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Gardakan
2008-01-01, 03:16 PM
So it's my first post on this forum. Sorry if my english isn't very well but i'm a french speaker of Quebec. So i want to make a druid level 5 to join a party. There are 5 members : A necromancer level 9 human(he is our leader), an elementalist drow level 5, a human monk level 5, a human samourai level 5 and a human rogue level 5. I want a druid that can heal, shoot arrows with a bow, boost members with spells and do the nature specialist. I had a choose... i want to do a druid with some fighter in her ability. So wich feats do I need to choose... i am an human so i had 3 feats...

I want to be excellent in battle with my scimitars...

My caracteristics are

STR:16 or 18 (depend if i am ranged or melee...)
DEX:18 or 16 (depend if i am ranged or melee...)
CON:15
INT:12
WIS:18
CHA:12

Which feats do you recommend to me... wich ability or race do i need to choose.

Gardakan
2008-01-01, 03:58 PM
Any people can help me...

marjan
2008-01-01, 04:12 PM
You should put your stats like this:
S:12
D:16
C:18
I:15
W:18
C:12
Remember that when you wildshape you get physical stats of yor new form so you don't need them be that high in your original form except for CON (since you don't gain any HP from improved CON of your new form). It's better to go melee with druid since forms you wildshape into usualy cannot use ranged weapons. For feats Improved Unarmed Strike + Improved Grapple are nice since many animals have high grapple modifier. You can alternativly go with summoning and take Spell Focus(Conjuration) + Augment Summoning. Whatever route you go remember that your 6th lvl feat should be Natural spell. If you just want to dish out dmg in wildshape you can swap str and dex to qualify for Power Attack.
You should also check this handbook (http://forums.gleemax.com/showthread.php?t=733400). It will help you.

Also how the hell you have a party member that is four levels higher than the rest of you?:smallconfused: Insane DM or something like that.

Fenix_of_Doom
2008-01-01, 04:40 PM
Maybe he shouldn't use wildshape, if he goes druidzilla with those stats he'll completely out do the poor monk and samurai:smalltongue: .

marjan
2008-01-01, 04:44 PM
Maybe he shouldn't use wildshape, if he goes druidzilla with those stats he'll completely out do the poor monk and samurai:smalltongue: .

I'm sure the necro isn't doing that already.:smallwink:
Seriously is there a way not to outdo those two?

lord_khaine
2008-01-01, 04:52 PM
remember also there are 2 versions of the samurai, the one from OA is a lot better.

and why on earth is the necromancer lv 9?

Gardakan
2008-01-01, 05:56 PM
The necromancer is the leader so he took is character and bring it in a new town to ask for help. He is the ''heroe'' of the story if you like.

But i don't care about the wild shape for this level. At level6 i will choose Natural Spell...

I am thinking to choose two-waepon fighting + weapon focus(scimitar) + ????

So i can go in the melee and hit with my scimitar, wild shape and spells...

I will put my stats like that...

STR : 17 + 1 of the 4th level... = 18
DEX : 16 + 2 racial = 18
CON : 15 - 2 racial = 13
INT : 12
WIS : 18
CHA : 11

My AC would be around 20

I will do and elf... female

The constitution is a dumb stat because i had also 35 hp... ( i roll 6,6,5,5 + 8 on a 8 sided dice of hit points...)
or i can exchange Strenght and Dexterity to shoot arrows. I will took the feat Point Blank Shot and Rapid Shot... so with my 20 in dexterity i will do a good archer...

What should i do ranged or melee fighting...

Worira
2008-01-01, 06:32 PM
Why are you making a thread if you aren't going to listen to advice? Dex and strength are useless stats for a druid, and druids make poor archers. Constitution is the second most important stat, just behind wisdom: you can always use more hit points. If you want to make an archer druid, fine, but you don't really need our help for that. Just take Point Blank Shot, Precise Shot, and Rapid Shot, and you're an archer.

