Admiral Squish
2007-12-25, 07:03 PM
Amulet of the Boundless Wanderer
This amulet is a small plain talisman, a flat disk of steel, about a quarter-inch thick, the only decoration being an engravement on the back, a short prayer to the god of roads and travel, saying : “May no mountain bar my path, may no wall stop my travels, may no ocean halt my restless soul.” Looks deceive, though, as the amulet is quite powerful. When you put it on, you may activate any of the following abilities four abilities at will, though activating or turning off an ability is a standard action that provokes attacks of opportunity. The wielder automatically knows the capacities of the amulet.
The wielder’s arms sprout leathery flaps, and the littlest finger telescopes out to support the flap. The wielder gets a temporary +2 enhancement bonus to dexterity, and a fly speed equal to their base land speed, with good maneuverability. The wielder can do nothing else with their hands while flying, and can only fly with a medium or light load, and in light armor. The wielder takes a -2 to attack rolls with a weapon as long as this power is active.
The wielder’s knuckles and the backs of their hands sprout huge, blunt claws instead of hands. The wielder gets a temporary +2 enhancement bonus to strength and a burrow speed equal to their base land speed. This burrowing leaves a viable tunnel for others behind them, and you cannot tunnel through metal or hard stone, like granite. The wielders fingers are still free to manipulate things, dangling off the bottom of the new claws. The wielder takes a -2 to attack rolls with a weapon as long as they have this power active.
The wielder sprouts gills and flippers, gaining a temporary +2 enhancement bonus to wisdom, the aquatic subtype, and a swim speed equal to their base land speed. This does not mean they become amphibious, and they take penalties for being outside water as normal for an aquatic creature. The wielder takes a -2 to attack rolls with a weapon as long as this power is active.
The wielder gains a temporary +2 enhancement bonus to constitution, doubles their base land speed, and halves their required resting period.
-----------------------
What do you think? I'm rather proud of myself.
This amulet is a small plain talisman, a flat disk of steel, about a quarter-inch thick, the only decoration being an engravement on the back, a short prayer to the god of roads and travel, saying : “May no mountain bar my path, may no wall stop my travels, may no ocean halt my restless soul.” Looks deceive, though, as the amulet is quite powerful. When you put it on, you may activate any of the following abilities four abilities at will, though activating or turning off an ability is a standard action that provokes attacks of opportunity. The wielder automatically knows the capacities of the amulet.
The wielder’s arms sprout leathery flaps, and the littlest finger telescopes out to support the flap. The wielder gets a temporary +2 enhancement bonus to dexterity, and a fly speed equal to their base land speed, with good maneuverability. The wielder can do nothing else with their hands while flying, and can only fly with a medium or light load, and in light armor. The wielder takes a -2 to attack rolls with a weapon as long as this power is active.
The wielder’s knuckles and the backs of their hands sprout huge, blunt claws instead of hands. The wielder gets a temporary +2 enhancement bonus to strength and a burrow speed equal to their base land speed. This burrowing leaves a viable tunnel for others behind them, and you cannot tunnel through metal or hard stone, like granite. The wielders fingers are still free to manipulate things, dangling off the bottom of the new claws. The wielder takes a -2 to attack rolls with a weapon as long as they have this power active.
The wielder sprouts gills and flippers, gaining a temporary +2 enhancement bonus to wisdom, the aquatic subtype, and a swim speed equal to their base land speed. This does not mean they become amphibious, and they take penalties for being outside water as normal for an aquatic creature. The wielder takes a -2 to attack rolls with a weapon as long as this power is active.
The wielder gains a temporary +2 enhancement bonus to constitution, doubles their base land speed, and halves their required resting period.
-----------------------
What do you think? I'm rather proud of myself.