Umarth
2008-01-04, 03:17 PM
I'm remaking the Expert class to be a bit more of a PC playable class and would love some help.
Any ideas folks have for the higher level Expert Focuses, additional expert focuses, or just general comments are welcome.
Expert:
Alignment: Any
Class Skills
The expert can choose any ten skills to be class skills.
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
Expert:
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Skill Focus
2nd|
+1|
+0|
+0|
+3|
3rd|
+2|
+1|
+1|
+3| Skill Focus
4th|
+3|
+1|
+1|
+4|Expert Focus
5th|
+3|
+2|
+2|
+5|Skill Focus
6th|
+4|
+2|
+2|
+5|
7th|
+5|
+2|
+2|
+5|Skill Focus
8th|
+6/+1|
+2|
+2|
+6|Expert Focus II
9th|
+6/+1|
+3|
+3|
+6|Skill Focus
10th|
+7/+1|
+3|
+3|
+7|
11th|
+8/+3|
+3|
+3|
+7|Skill Focus
12th|
+9/+4|
+4|
+4|
+8|Expert Focus III
13th|
+9/+4|
+4|
+4|
+8|Skill Focus
14th|
+10/+5|
+4|
+4|
+9|
15th|
+11/+6/+1|
+5|
+5|
+9|Skill Focus
16th|
+12/+7/+2|
+5|
+5|
+10|Expert Focus IV
17th|
+12/+7/+2|
+5|
+5|
+10|Skill Focus
18th|
+13/+8/+3|
+6|
+6|
+11|
19th|
+14/+9/+4|
+6|
+6|
+11|Skill Focus
20th|
+15/+10/+5|
+6|
+6|
+12|Expert Focus V
[/table]
Class Features
The following is a class feature of the expert NPC class.
Weapon and Armor Proficiency
The expert is proficient in the use of all simple weapons and with light armor but not shields.
Skill Focus: At 1st level and every odd level after the adept gains the Skill Focus feat as a bonus feat for one of her class skills.
Expert Focus I: At 4th level an expert selects a 1st level focus that grants additional benefits with a chosen set of skills:
Craft Focus: An expert of craft skills gains a bonus equal to ½ of her expert levels on all craft checks. This focus may not be selected if Craft was not selected as a class skill.
Professional Focus: A profession focused expert gains a bonus equal to ½ of her expert levels on all profession checks. This focus may not be selected if Profession was not selected as a class skill.
Sage: An expert focused on knowledge skills gains a bonus equal to ½ of her expert levels on all profession checks. For any knowledge skills not selected as a class skill the bonus is only ¼ the sages expert class levels.
Spy: An expert Spy gains a bonus on all Bluff, Craft (Poison), Hide, and Forgery checks equal to ½ her expert level. If any of the skills are not class skills for the Expert the bonus is only equal to ¼ of her expert levels.
Diplomat: An expert Diplomat gains a bonus on all Diplomacy, Sense Motive, and Bluff checks equal to ½ of her expert levels. If any of the skills are not class skills for the Expert the bonus is only equal to ¼ of her expert levels.
Performer: An expert performer gains a bonus on all Perform checks and one dexterity or strength based skill checks equal to ½ her expert level. Perform and the selected skill must be class skills for the expert.
Expert Focus II: At 8th level an expert may select a second level Expert Focus for which they already have the Expert Focus 1 ability for or they may select a bonus from Expert Focus I again.
Craft Focus: You gain the Quick Crafting* feat as a bonus feat.
Professional Focus: Your business makes twice as much money as your Profession check would indicate.
Sage: ?????
Spy: You gain the Use Poison ability allowing you to use poisons with no risk of accidentally affecting yourself.
Diplomat: All creatures of your race treat you as though you where one category friendlier than you really are.
Performer: You make twice as much money as your Perform check would indicate.
Expert Focus III: At 12th level an expert may select a third level Expert Focus for which they already have the Expert Focus 2 ability or they may select a level 1 or 2 expert focus ability.
Craft Focus: You gain one of the following benefits. You must have at least 15 skill ranks in the relevant craft ability to select the benefit.
Weapon Master: Masterwork weapons you craft gain +2 to attack rather than +1.
Armor Master: Masterwork armor you craft gains +2 DR rather than +1 DR.
