ShneekeyTheLost
2007-12-28, 09:35 PM
Ever get tired of CoDzillas? This is my solution to that problem. Based on an Incantation system like the Warlock from Complete Arcane, this class has all the feel of a cleric, with none of the DMM Persist or Radiant Servant of Cheeze problems. Of course, the Incantation list is still in works, and I'm open to ideas.This is one of the four Incantation classes.
The Priest focuses primarily on causing and removing status effects. He won't actually do much damage, except to Undead or an opposite-aligned Outsider, but he has a lot of 'Save or Screwed' incantations.
This Class is designed to replace the Cleric base class, and designed to work with ToB classes.
This class is NOT designed to work with current Divine feats. Specifically, they have an unlimited number of Turn/Rebuke attempts per day, and any feat which is powered through using Turn attempts will be inherently broken due to unlimited uses per day.
Priest v1.0
Hit Die: d4
Class Skills:Priest class skills (and key attribute for each) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). Skill Points at Each Level: 4 + Int modifier.
{table="head"]Level | BAB | Ref | Fort | Will | Special Abilities | Incants
1 | +0 | +0 | +0 | +2 | Healing Touch 1d6 | 1
2 | +1 | +0 | +0 | +3 | Turn Undead | 2
3 | +1 | +1 | +1 | +3 | Healing Touch 2d6, Clerical Aptitude | 3
4 | +2 | +1 | +1 | +4 | Strength of Will | 4
5 | +2 | +1 | +1 | +4 | Healing Touch 3d6 | 5
6 | +3 | +2 | +2 | +5 | New Incantation (lesser) | 6
7 | +3 | +2 | +2 | +5 | Healing Touch 4d6 | 7
8 | +4 | +2 | +2 | +6 | Divine Resilience 5 | 8
9 | +4 | +3 | +3 | +6 | Healing Touch 5d6 | 9
10 | +5 | +3 | +3 | +7 | Death Ward | 10
11 | +5 | +4 | +4 | +7 | Healing Touch 6d6, New Incantation (greater) | 11
12 | +6 | +4 | +4 | +8 | Imbue Item | 12
13 | +6 | +4 | +4 | +8 | Divine Resilience 10 | 13
14 | +7 | +5 | +5 | +9 | Healing Touch 7d6 | 14
15 | +7 | +5 | +5 | +9 | Strength of Will | 15
16 | +8 | +5 | +5 | +10 | New Incantation (Greatest) | 16
17 | +8 | +6 | +6 | +10 | Healing Touch 8d6 | 17
18 | +9 | +6 | +6 | +11 | Divine Resilience 15 | 18
19 | +9 | +6 | +6 | +11 | Divine Favor | 19
20 | +10 | +7 | +7 | +12 | Healing Touch 9d6 | 20[/table]
Healing Touch - Priests are there to provide support to those who go along with their ultimate goal of furthering their dieties goals. Starting at 1st level, they may heal an ally 1d6 damage. This increases as they level, as shown in the above chart. Each person may only be the recipient of a Healing Touch once per encounter, or once per hour out of combat. A healing touch recieved in an encounter counts against their once per hour out of combat limit, so that if a person recieves a Healing Touch in combat, they cannot get another Healing Touch by that same priest for an hour, unless a new encounter occurs.
This ability can be used to deal positive energy damage to undead or to an outsider. If A Cleric channels Positive energy, he can do positive energy damage to any Evil outsiders. Likewise, if a Cleric channels Negative energy, he can do negative energy damage to any Good alignment.Use of this ability requires a touch attack. If used negatively, there is no save, and SR is not allowed, as this is purely divine energy which is channeled through the priest to one who has offended his diety.
Turn/Rebuke Undead - A Priest may turn/rebuke (depending on alignment) any number of times per day.
Clerical Aptitude - A Priest is able to use any magic item which requires knowledge of a spell on the Cleric list which a Cleric of the same level could cast or requiring Cleric levels. Thus a Priest of 3rd level can use a Scroll or Wand of Hold Person, but would need to be 5th level before he could use a scroll or wand of Magic Vestment. No roll is necessary, the spell is simply assumed to be in his spell list.