Talya
2008-01-01, 06:34 PM
He could still keep dexterity low and take the Zen Archery feat if he really wants to use a bow. (And go elf, so you get proficiency for free.)

Cuddly
2008-01-01, 06:44 PM
You should use the spell produce flame, and skip buffing your strength. That way, you can either hurl fire at your enemies as a ranged touch attack, or slash them up in melee.

Buffing your physical stats, other than constitution, as a wildshaping druid, is dumb. Really dumb.

But with a samurai and a monk in the party, it would probably be wise to make a suboptimal build so you aren't making them feel useless. I get the feeling that your fellow players aren't great at powergaming

Gardakan
2008-01-01, 08:27 PM
STR:17+1
DEX:15
CON:16
INT:12
WIS:18
CHA:11


I remove my stats like what you say. But my strenght will don't move... i wan't to make a druide that can be polyvalent. My Wisdom is ok... Charisma to(dumb score) intelligence is ok because with my human skill bonus and my bonus feat. Strenght are enough (i want to made a tanker and without a second he is transforming himself into a bear...). Dexterity is also correct... but i'm not a primary archer... a druid is in the melee...

So i had 45 hit points... it's ok...

Now i need the feats... Two-Waepon Fighting and 2 others... could you gave me the best choice...

Leon
2008-01-01, 10:09 PM
The "full caster progession" fans will scream at this but im a radical

Ranger 2/Druid 3 - gets you TWF and leaves your feat slots for other things, also it nets you full Simple and Martial Weapon proficancy and +2 BAB

and a Bucket load of skills

Goats_o_Mjolnir
2008-01-01, 10:16 PM
Also if youre a druid utilize your animal companion, especially since it can flank,make trip attempts, and it gets boosted by you if you so wish

Gardakan
2008-01-01, 11:48 PM
I choose Two-Weapon Fighting as my 1st feat...
WildShape Augment(+2 Wildshape form per day... i don't how to translate it in English...)
Weapon Focus(Scimitar)

Is it a good choice...

marjan
2008-01-02, 12:17 AM
I choose Two-Weapon Fighting as my 1st feat...
WildShape Augment(+2 Wildshape form per day... i don't how to translate it in English...)
Weapon Focus(Scimitar)

Is it a good choice...

Extra Wildshape is the feat. Unforunatly you cannot get it until lvl6 (and lvl6 feat is reserved for Natural Spell). Two-weapon fighting with two scimitars isn't good way to go since you'll get -4 to all attacks. If you realy must go TWF (and I think noone would recomend this for druid) use light ofhand weapon to reduce your penalties to -2. Avoid weapon focus since you won't be using those scimitars for long.

Leon
2008-01-02, 12:46 AM
Ranger 2 with Oversize TWF at 3 level brings back to a -2/-2

although this idea has overtones of a dark skinned elf.......

Hope you dont have a panther as a animal companion

Talic
2008-01-02, 05:44 AM
Shifted Druid + Call Lightning = Sharks with frickin' laserbeams sticking out of their foreheads?

Fenix_of_Doom
2008-01-02, 08:19 AM
The "full caster progession" fans will scream at this but im a radical

Ranger 2/Druid 3 - gets you TWF and leaves your feat slots for other things, also it nets you full Simple and Martial Weapon proficancy and +2 BAB

and a Bucket load of skills
Actually sounding from the way he wants to play, it might be better to go full ranger.

@OP
So your skills are now:
STR:17+1
DEX:15
CON:16
INT:12
WIS:18
CHA:11(how did you lose a point of CHA here?)
First off, I'd putt that stat increase into WIS, you can never have enough WIS.
Also CON give you:+1 fortitude save, +1 concentration and +1 HP/level, just because you got lucky now doesn't mean you can dump CON, your next HP roll could very well be a 1.
If you want to be a druid combat monster you should use wildshape, thus in the long run your str and dex will get less and less important, if you want to dual-wield scimitars, then you should really look into the ranger.