Craft (skill): You may add the valuable trait to an item with out increasing the craft DC or having to spend additional resources. You must select this for a particular craft skill such as Jewelry, Blacksmithing, or Woodworking.
Professional Focus: You may try to drive an opponent out of business. Once per month you may select a target business and force that business to take a penalty to all their profession checks equal to your ranks in Profession.
Sage: ??????
Spy: You may craft a poison for a specific target. The DC of the poison increases by 1 for every 4 ranks you have in Craft (Poison).
Diplomat: ??????
Performer: ??????
Expert Focus IV: At 16th level an expert may select a fourth level Expert Focus for which they already have the Expert Focus 3 ability or they may select a level 1, 2, or 3 expert focus ability for wich they meet the prerequisites.
Craft Focus: You gain one of the following benefits. You must have at least 19 ranks in the skill.
Perfect Weapons: Individuals weilding weapons you crafted gain familiarity bonuses every level rather than every 2 levels.
Armor Master: Individuals wearing armor you crafted gain familiarity bonuses every level rather than every 2 levels.
Craft (skill): ?????
Professional Focus: ?????
Sage: ?????
Spy: ?????
Diplomat: ?????
Performer: ?????
Expert Focus V: At 20th level an expert may select a fith level Expert Focus for which they already have the Expert Focus 4 ability or they may select a level 1, 2, 3, or 4 expert focus ability for wich they meet the prerequisites.
Craft Focus: You may take 20 on any craft skill checks for any craft skill you have at least 10 ranks in.
Professional Focus: You may take 20 on any profession skill checks for any profession skill you have at least 10 ranks in.
Sage: You may take 20 on any knowledge skill checks for any knowledge skill you have at least 10 ranks in. You may do so even if threatened.
Spy: You may take 20 on any bluff, Craft (Poison), Hide, or Forgery checks. You may do so even if threatened.
Diplomat: You may take 20 on any Diplomacy, Sense Motive, and Bluff checks. You may do so even if threatened.
Performer: You may take 20 on all preform checks and the str or dex based skill you selected for Expert Focus I.
*Quick Crafting reduces the time needed to craft items by 1/2.
Any ideas folks have for the higher level Expert Focuses, additional expert focuses, or just general comments are welcome.
Expert:
Alignment: Any
Class Skills
The expert can choose any ten skills to be class skills.
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
Expert:
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Skill Focus
2nd|
+1|
+0|
+0|
+3|
3rd|
+2|
+1|
+1|
+3| Skill Focus
4th|
+3|
+1|
+1|
+4|Expert Focus
5th|
+3|
+2|
+2|
+5|Skill Focus
6th|
+4|
+2|
+2|
+5|
7th|
+5|
+2|
+2|
+5|Skill Focus
8th|
+6/+1|
+2|
+2|
+6|Expert Focus II
9th|
+6/+1|
+3|
+3|
+6|Skill Focus
10th|
+7/+1|
+3|
+3|
+7|
11th|
+8/+3|
+3|
+3|
+7|Skill Focus
12th|
+9/+4|
+4|
+4|
+8|Expert Focus III
13th|
+9/+4|
+4|
+4|
+8|Skill Focus
14th|
+10/+5|
+4|
+4|
+9|
15th|
+11/+6/+1|
+5|
+5|
+9|Skill Focus
16th|
+12/+7/+2|
+5|
+5|
+10|Expert Focus IV
17th|
+12/+7/+2|
+5|
+5|
+10|Skill Focus
18th|
+13/+8/+3|
+6|
+6|
+11|
19th|
+14/+9/+4|
+6|
+6|
+11|Skill Focus
20th|
+15/+10/+5|
+6|
+6|
+12|Expert Focus V
[/table]
Class Features
The following is a class feature of the expert NPC class.
Weapon and Armor Proficiency
The expert is proficient in the use of all simple weapons and with light armor but not shields.
Skill Focus: At 1st level and every odd level after the adept gains the Skill Focus feat as a bonus feat for one of her class skills.
Expert Focus I: At 4th level an expert selects a 1st level focus that grants additional benefits with a chosen set of skills:
Craft Focus: An expert of craft skills gains a bonus equal to ½ of her expert levels on all craft checks. This focus may not be selected if Craft was not selected as a class skill.
