Umarth
2007-12-29, 04:17 PM
Telekinetic Body
Transmutation
Wiz/Sorc 8
Components: S
Casting Time: 1 Swift Action
Range: Personal
Effect: See Text
Duration: 1 round / level
Saving Throw: None
Spell Resistance: No
With a gesture you summon telekinetic energy around yourself granting yourself amazing mental powers. While this spell is in effect you gain:
• +10 deflection bonus to AC
• +10 to attacks
• DR x/- equal to your charisma modifier
• The ability to fly with perfect maneuverability at your normal base speed (maximum height equals your charisma modifier x 5 feet)
• Telekinesis or Fling: spells at will once per round as a swift action.
• Telekinetic Smash: (standard action) all creatures in a 10x10 square suffer 15d6 damage. There is no save to avoid the damage though spell resistance applies normally.
• Slowed Casting: Spells cast while Telekinetic Body is in effect have a minimum casting time of 1 full round.
If you'd like to see a caster based arround these (and other spells) for a low magic world you can review my Revised Adept here: http://www.giantitp.com/forums/showthread.php?t=62726&highlight=revised+adept
Refrenced above the Fling Spell.
Fling
Transmutation
Sor/Wiz 3
Components: V, S
Casting Time: 1 Swift Action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Target creature is thrown back
Duration: Immediate
Saving Throw: No (see text)
Spell Resistance: Yes
With a thrust of your hand you send a target creature flying away from you. If the creature fails a strength check (DC equal to ½ your caster level plus charisma modifier) they fly backwards 3d4 x 5 feet suffering 2 points of damage for each 5 feet the are thrown back. If they impact an object that prevents them from moving further they suffer 3 points of damage (rather than 2) for each 5 feet further they should have traveled.
You may only push the target horizontally. Creatures affected by this spell do not provoke attacks of opportunity.
Transmutation
Wiz/Sorc 8
Components: S
Casting Time: 1 Swift Action
Range: Personal
Effect: See Text
Duration: 1 round / level
Saving Throw: None
Spell Resistance: No
With a gesture you summon telekinetic energy around yourself granting yourself amazing mental powers. While this spell is in effect you gain:
• +10 deflection bonus to AC
• +10 to attacks
• DR x/- equal to your charisma modifier
• The ability to fly with perfect maneuverability at your normal base speed (maximum height equals your charisma modifier x 5 feet)
• Telekinesis or Fling: spells at will once per round as a swift action.
• Telekinetic Smash: (standard action) all creatures in a 10x10 square suffer 15d6 damage. There is no save to avoid the damage though spell resistance applies normally.
• Slowed Casting: Spells cast while Telekinetic Body is in effect have a minimum casting time of 1 full round.
If you'd like to see a caster based arround these (and other spells) for a low magic world you can review my Revised Adept here: http://www.giantitp.com/forums/showthread.php?t=62726&highlight=revised+adept
Refrenced above the Fling Spell.
Fling
Transmutation
Sor/Wiz 3
Components: V, S
Casting Time: 1 Swift Action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Target creature is thrown back
Duration: Immediate
Saving Throw: No (see text)
Spell Resistance: Yes
With a thrust of your hand you send a target creature flying away from you. If the creature fails a strength check (DC equal to ½ your caster level plus charisma modifier) they fly backwards 3d4 x 5 feet suffering 2 points of damage for each 5 feet the are thrown back. If they impact an object that prevents them from moving further they suffer 3 points of damage (rather than 2) for each 5 feet further they should have traveled.
You may only push the target horizontally. Creatures affected by this spell do not provoke attacks of opportunity.