Gardakan
2008-01-02, 09:12 AM
But... when i am using wild shaping... am i got the hitpoints of th enew form or I keep mine... if it,s the second choice i will put my 17 in constitution...

I remove my characteristics like that...

STR:17
DEX:15
CON:16
INT:12
WIS:18+1=19
CHA:12(It is really 12... just an error)

If i do a dwarf

Con:18
CHa:10...

cupkeyk
2008-01-02, 09:23 AM
Flame blade is a scimitar made out of fire. Touch attacks. It doesn't do str amage but if you put 13 in str you can still use power attack. LOLz.

Anywho, I will vote for a ranged type for now, you can get Zen Archery and use your wis modifier for ranged attacks.

Gardakan
2008-01-02, 09:49 AM
So i will do a ranger specialized in two-weapon fighting. I can heal... and i will be like Belkar...

Close that subject... i'm not wanting do a druid now... thanks for your help...

Telok
2008-01-02, 11:17 AM
The character is as good as you play it. Build is not a very big factor.

I have seen Druzilla use Bite of the Werebear, Stoneskin, Natural Spell, and full caster power wildshaped into a dire bear. And die in two rounds because he thought he could fight a gnoll armed with an axe.

My suggestion is this.

Str: 12
Dex: 16
Con: 17+1
Int: 15
Wis: 18
Chr: 12

Race: Elf
Feats: Point Blank Shot, Precise Shot
Skills: Spot, Concentration, Handle Animal, Kn:Nature, Survival
Spells: Entangle, Obscuring Mist, Lesser Vigor x2, Flame Blade, Coldfire, Resist Energy, Wind Wall, Poison.

Perhaps using Cure Light instead of Lesser Vigor if you truely need instant hit points, and swapping either Wind Wall or Poison for Mass Lesser Vigor if the party needs more healing power.

Things I advocate that other people will not.
I only listed five skill and you get six skill points each level with the 15 Intelligence. Drop two points in Spellcraft and two points in Autohypnosis ( link (http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm) ). Then take any skill you want, or look at Complete Scoundrel and work towards skill tricks. This last skill point is for fun, not power.

Don't take Natural Spell. You don't need it. Go ahead and take Extra Wild Shape at level six or nine. Spend the other feat on something like Hawk's Vision for better archery, or Wolverine's Rage to beat down on people who want to melee with you.

While wildshape can be used for combat it is not always best used for combat. It will depend on your GM and the game but a druid can be an excellent spy, scout, or battle controller while never having to use wildshape as a combat power.

If you get too much into combat power you may end up trying to fight an army led by a Frenzied Beserker gnoll with a Keen Adamantine Greataxe of Collision. The rest of the party hid, ran, flew, cast spells. Druzilla was so powerful, he tried to fight.

Fenix_of_Doom
2008-01-02, 11:22 AM
But... when i am using wild shaping... am i got the hitpoints of th enew form or I keep mine... if it,s the second choice i will put my 17 in constitution...

Well it used to be the case that you used the CON score of the creature while you were wildshaped, but they erretad it into "you keep your own HP"

About the race, as far as I'm concerend you can play what you like, dwarf is seen as a powerful race, but elfs can be fun too and they do give you bow proficiencies, only four hours of sleep time and an auto-search abilitie.
just pick what you like.

Gardakan
2008-01-02, 12:51 PM
So i reroll my stats and it's going like that(my md want that i roll in front of him...) 10-18-11-17-14-16

So

STR:17+1=18
DEX:14
CON:16
INT:11
WIS:18
CHA:10

I'd like that... i had a good constitution, wisdom and strengh. I will place my augment of level 4 in Strenght. I call my friends so they need an additionnal tanker...

It's going perfect with the feat Two-Weapon Fighting, Extra WildShape(i start level 5... i can take it... my DM approve it...) and another extra feat...

Wordmiser
2008-01-02, 02:49 PM
You don't qualify for TWF.

And I know you want to be competent all-around, but there's no sense in keeping that Strength Score. Especially starting at level 5.