Strength of Will - At 4th level, Priests become immune to all mind-affecting abilities which attempt to influence them to act against their diety's wishes. At 15th, they become immune to all mind-affecting abilities.
Divine Resilience a Priest gains an resistance to positive and negative energy damage. At 8th level, the Priest has Energy Resistance 5 against Positive and Negative Energy damage. This goes up to 10 points at level 13 and 15 points at level 18
Death Ward - At 10th level, the Priest becomes immune to all death spells, magical death effects, energy drain, and any negative energy effects.
Imbue Item - A Priest of 12th level or higher may use his divine inspiration to create magic items, even if he does not actually know the spells required to make the item (although he must still have the appropriate item creation feat). He is considered to be a Cleric of the same level, if the item requires cleric levels to make. If an item requires spells on the cleric list which he can access through Clerical Aptitude, he may instead make a Knowledge (Religion) check (DC 15 + Spell Level) in place of that spell.If the check succeeds, the priest can create the item as though he cast the required spell.
Divine Favor - A Priest of 19th level becomes immune to curses, be they divine or arcane in nature. This includes Curse of Lycanthropy, Bestow Curse, or any other effect which Remove Curse would negate or remove.
Incantations
Least
Turn/Rebuke Outsiders - May turn or rebuke (depending on alignment) outsiders with his Turn/Rebuke Undead ability
Bless Weapon - Weapon gains one alignment (Good, Evil, Chaos, Law) depending on Priest's alignment
Inflict (Healing Touch Invocation, turns healing into negative energy damage, can also be used to channel a negative effect invocation)Hold Person
Silence
Restoration, Lesser (a Healing Touch invocation, so that the Healing Touch ALSO cures ability damage, and so limited in how many times they can recieve it)
Concecrate/Descecrate (depending on alignment)
Status (all party members)
Bless
Comprehend Languages
Lesser
Extra Healing (Can use Healing Touch an additional time per person per encounter/hour. May be purchased multiple times, each time grants one extra use per encounter/hour)
Bestow Curse
Break Enchantment
Sickness (Fort save or become nausiated, SR does not apply)
Purifying Touch (Healing Touch Invocation, either removes poison or disease in addition to healing, or both instead of healing)
Hallow/Unhallow (depending on alignment, if material components not used, duration is min/level and cannot have additional spell effect)
Dimensional Anchor
Discern Lies
Poison
Sunlight (actually counts as sunlight)
Deeper Darkness
Command, Greater
Mark of Justice
Greater
Divine Reach (Healing Touch reach 30')
True Sight (True Seeing, Self Only, 24 hour duration, no material component)
Banishment (Any outsider successfully turned is Banished)
Greater Turning (Any Undead successfully turned is Destroyed, any undead successfully Rebuked is Commanded)
Resurrect (Must have material component, works as either Raise Dead or Resurrect depending on the condition of the remains. Must make a Knowledge (Religion) check, DC depending on how close their respective alignments are to succeed)
Restoring Touch (heals and removes all status effects that Heal would remove, OR dispels negative levels and restores one drained level instead of healing)
Geas/Quest
Forbiddance (may be used on a Hallowed area without material cost, with duration of mintues/level)
Spiritual Barrier (bars movement into or out of area via ethereal or astral travel)
Create/Destroy Undead (depending on alignment. Destroy Undead is a Save or Die effect for Undead; Create Undead as per 6th level Cleric spell)
Enervation (a Healing Touch Invocation, specifically used with Inflict, bestows negative levels on target)
Awe (Cleric gains aura of awe, forces opponents within 30' of him to make Will save or become Frightened, otherwise becomes Shaken, duration: Concentration)
Greatest
Healing Burst - All allies in 30' from Priest gain benifit from healing touch
Faith Healing (healing from Healing Touch may be Empowered and/or Maximized, depending on how close alignment is to Priest's)
Word of Power (Has the effect of one of the following: Blasphemy, Dictum, Holy Word, or Word of Chaos, depending on alignment of Priest)
Holy/Unholy Aura (area around Priest is considered Concecrated/Desecrated depending on alignment)
Castigate - (Touch attack makes one of opponent's stats 1, no save or SR, duration: Instant, but effect is permanent, so may not be dispelled. Only Miracle/Wish OR the Priest who inflicted may reverse)
The Priest focuses primarily on causing and removing status effects. He won't actually do much damage, except to Undead or an opposite-aligned Outsider, but he has a lot of 'Save or Screwed' incantations.
