal to half his class level. These spell levels must be used within a number of rounds equal to the True Wizards intelligence modifier. This damage is considered Ability Burn, and therefore is not subject to any magical healing. All damage inflicted must be healed naturally. This ability damages the True Wizard's personal ability scores, and is not affected by spells that temporarily add to the True Wizard's ability scores such as Bear's Endurance and the polymorph line of spells.
Magic is my soul(ex): A True Wizard of this level learns of magic's secrets. The True Wizard learns that the physical is fleeting, magic is the only true strength they require. Magic is my life now ignores the first level of overage on spell modification. Magic is my strength now grants spell levels equal to one half his class level and Magic is my body now grants spell levels equal to his class level. Furthermore, the True Wizard may redirect the ability score damage from Magic is my strength to any of his three physical ability scores, including splitting the damage out to all three if he wishes. The rules for this ability damage do not change.