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Quirinus_Obsidian
2008-01-01, 11:09 AM
Inspired by the recent posts of eliminating Druid Cheese, I present a quite cheesy, simple, anyone-can-play druid. Thoughts?

Name: Caerid 'Nial' of the Dderwydd
Levels: (PHB) Druid 6 / (BoED) Lion of Talisid10
Animal companion: Dire Lion (when he gets to that level)

Base Stats:

Strength 12
Intelligence 16
Wisdom 18
Dexterity 14
Constitution 17
Charisma 10

Full Spellcasting :biggrin:

Abilities:
Wild Shape (up to Huge, 5/day), full Druid Animal companion progression, pounce, bonus (Sp), Scent...

Feats:

Level 1:
(Human) Improved Initiative, (L1) Dderwydd Chymdeithas Initiate [Dragon magazine 332], (Flaw) Improved Unarmed Strike, (Flaw) Favored of the Champions

Level 3:
Improved Grapple

Level 6:
Natural Spell

Level 9:
Open-ish: Power Attack? Dodge? Extra Wild Shape? Close-Quarters Fighting?

Level 12:
Exalted Wild Shape (cannot take at L9 because of pre-req)

Level 15:
Open

Levels 18 and 21 we may not get to in the campaign

Varnithis
2008-01-01, 01:29 PM
Either your DM or your party members will kill you in their sleep.

Playing Druidzilla sounds fun... until you realize you're the only one playing.

bugsysservant
2008-01-01, 01:31 PM
If you're going with Book of Exalted Cheese, go for Exalted Wildshape. While it won't terribly boost your combat potential, it will grant you at will Dim Door. Veeeeerrryyy nice.

Quirinus_Obsidian
2008-01-01, 03:39 PM
The actual chances of me playing this build are slight, but I do like to have the character lined up. :(

I'm not really going for a DruidZilla, I am keeping the wildshape options reduced to felines for flavor (prestige class) ; Lions, panthers, cheetahs; such as that. Caerid will not be shaping into a dragon, or a fleshraker, or anything like that. :smile:

I do have that lined up at Level 12; that is one of the feats that I do want to take; I would be taking it at 9th level, but I cannot due to the prerequisite Wild Shape level (8th, which is effectively 10th for this build).

Feat: "Dderwydd Chymdeithas Initiate" at level 1 adds the following spells to my spell list (normally Sorc/Wiz spells), also.

1 : Disguise Self(PH p222) Changes your appearance.
2 : Undetectable Alignment(PH p297) Conceals alignment for 24 hours.
3 : Helping Hand(PH p239) Ghostly hand leads subject to you.
4 : Sending(PH p275) Delivers a short message anywhere, instantly.
5 : Teleport(PH p292) Instantly transports you as far as 100 miles per level.
6 : Shadow Walk(PH p277) Step into shadow to travel rapidly.
7 : Sequester(PH p276) Subject is invisible to sight and scrying.
8 : Discern Location(PH p222) Reveals the exact location of a creature or object.
9 : Etherealness(PH p228) Travel to Ethereal Plane with companions.