This Class is designed to replace the Cleric base class, and designed to work with ToB classes.
This class is NOT designed to work with current Divine feats. Specifically, they have an unlimited number of Turn/Rebuke attempts per day, and any feat which is powered through using Turn attempts will be inherently broken due to unlimited uses per day.
Priest v1.0
Hit Die: d4
Class Skills:Priest class skills (and key attribute for each) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). Skill Points at Each Level: 4 + Int modifier.
{table="head"]Level | BAB | Ref | Fort | Will | Special Abilities | Incants
1 | +0 | +0 | +0 | +2 | Healing Touch 1d6 | 1
2 | +1 | +0 | +0 | +3 | Turn Undead | 2
3 | +1 | +1 | +1 | +3 | Healing Touch 2d6, Clerical Aptitude | 3
4 | +2 | +1 | +1 | +4 | Strength of Will | 4
5 | +2 | +1 | +1 | +4 | Healing Touch 3d6 | 5
6 | +3 | +2 | +2 | +5 | New Incantation (lesser) | 6
7 | +3 | +2 | +2 | +5 | Healing Touch 4d6 | 7
8 | +4 | +2 | +2 | +6 | Divine Resilience 5 | 8
9 | +4 | +3 | +3 | +6 | Healing Touch 5d6 | 9
10 | +5 | +3 | +3 | +7 | Death Ward | 10
11 | +5 | +4 | +4 | +7 | Healing Touch 6d6, New Incantation (greater) | 11
12 | +6 | +4 | +4 | +8 | Imbue Item | 12
13 | +6 | +4 | +4 | +8 | Divine Resilience 10 | 13
14 | +7 | +5 | +5 | +9 | Healing Touch 7d6 | 14
15 | +7 | +5 | +5 | +9 | Strength of Will | 15
16 | +8 | +5 | +5 | +10 | New Incantation (Greatest) | 16
17 | +8 | +6 | +6 | +10 | Healing Touch 8d6 | 17
18 | +9 | +6 | +6 | +11 | Divine Resilience 15 | 18
19 | +9 | +6 | +6 | +11 | Divine Favor | 19
20 | +10 | +7 | +7 | +12 | Healing Touch 9d6 | 20[/table]
Healing Touch - Priests are there to provide support to those who go along with their ultimate goal of furthering their dieties goals. Starting at 1st level, they may heal an ally 1d6 damage. This increases as they level, as shown in the above chart. Each person may only be the recipient of a Healing Touch once per encounter, or once per hour out of combat. A healing touch recieved in an encounter counts against their once per hour out of combat limit, so that if a person recieves a Healing Touch in combat, they cannot get another Healing Touch by that same priest for an hour, unless a new encounter occurs.
This ability can be used to deal positive energy damage to undead or to an outsider. If A Cleric channels Positive energy, he can do positive energy damage to any Evil outsiders. Likewise, if a Cleric channels Negative energy, he can do negative energy damage to any Good alignment.Use of this ability requires a touch attack. If used negatively, there is no save, and SR is not allowed, as this is purely divine energy which is channeled through the priest to one who has offended his diety.
Turn/Rebuke Undead - A Priest may turn/rebuke (depending on alignment) any number of times per day.
Clerical Aptitude - A Priest is able to use any magic item which requires knowledge of a spell on the Cleric list which a Cleric of the same level could cast or requiring Cleric levels. Thus a Priest of 3rd level can use a Scroll or Wand of Hold Person, but would need to be 5th level before he could use a scroll or wand of Magic Vestment. No roll is necessary, the spell is simply assumed to be in his spell list.
Strength of Will - At 4th level, Priests become immune to all mind-affecting abilities which attempt to influence them to act against their diety's wishes. At 15th, they become immune to all mind-affecting abilities.