What about this:

Str:14
Dex:10
Con:17
Int:16
Wis:19
Cha:11

Feats:
1:Point Blank Shot
3:Precise Shot
6:Zen Archery

These Feats will work with both ranged Spells and ranged weapons.

Attack with these from a distance before you close into melee, when you shift to Wild Shape.

A Spell-Storing Short Spear is a nifty delivery mechanism for the Poison Spell (which has a DC which scales with caster level rather than spell level, making it one of the most useful touch-ranged 3rd level spells for this).

Gardakan
2008-01-02, 09:26 PM
Perfect i will do my human with those three feats. I don't view that pretty cool combo. Thanks...

ShneekeyTheLost
2008-01-02, 09:42 PM
Actually, that's a pretty nice idea. Precise shot is invaluable for anyone who intends to make a lot of ranged attacks (including ranged touch attacks like Produce Flame) into a grand melee. Zen Archery lets you use your Wis mod rather than your Dex mod, so you don't even need a decent Dex score (since you can always shift into something with a very good Dex score if you're worried about being hit).

Remember, though, Natural Spell at 6th level. Then you can shift into animal form, and STILL pop off those damaging spells at range, and be able to mix it up in melee when they try to close.

Leon
2008-01-02, 10:42 PM
All hope is lost once you gain the crutch that is natural spell

Gardakan
2008-01-02, 11:01 PM
Actually, that's a pretty nice idea. Precise shot is invaluable for anyone who intends to make a lot of ranged attacks (including ranged touch attacks like Produce Flame) into a grand melee. Zen Archery lets you use your Wis mod rather than your Dex mod, so you don't even need a decent Dex score (since you can always shift into something with a very good Dex score if you're worried about being hit).

Remember, though, Natural Spell at 6th level. Then you can shift into animal form, and STILL pop off those damaging spells at range, and be able to mix it up in melee when they try to close.

As a human i can took the 3 feat in 3rd level...

Nebo_
2008-01-03, 05:34 AM
Don't take Natural Spell. You don't need it. Go ahead and take Extra Wild Shape at level six or nine. Spend the other feat on something like Hawk's Vision for better archery, or Wolverine's Rage to beat down on people who want to melee with you.

Worst. Advice. Ever.

You should be ashamed of yourself.

Talic
2008-01-03, 06:10 AM
Worst. Advice. Ever.

You should be ashamed of yourself.

He's advocating using Wildshape in more of a support capacity, rather than a melee capacity. Which actually fits with the OP's concept. True, it's not an optimized build, but try to offer suggestions for what the person wants, not what you think is best.

Nebo_
2008-01-03, 06:30 AM
Even when you use wildshape as support, Natural Spell is still invaluable.

mostlyharmful
2008-01-03, 06:51 AM
Even when you use wildshape as support, Natural Spell is still invaluable.

if by invaluable you mean gamebreakingly overpowered, short-circuiting you're only real weakness as a class

Talic
2008-01-03, 07:01 AM
Even when you use wildshape as support, Natural Spell is still invaluable.

Useful? Certainly. Always the best option at level six? No.

Gardakan
2008-01-03, 08:21 AM
I'm an human so

1:Point Blank Shot, Rapid Shot(Precise Shot.... no way)
3:Zen Archery
6:Natural Spell
9:Extend WildShaping
....


My feats are correct...

ShneekeyTheLost
2008-01-03, 08:46 AM
I'm an human so

1:Point Blank Shot, Rapid Shot(Precise Shot.... no way)


May I ask why you perfer Rapid Shot to Precise shot?

Rapid Shot does not affect magic in any way, which will be the primary source of your ranged damage after 3rd level.

Precise Shot will let you shoot your opponents who have closed with your allies without risking injury to your allies.

As a wise person once said: Friendly fire isn't very friendly.

Precise shot is much better for your designated role of supporting your allies in combat using ranged attacks.