Professional Focus: A profession focused expert gains a bonus equal to ½ of her expert levels on all profession checks. This focus may not be selected if Profession was not selected as a class skill.
Sage: An expert focused on knowledge skills gains a bonus equal to ½ of her expert levels on all profession checks. For any knowledge skills not selected as a class skill the bonus is only ¼ the sages expert class levels.
Spy: An expert Spy gains a bonus on all Bluff, Craft (Poison), Hide, and Forgery checks equal to ½ her expert level. If any of the skills are not class skills for the Expert the bonus is only equal to ¼ of her expert levels.
Diplomat: An expert Diplomat gains a bonus on all Diplomacy, Sense Motive, and Bluff checks equal to ½ of her expert levels. If any of the skills are not class skills for the Expert the bonus is only equal to ¼ of her expert levels.
Performer: An expert performer gains a bonus on all Perform checks and one dexterity or strength based skill checks equal to ½ her expert level. Perform and the selected skill must be class skills for the expert.
Expert Focus II: At 8th level an expert may select a second level Expert Focus for which they already have the Expert Focus 1 ability for or they may select a bonus from Expert Focus I again.
Craft Focus: You gain the Quick Crafting* feat as a bonus feat.
Professional Focus: Your business makes twice as much money as your Profession check would indicate.
Sage: ?????
Spy: You gain the Use Poison ability allowing you to use poisons with no risk of accidentally affecting yourself.
Diplomat: All creatures of your race treat you as though you where one category friendlier than you really are.
Performer: You make twice as much money as your Perform check would indicate.
Expert Focus III: At 12th level an expert may select a third level Expert Focus for which they already have the Expert Focus 2 ability or they may select a level 1 or 2 expert focus ability.
Craft Focus: You gain one of the following benefits. You must have at least 15 skill ranks in the relevant craft ability to select the benefit.
Weapon Master: Masterwork weapons you craft gain +2 to attack rather than +1.
Armor Master: Masterwork armor you craft gains +2 DR rather than +1 DR.
Craft (skill): You may add the valuable trait to an item with out increasing the craft DC or having to spend additional resources. You must select this for a particular craft skill such as Jewelry, Blacksmithing, or Woodworking.
Professional Focus: You may try to drive an opponent out of business. Once per month you may select a target business and force that business to take a penalty to all their profession checks equal to your ranks in Profession.
Sage: ??????
Spy: You may craft a poison for a specific target. The DC of the poison increases by 1 for every 4 ranks you have in Craft (Poison).
Diplomat: ??????
Performer: ??????
Expert Focus IV: At 16th level an expert may select a fourth level Expert Focus for which they already have the Expert Focus 3 ability or they may select a level 1, 2, or 3 expert focus ability for wich they meet the prerequisites.
Craft Focus: You gain one of the following benefits. You must have at least 19 ranks in the skill.
Perfect Weapons: Individuals weilding weapons you crafted gain familiarity bonuses every level rather than every 2 levels.
Armor Master: Individuals wearing armor you crafted gain familiarity bonuses every level rather than every 2 levels.
Craft (skill): ?????
Professional Focus: ?????
Sage: ?????
Spy: ?????
Diplomat: ?????
Performer: ?????
Expert Focus V: At 20th level an expert may select a fith level Expert Focus for which they already have the Expert Focus 4 ability or they may select a level 1, 2, 3, or 4 expert focus ability for wich they meet the prerequisites.
Craft Focus: You may take 20 on any craft skill checks for any craft skill you have at least 10 ranks in.
Professional Focus: You may take 20 on any profession skill checks for any profession skill you have at least 10 ranks in.
Sage: You may take 20 on any knowledge skill checks for any knowledge skill you have at least 10 ranks in. You may do so even if threatened.
Spy: You may take 20 on any bluff, Craft (Poison), Hide, or Forgery checks. You may do so even if threatened.
Diplomat: You may take 20 on any Diplomacy, Sense Motive, and Bluff checks. You may do so even if threatened.
Performer: You may take 20 on all preform checks and the str or dex based skill you selected for Expert Focus I.
*Quick Crafting reduces the time needed to craft items by 1/2.