Divine Resilience a Priest gains an resistance to positive and negative energy damage. At 8th level, the Priest has Energy Resistance 5 against Positive and Negative Energy damage. This goes up to 10 points at level 13 and 15 points at level 18
Death Ward - At 10th level, the Priest becomes immune to all death spells, magical death effects, energy drain, and any negative energy effects.
Imbue Item - A Priest of 12th level or higher may use his divine inspiration to create magic items, even if he does not actually know the spells required to make the item (although he must still have the appropriate item creation feat). He is considered to be a Cleric of the same level, if the item requires cleric levels to make. If an item requires spells on the cleric list which he can access through Clerical Aptitude, he may instead make a Knowledge (Religion) check (DC 15 + Spell Level) in place of that spell.If the check succeeds, the priest can create the item as though he cast the required spell.
Divine Favor - A Priest of 19th level becomes immune to curses, be they divine or arcane in nature. This includes Curse of Lycanthropy, Bestow Curse, or any other effect which Remove Curse would negate or remove.
Incantations
Least
Turn/Rebuke Outsiders - May turn or rebuke (depending on alignment) outsiders with his Turn/Rebuke Undead ability
Bless Weapon - Weapon gains one alignment (Good, Evil, Chaos, Law) depending on Priest's alignment
Inflict (Healing Touch Invocation, turns healing into negative energy damage, can also be used to channel a negative effect invocation)Hold Person
Silence
Restoration, Lesser (a Healing Touch invocation, so that the Healing Touch ALSO cures ability damage, and so limited in how many times they can recieve it)
Concecrate/Descecrate (depending on alignment)
Status (all party members)
Bless
Comprehend Languages
Lesser
Extra Healing (Can use Healing Touch an additional time per person per encounter/hour. May be purchased multiple times, each time grants one extra use per encounter/hour)
Bestow Curse
Break Enchantment
Sickness (Fort save or become nausiated, SR does not apply)
Purifying Touch (Healing Touch Invocation, either removes poison or disease in addition to healing, or both instead of healing)
Hallow/Unhallow (depending on alignment, if material components not used, duration is min/level and cannot have additional spell effect)
Dimensional Anchor
Discern Lies
Poison
Sunlight (actually counts as sunlight)
Deeper Darkness
Command, Greater
Mark of Justice
Greater
Divine Reach (Healing Touch reach 30')
True Sight (True Seeing, Self Only, 24 hour duration, no material component)
Banishment (Any outsider successfully turned is Banished)
Greater Turning (Any Undead successfully turned is Destroyed, any undead successfully Rebuked is Commanded)
Resurrect (Must have material component, works as either Raise Dead or Resurrect depending on the condition of the remains. Must make a Knowledge (Religion) check, DC depending on how close their respective alignments are to succeed)
Restoring Touch (heals and removes all status effects that Heal would remove, OR dispels negative levels and restores one drained level instead of healing)
Geas/Quest
Forbiddance (may be used on a Hallowed area without material cost, with duration of mintues/level)
Spiritual Barrier (bars movement into or out of area via ethereal or astral travel)
Create/Destroy Undead (depending on alignment. Destroy Undead is a Save or Die effect for Undead; Create Undead as per 6th level Cleric spell)
Enervation (a Healing Touch Invocation, specifically used with Inflict, bestows negative levels on target)
Awe (Cleric gains aura of awe, forces opponents within 30' of him to make Will save or become Frightened, otherwise becomes Shaken, duration: Concentration)
Greatest
Healing Burst - All allies in 30' from Priest gain benifit from healing touch
Faith Healing (healing from Healing Touch may be Empowered and/or Maximized, depending on how close alignment is to Priest's)
Word of Power (Has the effect of one of the following: Blasphemy, Dictum, Holy Word, or Word of Chaos, depending on alignment of Priest)
Holy/Unholy Aura (area around Priest is considered Concecrated/Desecrated depending on alignment)
Castigate - (Touch attack makes one of opponent's stats 1, no save or SR, duration: Instant, but effect is permanent, so may not be dispelled. Only Miracle/Wish OR the Priest who inflicted may reverse)