Gardakan
2008-01-03, 08:56 AM
I know... but with Rapid Shot i can do 2 rangeds attacks in a round. I just have to pick 2 SHort Spear of Spell-Storing and add a gem of rapidity(300 gp). That gem made that i can call my short spear by a free action.. so i can do 2 attacks in the same round. Is that ok...

Sure i can take Precise Shot... but the time that my members party's come fight i have the time to throw my 2 weapons...

I put two spells of Poison. The creature had to make a Fortitude Save DC 18 2 times to not lose 1d10 of Constitution points by Save failed. Average of that the monster will lose 10-11 points of Constitution and die...

ShneekeyTheLost
2008-01-03, 09:01 AM
This requires that a) you actually cast your Poison spell into the Spell Storing Short Spears, and b) your opponent is not immune to poison. Also, each one costs you 8,000 GP just for the enchants.

or

you can spend your first round either casting a Save or Suck (Entangle?) on your opponents, then following up with ranged touch attack spells to support your allies as they advance in melee.

Gardakan
2008-01-03, 09:04 AM
This requires that a) you actually cast your Poison spell into the Spell Storing Short Spears, and b) your opponent is not immune to poison. Also, each one costs you 8,000 GP just for the enchants.

or

you can spend your first round either casting a Save or Suck (Entangle?) on your opponents, then following up with ranged touch attack spells to support your allies as they advance in melee.

A masterwork short Spear of Spell-Storing in only 2315 gp....

Rachel Lorelei
2008-01-03, 09:06 AM
A masterwork short Spear of Spell-Storing in only 2315 gp....

Weapons have to be +1 before you can add any enchantments to them. So it'd have to be +1 Spell Storing, thus the 8000 gp price tag.

You're ignoring all of the strong aspects of the druid in order to try to focus on things the Druid isn't any good at. Don't do that.

Gardakan
2008-01-03, 09:14 AM
My DM allow to us to make our waepons with a property +1 and after made it +1 and...

Sstoopidtallkid
2008-01-03, 10:27 PM
Your build would probably be stronger with a ranger than a druid (I can't believe I just said that), and you wouldn't have to change your fluff at all. It would be much better at ranged combat, and probably fit better than a bear with a longbow.

Just my 2 cp.

Gardakan
2008-01-03, 10:57 PM
We you have reason... but no i want to make a druid. So i will continue in that way and build it..

NobleSavage
2008-01-04, 12:13 AM
Have you thought of taking Ranger then PrCing into Bear Warrior? Either taking a level of Barbar or using a variant. Doesn't sound like you're placing such a priority on casting, so this should get you what you sound like you want, without the stuff you don't seem like you're going to use.

Gardakan
2008-01-04, 08:50 AM
I'm not a tanker at the base... but a healer. So i need to keep the druid. I need to be polyvalent...

DeathEatsCurry
2008-01-05, 02:13 PM
Despite Druid's versatility t can't be very good at EVERYTHING at ONCE... I mean you want a healing, ranged, widlshaping, shoeless god of war? No offence... Besides Rangers have healing as well... Less healing... But still....

Gardakan
2008-01-09, 08:50 PM
I wil finally do a ranger. Specialized in the two weapons combat... it's a pretty nice combo...

Necromas
2008-01-09, 10:27 PM
If you want a fighter druid, you really have to choose to focus on wildshape or weapons.

It's almost like a fighter that takes weapon focus/specialization/mastery with a greatsword, pumping strength to be a good two hander fighter, and then takes weapon finesse, the two weapon fighting feats, and pumps dexterity so he can dual wield shortswords. Except at least the fighter can benefit from high strength when using both styles.

Wordmiser
2008-01-09, 10:42 PM
If you want a fighter druid, you really have to choose to focus on wildshape or weapons.

It's almost like a fighter that takes weapon focus/specialization/mastery with a greatsword, pumping strength to be a good two hander fighter, and then takes weapon finesse, the two weapon fighting feats, and pumps dexterity so he can dual wield shortswords. Except at least the fighter can benefit from high strength when using both styles. Did you read the whole thread? Even that post made a full hour and a half before your own?