The_Evil_One
2007-12-29, 02:38 PM
Basically, write-your-own expansion. I made a character, need help refining it:
Miko (Human, Azure City)
Shticks
Windstriker
Monsters you battle get –1 to their support. When you battle a player, you may flip this shtick. Choose another player. That player may not assist the player you are battling for this battle.
Tanglefoot Bag (Flip)
Attack +6, Defense +6, Range 2
Weapon Shtick
Results: If a player, they lose a turn. If a monster, the battle is a draw, but you may continue battling with a new shtick and you on the attack, or simply end your turn.
Boost: +3 attack and +3 defense
Jump to Conclusions (Flip)
Flip to use your katana as a verbal shtick with a range of 3. You enter the target’s room at the end of the attack. You may not use Wakizashi with this attack, but you may use Smite Evil. You may even use this against an unexplored room, because it’s obvious what monsters will be there and where they will be.
Boost: Deals an additional wound
Detect Evil
At the start of your turn, you may have any player except Belkar show you their battle hand. If they have no hand, they must draw 7 new cards and show them to you. You may immediately flip this shtick to make them discard a card of your choice from it.
Wakizashi
When you attack with your katana, make an additional roll with half the attack bonus (including boosts), and use the higher results.
Divine Grace
You get +3 defense against Magic shticks and monsters with Spellcaster.
Boost: Additional +2 defense against Magic s
hticks and monsters with spellcaster
Fearless
You don’t run away, you just make tactical retreats. When you would flee the dungeon, you don’t drop the first loot you would otherwise drop. So, if you are 3 rooms away from the dungeon you don’t drop any loot. If you are more then 3 rooms away you wait for your first full turn of running away to drop any loot.
Boost: Skip another loot drop
Smite Evil (x3, Flip)
Flip this shtick when you attack a monster or Belkar with your katana. You get +1 attack, and deal +1 wound.
Boost: Additional +2 attack
Lay on Hands (x2, Flip)
As Durkon’s Cure Assorted Wounds, but you must be in the same room as the player.
Katana (x3)
As Roy’s Greenhilt Sword
Very Special Plan (Flip)
Obviously the gods have a very, very special plan for you. They would never let you die, right? Flip to prevent one wound.
Ambiguously Armored
Armor Shtick
You’re wearing some kind of armor, otherwise you wouldn’ t have those pauldrons, but you don’t appear to be wearing any other armor. Well, at least you have the AC bonus to make it up. You get +2 defense against Weapon shticks and monsters without Spellcaster.
Starting: Katana, Tanglefoot Bag, Smite Evil, Fearless
The play style I am going for here is attack-focused, but also able to rush in and ignore the consequences. Tanglefoot Bag and Jump to Conclusions were both designed to help her attack when she enters a room, as well as their other purposes. She has a few defensive shticks, to keep her prepared, as well as some helpful PvP shticks so she can take on the Order.
Miko (Human, Azure City)
Shticks
Windstriker
Monsters you battle get –1 to their support. When you battle a player, you may flip this shtick. Choose another player. That player may not assist the player you are battling for this battle.
Tanglefoot Bag (Flip)
Attack +6, Defense +6, Range 2
Weapon Shtick
Results: If a player, they lose a turn. If a monster, the battle is a draw, but you may continue battling with a new shtick and you on the attack, or simply end your turn.
Boost: +3 attack and +3 defense
Jump to Conclusions (Flip)
Flip to use your katana as a verbal shtick with a range of 3. You enter the target’s room at the end of the attack. You may not use Wakizashi with this attack, but you may use Smite Evil. You may even use this against an unexplored room, because it’s obvious what monsters will be there and where they will be.
Boost: Deals an additional wound
Detect Evil
At the start of your turn, you may have any player except Belkar show you their battle hand. If they have no hand, they must draw 7 new cards and show them to you. You may immediately flip this shtick to make them discard a card of your choice from it.
Wakizashi
When you attack with your katana, make an additional roll with half the attack bonus (including boosts), and use the higher results.
Divine Grace
You get +3 defense against Magic shticks and monsters with Spellcaster.
Boost: Additional +2 defense against Magic s
hticks and monsters with spellcaster
Fearless
You don’t run away, you just make tactical retreats. When you would flee the dungeon, you don’t drop the first loot you would otherwise drop. So, if you are 3 rooms away from the dungeon you don’t drop any loot. If you are more then 3 rooms away you wait for your first full turn of running away to drop any loot.
Boost: Skip another loot drop
Smite Evil (x3, Flip)
Flip this shtick when you attack a monster or Belkar with your katana. You get +1 attack, and deal +1 wound.
Boost: Additional +2 attack
Lay on Hands (x2, Flip)
As Durkon’s Cure Assorted Wounds, but you must be in the same room as the player.
Katana (x3)
As Roy’s Greenhilt Sword
Very Special Plan (Flip)
Obviously the gods have a very, very special plan for you. They would never let you die, right? Flip to prevent one wound.
Ambiguously Armored
Armor Shtick
You’re wearing some kind of armor, otherwise you wouldn’ t have those pauldrons, but you don’t appear to be wearing any other armor. Well, at least you have the AC bonus to make it up. You get +2 defense against Weapon shticks and monsters without Spellcaster.
Starting: Katana, Tanglefoot Bag, Smite Evil, Fearless
The play style I am going for here is attack-focused, but also able to rush in and ignore the consequences. Tanglefoot Bag and Jump to Conclusions were both designed to help her attack when she enters a room, as well as their other purposes. She has a few defensive shticks, to keep her prepared, as well as some helpful PvP shticks so she can take on the Order.