View Full Version : Aristotle's D&D

2007-12-29, 07:55 AM
I've been kicking around the idea of making a d20 D&D that gets rid of all pseudo-science crap and has a metaphysics engine supported by the mechanics.

'Course, that would be hard, so right now I'm just thinking of getting rid electricity as an element, and rolling that under fire. Everyone thought lightning was fire until what, the 18th century?

Also, heavy objects would fall faster than slow ones, diseases could be caught from breathing bad air... hmm, what else....

2007-12-29, 08:27 AM
You might want to read the science fiction book Celestial Matters (http://www.amazon.com/Celestial-Matters-Richard-Garfinkle/dp/0312863489/ref=cm_syf_dtl_txt_35) for ideas.

It is based on the premise that the Greece of Alexander the Great never fell, and, further, that classic Greek science was right - the planets are attached to crystal spheres, and there are only four elements, and so on. The result is the first Ptolemaic hard science fiction novel as the Greeks launch a spaceship to retrieve the ultimate weapon: a piece of the sun.