TheLogman
2007-12-26, 06:02 PM
Drain Punch
Prerequisites: BaB +7
Benefit: Once every 5 rounds, after declaring an attack, but before rolling to see if the attack hits, you may make that attack a "Draining" attack. A Draining Attack is a supernatural attack that heals the attacker for half the damage of the attack, rounded down. A Draining attack is a necromantic effect that does not affect nonliving creatures. A Draining Punch performed on an Undead deals damage normally, but damages the user by the amount they should have been healed by.
Special: This feat may be selected as a Fighter Bonus Feat.
Endure
Prerequisites: Diehard, 17 Con
Benefit: Once per day when hit by an attack, spell or other effect that would kill you or reduce to -10HP or lower, it puts you at -9HP instead.
Special: This feat may be selected as a Fighter Bonus Feat
Mach Punch
Prerequisites: Improved Initiative, Dex 15
Benefit: Whenever determining Initiative, you may subtract up to your BaB in attack bonus on all the attacks in your first routine that encounter in exchange for an equivalent bonus to your Initiative.
Special: This feat may be selected as a Fighter Bonus Feat
(Thanks Tialait)
Sky Uppercut
Prerequisites: Jump 8 ranks, BaB +5,
Benefit:Whenever jumping, you may add a +5 to the DC of that jump in order to strike an opponent that would be within your reach while jumping once at your highest attack bonus.
Special: This feat may be selected as a Fighter Bonus Feat
The Prerequisites are still iffy on most the feats, comments much appreciated.
Prerequisites: BaB +7
Benefit: Once every 5 rounds, after declaring an attack, but before rolling to see if the attack hits, you may make that attack a "Draining" attack. A Draining Attack is a supernatural attack that heals the attacker for half the damage of the attack, rounded down. A Draining attack is a necromantic effect that does not affect nonliving creatures. A Draining Punch performed on an Undead deals damage normally, but damages the user by the amount they should have been healed by.
Special: This feat may be selected as a Fighter Bonus Feat.
Endure
Prerequisites: Diehard, 17 Con
Benefit: Once per day when hit by an attack, spell or other effect that would kill you or reduce to -10HP or lower, it puts you at -9HP instead.
Special: This feat may be selected as a Fighter Bonus Feat
Mach Punch
Prerequisites: Improved Initiative, Dex 15
Benefit: Whenever determining Initiative, you may subtract up to your BaB in attack bonus on all the attacks in your first routine that encounter in exchange for an equivalent bonus to your Initiative.
Special: This feat may be selected as a Fighter Bonus Feat
(Thanks Tialait)
Sky Uppercut
Prerequisites: Jump 8 ranks, BaB +5,
Benefit:Whenever jumping, you may add a +5 to the DC of that jump in order to strike an opponent that would be within your reach while jumping once at your highest attack bonus.
Special: This feat may be selected as a Fighter Bonus Feat
The Prerequisites are still iffy on most the feats, comments much appreciated.